Zaru Go
Keywords: Rules
Zaru Go (ザル碁) is a rule set propounded by Iehiro? at http://www.vimage.co.jp/~iehiro/cgi-bin/gocaffe/sub4_2.htm.
Rules of Zaru Go
Passing
When a player passes he gives the opponent one stone as a captive.
End of game
The game ends with two consecutive passes.
Score
Each player's score is the number of captives he has.
Other rules
Other rules are as in regular go.
Comments
Bill: Iehiro develops zarugo step by step, starting from atari go, which he calls pon go. He points out that Zaru Go is equivalent to stone counting if White must make the last pass, à la AGA rules.
See also Zaru Go Problem 1.