Carpenter's Square

  Difficulty: Expert   Keywords: Life & Death, Ko

Chinese: 斗方 (dòufāng ),
金柜角 (jīnguìjiăo),
曲尺 (qūchĭ )
Japanese: 一合マス (ichigou masu)[1]
Korean: 됫박형 = ichigo-masu
Korean: 됫 박 형 doet bak hyung (doe-bba-kyung.....a lengthened sound)

The so called carpenter's square is one of the most complicated of the basic life and death positions. It is simple enough as far as its vital point and status are concerned - it almost always results in a ko. However there are endless ways to set up the ko, and even more ways to defend incorrectly and end up dead anyway.

It is said that anyone who completely understands the carpenter's square must be at least a shodan (tderz: professional shodan is meant here!; as explained in some Kiseido book). My personal interpretation of that gem of wisdom is that I can happily postpone complete study of the shape until I turn shodan, thank you very much.

The discussion is divided into an easy part and a difficult part. More discussion is found at the weak carpenter's square.

Table of contents Table of diagrams
Carpenter's square
Basic ko (no outside liberties)
Continuation
Throw-in ko
One outside liberty
One outside liberty
The basic method fails
Continuation
Two outside liberties
Alternative response
Basic attack
Refutation


Easy part

[Diagram]

Carpenter's square

The black formation in this diagram is the carpenter's square. The vital point is a: Black can play there to live. White can play there to turn the corner into ko.


Difficult part

No outside liberties

[Diagram]

Basic ko (no outside liberties)

The best way to set up the ko depends to a large extent on the number of outside liberties of the black group. If Black has none, White starts by playing on the vital point. Black attaches on the first line, and White stretches in the other direction.

[Diagram]

Continuation

White further reduces the black eye space and after 5, the only way left for Black to live is engage in a ko.



[Diagram]

Throw-in ko

Bill: If W3, after B4 W5 makes a throw-in ko at a or b. White can also make seki at a.

This is not as good for White as the previous Continuation diagram.


One outside liberty

[Diagram]

One outside liberty

With one outside liberty, White sets up the ko in a different way.

[Diagram]

One outside liberty

Black 4 in the previous diagram is forced: here's how Black dies by playing atari.

[Diagram]

The basic method fails

Here's why the basic method fails when there is an outside liberty. Everything goes smoothly for White until 6.

[Diagram]

Continuation

However Black squeezes White for two eyes with 2 after White first captures the ko.


Two outside liberties

[Diagram]

Two outside liberties

If the black group has two outside liberties, White's best way towards the ko is to hane before playing on the vital 2-2 point.


This is not quite correct (see below) :-) Use GoTools for this kind of analysis


[Diagram]

Alternative response

Black can also turn at 2, in which case White needs to continue at the 3-2 point.

[Diagram]

Basic attack

The basic attack only produces a three move approach ko that is harder for White to win.


In fact, after 2, Black dies without ko, like this :

[Diagram]

Refutation


-- Stefan


See also

Book references


It seems that one as white, one would only need to learn the method that works with 2 outside liberties, as it will also work in 1 and 0 outside liberties. As black, the other variations I suppose have some value in knowing why they don't work (or work as well for white) in the 1 and 2 liberty versions... Or have I missed something?

(Sebastian:) The difference is that the edges have to be better protected. In diagram "Two outside liberties", you need the marked stone white+circle. With 0 liberties, you can do without.


[1] Literally, a 180 ml. measure. Here is a [ext] picture.


This is a copy of the living page "Carpenter's Square" at Sensei's Library.
(OC) 2009 the Authors, published under the OpenContent License V1.0.
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