BQM 127

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    Keywords: EndGame, Question
[Diagram]

Enter 3-deep 2-width corridor

From Miai Values List / 1.00 to 1.99, B1 is worth 1.47. Could someone go through the calculations? Thanks.


Robert Pauli: Let me have a try.

Let's first switch colors to have no negatives (Black's lead normally is positive) and switch sides to have Black increase his score by going to the right (in tree and position):

[Diagram]

3-deep 2-wide corridor



We want to know how much W1 at a is worth. Let's look at following tree:

                 .
                / \
               / a \
              .     4
             / \
            / b \
           0     .
                / \
               / d \
              .     3
             / \
            / e \
           .     2
          / \
         / f \
        0     1

Each node and leaf corresponds to a position (and the position's value). The root (top node) corresponds to the position above (with a-f being empty). The label beneath each node indicates the intersection either Black (right branch) or White (left branch) took to reach the next node (or leaf). Each leaf is labeled with the (local) score of its corresponding position (which is in the "turn doesn't matter" state).

So, if White takes a as well as b, for instance, Black gets nothing (0), etc.

Still missing are the node values. To find them, we average daughter values and work our way up:

                 .------2 + 1/2 + 1/32
                / \
               / a \
  1 + 1/16----.     4
             / \
            / b \
           0     .------2 + 1/8
                / \
               / d \
  1 + 1/4-----.     3
             / \
            / e \
   1/2-----.     2
          / \
         / f \
        0     1

White's move in question goes from node

       2 + 1/2 + 1/32
 to    1       + 1/16  (minus)
      ----------------
       1 + 1/2 - 1/32  = 1.46875

Ok, that was that (except for some ugly rounding).

But let me add a warning. It's just an incident that the branches above are labeled with one move each. In general, sente follow-ups are appended!

For instance, the value of this position

[Diagram]

5-deep 2-goodies corridor



is not

              .------4 + 3/4
             / \
            / a \
           .     6
          / \
         / b \
        .     5
       / \
      / c \
     0     4

but rather

              .------5
        a+bc / \ a
            /   \
           4     6
          / \
         /   \
        2     5
       / \
      /   \
     0     4

because White's bc follow-up is sente.

Bill: I edited the tree just above.

If a move is sente or not can be checked with the method of multiples. Take, say, four copies of the 5-deep 2-goodies corridor with a white stone at a in each and treat W1 at b as sente, that's, Black answers four times and gets a total of 4 * 4 = 16 points.

Then treat W1 at b as gote, that's, Black tenukis two times (2 * 5) and saves one copy from being spoiled completely (1 * 4), for a total of (just) 10 + 4 = 14 points.

Conclusion: Black should treat W1 at b as sente (provided rich environment and good timing by White).

So, in case of sente there is no branching. The value of the 5-deep 2-goodies corridor with a white stone at a, for example, would simply be 4, as if there's no alternative.

Hope that carries a while.


Robert Pauli:
Sorry, forgot a black stone below c in my first diagram. Luckily the value (if that stone is added) doesn't change, just the right subtree:

    .                      .
   / \ a-cd               / \ a
      \          or          \
       4                      .
                        c+de / \ c
                            /   \
                           3     5

(appending opposing sente follow-ups with minus)

There's a choice because after B1 at a W2 at c is sente as well as gote: 4 + 4 = 3 + 5.

In the second case Black treats it as gote. However, White has a sente follow-up at d: 3 + 3 + 3 + 3 > 0 + 3 + 4 + 4.


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