Open-ended

Path: GoodPlay   · Prev: Oba   · Next: Positive
    Keywords: Strategy

To say that a play is 'open-ended' is rather broader than saying it has a good follow-up. While the existence of a follow-up sequence says that if the opponent treats your play as gote, you will have some specific local possibility left, open-ended implies there might be several further plays left, and their implications are so limited.

Therefore it is quite flattering to call a middle game move open-ended: this is how things should be in the heart of a well-played game. In the endgame one can attempt to quantify what is being said here by a full calculation of miai counting for a play, looking comprehensively into the future (this would be hard for oyose in some cases). In the opening a play that wasn't open-ended wouldn't be played by a good player in normal circumstances, and the point usually wouldn't arise.

In major ko fights winning the ko may well be open-ended in the way of deep implications for the rest of the game.


Some of the almost sente discussion probably relates as well or better to open-ended plays, as to those with definite follow-ups. One should remember that sente and gote are in part to do with the psychological state of the players.


The antonym is dead-end.


Path: GoodPlay   · Prev: Oba   · Next: Positive
This is a copy of the living page "Open-ended" at Sensei's Library.
(OC) 2009 the Authors, published under the OpenContent License V1.0.
[Welcome to Sensei's Library!]
StartingPoints
ReferenceSection
About