ASR League
Table of contents |
The Advanced Study Room League
The goal of the League is to have fun, but also to promote go learning through healthy competition with standard time settings, structured advancement, dan-level game reviews, and monthly prizes.
The ASR League is run as a pyramid room system similar to the Japanese Insei model. Some players will advance, others will slip down -- but only the very best will make it to the highest level. Along the way, the Advanced Study Room will provide players with the materials and the environment needed to truly become strong at go.
Find the current league page here.
The league is now run on the above external website. Information below may not be accurate anymore.
League Rules
Misc Stuff
- To join, send a private message to 'sente' on KGS. In the unlikely event that there is no room, you may be added to the ASR League Waiting List.
- The game must be played at the standard time limit for the room. League games are played without handicap. Nigiri to choose colors. 6.5 Komi and KGS's version of Japanese rules.
- Atleast one player should note that it is an ASR League game before the first few moves are played.
- Undo is permitted, providing both players agree. The same applies for adjournment. Please report any attempts to cheat to sente.
- Players can add one five-minute time period for their opponent, in the event of lag. If lag persists, please adjourn the game.
- The winner should report the result to sente in private message on KGS. Results can also be e-mailed to ajikeshi@gmail.com
- A win = 2 points
A loss = 0.5
Not playing = 0.
Overall scores for each room are calculated monthly. - The top one-two players from each room move up, while one-two lowest scoring members of each room move down (depending on space and ties).
The non-advancing players in the D-level remain where they are.
If space is an issue, the lowest ranked players in the D-level may have to give up their spots to new players. - Inactive players (those who play fewer than one game every two weeks) are removed or placed on the waiting list.
- If you give *or* receive a game review in the league, please save it in your profile on KGS, so that we may link it to this page!
Other Rules (Updated July 4th, 2007)
- Only players who have played at least THREE games will be allowed to advance to a higher level. TWO WINS = SAME ROOM. ONE WIN / ONE LOSS = FALL LOWER.
- Players who are on the inactive list for longer than two months will be removed, and will not be able to re-enter the league at their previous level. If they want to re-enter, they will have to join at the bottom of the Waiting List. I will no longer notify people who have been inactive longer than two months.
- All players must play at least ONE game every 2 weeks. Playing fewer games than this will be considered inactivity.
Any inactive player who wants to be put on the waiting list will be, and can return (potentially to the same room and level, if space is available) in the next League month. Players who do not want to return will simply be removed from the League to make room for others on the Waiting List. - Any player in the C and D levels who scores a perfect 14 points in their room - this means both playing AND winning ALL of their games - will be advanced 2 levels. Any player in the B-Room who scores a perfect 14 will usurp the monthly prize from the A-Room. I wish I could think of a prize worthy of anyone who scores a perfect 14 in the A-Room, but I can't! Give me time, I'll think of something:)
- If space is available, new players 2k+ will be entered at the C-level.
Prizes
These vary from month to month, but ordinarily we have at least one 3-month KGS+ subscription and occasionally pro or high dan lessons, for the person with the most games played and highest win/loss ratio. In the future, we are hoping to offer books and other prizes as well. Players in higher level rooms will be more likely to receive a prize than those in lower rooms.
Donations
In order to keep giving prizes each month, the Advanced Study Room needs support from the go community and League participants. If you would like to donate a prize (e.g., a go book, a KGS+ subscription, or a dan level lesson), please let sente know.
Tie Breaks
For groups of people with the same points, I will use the SODOS system (sum of defeated opponents' scores).
So basically, in the graph below, kamisama and DrOlczyk both have 4.5 points. However, DrOlczyk only has one win, and that is against Tokee, whose final score is 2. So DrOlczyk's score is 4.5-2. Kamisama, on the other hand, beat both DrOlczyk and Tokee. The sum of their scores is 4.5 + 2 = 6.5. So kamisama's score is 4.5-6.5, meaning he wins the tie-break.
+--+--------------+-----+-----+-----+-----+-----+-----+-----+ | #| Name | 1 | 2 | 3 | 4 | 5 | 6 | 7 | +--+--------------+-----+-----+-----+-----+-----+-----+-----+ | 7| Druft | 2 | 2 | 2 | 2 | | | X | 8 | 3| kamisama | 2 | | X | 2 | | | .5 | 4.5-6.5 | 1| DrOlczyk | X | .5 | .5 | 2 | .5 | .5 | .5 | 4.5-2 | 5| Prodigious | 2 | | | 2 | X | | | 4 | 2| jiva | 2 | X | | | | | .5 | 2.5 | 6| silentsnow | 2 | | | | | X | | 2-4.5 | 4| Tokee | .5 | | .5 | X | .5 | | .5 | 2 +--+--------------+-----+-----+-----+-----+-----+-----+-----+
Archive
Game results, including commented games, are available here: