Shusaku fuseki

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Chinese: 秀策流 (xiù cè liú)
Japanese: 秀策流 (Shūsaku Ryū)
Korean: -

[Diagram]

The Shusaku fuseki

Although it had been played two or three times before, the Shusaku Fuseki rightly bears Shusaku's name, because he played it often and developed it into a basic fuseki strategy.



The basic form of the Shusaku fuseki is made by the moves B1-B3-B5. B7 is the famous kosumi of Shusaku, a move he was justly proud of. Nowadays, though, it is little played.

The Shusaku Fuseki is characterized by White's playing W4 or W6 as kakari and allowing black a third corner with B5, instead of taking a second corner for himself. This was common in the era before komi because playing a parallel fuseki that allowed black a shimari was seen as giving black too easy a game.

After B7, White generally follows with either a move near 'b' to limit black on top and discourage a black pincer, or by approaching the remaining open corner with 'c'.

The popularity of this opening pattern waned after the introduction of komi, since White was not as pressed to play aggressively. In fact B7, the Shusaku kosumi, was now viewed as too slow of a play by Black, since it is said to only secure an advantage of about 3 or 4 points. Black usually plays a pincer, for instance, at a.

In more recent times, variations on the fuseki have been played more and more often, with the early kakari having regained popularity with Chinese and Korean players. It is now much more common however to see W2 as a hoshi instead of the traditional komoku.


Authors: Andre Engels, Bill Spight, Warp

WME: Mef


This is a copy of the living page "Shusaku fuseki" at Sensei's Library.
(OC) 2009 the Authors, published under the OpenContent License V1.0.
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