Worst Move Problem 11 / Solution

Sub-page of WorstMoveProblem11

unkx80: This looks like a problem in the Gokyo Shumyo or the Igo Hatsuyo-ron series, but I can't recall which.

char: Heh, you caught me; I got the idea of this problem from those classical problems. I will post the rest of the comments below Herman Hiddema's solution.

Solution

[Diagram]

White to make black alive

Herman Hiddema: After W1, black can live by playing a. However, the question was for white to make black alive, not to make the situation unsettled. So suppose we allow white to play at a, the question then is:

[Diagram]

Black to live

Herman Hiddema: The simple way.

[Diagram]

W8 at B5

Herman Hiddema: The harder way.


Char's Comments:


[Diagram]

White to make black alive

First of all, the problem might as well be like this.

On the second thought, since the "worst move" problems has a pretty high attempting/solving rate compare to other problems on SL, I decided to sneak more information in the problem ^^

I guess the ko you are thinking about is like this.

If W3 at B4, black can resist with W5

In this one, white solves the ko problem by letting black capture one more stone.

Here's another one.

[Diagram]

Worst Move Problem 8

In the original problem, because of white+circle white+circle, Herman Hiddema's sequence works. Also, the clamp at B1 works here.


This is a copy of the living page "Worst Move Problem 11 / Solution" at Sensei's Library.
(OC) 2009 the Authors, published under the OpenContent License V1.0.
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