Tsumego From Games 23 / Attempts
David: My attempt:
![[Diagram]](../../diagrams/36/cb4b2b2688e62d651bf77eec8937e5b2.png)
Solution
If White plays 2 at a, Black simply connects at 3.
![[Diagram]](../../diagrams/46/d73a12582b516924c99cf8cf8ff8778c.png)
Variation (5 at 2)
The throw-in at 2 here is fruitless for White.
I think this works as well, but I'm not sure:
![[Diagram]](../../diagrams/11/5fd07ecbe5e850f7b2db52939f767c50.png)
Solution
Black 1 creates a bent four eyespace. It seems to me that this doesn't
lead to a ko as in Bent Four in the Corner is Dead, because neither of
the central points of the bent four are in the corner.
Tsumego from games 23
/Solution