Probe

  Difficulty: Advanced   Keywords: Strategy, Go term

Chinese: 试应手 (試應手) (shi4 ying4 shou3)
Japanese: 様子見 (yosu-mi)
Korean:

A probe is a play made in order to see how the opponent reacts. After a probe, the opponent must choose between usually two or three options. You should have planned your game so that none of these options are beneficial to your opponent.

Mr. Yang Yilun, famous teaching pro, uses the term asking move (a direct translation from the Chinese: 问应手). Probes usually ask the opponent to make a choice, say between inside territory or outside influence, which allows you to decide your strategy accordingly.

[Diagram]

Classical example of a probe

Possible local answers for Black range from a to d.

See 2-4 Probe against a low corner enclosure for further analysis.

See also


This is a copy of the living page "Probe" at Sensei's Library.
(OC) 2009 the Authors, published under the OpenContent License V1.0.
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