Velobici

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Table of contents

Introduction

Velobici plays on KGS (mostly) and IGS (sometimes), when work and children allow him the time. Although, he learned the rules many years ago (back in the days of Unix V5, not SystemV), he has not progressed as well as one might expect. His greatest Go worry these days is staying ahead of his son, whom he taught to play about six months ago (late fall 2001). Unfortunately, he made the error of contacting Mr Yang Yi-lun 7 dan regarding lessons for his son. The probability of continuing to play even games between Velobici and his son does not look good. (2002-08-27)

The situation is getting grimmer for Velobici. His son is improving at the rate of one rank a month, going from 13k to 8k in five months. How long will this continue? I have promised him his own goban and stones when he reaches 1k-1D. (2002-10-03)

Uh Oh, he is now at the midway point between 1k and 1D on KGS. Better order the board, stones and bowls now. (2003-06-01)

He is solidly a 1D on KGS now. Placed his reward, the bowls and stones, on top of his Goban in the living room. Now you might think that at least one of the four kids would notice this change immediately. Took them almost an hour to notice. (2003-08-31).

US Go Congress and Open results look to put the boy at 3D (2004-08-05)

Being the stubborn cuss that he is Velobici has taught his third daughter to play as well. She occasionally joins Velobici and his son at go club on Sunday nights. We will have to see where. this leads. To make matters worse, the youngest child, aged 19 months, is learning to play. We are currently concentrating on the concept of alternating colors. Black. White. Black. White. Doesn't so much matter who plays which color, so long as only one stone is played at a time and the colors alternate. (2005-05-15)


Reading is Everything

It is the basis for all play. The best strategic play, not backed up by good reading will be ripped apart once the other person figures out that one cant read well. So, I am currently working though 1001 Life and Death Problems and will move that to other life and death books, occasionally looking at other material. For too long I have been to weak at reading. That will change, NOW. Interestingly, there is a rare out of print life and death book for professionals by Segoe Kensaku that Kobayashi Koichi has worked through 20 times (as of Go World 37, Autumn 1984). Even still he finds some of the problems difficult after having solved them 19 times previously. Incentive to study life and death daily, read deeper, gain strength.
In the same issue of Go World, it mentions that Kobayashi Koichi worked through all of Shusaku's games 10 times as of the same date. That's 400+ games every 18 months, close to one a day. Surely, after that much study, the methods and patterns of Shusaku's play must become familiar enough that one could try to imagine how Shusaku would play in a given position. (Shades of Hikaru no Go and Fujiwara no Sai ?) I have heard that T Mark Hall, of GoGoD gained two stones in strength by entering all of Go Seigen's games into SGF files. (2003-06-01)

Bill: Sakata pointed out the reading involves not only the calculation of variations, but judgement of the resulting positions. In general he considered judgement to be the more important aspect.

Direction of Play is Everything

One outclassed in reading, has to give way, play conservatively, and hope that one's better direction of play will provide a margin of victory. One outclassing in direction of play will win every skirmish but find no room to maneuver, having been outpositioned throughout the board. One has to be strong in both. The Japanese used to characterize Chinese play as very deep but narrow...deep reading but not as good a sense of direction of play. Thoughts?
Charles: I do at least understand the Japanese attitude. It says 'balance is strength'. A strong amateur told me that if you play in a balanced way, you are ready for promotion. For amateur 5 dan in Europe (i.e. top 100 Europeans, basically) you do need good reading - but, it seems, something more in the way of positional judgement/direction of play. Therefore the good coaches often point out things other than reading mistakes, as keys to improvement. No paradox, in fact.
dnerra: I think it is worth pointing out, however, that Korean go teaching focusses a LOT on life-and-death reading. On the surface, this is clear support for the Reading is Everything school. But on the other hand, life-and-death reading is the one most relevant for strategic decisions, it is essential to judge the weakness of groups. Whereas, say, studying complicated geta problems seems a purely tactical training to me.

Bill: I disagree with the idea that the player who is outclassed in reading but has a better sense of the direction of play has to play conservatively, at least conservatively overall. A typical pattern when the players are evenly matched is for the player with the better sense of the direction of play to take the lead early, and later to play conservatively to try to protect that lead.


On Studying Joseki

One might venture to say that joseki are the result of applying both tesuji and life and death to a single corner beginning with the first stone that the opponent plays. Making an enclosure or an extension would not be joseki because there is only one color of stone in the area. It takes two to tango or to joseki.

Rather than study joseki, study both tesuji and life and death till you are good. Should know all the basic corner shapes by heart, how to live and how to kill. That knowledge forms the basis for studying joseki, in that you can read ahead a series of moves, see that it leads to a shape that you know and either reject that line of play or keep it as a candidate while reading other lines of play. If you dont know the basic shapes, you'll have to read much deeper to reach a conclusion regarding the line of play.


Shusaku Number

My Shusaku number is 6 through several paths:
Shusaku - Iwasaki Kenzo - Shusai - Iwamoto Kaoru - James Kerwin - Yilun Yang - Velobici.
Shusaku - Iwasaki Kenzo - Kita Fumiko - Shiratori Sumiko - Michael Redmond - Yang Yilun - Velobici.
Shusaku - Shuho - Kita Fumiko - Shiratori Sumiko - Michael Redmond - Yang Yilun - Velobici.
Shusaku - Iwasaki Kenzo - Shusai - Takagawa Kaku - Takemiya Masaki - Keith Arnold - Velobici.
Shusaku - Iwasaki Kenzo - Shusai - Go Seigen - Takemiya Masaki - Keith Arnold - Velobici.

And 7 through others
Shusaku - Iwasaki Kenzo - Shusai - Go Seigen - Ohira Shuzo - Jimmy Cha - Yilun Yang - Velobici.
Shusaku - Shuei - Karigane Jun'ichi - Go Seigen - Ohira Shuzo - Jimmy Cha - Yilun Yang - Velobici.
Shusaku - Iwasaki Kenzo - Shusai - Kitani Minoru - Ohira Shuzo - Jimmy Cha - Yilun Yang - Velobici.
Shusaku - Shuei - Karigane Jun'ichi - Kitani Minoru - Ohira Shuzo - Jimmy Cha - Yilun Yang - Velobici.

My tartrate number is 5: tartrate - Zerokun - JVD - yugidragon - Icepick - Velobici.


Quasi-Blog

Quasi-Blog


What I Want

Chinese Language Go Books

   * 21st Century Weiqi Classroom (21世纪围棋教室) set of five books
   * 3-3 Point Method Dictionary 三3技法辞典
   * Attack and Defence of Sides and Corners in Actual Game Situations Drillbook (边角攻防实战训练)
   * Cho Hun-hyeon Weiqi Sucheng 曹薰铉围棋速成 all 3 volumes
   * Fujisawa Shuko Weiqi Classroom 藤泽秀行围棋教室 Volume 5 only
   * FaYang Lun 《围棋发阳论》新解,程晓流解说
   * Heading for Shodan -- Fundamental Problem Collection 迈向初段  基本问题集 3 volumes
   * Honinbo Jowa - Complete Game Collection from Complete Game Collection Series
   * Honinbo Shuei - Complete Game Collection from Complete Game Collection Series
   * Honinbo Shuho - Complete Game Collection from Complete Game Collection Series
   * Honinbo Shusai - Complete Game Collection from Complete Game Collection Series
   * Honinbo Shusaku - Complete Game Collection from Complete Game Collection Series
   * Improve Your Fighting Strength 围棋提高你的战斗力
   * LiChangHo Jingjiang Weiqi Sihuo 李昌镐精讲围棋死活 all 6 volumes
   * LiChangHo Jingjiang Weiqi Shoujin 李昌镐精讲围棋手筋 all 6 volumes
   * Life and Death Brilliant Stratagems (死活妙机)
   * Marvelous Tesuji from Actual Games (實戰妙手筋)
   * QiJingZhongMiao 棋经众妙 (Japanese: 碁経衆妙 Gokyo Shumyo)
   * Sakata Eio Perfect Weiqi Collection
   * Shoujin de Miaoyong  手筋的妙用 (死活篇)
   * Shuko's Creations
   * Shuko's Perceptions
   * Shuko's World
   * Step by Step Weiqi Classroom Textbooks
   * Step by Step Weiqi Classroom Problem Books
   * Step by Step Weiqi Classroom Synthesis of Weiqi Skills Tests
   * Understand Weiqi in One Month 围棋一月通 7 volumes
   * Weiqi Big Encyclopedia Series volumes on tesuji and strategy
   * Weiqi Introductory Problem Collection 围棋育苗工程通迅   围棋入门习题集
   * Weiqi Small Dictionary Series 围棋小辞典 (missing  围棋官子小辞典)
   * Weiqi Technique Encyclopedia (Guanzi Pu) 围棋技巧大全 (官子谱); March 1998 edition
   * Weiqi Ji - Duan Wei Ceshi 围棋级段位测试
   * Weiqi Duan Wei Ceshi 围棋段位测试
   * Weiqi Chuji Jieti Xunlian 围棋初级解题训练. all 3 volumes
   * Weiqi Zhongji Jieti Xunlian 围棋中级解题训练 all 3 volumes
   * Weiqi Gaoji Jieti Xunlian 围棋高级解题训练 all 3 volumes
   * Weiqi Education Practice Workbook 围棋教学习题册
   * Weiqi Life and Death 1000 Problems 围棋死活1000题
   * Weiqi Life and Death Drills 围棋死活训练
   * Weiqi One Month Course 围棋一月通丛书
   * Weiqi Outstanding Collection of Wonderful Moves (围棋妙手集集锦)
   * Weiqi Rapid Drill 800 Problems 围棋快速练习800题
   * Weiqi Rumen Yibentong 围棋入门一本通
   * Weiqi Small Book Collection  [ext] 围棋休闲小丛书 all 12 volumes
   * Weiqi Step by Step Training 1000 Problems Series volumes 入门篇 and 中级篇
     (missing 初级篇 which would complete the set of three)
   * Weiqi Qiyi 棋艺 -- 2006: February, April, May, August; 2007: May and July
   * Weiqi Tiandi 2004.11, 2004.13-24, 2005.1-6, 2005.14-15, 2005.18, 2005.21, 2006.3-10, 2007.10-13
   * Wu Qingyuan's Collected Games (actually my son's books)
   * Xuanxuan Qijing 玄玄棋經 -- 珍珑棋局破解 from a set entitled 围棋圣经
   * See also: [ext] some of my go books thread in GoDiscussions by [ext] tchan001
   * [ext] index for the  GoDiscussions Chinese book thread
   * [ext] 锱铢必争 - 官子大小全接触
   * [ext] 中国围棋史
   * [ext] 围棋小辞典(全套5册) missing 围棋官子小辞典
   * [ext] 围棋新手新型赏析

English Language Go Books

   * The 1971 Honinbo Tournament
   * 100 Tips for Amateur Players I
   * 200 Endgame Problems
   * 200 Tesuji Problems
   * 21st Century New Openings
   * The 3-3 Point Modern Opening Strategy
   * 38 Basic Joseki
   * 400 Years of Go in Japan
   * The ABCs of Attack and Defense
   * All About Joseki
   * All About Ko
   * All About Life and Death Volumes 1 and 2
   * All About Thickness
   * Appreciating Famous Games
   * Art of Capturing Stones
   * Art of Connecting Stones
   * Attack and Defense
   * Basic Techniques of Go
   * The Basics of Go Strategy
   * Beauty and the Beast
   * Beginning Go
   * The Best Play In-depth Game Analyses
   * Beyond Forcing Moves
   * The Book of Go by William Cobb
   * The Breakthrough to Shodan
   * Catching Scent of Victory
   * Changing One's Conceptions Awaji's Aphorisms
   * The Chinese Opening
   * Cho Hun-hyeon's Lectures on Go Techniques
   * Cho Hun-hyun's Lectures on the Opening, Volume 1
   * Cho Hun-hyun Life and Master Games with CDrom
   * A Compendium of Trick Plays
   * Cross-cut Workshop
   * Dictionary of Basic Fuseki Volumes 1, 2 and 3
   * Dictionary of Basic Joseki Volumes 1, 2 and 3
   * Dictionary of Basic Tesuji (full set)
   * A Dictionary of Modern Fuseki The Korean Style
   * Direction of Play
   * Dramatic Moments on the Go Board
   * An Easy Introduction to Go
   * Enclosure Josekis
   * The Endgame
   * Essential Joseki
   * Even Game Joseki The Nihon Ki-in Handbook Series Volume Five
   * Fighting Ko
   * Five Hundred and One Tesuji Problems
   * Five Hundred and One Opening Problems
   * Fujisawa Tesuji Dictionary Volume 1 through 4
   * Fundamental Principles of Go
   * Fuseki  The Nihon Ki-in Handbook Series Volume Two
   * Galactic Go Volumes 1 and 2
   * The Game of Go by Arthur Smith
   * The Game of Go by Matthew Macfadyen
   * The World of Ki
   * The Game of Wei-Chi
   * Get Strong at Attacking
   * Get Strong at the Endgame
   * Get Strong at Handicap Go
   * Get Strong at Invading
   * Get Strong at Joseki Volumes 1, 2, and 3
   * Get Strong at Life and Death
   * Get Strong at the Opening
   * Get Strong at Tesuji
   * Go: An Asian Paradigm for Business Strategy
   * GO Basics -- Concepts And Strategies for New Players
   * Go for Beginners
   * Go as Communication
   * The Go Companion
   * GO: A Complete Introduction To The Game
   * Go Game for Beginners
   * GO: A Guide to the Game
   * Go and Gomoku
   * GO: International Handbook and Dictionary
   * The Go Letter
   * Go - More Than a Game
   * The Go Players Almanac 2001
   * A Go Primer by Gilbert W Rosenthal?
   * Go Proverbs
   * Go Proverbs Illustrated
   * Go, The World's Most Fascinating Game
   * Go World Magazine
         Individual issues: 18, 22, 24 - 53, 55 - current (117)
         Library bound issues: 5 - 16, 23 - 30
         Archive on DVD: 1 - 108
   * Golden Opportunities
   * Graded Go Problems for Beginners Volumes 1, 2, 3 and 4
   * The Great Joseki Debates
   * Handicap Go
   * Hikaru no Go manga Volumes 1 - 15
   * How to Destroy and Preserve number 000069
   * How to Play Go by Kaku Takagawa
   * How to Play Go by Takagawa Shukaku, Sabaki Go Club reprint
   * How to Play Go Game
   * Igo Hatsuyoron Volume 1 (Yutopian)
   * Imagination of a Go Master
   * Improve your Intuition Volumes 1, 2 and 3
   * In the Beginning
   * Ingenious Lie and Death Puzzles? Volumes 1 and 2
   * Intermediate Level Power Builder Volumes 1 and 2
   * An Introduction to GO
   * An Introduction of Korean Badook Yong Kwan Ju
   * Invincible: The Games of Shusaku
   * Invitation to Go
   * Japanese Game of Go
   * A Journey in Search of The Origins of Go
   * Jungsuk in Our Time: 3-4 Point Jungsuk
   * Kages Secret Chronicles of Handicap Go
   * Kamakura
   * Katos Attack and Kill
   * Keshi and Uchikomi
   * Killer of Go
   * Korean Style of Baduk Volume 1
   * Learn to Play Go Series Volumes 1, 2, 3, 4, and 5
   * Lee Changho's Novel Plays And Shapes
   * Lessons in the Fundamentals of Go
   * Let's Play Go?
   * Life and Death
   * Life and Death Intermediate Level Problems by Maeda Nobuaki
   * Liping Huangs Problem Series Volume 1
   * Magic Of Placements
   * Making Good Shape
   * Mastering the Basics of Go
   * Masterpieces of Handicap Go volume 1 and 2
   * Mathematical Go
   * The Middle Game of Go
   * Modern Joseki and Fuseki, Volumes 1 and 2
   * Monkey Jump Workshop
   * Nie Weiping on Go
   * On the Rules of Go
   * One Thousand and One Life and Death Problems
   * Opening Theory Made Easy
   * Otake's Secrets of Strategy
   * Pair Go
   * Perceiving the Direction of Play
   * Positional Judgement
   * The Power of the Star Point
   * Pro-Pro Handicap Go
   * Proverbs  The Nihon Ki-in Handbook Series Volume Three
   * The Protracted Game: a wei-ch'i interpretation of maoist revolutionary strategy
   * Punishing and Correcting Joseki Mistakes
   * Pure and Simple Takao's Astute Use of Brute Force
   * Ranka Yearbook 1986 - 1992
   * Reducing Territorial Frameworks
   * Rescue and Capture
   * Sabaki, How to Manage Weak Stones number 000168
   * A Scientific Introduction to Go
   * The Second Book of Go
   * Shuko The Only Move Fighting Middlegame Collection
   * Star Point Joseki The Nihon Ki-in Handbook Series Volume Three
   * Step Up to a Higher Level
   * Steppingstones to Go [ext] http://gobooks.info/step.html
   * Strategic Concepts of Go
   * Strategic Fundamentals in Go
   * Teach Yourself Go
   * Test your Go Strength
   * Tesuji
   * Tesuji and Antisuji of Go
   * Think Like a Pro Haengma
   * Think Like a Pro Pae
   * Train Like a Pro Volumes 1, 2 and answer booklet
   * The Theory & Practice of Go
   * Tournament Go 1992
   * The Treasure Chest Enigma
   * The Treasure Chest Enigma, Second Edition
   * Tricks in Joseki
   * Yilun Yangs Go Puzzles Volumes 1 and 2
   * Understanding How to Play Go
   * Utilizing Outward Influence
   * Vital Points and Skillful Finesse for Sabaki
   * Vital Points of Go by Kaku Takagawa
   * Vital Points of Go by Takagawa Shukaku, Sabaki Go Club reprint
   * The Way of Creating a Thick and Strong Game
   * The Way of Go by Troy Anderson
   * A Way of Play for the 21st Century
   * The Way to Go by Karl Baker
   * Weiqi in Culture Volume 1
   * Whole Board Thinking in Joseki Volumes 1 and 2
   * Whole Board Living Tesujis
   * Winning a Won Game
   * The Workshop Lectures Volumes 1, 2, 3, 4, 5 and 6
   * The World of Chinese Go
   * Zone Press Park

Japanese Language Go Books

   * The Book to Increase Your Fighting Strength at Go  by Segoe Kensaku, both volumes.
   * Cho U's Tsumego by Cho U (Actually for my son.)
   * Go Reader for True 5 Dan Books volume 4 Getting Strong In The Corner only.
   * Hikaru no Go Volume 1 only.
   * Maeda Tsumego All three volumes.
   * Nihon Ki-in Dan Level Problem Series.  All fourteen volumes.
   * Practical Life and Death Training Drill by Aragaki Takeshi, an NHK Lecture Series book.
   * Segoe Tesuji Dictionary All three volumes (Actually my son's books.)
   * Tsugi no Itte, volumes 1, 3 and 4 only.
   * 秀栄 日本囲碁大系 第17巻 (a set of 24 games played by Honinbo Shuei)

Korean Language Go Books

   * New Haengma Dictionary

Spanish Language Go Books

   * Go Para Principiantes

Fiction with a Go theme

   * First Kyu
   * The Girl who Played Go
   * The Master of Go

On-line Problem Collections

Guestbook

messages here


Wildclaw's [ext] Recommendation on Creating SGF Problem Collections

The main feature of Drago is its ability to create starting positions by painting. By holding down the mouse button and dragging the mouse, you can paint stones onto the board. As long as you hold the mouse button, stones will appear where ever you move the mouse cursor. This is much better than having to click on each and every intersection.

Using the other mouse button simply uses the other color. If you drag the mouse over a square that already already contains a stone of the same color it will disappear, and if there is a stone of the opposite color it will change.

In the newest alpha, it is possible to create your own keyboard shortcuts, which decrease the need to use the toolbar buttons. Finally, the biggest new feature in the alpha is the ability to open a complete folder. I have a folder that contains 100 empty sgf files. I simply copy it and open it using the open folder command. After that I can simply use the Next game command to continue with the next file instead of having to open it manually.

This is pretty much the most efficent way I can think of when it comes to creating an SGF file using an editor.


TimK's [ext] comments on creating SGF problem collections

I've entered ~20000 problems for GoGrinder, and the best way I've found is to use Drago. It has a few key features that make it the best: You can drag to add multiple stones, left-click for White and right-click for black, and the keyboard focus stays in the comment area, even after you've made moves or added stones. You can also associate keyboard commands with the different editing tools.


[ext] edgy's study methods

I do a lot of life and death and tesuji problems. I usually try to have three problem books going at a time: one I feel is right around my level (I can get 60-80% right at an average of 30 seconds per problem), one easier (85% or more right at that speed), and one that's a stretch (half right, at however much time I can stand to look at them). I spend about equal amounts of time on each book (60 to 90 minutes a day in total).

Right now (AGA 2 kyu on 24 June 2007):

 * stretch: Get Strong at Life and Death, 501 Tesuji Problems, and Art of Connecting Stones.
 * current level: 1001 Life and Death Problems, Graded Go Problems for Beginners volume 4, and 200 Tesuji Problems
 * easy: Graded Go Problems for Beginners volumes 3 and Get Strong at Tesuji

1001 Life and Death Problems actually starts out as easy and winds up as a stretch, so I use it more than any other. I've gone through it at least six times this year.

That's basically my entire study program. I play 12-18 games per month, all slow, almost all face-to-face. I've gained six or seven stones since I started doing this last October.

Luckily I really enjoy doing problems.


Guidelines for reaching 20k


HKA on AGA Rules

AGA rules are in fact used in AGA tournaments. You have not been to many lately.

The pass stone rule is strange, and it is the only real "sticking point" in the AGA rules. I do not particularly care for it, but it serves a purpose, and it does little harm.

While 7.5 komi (the latest change) has seeped down into club play, passed stones are rarely seen in non tournament games.

And now I will sacrifice my morning trying to explain why the pass stone will NOT change the winner in an odd komi game. (Deep Breath) Ok, IF white is asked to make the last move, then an odd number of stones have been played. That means there is an even number of open spaces left on the board in japanese counting, since the prisoners would have all gone back in. Therefore, with an even total number of points, it can only be divided by two even numbers, or two odd numbers - therefore the score, pre komi is either tied or an even difference So, without the pass stone, the relevant scores on the board would be black leading by 6 or 8. A komi of 7 results in white winning the 6 pt game by 1 - and if he must pass a stone - then he still wins by .5 - therefore no change. If the score is 8, he loses by .5, and passing a stone simply makes it 1.5.

HKA on Studying Tesuji

The perfect world would be to have a translation of the chapter headings in Segoe Tesuji Dictionary (which tell you the type of tesuji) then read the section in Shuko's Dictionary of Basic Tesuji, then do the problems in Segoe. Then after you finish all 6 or 7 books, enter Segoe into a computer to randomize the problems and keep studying.


Rules


Poetry

I've come back home.
There is no friend to play Go with.
That place far away
where an axe handle turned to dust -
how dear to me it has become!
-- Ki no Tomonori, Japan, year 900 --

山僧對棋坐,(The monks from the mountain temple sit playing go.) (Shān sēng duì qí zuò,)
局上竹陰清。(On the board the bamboo shadows stand in bold relief,) (Jú shàng zhú yìn qīng.)
映竹無人見,(While the reflecting leaves prevent others from seeing.) (Yìng zhú wú rén jiàn,)
時聞下子聲。(Occasionally is heard the sound of a stone being played.) (Shí wén xià zi shēng.)
by Bai Juyi (772-846) From: [ext] Mind Sports Worldwide and [ext] Go Discussions


Mottos

"Don't count your liberties before they're filled." --- Overheard at the Baltimore Go Club

Teacher: So, what do you think?
"Student: Scary, all those cutting points.
Teacher: Scary? Scary that's okay. Go game always scary. Check, read, it's okay. -- Yang Yilun at a 2005 Go Workshop


How to Send Money Using [ext] PayPal

  1. Log into [ext] PayPal
  2. After login, click on the [ext] Send Money tab. It is one of five tabs at the top of the PayPal? menu bar.
  3. Enter the recipient's email address and the amount of money. Select a Catagory of Purchase from the drop down list. Enter information in the Note: text area pertaining to the money transfer. lick the Continue button in the lower right corner of the screen.
  4. Verify the information displayed. Especially the Shipping Information. Correct any items using the Edit button in the lower right corner.
  5. When all items are correct, click the Send Money button in the lower right corner.

jfc: I'm in but can you simply state how much to pay you for each book (in USD)? If you are not charging a handling fee of your own I plan to give you a small tip for your trouble ...


How to Embed an SGF Viewer in a Webpage

See [ext] http://herebox.org/go/

Other English Language Go Books

As of 5 May 2009

 Baek, Jaewook, The Road to One Dan
 Barrs, John and Akio Matsui, Learn to Play Go?, 1961
 Bradley, Milton N., The First Book of Go?
 Bradley, Milton N., Go for Kids
 Bradley, Milton, New Go Proverbs Illustrated
 Chatterjee, Sangit and Yang Huiren, Cosmic Go
 Cheshire, Horace F., Goh or Wei Chi?
 Chikun, Cho, The Magic of Go
 Cobb, William, 4-4 Point Joseki A Brief Introduction
 Cobb, William, Go Problems for Kyu Level Players volume 1
 Cobb, William, Go Problems for Kyu Level Players volume 2
 Cobb, William, Go Problems for Kyu Level Players volume 3
 Cobb, William, Go Problems for Kyu Level Players volume 4
 Cobb, William, Go Problems for Kyu Level Players volume 5
 Cobb, William, Go Problems for Kyu Level Players volume 6
 Cobb, William, Learning from the Masters
 Cobb, William, Playing the Endgame A Brief Introduction?
 Cobb, William, Reflections on the Game of Go 1994-2004?
 van Ees, Theo and Franco Pratesi, Bibliogo
 Eio, Sakata, Tesuji, 1971
 Fairbairn, John, Dictionary of Go Names
 Fujisawa, Shuko, Shuko The Only Move Joseki Fuseki Collection
 Hamada, Tatsuo, How to Improve Our Go Power?
 Hankuk Kiwon, Hankuk Kiwon Guide Book
 Hausemann and Hotte, Go Rules of the Game?
 de Havilland, W. A., The ABC of Go, 1911
 Hunter, Richard, Counting Liberties and Winning Capturing Races
 Hunter, Richard, Key Concepts in Life and Death: Inside Moves and Under the Stones Techniques
 Hutchinson, Craig, AGA Historical Book?, Edition 1
 Hutchinson, Craig, AGA Historical Book?, Edition 2
 Kaiho, Rin, Come up to Shodan
 Kim, Sung Rae Inspiration of Pro
 Kim, Sung Rae Speed Baduk for Beginners, volumes 1 - 6
 Kishikawa, Shigemi Go Fundamentals
 Kumabe, N., Let's Play Go Today
 Kurume, Masaki, How To Learn Go With EASE
 Ma, Xiaochun, The Thirty-six Stratagems Applied to Go
 Nam, Chihyung, Baduk Made Fun and Easy, volumes 1 and 2
 Nam, Chihyung, Contemporary Go Terms
 Nihon Ki-in, 100 Challenging Go Problems for 100 Days of Study
 Nihon Ki-in, How to Learn Go with Ease
 Pratesi, Franco, Eurogo volume 1
 Pratesi, Franco, Eurogo volume 2
 Pratesi, Franco, Eurogo volume 3
 Pratesi, Franco, Periodigo?: Go Periodical Literature in the Western World
 Slomann, Aoge, The Game of I-Go?, 1931
 Takemiya Masaki, This is Go the Natural Way
 Wilcox, Bruce, EZ-GO: Oriental Strategy in a Nutshell
 Wolf, Thomas Mastering Ladders?
 Xu Xiang and Jin Jiang Zheng, Master Go in Ten Days
 Yamashita Keigo Breakthrough Attacking Power Yamashita Style
 Youngsun, Yoon 100 Tips for Amateur Players II
 Zhou, Yuan, How to Play Handicap Go
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 , Go - Battles of Modern Masters 1905 - 1911

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Velobici, I think we're in agreement on BQM 328. Personally, I'd transpose to the 5-4 joseki, but as you say, white has other choices too. --Andy Other note: I didn't (deliberately) edit your terms in Asian languages above. Might be a "feature" of either Sensei's or the Safari browser I'm using. :( I hope I didn't mess it up.


Velobici: I notice you've been creating pages for several books published by Chengdu Shidai in China. Some of these, like the Japanese Three Saints book, are translations of fairly modern books, probably still in copyright. Do you have any idea whether these translations are published with permission of the Nihon Ki-in? Also, where can the Chinese versions be bought? By the way, I posted a brief review of the Three Saints book based on the original Japanese versions, which I have copies of.--Bob McGuigan

Bob, I do not know what the relationship is between Chengdu Shidai Publishing and the Nihon Ki-in regarding the books in the Complete Game Collection Series. I am simply a reader/consumer of these books, and quite thankful that I have a colleague at work who returns to China each New Year. She has been willing to bring back a few weiqi/go books for me each trip. The books can be purchased from either www.amazon.cn or www.dangdang.com

Thanks, Velobici. I think it's wonderful that the complete games collections are available in some form or other since in Japan they are either out of print for many years or only available as collectors' items at very high cost. The Three Saints book, though, seems to be a translation of contemporary books that are not just collections of game records and the original authors are not even credited on the cover. But I don't have the Chinese book and only know what I see on the cover in the photo you posted so it's possible I'm mistaken. --Bob

The forward of this book states that the chinese version is translated and edited from the original books published by the Nihon Ki-in. It shows the names of the original Japanese authors along with the name of the series it comes from, "The Classical Famous Games Selection". --tchan001


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