General Opening Principles
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PageType: Path Difficulty: Beginner Keywords: Opening, Proverb, Index page
Table of contents |
Index
- Corners, then sides, then center
- Do not get hemmed in
- Play urgent moves before big moves
- Take the last big point and Get the last big move in fuseki
- Play away from thickness and Push the enemy towards your thickness
- Approach on the open side and Block from the wider side
- Play dual-purpose moves
- Make your stones work
- Your opponent's good move is your good move
- The largest point is at the boundary of your moyo and opponent's moyo
- Do not create two weak groups
- Tight, loose and destructive
- Stick to your strategy
- Some say that you should have no plan in the opening
- White's fuseki choices
- the high - low combination brings safety and more territory
- "If you have a weak group - if possible - make your opponent's group also weak and escape together"
- while doing above, follow "Try to be ahead when running into the centre" , which is related to Do not get hemmed in & the power of boshi and/or keima.
- Mention Counting ... It is important to count at the end of the opening to decide how to play the middlegame.
Books and publications
- Opening Theory Made Easy a book by Otake Hideo that presents 20 strategic opening principles.
- In the Beginning By Ishigure Ikuro
- Fundamental Principles of Go by Yilun Yang
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