KGS Arch-Nemesis Scheme

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Table of contents

Throughout the history of film, television and comic books, superheroes and über-villains have profited from the competitive spirit embodied in the traditional arch-nemesis relationship.

Benefits

An exhaustive list of benefits would represent a substantial document indeed, but a summary of just a few highlights paints an enticing picture:

Hero

  • Adoring public and fanclub
  • Support of government and law enforcement
  • Fortune obtained via inheritence or business savvy
  • Batcave
  • Super powers
  • Effeminate sidekick, loyal butler/mechanic, and "the boys in the lab"
  • Attractive to members of the opposite sex
  • Utility belt, tricked out car, killer gadgets
  • Really great hair

Villain

  • Media attention compensating for neglected childhood
  • Support of government and law enforcement via bribes
  • Fortune obtained via stolen treasure, blackmail, ransom money, protection, evil mega-corporations, etc.
  • Volcano island
  • Bionic enhancements
  • Minions, henchmen, jobbers, lackeys, underlings, mad scientists, ninjas, killer robots, femme fatale assassins, etc.
  • Attractive to members of the opposite sex that like "bad boys/girls"
  • Death rays, earthquake machines, megalasers, doomsday devices, etc.
  • Evil laugh

Drawbacks

While worth noting, the list of potential negative elements engendered in such a relationship is quite meager.

Hero

  • Need to maintain a secret identity
  • Theats against your person/family
  • Smarmyness

Villain

  • Ostracism from society and associated personality disorders
  • Occasional incarceration
  • Disfiguring scar

Inspired by this tried and true competitive arrangement, I'm proposing this KGS arch-nemesis scheme as a complement to the KGS mentoring scheme. Here, potential KGS rivals can arrange such a relationship with others of similar skill levels, experience, contrasting styles, etc. and arrange for regular clashes of titanic proportions. The competitive desire to gain or maintain the upper hand in future battles will inspire both parties to improve.

Available Rivals

Please list your ID, rank and villians' guild/superhero alliance affiliation (ordered by rank):

  • Rakshasa the Kitten, KGS 2d, Evil Cat with No Affiliates
    • Alex Weldon: I accept your challenge, Rakshasa! I am Xopods and also Spodox 1k. So a little weaker than you, though I'd like to believe that I should really be 1d, and I did beat you once before. Perhaps a healthy rivalry will encourage me to improve. Anyway, since you're an "Evil Cat," I suppose that makes me the hero.
    • You heroes are all the same, always seeing evil where there is none. I'm cloning foo... *cough* babies as a public service for couples that can't manage it themselves. But if you persist in your vile attempts at destorying my cloning facilities, i would like to inform you that my cave does *not* have any obvious and conveniently located self-destruct mechanism. So bring your own explosives.
  • Usagi 4k the Void Demon of the Scourge.
    • He is known by many names. Sesshoumaru. Risonrya. Usagi. Cutting a swath through the kyus with a swipe of his flaming sword, stopping time itself to work his evil magic. Can he be stopped?
  • Tamsin - she seems to be an innocent musician and cat-lover, but really she's a Tamsinator, Model 505, sent back from the future to hunt down kyu players and, well, play go with them, I guess.
  • Edwin, BGA 5k, Evil Genius in Training. Still working on perfecting the evil laugh, and currently hiring for a sidekick and team of mad scientists.
  • SuperSquirrel? Javaness, KGS 6k, League Of Nut Gatherers
  • Fighter for hireAll7Fever,KGS 6 kyu,Budokaishin-ryu school of go. A budoka ready to beat a bad guy anytime.
  • Captain Fwiffo, KGS 9k, Black Spathi Squadron
  • MsJaye?, KGS 9k, Order of the Sinister Black Coat. Only those with hair of praeternatural colour, and the like of a good dishonest fight need apply.
  • Admiral ChadMiller and his Amazing Powers of Ambiguity, KGS=chadmill, (unaffiliated)
    • Rear Admiral kmh of the Chmmr - I take your challenge. I too seem to be just between 18k and 11k. You can find me as kmh on KGS
  • Her Eminence JennyRadcliffe, BGA 12k, of the Durham Geek Socs. In need of an ArchNemesis? who will bully her into actually getting the round tuits to play online.
    • sorry but what are round tuits?
    • They are tremendously useful devices, that allow you to complete tasks that are otherwise just a little bit too much effort to fit in. e.g. "I'll fix the lawnmower, when I get a round tuit".
  • Count jhudsy XXIV, KGS 12k, Evil Geniuses for a Better Tomorrow
  • Aurak. Chaos Lord (Ranks are for the prol scum). Seeks like-minded minions to thwart the rational, calming influence of Hu-like beings and restore the english room to its former, anarchic glory. Anime characters need not apply...
  • CountDooku. KGS 18K. Silver-tongued, venomous Sith Lord. Currently I'm after Montblanc (KGS)
  • Rutabaga, Queen of the Veggies, needs a hero to fight. I am currently 22k? and intend to improve greatly. Alas I will be busy forcing small children to eat broccoli most of the summer, but if you wish to be my nemesis simply email me. When I am on KGS I am never in the EGR (ok, rarely) but I can always be found in the Vegetable Garden, under social.

This is a copy of the living page "KGS Arch-Nemesis Scheme" at Sensei's Library.
(OC) 2009 the Authors, published under the OpenContent License V1.0.
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