Sort Active Games
Method and Rationale:
One of the reasons I don't use kgs more is the sort method employed by cgoban, igs clients separate player name and rank into different columns. it is possible to rank by any column.
however the attached article is in addition to these concerns, it has attracted some interest and so could you please forward this to the developers of cgoban and other kgs servers
thank you
I spend far too much time watching games on IGS. The client application can sort games by a number of variables such as name, colour, rank, move number, byo-yomi time and perhaps others.
I find this isn't that helpful, as Go is a complex game, it's not surprising that anyone who has played for long will develop an interest in a range of variables they wish to specify. I've known this for some time and begun to wonder whether others had considered where there personal interests lay.
Mine are more or less solely related to rank, move number & byo-yomi time. I like to observe even games:
that are fast 1/1 to 1/7** very roughly and prefer the faster games.
from the beginning, and except for Professional finals not later than half way through.
between stronger players 3-9dan between players of roughly equal strength with no handicap
Once one limits the display to games in play between players of this strength, and sorts them by player strength, it is then relatively easy to pick out the games that maybe of interest. However i would like to both refine the proposed formula and learn more particularly where this interest lies.
Unfortunately Goban and I believe most clients do not currently provide a means to combine these variables using a formula.
This is a rather crude analysis of my preference:
"The strength of the stronger player in dan cubed divided by the
sum of the move number and the byo-yomi time measured per 5 seconds"
or possibly Sł÷(M+T)
for instance I'd prefer to watch a game between: two nine dans from move 36 with 1/6 byo-yomi ~729/(36+6x60/5) = 729/108 ≅ 7 than one between: two five dans from move 10 with 1/3 byo-yomi ~125/(10+3x60/5) = 125/46 ≅ 3 than one between: two five dans from move 1 with 1/4 byo-yomi ~125/(1+4x60/5) = 125/49 ≅ 2.5
Has anyone else a similar or perhaps a different statement of their concerns? Is there a client that provides for this type of ordering? Can anyone improve the formula presented to better represent my expression? it may for instance be that these examples are not the best tests, and in fact the formula as presented is only successful over a small range.
Jonathan Chetwynd 3Dan
1/7 means one minute then 25 moves every seven minutes due to lag even with 8Mb broadband I find it impossible to play faster than 1/3. people near the server can play in less than a second, which the server then does not accumulate.