Tedomari / Discussion

Sub-page of Tedomari

Here is my (24.59.96.237) best understanding of how to get tedomari, in practical terms:

If you are to play, and the number of plays at the current temperature is odd, you have tedomari. If it is even, you do not have tedomari. In order to get it, you have to change the parity of the number of plays available.

This can mean playing a move that denies your opponent two moves. This means you have "taken" three moves with your play, so an odd number of plays becomes even. In practical terms, usually you deny your opponent one move simply by playing where he would like to play (Your Opponent's Good Move Is Your Good Move). So you need to also deny him a potential follow-up move, and you will grab tedomari.

Bill: How about an example?

The other possibility for gaining tedomari is to play a move that gives you two independent follow-ups at the local temperature.

Bill: I think that he means that they are miai, and so cancel out.

I'm sure there are other tricks, anybody want to post some?

Bill: (Much, much later.) Reading this again, I think maybe he's got it backwards. Generally you want to allow your opponent plays with follow-up moves of the same size, because that gives you more chances to make the last play. For instance, Black facing an up plus a star should not play the up, which has a follow-up for White, but should play the star. Now when White plays in the up, Black can reply in the follow-up move and get the last play.


Discussion following Robert Pauli's example on main page, moved to Calculating a Thermograph.


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