Axd/Recursive Knockout
Procedure
- all players start with 0 points
- pair players with same score (see Tournament Pairing)
- after each round
- multiply all player's scores by 2
- add 1 point to score of losers (that is: skip jigo and byes!)
- repeat until enough players have a unique score (the one with 0 points is tournament winner)
Advantages
Inconveniences
- single loss annihilates chance for a place in the finals.
To find out
Background
The example (an ideal power of two) that drove the idea behind this:
- 8 players named a-h
- Capital letter = winner of the round
- Ordered from loser to winner
- Winners "bubble" to the right, losers to the left, but may not cross '|'
Rounds:
1. a B c D E f G h
2. A f C h|e B G d
3. f H|a C|E d|B g
4. f|h|a|c|d|e|g|b
Places:
- b (3/3)
- g (2/3)
- e (2/3)
- d (1/3)
- c (2/3) !
- a (1/3)
- h (1/3)
- f (0/3)
- This is a strict ordering - there are no ex-aeqos!