Miai Values List / 1.00 to 1.99
See Miai Values List for conventions and explanation.
1.00 (Exactly 1)
![[Diagram]](../../diagrams/32/714ec3378dc99160a7e98d5db29d2e86.png)
Capture and make point
![[Diagram]](../../diagrams/36/31d76c1d9b1db748b28a63e09a6f0b1b.png)
Capture and take away potential point
![[Diagram]](../../diagrams/42/0e125aa3145f751412046d25c0ea387a.png)
First line hane-connect
![[Diagram]](../../diagrams/10/d7a3ed69b1b7379dc3c6ce068df388cf.png)
Defend two stones
![[Diagram]](../../diagrams/42/be897d4d20dffdf2f3d1bb3ed87f4cdc.png)
Capture two stones
takes back.
![[Diagram]](../../diagrams/32/b4ed6d67f9cc09d4c13cd9f4456a009f.png)
Defend one point, play atari on two stones
![[Diagram]](../../diagrams/1/a64db462829e66b178d3944729a42176.png)
Treasure at the end
![[Diagram]](../../diagrams/36/ab33d1a8767145b4ff254f1fff22f581.png)
Threatens bigger ko
![[Diagram]](../../diagrams/2/02fc1c382e2ed0b32dc30457a0ddc361.png)
Threatens to threaten bigger ko
![[Diagram]](../../diagrams/11/6d74d5b245c6654d2bc981899e32e3ea.png)
Protects
![[Diagram]](../../diagrams/29/b967e591682765849fa8d2e701a3aeb0.png)
Two stage ko
1.06 (1 1/16)
![[Diagram]](../../diagrams/31/0b03c6771ea6e895d4e6afa27498228f.png)
Enter small room
![[Diagram]](../../diagrams/42/5227233c826205530c740c1f2f78b9c3.png)
Protect small room
1.08 (1 1/12)
![[Diagram]](../../diagrams/35/d890cf5401379383f84fbdbf76d33283.png)
Take away point, gain point, plus
Later,
-
is sente (1.00).
1.17 (1 1/6)
![[Diagram]](../../diagrams/21/7265bcb8d3677750dfb5976eda421939.png)
Capture and take away potential territory
1.25 (1 1/4)
![[Diagram]](../../diagrams/10/febe2b62effb692a5b18d5a7417fce51.png)
Crawl on 2nd line
Next play is worth 0.5.
1.33 (1 1/3)
![[Diagram]](../../diagrams/16/e791f78ad888fd452f8a304efcb652d6.png)
Take away nearly three potential points
Later,
-
is ambiguous (0.67).
1.40 (1 2/5)
![[Diagram]](../../diagrams/45/386785febed2590ec374b4095f41eae8.png)
Three stage ko
1.42 (1 5/12)
![[Diagram]](../../diagrams/28/247a133e9aac153f0d985c3fb92efd37.png)
Take stone, take away potential territory
![[Diagram]](../../diagrams/1/733bb5907ef9c0f8f32584da406bfe05.png)
Protect potential territory
Next play is worth 1.17.
1.47 (1 15/32)
![[Diagram]](../../diagrams/16/9ab9220887666279ea930afcf3d47b54.png)
Enter 3-deep 2-width corridor
The marked white stone doesn't really matter.
Bill: It follows my suggestion on the main page: : Please show territory unambiguously. E. g., close it off.
(See also BQM127).
![[Diagram]](../../diagrams/2/08a07c158d5a03cd2da1c1d26c6b34d8.png)
Protect 3-deep 2-width corridor
Later,
-
is a 1-point exchange (ambiguous).
1.50 (1 1/2)
![[Diagram]](../../diagrams/10/a61a6ae0447db16407a125d483cfc3a0.png)
Defend one stone
![[Diagram]](../../diagrams/27/54d92ff00ccda6cb65c31442d8ee6922.png)
Capture one stone
![[Diagram]](../../diagrams/3/6ae7ec4cfe8c839557007d92dc62221a.png)
Save stone
Later,
-
is sente.
![[Diagram]](../../diagrams/36/dfa3608e7db4eee535ddd44523f254b4.png)
Take 2 stones
Later, White has a sente (1.00) at a.
1.58 (1 7/12)
![[Diagram]](../../diagrams/28/fd09f882a0da2770a0a28729261d4a64.png)
Connect (reverse sente)
Taking at a is 0.5 point worse.
Next play is worth 1.42.
1.67 (1 2/3)
![[Diagram]](../../diagrams/5/fed25f7f098e0aaa1d1b5af623936f84.png)
Save stone + point, make ko
![[Diagram]](../../diagrams/10/fccfd921fbccc7b34ab700e9a722ebdb.png)
Ko capture forces connection
![[Diagram]](../../diagrams/38/f7b0494239f0e45c8de9d6599c858a2b.png)
Ko capture forces connection
![[Diagram]](../../diagrams/26/4a4a1f7939a488135cf2ab1523bbc5b0.png)
Make a point, take away more than two
Next play is worth 0.33.
1.73 (1 47/64)
![[Diagram]](../../diagrams/47/51295e8288a69078fa7c1963c7977195.png)
Enter 4-deep 2-width corridor
![[Diagram]](../../diagrams/17/fc7369f8a8466f6c8bb7b44105328c61.png)
Protect 4-deep 2-width corridor
Later,
-
is a 1-point exchange (ambiguous).
1.75 (1 3/4)
![[Diagram]](../../diagrams/25/0a38c9a9b5b6fbbf8979bbb0d28ea37f.png)
Defend one stone
![[Diagram]](../../diagrams/41/bfb38e5a294f850e671dc7eb6fa6961c.png)
Capture one stone
![[Diagram]](../../diagrams/52/8966be9cb2de975fa73fa0c36ec8f6a3.png)
Don't capture one stone
Next play is worth 1.50.
![[Diagram]](../../diagrams/51/b584cb3926bf108ac59eb1cea1e82e13.png)
Atari 2 stones
Next play is worth 1.50.
![[Diagram]](../../diagrams/11/fbacf8c63b502fcbb41188f0295d8403.png)
Protect territory, take away half point
After
,
-
is sente (1.00).
1.83 (1 5/6)
![[Diagram]](../../diagrams/49/401d324a4f26fd70afb0f634f88f24b9.png)
First line throw-in where connection is not sente.
Next play here (capture, for both sides) is worth 4/3.
1.92 (1 11/12)
See Miai Values List / 2.00 and more for higher values.