KGS Wishlist / Chat

Sub-page of KGSWishlist

Preface

Chat elements are in several client windows and have all the same functionality: game, editor (online), game setup, private chat, (message window?). So we collect all wishes regarding chat in a client window here.

Other topics related to chat:

Table of contents


Unsorted

Playing: kibitz the own game (and how to do)

  • Fwiffo: It would be nice to be able to kibitz our own games - that is, make comments that you and the observers see, but not your opponent (like on NNGS). I sometimes want to keep notes on game positions while playing and it would be much more convienient to do it in-game. +++++++
    • liopic: And it's fun (and instructive) to play a game, commenting your reasons for every move (but not letting to see by the oponent since the finish of the game). Some friends do it (manually), mutually censuring the other player during the game (and uncensuring at the end). You can really learn studing, after the game, the oponent's move reasons!!
      • Degan: I have not tried this manual method. Is there confirmation that your oppenent has censored you? On DGS there is a <h> Comment </h> tag that you can add to games messages so they are not seen by your opponent, but are saved in the SGF.
    • (Sebastian:) How about just preceding them with "//"? Or with the word "aside:" - I'm always amazed how in theater the other actors doesn't hear an aside, but the whole audience hears it! ;-)

Game chat panel: display text from the two players different

  • Cheyenne: In the game chat window, make the text from the two players different (bold, different color, etc.)

Free games: possibility for the players to listen to the game chat (? SOLVED ?)

  • cocoon? It would be great if players had the possibility to choose to listen to the game chat (for friendly games only). -
    • RueLue: Just play it as a teaching game!

Uppercase coordinates when Ctrl+clicking on the goban

  • Joorin: Go back to using uppercase letters when Ctrl+clicking on the goban to get a coordinate in the chat input widget. I find it to be a misfeature to use lowercase which turns the exellent Ctrl+click feature into something less useful. To me, it's obvious that K10 L5 S6 A1 R4 is much more easy to read than k10 l5 s6 a1 r4. Especially since it's surrounded by other chat.

Game chat, display the coordinate associated with the move number

  • ukiyo : In the game chat, please display the coordinate associated with the move number.

Mark commentaries to distinguish between (made during the game) and (made after)

  • Hu: A clue in the commentaries to distinguish between those made during the game and those made after. Perhaps a dashed line separating before and after commentaries.++

Mark comments/chat to distinguish the branch it appears in

  • Some way of distinguishing, in the comments/chat, what branch the comment/chat appears in. For instance, instead of labelling all 10th moves as "Move 10", label them "Move 10", "Move 10 (a)" and so forth. LithiumTwo: they never appear together, so there's no point? (the comments for a variation are stored in That node).

Possible to clean up all comments from the game (WORKAROUND)

  • Being able to clean up all comments from the game. This is especially useful for further reviewing (submitting to GTL, for example), or when one wishes to look at high dan game w/o all the noise. Similar functionality as [ext] http://www.red-bean.com/sgf/sgfc/ +
    • tapir: MulitGo? will help you.

Observing game: disallow comments, when not at actual move

  • blubb: As suggested long ago, to avoid unrelated comments by observers hanging around at past moves, commenting could be disallowed as long as you are not watching the current node in the sgf.

Server stats: show the date and time on the server

  • Velobici: Hello, WMS. Could you add one line to the server stats display showing the date and time on the server. This would allow players to arrange games based upon KGS time...as in "Lets play on Monday September 20th at 7:30pm KGS time"...no need to convert from one timezone to another or to/from GMT/UTC.+
    • labradors: In the FAQ on the KGS help page, there are instructions for using a "gmt" tag, which allows specification of a time based upon GMT, but that will be displayed in the user's local time. This tag may be used by any user in any room comments they may make. Thus, if the person making your example announcement were to use the "gmt" tag, each player in the room would see the message with local time.

Review: "permanent text" window

  • I completely appreciate the integration of the "tools" window that we've had for some time now. However, one valuable asset that was lost was the "permanent text" window. No matter how much you moved around, if you needed to see what had been said previously at a move position, it was always available. Currently, the text that is at a position is printed ONCE and in light grey. I do *not* propose trying to create another window. I applaud the simplification of the interface. However it WOULD be nice to add a hotkey that would print in some styled text (italics? bold? help me out here... the light grey is SO hard to read with bad eyesight... there's got to be a different way to style this) all the current comment text. Perhaps only for the client in which the button was pressed? Anyhow, here it is as a wish. To do a decent review, it's really nearly impossible to do it online anymore. The offline editor still handles the permanent text just fine. Remillard

Grey out comments, which don't belong to the actual variation

  • mgoetze: When leaving a variation, grey out the comments pertaining to that variation.
    • RueLue: possibly, there are more color codes needed: when you load a game from some users games list to comment on it, you have also the comments of the observers of the game.

Context Menu

Wherever a player name comes up: context menu to show user info or/and open privat chat

  • labradors: room-owner list, user info's games list: "view info" in the context menu. +

Filter

Observing, chat: client side filtering of kibbitzers

  • ragkgs: secondly, client-filtering of kibbitzers (like spam filters) would be nice, so when observing a game, snow can be avoided. filter should be updateable on the fly. it would be like being able to "turn a deaf screen (ear)".+

Observing game: select the level of chat to be seen

  • holosys: When observing a game, allow user to select the level of chat they want to see - all chat, player-only chat or no chat. Would help immensely for studying without the distraction of idle chit-chat, and avoid having to use the current kludges of positioning the chat off the screen, covering it up with another window or censoring/uncensoring heaps of users.+++

Observe game: adjustable "hide-by-rank" kibitz chat filter

  • [2130] blubb: I'd like to have a personally adjustable "hide-by-rank" kibitz chat filter. Supposedly, the players' chat is welcome to everyone (if not, censoring them is just four clicks away), but often mid-kyu observers' competing assumptions and recommandations flood the whole chat area, making it really hard to discover valuable commentaries.+
    • (Sebastian:) This is indeed a problem that I'd love to see resolved. But, since I'm only a mid-kyu, I would hate it if my questions wouldn't be seen by people who care about the game. This counters the spirit of the Go community, in which better players try to be open to lesser players. One possible solution would be to filter for special stars and lemons[2510], which could be expanded by a special lemon for garrulous people.
    • blubb: To be allowed to hide all comments by observers below a particular strength isn't meant to be a matter of (un)justice but a way to ensure readability. The idea is similar to what was done in the recent Guo Juan lectures, but unlike the server-side filter there, users could adjust their personal filter by themselves. - Of course, some good comments and questions of well-behaved learners might get hidden then, and dan players sometimes chit-chat as well. However, ranks are best filter criteria for serious studies I can see so far. Currently in 50+ kibitzers games, I hardly follow the chat because that's just too straining. The same applies to reloaded games of strong players. I got an 6d friend who occasionally likes to review his own games later, getting useful hints from other high-dan's comments. Do you really want him to start attaching a lemon (or star, respectively) to each of the 72 kibitzers who have contributed to that 1468 lines mess? - About your concerns of (not) being read: I am quite confident there are enough observers more or less interested in comments or questions of any level. Why to incumber the other ones to hide our chat?
    • (Sebastian:) You're right, this would put an inordinate burden on the players.

Observe game: filter chat by number of people who censored a chatter

  • (Sebastian:)How about this: Filter by number of people who censored a player? We would get this information for free. Only display registered users with less bad marks. Set it to 1 if you really want your calm. Or better yet, divide the number of bad marks by the time they've been registered.

Chat: possible to censor people by right-clicking on their message

  • (Sebastian:) On the same vein, it should be possible to censor people

by right-clicking on their message.


Coodinates in the chat text


Hyperlinks in the chat text

Game: coordinates in chat as hyperlinks to highlight positions

  • bobulatorm: It's nice to be able to ctrl>click to put a coordinate into the chat, but it would also be nice to be able to do this in reverse? Perhaps if coordinates are displayed in the chat surrounded by a circle, and mouseover makes them highlight on the goban. This would be very useful when people suggest long variations using coordinates.+
    • Kana: I had pretty much a similar idea. Long sequences are difficult to figure out by spotting the coordinates one-by-one from the chat window. So, it would be nice if the Ctrl+Click written coordinates behave like a link on which each user could click to let the sequence appear on the goban. This way, nothing would be changed when one doesn't wish to use this feature, but it may prove useful in some cases. This image gives an illustration: [ext] http://img254.imageshack.us/my.php?image=suggestionvp0.png. If the sequence appears, as shown, when clicking on the set of coordinates, it would be very nice. Still, the position of the game (move number) when displaying the sequence has to be defined (for example by prompting for the move number when holding off the Ctrl key, with current move as default ?).

Observe game: chat move-# headings as hyperlinks to browse in game

  • LithiumTwo: I think it might be nice if one could, while watching a game, the "Move ###" headings to the chat would also work as links, so that you could right click on them, and you'd be taken to that part of the game.

Game chat, feature, "active content": suggested sequence of moves, click it to add it to your game tree

  • wayward: To enable easier exploration of different variations, add a little "active content" spice to the kibitz chat. Use case: user A wants to suggest a sequence of moves for other kibitzers, or students, for a review. She creates a variation starting from the main game line, plays a sequence, and then selects to export that variation to chat window. Other users see her proposed sequence as a "sequence marker" in the chat which they can click. When they do, A's proposed variation is attached to their game tree and their game view is rewound to the start of the sequence in question.

Using chat line for other tasks

Game: private notes while a game is played

  • Seidelin: I would like to have the option to make private notes (using the ingame chat window) while a game is played. With that i mean that only I can see the notes. A toggle activating the private notes/chat would be best i think. This would allow me to make notes when a teacher is using audio to teach a large group, without me bothering other players in the game. I could also use it to make notes in my own game, like: Must check variations laters. And: Why did he play here?

...


This is a copy of the living page "KGS Wishlist / Chat" at Sensei's Library.
(OC) 2011 the Authors, published under the OpenContent License V1.0.
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