Get Strong At Joseki / Errata
Get Strong At Joseki 1 (Second Printing November 2002)
- page vii
![[Diagram]](../../diagrams/47/70c30b3b107201645c1bdf1f1077fb50.png)
Dia. 5.
- Correction: Swapped
and
from original positions.
![[Diagram]](../../diagrams/35/a4bf07f0b275f1fb3548599dc98205c0.png)
Dia. 7.
- Corrected diagram to match text.
- p90
- Wrong: ...White 16 becoms the biggest point on the board.
- Right: ...White 16 becomes the biggest point on the board.
- p137, Answer 145, correct answer text.
- Wrong: If Black defends at 2, Black jumps to 3, taking the territory in the top left corner.
- Right: If White defends at 2, Black jumps to 3, taking the territory in the top left corner.
Get Strong At Joseki 2 (First Printing January 1996)
- page vii
![[Diagram]](../../diagrams/47/70c30b3b107201645c1bdf1f1077fb50.png)
Dia. 5.
- Correction: Swapped
and
from original positions.
- page iv, 4th paragraph
- Wrong: ... you are required to come up with an inovative move.
- Right: ... you are required to come up with an innovative move.
- page viii, aji paragraph
- Wrong: possiblities
- Right: possibilities.
- p4, comment for Dia.3
- Wrong: When Black plays at 6 A , White C is optional.
- Right: When Black plays 6 at A, White C is optional.
- p6, comment for Dia.1
- Wrong: It is one the most complicated of all Josekis and is ...
- Right: It is one of the most complicated of all Josekis and is ...
- p24, problem 17, correct answer
- Wrong: Black has to connect with 4, so White gets sente; a fight starts with Black 5 and White 6.
- Right: Black has to connect with 4, so White gets sente; a fight starts with White 5 and Black 6.
- p60, reference for solution 61
- Wrong: 22,25: takes ko
- Right: 22,25,28: takes ko
- Wrong: This joseki was played in Shusaku'sthe famous ear-reddening-move game.
- Right: This joseki was played in Shusaku's famous ear-reddening-move game.
- p78, solution 84 diagram
![[Diagram]](../../diagrams/26/7e5f8d1a37103616733346a476f945d6.png)
Corrected solution 84 diagram
- Label 'a' missing from diagram.
- p79, problem 88.
- Wrong: Black 3 and 5 are in the wrong order.
- Right: White 3 and 5 are in the wrong order.
- p87, problem 97,
missing from diagram.
![[Diagram]](../../diagrams/36/6c6d163a1e9f6695c0c525a2e0f69dcf.png)
Corrected problem 97 diagram
- p93, problem 102.
- Wrong: After this move Black is unable to play the sequence to E aim shown in the correct answer.
- Right: After this move Black is unable to play the sequence to E shown in the correct answer.
- p115, Failure comments for solution 124
- Wrong: shouder
- Right: shoulder
Get Strong At Joseki 3 (First Printing May 1996)
- page vii
![[Diagram]](../../diagrams/47/70c30b3b107201645c1bdf1f1077fb50.png)
Dia. 5.
- Correction: Swapped
and
from original positions.
- p66, Answer 56, failure text.
- Wrong: After White 10, Black threatens to capture two stones in a ladder at A or to take a big corner with B.
- Right: After White 10, White threatens to capture two stones in a ladder at A or to take a big corner with B.