HermanHiddema/FixingAProGame

Sub-page of HermanHiddema

The following game is a game between Shao Zhenzhong 8p (W) and Zheng Hong 8p.

The original notation contains a series of errors in the beginning of the game, including some pretty ridiculous moves, due to a notation error. I have tried to fix the game:

[Diagram]

This is the first diagram in the original notation. One move immediately seems off: B3

It seems that most of the errors in the follow-up notation are the result of this mistake, with the game recorder annotating their position relative to this move. All of the fixes that I have done involve shifting moves to the left, starting with this one.

[Diagram]

This is getting pretty ridiculous. B17, W18, B19 and W20 don't make a lot of sense.

[Diagram]

Again, several move look weird. Why doesn't white cut? Why B27?

[Diagram]

This is looking pretty reasonable, except for W40, which could just cut.

[Diagram]

Most of these moves don't make a lot of sense. W46 is ridiculous.


From here on out, most moves make more sense, as they are not in this area. You will still see some occasional strange exchanges, however, for example:

[Diagram]


Fixed

[Diagram]

A simple fix, moving B3 over to a more normal position (mini chinese).

[Diagram]

If we move W16, W18 and B19 all one to the left, so that it becomes a shoulder hit and follow-up sequence, the whole flow from W16 to W20 becomes natural.

[Diagram]

Similarly, B21 becomes natural, and it becomes obvious why W24 didn't cut.

Moving B25 one over to the left seems natural here, defending the cut while attacking white. W26 and B27 also make more sense now.

[Diagram]

B31-W39 already made sense, but now W40 also makes sense

[Diagram]

The combination of B41-B43 as well as W46 now make sense.


This is a copy of the living page "HermanHiddema/FixingAProGame" at Sensei's Library.
(OC) 2009 the Authors, published under the OpenContent License V1.0.
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