Ko Types
Keywords: Ko, Theory
Table of contents |
Kos can be classified by different criteria and behaviours. Among them are
- ko intersections
- positional context
- nature of ko fight
- life and death
- cycles
- values
- shapes
Ko Types by Ko Intersections
Kos can be classified by their intersections.
For the theory, see the paper Ko
Ko Types by Positional Context
Ko Types by Nature of Ko Fight
- Hon-Ko
- Two stage ko, also see Two stage one move approach ko
- Three stage ko
- Approach ko
- Rogue ko
- Ten thousand year ko
Ko Types by Life and Death
For the theory, see the paper Types of Basic Ko.
Top level classification
So far this classifies on the basic kos.
- fighting kos
- disturbing kos
- Semi-stable kos
- default unknown kos
Fighting Kos
The following list shows just some examples. This should be extended.
- basic endgame ko
- basic fighting ko
Disturbing kos
Disturbing death
- Dead ko
- double disturbing death
- closed death
Disturbing life
- active disturbing life
- inactive disturbing life
- 1-eye-flaw
Semi-stable kos
- molasses open kill
- molasses closed kill
- molasses life
- unknown semi-stable ko
Additional Aspect of Location
Ko Types by Cycle
One possible cycle criterion is cycle length:
- 2 moves (basic ko)
- 3 moves (sending-2-returning-1)
- long cycles
Ko Types by Value
- Half-point ko (minimal ko)
- Real half point ko
Ko Types by Shape
- Double Ko, among them: Double-ko seki
- Triple Ko
- Quadruple Ko
- Multiple Ko
- Moonshine Life
- Molasses ko
- Eternal life and Eternal ko
- Round Robin Ko
- Sending two, returning one
- Pinwheel ko
Links
Page creation by RobertJasiek.