3-4 point low approach
This gives an overview of 3-4 point low approach Josekis that have a page (or several pages) on Sensei's Library.
For each joseki a standard sequence is given (this is one of the more common ones, but need not be the absolutely most common one), and an overview of pages dealing with that joseki and its variations.
This approach has been researched for at least 400 years in Japan, so the number of variations in the books is large. The key ideas are these:
- if you aim is for tight, territorial play, then it is good;
- if your only aim is to settle quickly, then it is not good. A second play is required to finish the corner, making the 3-4 slower than symmetrical plays like 4-4 or 3-3;
- if you aim is for central influence or attacking play, then it is not so good.
The last point should be qualified, in the case of a counterpincer joseki strategy.
See 3-4 approach, high or low for comparisons of the common approach moves.
- This variation (
here): 3-4 point low approach two-space high pincer diagonal
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at a: 3-4 point low approach two-space high pincer one-point jump
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at b: 3-4 point low approach two-space high pincer press
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at c
- black a, white d: BQM 82
The knight's move cap of White's 3-4 low approach is not joseki. For more information on this move see Tricks in Joseki.