Soksu

    Keywords: Go term

Example of Soksu

[Diagram]

corner

The "correct method" is respond a (the 3-3 invasion), when W1 is pincered by Black B2. An alternative to the 3-3 invasion is W3. This is what Koreans call "Soksu".

Hmm? I thought the "usual method" was to jump out at b. In any event, this example does not clarify the meaning of the term at all for me.

Clarification: W3 is self-inflicting or self-depriving from going 3-3.


Alex: This page still isn't clear. My understanding of the term is that it is similar to aji keshi, except perhaps broader in meaning, because what the move loses needn't necessarily something that would be referred to as "aji." I believe what the author of this page meant was:

[Diagram]

Bad slide

The slide to W3 is bad, because it induces Black to prevent White from settling in the corner with B4. If White wants to jump out to a, she should omit the W3/B4 exchange, because in light of future events, she may at some point wish to invade at B4 and settle in the corner, cutting a loose. W3 is "soksu" because it (or more precisely, the response it is likely to provoke from the opponent) loses this option for White and does not gain enough to be worth it.

[Diagram]

Battle

Karl.. This is the joseki for jumping out at b (Instead of the counter-pincer, playing at a is more common...) You only jump out in certain occasions, d and c are other "valid" methods.

[Diagram]

Battle


This is a copy of the living page "Soksu" at Sensei's Library.
(OC) 2009 the Authors, published under the OpenContent License V1.0.
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