Tsumego From Games 98 - Part 3

    Keywords: Problem
[Diagram]

Play has continued after part 2 and black is comfortably ahead after white's mistakes. After pushing through with black+circle, play goes like this. The purpose of B4-B10 is to gain some endgame points by creating semedori. But black is being careless here, how can white punish this?


This is a copy of the living page "Tsumego From Games 98 - Part 3" at Sensei's Library.
(OC) 2011 the Authors, published under the OpenContent License V1.0.
[Welcome to Sensei's Library!]
StartingPoints
ReferenceSection
About