Chance Tesuji
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The chance tesuji is a form of play which transforms a game of strategy and tactics into a game of hazard. Principally possible in many games it is conspicuous especially with some Go players, possible through the high complexity of positions on a Go board.
Said players make a group of violent moves, each of them not trivially refutable, having no sense in itself, belonging to no strategy apart from the chance tesuji, but creating together a complicated enough position which is not evaluable for the opponent. Often only one move is necessary to reach such a position. The aim is to win by chance.
In the extreme this way of play results in a winning chance of 50:50, regardless of strength. Luckily it is necessary for successfully playing chance tesuji to at least learn the basic tactics. And the victim can reduce the impact by bettering his own tactical ability. Nonetheless chance tesuji is destroying the chance of playing true Go.
One form of this play is the speculative invasion. There is some overlap with trick play. Overly aggressive play sometimes results in similar positions. The distinction to an experiment is the aim to learn and therefor more coherence in play and situation. The same is true for simple errors.
The chance tesuji is one of the unrespectful bad habits used by people to much fixed on winning instead of playing Go. It sometimes is rated as appropriate for a tournament, but the distinction between tournament Go and true Go should then be clear.
togo: I invented this term after being deeply annoyed by way to much of chance tesuji, boredom tesuji and trick play happening to me online. The problem there is, that stopping playing or giving up disturbs the rating system. And "way to much" means that substantially more than half of my time was wasted. I tried to get something from these games, too, but they just stayed annoying and boring.
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