Roberts vs Casey 6-13

    Keywords: Ongoing game
[Diagram]

Moves 6

White answers black+circle at W6. He is rightly assuming, that this hits a weak spot, but W6 is too hasty. The game has a theme now: Will Black find a good moment to cut at a?


[Diagram]

First chance

To begin with, he could cut immediately. White is separated into 3 stones whereas black is at least loosely connected to one group. This looks fine to me!

[Diagram]

Alternative W8

After B7 White might even turn back to defend at W8. W6 provides some aji to be used later.

The reader might consider the cut /defense at W8 (a in the initial diagram) for any of the next moves himself!


[Diagram]

Moves 6-10

Just a word about B9: W6, B7 and W8 are setting up a staircase. Useful ideas might be found there, if Black wants to answer locally. B9 is a One-Two-Three error: forcing his opponent to a necessary move.

[Diagram]

Moves 11-13

With B3 (move 13) the game comes to a pause: White has successfully invaded in sente. He can now defend at a and the game would be almost over.


This is a copy of the living page "Roberts vs Casey 6-13" at Sensei's Library.
(OC) 2009 the Authors, published under the OpenContent License V1.0.
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