DGSWishlist/implemented

Sub-page of DGSWishlist

Following items have been implemented (from DGSWishlist)

Table of contents


%!!Release DGS 1.0.14 (2008-MM-DD)
%see next [Release notes DGS 1.0.14|http://dragongoserver.sourceforge.net/news.php#DGS_1_0_14]
%----

Release DGS 1.0.13 (2007-10-07)

see [ext] Release notes DGS 1.0.13

  • chrisg: Ability to add time during a game. [ext] Change Settings
    (like "add more time") - this is especially useful in the absence of vacation that works correctly.
  • Mr Cat: country flag in waiting room games
  • profile-settable number of lines per screen listings (I'd like to have more lines per screenful for messages, search functions, running games, finished games...)
    • JUG(developer) done as global setting, can be temporarily overruled on pages with table-listings. But be aware, that using more lines is not recommended as global setting, because loading more lines at once also increases the server-load overall. MUCH preferred is to use a global small rows setting like 10 or 20 rows and change it locally at the table listing to show more table rows.
  • kea: [ext] matches versus you show the games you played against the browsed user (also [ext] http://www.dragongoserver.net/phorum/read.php?f=4&i=13485&t=13485&v=t)
    • JUG(developer) done on devel-server by searching in your running/finished game-list
  • some way to reorder fields in the bio page
  • Rellik A friend page or a list of favorite users
    • JUG(developer) done (as Contacts)
  • similar to game notes, add a user notes field to record personal/private (i.e. not visible to other users) user-related information on a user (e.g. strong/weak points, habits, birthday, ...).
    • add a small free text field in the user info to give opponents an indication of availability (e.g. asleep, away, be right back...) the field should be a column in the running games and visible in the user info related pages.
      • JUG(developer) userinfo shows fields provided by user (or info managed by server). Putting user-notes in games pages makes not big sense (10 games with one user would show 10 times the same user-notes and 2nd would bloat the table). user-notes are displayed on separate contacts page.
    • also see [ext] http://dragongoserver.sourceforge.net/forum/read.php?forum=1&thread=397 allowing to set a note on user
    • JUG(developer) contacts (private user list) is implemented allowing an additional private note on users
  • [ext] list of the user's outstanding game invitations
    • JUG(developer) done (only on messages not already deleted)
  • Frs: Users: search form, e.g. search users by rating, country etc.
  • Frs: Users: alias links, e.g. ../users/rating/18k for users around 18 kyu or ../users/country/de for users from Germany (de)
    • JUG(developer) search for rating done: added filter on rating/rank and country
  • Users: hyperlink Running and Finished fields of each user to corresponding pages
    • JUG(developer) done link from user-info (Running/Finished/Rated/Won/Lost games) into game-list
  • It would be nice to be able to jump in the alphabetized list of all users to those whose names start with "J" or with "S".
    • JUG(developer) done, though no browsing from there, but filtering/restricting the list
  • Forum: search/filter N days ago (not only multiples of 30) - replace the drop-down by a input, defaulted to 30 (0 = search all?)
  • benni: Search in finished games. For example show only games of one opponent.
    • JUG(developer) done: possible for own games, can search on all games by B- or W-opponent
  • column headers should not be significally wider than their content (e.g. H instead of "Handicap") to avoid lists requiring a lot of screen estate +mAsterdam
    • JUG(developer) done in this release: the translators can choose "shorter" texts for the table headers
  • axd: Sorting: column headers show the sort order number if involved in the sorting.
    • JUG(developer) done, showed as dark blue (1st sort) and light blue arrow (2nd sort)
  • axd: [ext] general table/list filtering mechanism: cells have a '+' (keep) and a '-' (exclude) link. in case of floats, '-' keeps everything lower than the value in the cell, '+' everything equal/above it. column headers additionally present an edittext to allow to enter simple constants (or regexps for strings) to keep/exclude data.
  • sort finished games by score: (example) highest wins -> win by time -> win by resign -> jigo -> lose by resign -> lose by time -> worst losses. idea is to group games for further analysis.
    • JUG(developer) similar done: added filter on score
  • axd: when sorting users by rating, discard the fractional part: this allows to group ratings, and specify additional criteria for further sorting.

Release DGS 1.0.12 (2006-08-13)

see [ext] Release notes DGS 1.0.12

  • BenAxelrod: Last 4 moves will be marked. See: [ext] highlight the N last moves
  • option for mandatory use of standard Hoshi when inviting/waiting room (and server automatically assigns the moves)+-
  • anon: to be able to reply to game results message with reply going to former opponent.
  • [ext] highlight the N last moves+; as a workaround, display the last N moves just below the board (the moves pane is far too deep, I need to scroll there to see the moves)
    • Rodival(developer) Added *Move numbering* option
  • [ext] Game notes for personal use: strategy, reminders, etc...+ ... (see also [ext] http://www.dragongoserver.net/phorum/read.php?f=4&i=2194&t=2194, [ext] http://www.dragongoserver.net/phorum/read.php?f=4&i=327&t=327)
    • uxs: I implemented game notes, so they will probably be available at the next server update.
    • Rodival(developer) Added *Game notes* by uxs.
  • [ext] to quickly find back comments, either/or/and
    • flag commented moves (e.g. by highlight, bold, underline, dunno...) in the move list;
    • provide a link to generate a HTML page with all comments of the game
  • [ext] tiptext show coordinates/move number if occupied/comments (and/or...)
    • Rodival(developer) Tiptext added with coordinates.
  • axd: file names of downloads should have the game ID instead of the current date (see also [ext] Discussion)
    • Rodival(developer)Added the game ID with the date.
  • arkuat: [ext] "rated" column
  • RSS feed of the status page.
  • Frs: option to hide unacceptable game offers (e.g. unsuitable rating, time limits, board size)
    • trainbow2: display only those games for which I am eligible and/or interested in
  • possibility to mark all messages in a folder with one click or to move unmarked messages instead of marked ones (or possibility to invert/complement the current selection)
  • possibility to reply to opponent when game is finished.
    • Rodival(developer) This is done whith some links at the end of the page of finished games.
  • axd: [ext] Wiki-like hyperlink substitution of references to DGS objects (users, games, moves, messages/threads), to avoid having to type the complete HTML syntax (error-prone and used often). example: <game_12345>, <user_3201>, <message_...>, <move_225> (or <game_12345_move_332> ?)
  • similar to SLShortcutKeys, make extensive use of the [ext] HTML <a> tag's 'accesskey' attribute to give rapid access to buttons and links on pages
    • Rodival(developer) accesskey are added.
  • jfc: include messages that are sent with moves during a game as comments in the SGF record. It is really tedious to have to step through the game on DGS to find old messages!
    • Rodival A "SGF with owned comments" link is done.
  • WillerZ: Option to demand challenging user has a real ranking, i.e. not (0%)
    • dmwit: Option to demand a certain number of finished (rated) games
    • adammarquis: What would a "real rating" be? You could naturally arrive at 0% after even many games, there isn't anything special about that point except that you start there. Dmwit's solution would work, though, either as a user setting (let people with n+ rated games join) or as something complex like KGS's confidence algorithm.
    • dmwit: Even worse, players can easily start with a rating that is not 0% by entering, for example, a KGS rating and having DGS translate it for them.
    • JUG the 0% is not an indicator for a "real" ranking
    • Rodival(developer) Added a clearly separated *number of rated games* in the users' info page. A least, you have the real info ;)
  • show stones killed in previous move (in a discrete way, use small 'x' crosses, or red dots?)
    • Rodival(developer) Added *Move numbering* option
  • Frs: add a [ext] "remaing time" column
    • Remaining-time columns has been added (without sorting)
  • forum overview page: put 'Last Post' in its own column to avoid the jaggy appearance; reduce width of forum name column to free up screen space
  • Razorflame: message edit feature before submitting it
    • Rodival(developer) preview implemented
  • indication: who's next to play
    • Rodival(developer) Added in the colour column.
  • Hyperlinking: get rid of the <a href="">..</a> syntax, suggest < targetURL | name > instead, where 'name' is optional and the '|' is then used to separate name from targetURL. If targetURL is preceded by a '_' character, add the "target=_blank" tag.
    • Rodival(developer) Actually on Dragon, you have <http:...>. Use: "name:<targetURL>". This is nearly the same. "target=_blank" is done on the development server
  • Either a default preference (in user profile) for having the game comments stored in the SGF, or maybe radio buttons to paste in the tags. See [ext] DGS FAQ
    • JUG the game comments are included in the SGF when downloading with "Download SGF with all comments"
  • BenAxelrod: More intuitive and easy flagging of game comments for public/private use. [ext] Discussion.
    • JUG(developer) There are: <c>public comments</c>, <h>hidden comments for you & both after the game</h>, normal game messages without tags visible only to the players. Since this release there is an additional "Download SGF with all comments" to include all comments (but only for the players, and hidden only showed after the game finished).
  • Running games: indication/column: opponent is on vacation
    • Rodival(developer)[1] This is already added... but in the game page.

Older Releases DGS 1.0.1 - 1.0.11

see [ext] Release notes DGS 1.0.1 - 1.0.11


This is a copy of the living page "DGSWishlist/implemented" at Sensei's Library.
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