Pushing Battle
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Contest for influence in which both players build walls (probably with defects) up into the centre. Takes getting ahead to its logical conclusion. (See push.)
A neglected concept in the literature.
A passage from a game Aragaki Takeshi-Hikosaka Naoto in the 1983 Kisei. This is a clear-cut sequence in the focal area at the junction of black and white frameworks.
The player who is ahead in the pushing battle has the option: hane or extend (nobi).
In this type of pushing battle, hane makes points - the line of demarcation between frameworks is being decided. Therefore players try to play hane; but there are tactical constraints.
- Pushing battles in joseki 1
- Pushing battles in joseki 2
- Pushing battles in joseki 3
- Pushing battles in joseki 4
- Pushing battles in joseki 5
- Pushing battles in joseki 6
- Pushing battles in joseki 7
- Pushing battles in joseki 8
- Pushing battles in joseki 9
- See also 3-4 point high approach outside contact, tsukehiki hanging connection for a celebrated joseki pushing battle (originally from Miyashita Shuyo-Go Seigen 1955-05-17).
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