Pages By Distance

    Keywords: SL description

The following lists rank pages by how well they are linked from other pages.

As calculating shortest paths from and to all pages (O(n^3)) is becoming ever more impossible, the following heuristic is used (HomePages are excluded):

  1. a page is picked at random
  2. repeat three times: a random link is followed to a new page - the new page becomes the current page
    • (This simulates a user following three successive random links starting from a random page.)
  3. The current page gets a point.
  4. Repeat steps 1-3 1/2 million times.
  5. results in "Forward" ranking

The same is repeated the other way around, i.e. follow backward references instead of (forward) links in order to get the "Backward" ranking.

Results:

  • the forward ranking calculates how likely it is to visit a certain page, if you click through SL randomly. Essential go terms and concepts rank very high in this rating. WikiOrphans, pages that are not linked, are not included in this list.
  • the backward ranking calculates from which page you have most likely reached your current page. Central index pages rank very good in this rating.

See also:


List compiled on 2008-07-10

Top 250 Forward

Top 250 Forward · Top 250 Backward · Bottom 250 Forward · Bottom 250 Backward

5535: Nihon Ki-in
2843: Sente
2426: Japanese Go Terms
2215: Ko
2090: KGS Go Server
1963: Dan
1932: Atari
1842: Ko Threat
1800: Joseki
1601: Miai
1544: Eye
1502: Wiki Master Edit
1443: Capturing race
1438: Liberty
1427: Seki
1418: [Path] Honinbo
1333: [Path] Tesuji
1241: Tenuki
1232: World Amateur Go Championship
1161: Meijin
1151: Framework
1148: Go Seigen
1097: Go
1095: Hane
1077: Shortage of liberties
1047: Kansai Ki-in
1039: [Path] Endgame
1011: [Path] Life and Death
1002: [Path] Shape
968: Territory
947: Miai counting
938: Aji
926: Ladder
921: [Path] Beginner Exercises
889: Go Board
861: Pinyin
858: Cho Chikun
855: Influence
831: Connection
823: Thickness
810: Alive
803: Komi
800: Fuseki
795: [Path] Go Proverbs
792: Dame
782: Eye space
781: Oiotoshi
770: Vital point
756: Liberty - introductory
743: [Path] Handicap
705: Kitani Minoru
690: [Path] Hikaru No Go
681: American Go Association
680: Rules of Go
676: Go Servers
676: List of Korean names
669: Takemiya Masaki
667: Two Eyes
665: Throw-in
658: Capture
640: Cut
640: Yose
639: Nihon Ki-in new promotion system
638: Judan
634: [Path] Yasui
631: [Path] Ko Fighting
627: Insei
627: Tsumego
625: rec.games.go
621: Sakata Eio
611: Sensei's Library
604: False Eye
601: Approach Ko
595: [Path] Inoue
594: Kikashi
589: Weak Group
588: Go World
588: Snapback
579: Eye Shape
575: RGG FAQ on SL
574: Invasion
570: Oza
567: Hashimoto Utaro
566: RGG FAQ
562: Shusaku
553: Reverse Sente
553: Yi Ch'ang-ho
549: Combinatorial Game Theory
547: Kisei
545: Auto-atari
544: 3-3 Point Invasion
539: [Path] Net
536: Superko
526: [Path] Rank
522: Japanese Rules
521: Kobayashi Koichi
519: Hoensha
517: Kiseido
515: Smart Game Format
509: Goban
501: Extension
501: Nobi
501: Slate and Shell
496: Dragon Go Server
495: Chain
495: Sacrifice
491: Dead
487: Big Point
484: Deiri Counting
477: Professional Go Associations
474: Base
471: Ishida Yoshio
470: Languages
469: IGS
468: Light
468: Sente gains nothing
461: Takagawa Kaku
461: Wiki Master Edit/ Discussion
460: Tengen
459: Shusai
454: Sente Sente
453: Rin Kaiho
448: Contact play
446: [Path] Gokyo Shumyo Tsumego Series
444: International Go Federation
443: Keima
442: Oteai
435: Ishi Press
434: Heavy
430: Ing Rules
430: Komaster
428: [Path] Eyes Collection
428: Middle Game
427: Bent four in the corner
423: Star Point
422: Otake Hideo
419: Cutting Point
412: 3-4 point
412: Jubango
410: Kato Masao
410: Overconcentrated shape
409: 4-4 Point
408: Fujitsu Cup
405: Enclosure
400: Cross-Cut
399: Aji keshi
399: Cho Hun-hyeon
399: GoBase
390: Igor Grishin
390: Kiseisha
387: Temperature
386: Approach Move
386: Segoe Kensaku
380: Yutopian
378: Kosumi
378: Thick
377: [Path] Opening
375: Joban
372: Fujisawa Hideyuki
370: Hankuk Kiwon
368: Scoring
367: Double Ko
365: O Rissei
364: Amateur rank diploma
362: Yoda Norimoto
361: GNU Go
359: Rules of Go - introductory
357: Double Atari
355: 3-3 point
353: Ambiguous Position
352: Double Sente is Relative
345: Cutting stones
345: Yang Yilun
342: Peep
340: How big is the 6 point double sente
340: Stub
339: Squeeze tesuji
335: Michael Redmond
334: Meiji Restoration
333: Tedomari
332: Dosaku
331: Ponnuki
327: Attack and Defence
327: Mutual Damage
326: Kyu
326: Nakade
326: RGG FAQ Format Guidelines
325: Elwyn Berlekamp
324: Bulky Five
322: Suicide
322: Takagi Shoichi
321: Group
320: Takao Shinji
317: GoGoD CD
316: Point
316: Professional
315: One-point jump
313: Chinese Rules
312: Bamboo joint
311: Area Scoring
310: Atari Go
310: Rating Systems
309: Recognizing an Eye
308: Cho U
308: Lee McMahon
306: Sente-getting tesuji
304: Furikawari
303: Thin
302: Probe
301: Pure and Simple - Takao's Astute Use of Brute Force
300: Honte
300: Pincer
299: British Go Association
299: Solid connection
298: Mathematical Go
295: Tewari
294: Richard Bozulich
294: Wedge
292: Play urgent moves before big moves
292: Reduction
292: Strategy
290: US Go Congress
288: AGA Rules
288: Suzuki Tamejiro
287: Double Hane
287: [Path] KGS Wishlist
287: Kobayashi Satoru
286: Shogi
283: Recent Changes
280: Black
280: Loss-Making Threats
279: Sente Gote
278: Jigo
276: Triple Ko
273: Sanrensei fuseki
272: Samsung Cup
271: James Davies
270: White
270: Yi Se-tol
268: [Path] Big Titles
268: Tournaments
268: Yamashita Keigo
266: [Path] Mistake
265: Chang Hao
264: Western Professionals
262: McMahon Pairing
262: Segoe Tesuji Dictionary
261: Shin Fuseki
259: Flexibility
259: Shuho

Top 250 Backward

Top 250 Forward · Top 250 Backward · Bottom 250 Forward · Bottom 250 Backward

9313: Problems and Exercises
8725: [Path] Gokyo Shumyo Tsumego Series
5704: [Path] Big Question Mark
5411: [Path] Beginner Exercises
4147: Reference Section
3326: Starting Points
3271: Guided Tours
2690: Names in Go
2592: [Path] Xuanxuan Qijing Problems
2351: Message Board
2102: [Path] Kyu Exercises
1944: [Path] Teaching Methods
1936: SL Statistics
1842: Dan Exercises
1757: Xuanxuan Qijing Problems / Thumbnails 151-200
1735: [Path] Life and Death
1733: BQM Categorical List
1684: Xuanxuan Qijing Problems / Thumbnails 250-300
1480: Go Blogs
1386: KGS Go Server
1324: Deshi
1322: Tour Bus Stop
1279: [Path] Tsumego From Games
1278: Taxonomy of techniques
1277: Variants
1243: Library Lobby
1206: Joseki
1177: General Discussion Pages
1169: Future Use of SL
1132: Tournaments
1095: Wiki News
1047: [Path] Igo Hatsuyo-ron Problems
1025: Go Books
998: Beginner Study Section
980: [Forum] Meta Discussion
948: [Path] SL Journal
938: Joseki pages
917: [Path] Go History
898: Gokyo Shumyo Tsumego Series / Section 1 Thumbnails
890: Pages for Beginners
883: [Path] Commented games
853: Computer Go Programming
833: Page churn
833: [Path] Professionals' pupils
830: [Path] Endgame
810: Professional tournaments
806: [Path] Go Humour
789: Go Terms
783: GoGoD CD
780: Chinese Go Terms
768: The Many Faces of Go
761: [Path] Go Proverbs
754: [Path] Go Places in the USA
749: Sensei's Library
741: RGG FAQ
740: Front Page
709: [Path] Tesuji
702: Tsumego
693: [Path] Hikaru No Go
672: Doug's Go Blog
657: If it has a name, know it
653: WillerZ's real Life and Death problem 1
642: Go News
642: Joseki / Discussion
635: Riff Raff/ Go Software Reviews
622: Tsumego Lounge
619: BQM task force
615: Understanding Wiki Pages
608: SL History
603: Axd/CandidateSLPages
601: Sensei's Wishlist
598: Go Problems on the Internet
597: Classical life-and-death problems
595: Library work
592: Rating Systems
588: Get Strong at Go Parodies
578: Fuseki pages
578: [Path] Japanese Big Question Mark
573: [Path] Worst Move Problems
567: Japanese Go Terms
565: Xie He
562: Axd/Teaching
558: Taxonomy of Joseki
550: Amateur tournaments
550: Hankuk Kiwon Pro Ratings
541: Link Collection
537: [Path] Some Endgame Problems
524: Nihon Ki-in
524: Religion
516: [Path] Yose from Games
515: [Path] Bad Habits
515: [Path] How Paths Work
504: Gokyo Shumyo Tsumego Series / Section 4 Thumbnails
500: Beginner Exercises / Consolidated 1 - 25
497: Late Yose Problems
496: Why Mirroring Is Bad
492: Reference games
490: Ongoing Game
487: Advanced Find Page
481: Zhou Ruiyang
480: Find Page
476: Hikaru No Go Games
476: [Path] Practical Endgame Tests
467: Zhongguo Qiyuan
459: SL Conventions
457: KGS Bots
454: Mapping Sensei's Library
452: Whither Joseki ...
444: Text Formatting Rules
437: Strange Openings
435: [Path] Handicap
433: 3-4 point Josekis
433: [Path] One Day 1 Problem
416: Technique
412: [Path] Random Tsumego
410: [Path] Tesuji From Games
407: Side patterns
404: Computer Go Server
395: BQM 293
389: Beginners Endgame Exercise 1/ Discussion
384: [Path] Central Line
384: Shape Problem 4
383: Go-Playing Programs
382: Oddities
382: Tsumego From Games 29
380: Beginner Exercises / Consolidated 26 - 50
379: [Path] Snapback Workshop
372: First moves
371: Tenuki joseki pages index
370: [Path] Rank
368: Black Sheep Rengo 2003
368: Under The Stones Problem 9
366: Coffee Machine
366: [Path] How To Use Wiki
365: Capturing race
365: Opening Systematic Classification
365: Xuanxuan Qijing
360: [Path] Editable RGG FAQ
360: Jared Beck / Development of Go
360: SL Copyright / Discussion
360: Wiki Orphans
356: Advanced Study Section
356: Joseki Quick Reference
355: [Path] Study
350: Critical Notchers
350: Rank - worldwide comparison
346: Priority
339: Gokyo Shumyo Tsumego Series / Section 3 Thumbnails
339: Nachtrabe/ Old Baduk Blog
336: Go Places
333: Systematic Joseki/ Discussion
332: [Path] Statistical analysis
330: Commented Professional Games
329: Probability
321: BeginnerExercises/Thumbnails 101 - 150
320: [Path] Shape
314: Articulation problem
314: Events
311: 3-4 point high approach
311: Advertising On SL / Discussion
309: Shin Fuseki
305: List of Templates
304: Text Formatting Rules - Introduction
302: Beginner Exercises / Thumbnails 1 - 50
300: 3-4 point high approach, keima
299: Wiki Etiquette
297: [Path] Fujitsu 17 Yi - Wang
297: Go Programs
293: [Path] PositionalJudgementQuestions
293: Unusual enclosures
292: BeginnerExercises/Thumbnails 201 - 250
292: Table Of Notchers
291: Old Mottos
291: Playing a pro game backwards, Game 1
290: Ongoing Game 1
287: 4-4 point low approach
286: [Path] KGS Wishlist
286: [Path] Secret Art of War
285: TesujiFromGames/games
284: uxs/ Terms And Concepts
283: [Path] Philosophy and Go
280: Teach Yourself Go
279: Improvement
279: [Path] Middle Game Analysis
278: Stop The Notation Madness
277: Gokyo Shumyo Tsumego Series / Section 2 Thumbnails
275: Famous Amateur Wannabe Go Players
273: Ultimate Go Server
268: Employers with Go Clubs
267: Go Places in Europe
267: [Path] Ladder exercises
263: [Path] Wedge Variants
258: SL Conventions / Discussion
257: BQM 1
256: [Path] Senseis Teaching Ladder
255: [Path] Reading Problems
254: [Path] CGT path
254: Japanese Book Reviews
253: Korean Go Terms
250: Elementary moves
249: 4-4 point Josekis
249: Teaching Game 67
249: Tie breaker
246: Go News/ October 2005 To January 2006
246: How To Read Recent Changes
246: Systematic Joseki 4-4 3-6
245: [Path] Capturing Race Exercises
242: Shin Fuseki Post
242: Smart Game Format
241: Scartol/Philosophy of Go
240: Stories
239: Doug's go blog August 2003
239: Go Calendar
238: Miai Exercise 1 / Source
238: Wikipedia
237: References to Go
237: Why don't we open at tengen
236: Snapback Problem 9
235: Mathematical vs Metaphorical Understanding
234: Crosscut Then Extend / Technical Discussion
234: Professional Players' Go Styles
232: Fuseki
232: Under the Stones
231: Go Servers
230: Ko
229: BeginnerExercises/Thumbnails 51 - 100
229: Seki
227: BeginnerExercises/Thumbnails 151 - 200
227: Gokyo Shumyo Tsumego Series / Section 6 Thumbnails
225: Ongoing Game 2
225: Yutopian
224: KGS Wishlist / Game Handling
222: SGF Archives
221: [Path] Linguistics - English
220: Systematic Joseki 5-5
219: [Path] Opening
218: Database Search
216: Different Sized Boards
216: Endgame Reckoner
216: Eye versus Eye Capturing Race
216: Flower/Sandbox
216: KGS Rooms / Deutsche Ecke
216: [Path] Overview of fuseki patterns
216: Posting Problems Discussion
215: Framework workshop
214: Equipment
214: Go and the Rest of the World
213: Dictionaries page
213: English Go Terms
212: Problem collections and copyright discussion

Bottom 250 Forward

Top 250 Forward · Top 250 Backward · Bottom 250 Forward · Bottom 250 Backward

1: 116NNNotcher
1: 116 NWNotcher
1: 116WW notcher
1: 124WS notcher
1: 125 NWNotcher
1: 1-2 Point Problem 1 / Solution
1: 133SSNotcher
1: 133 WSNotcher
1: 214NWNotcher
1: 28th Meijin Game 5 Life and Death Problem
1: 30th LOGC
1: 311NS notcher
1: 3-3 Point Invasion which peeps at the tiger's mouth
1: 3-3 Point with 4-4 Point
1: 3-4 point high approach large low extension
1: [Path] 3-4 point high approach outside contact
1: 3-4 point high approach outside contact, tsukehiki extend up
1: 3-4 point high approach, three-space high pincer
1: 3-4 point high approach, two-space high pincer, two-point jump
1: 3-4 point low approach one-space high pincer contact underneath
1: 3-4 point low approach one-space high pincer knight's move
1: 3-4 point low approach one-space low pincer one-point jump
1: 3-4 point with parallel 3-3 point
1: 3-4 point with parallel 3-3 point statistics
1: 3583 enclosure
1: 35PointLowApproachOneSpaceLowPincerKosumiNobiInvasion
1: 364463 enclosure 3-3 invasion
1: 4463 enclosure second-line side attachment
1: 4473 enclosure 3-3 invasion, block on inner side
1: 4-4 point 3-3 invasion, jumping away
1: 4-4 point diagonal attachment, low corner enclosure
1: 4-4 point diagonal attachment, pincer (without one-space jump)
1: 4-4 point high approach
1: 4-4 point low approach one-space low pincer, attach wrong side
1: 4-4 point low approach, One-space Low Pincer, One-point Jump, Parallel Jump
1: 4-4 point low approach statistics
1: 4-4 point low approach tenuki
1: 4-5 point 4-3 approach ogeima, main line, hane at the head of six
1: 464464 enclosure 3-3 invasion
1: 7x 7 Board
1: A 4-4 and 3-5 strategy
1: Accidently getting a go stone stuck up your nose...
1: Advance to Chencang by a hidden path
1: A Japanese Book Shop / Attempts2
1: A Japanese Book Shop / Solution
1: Allowing two enclosures/discussion
1: Amano Masafumi
1: Amateur Fuseki 13
1: Amateur Fuseki 5
1: American Go Tournament Calendar
1: Ando Toshiyuki
1: An interesting point about direction
1: APonnuki Is Worth Thirty Points/ Discussion
1: Apparel terms
1: Araki Chikayoshi
1: Ask the Stronger Player for a Game
1: Attack From A Distance
1: Attrition method mistake
1: Banno Kigen
1: Basic Instinct/ Discussion
1: Beat the Grass to Startle the Snake
1: Beauty trap
1: Beginner Exercise 10 / Solution
1: Beginner Exercise 11 / Solution
1: Beginner Exercise 122 / Solution
1: Beginner Exercise 178 / Solution
1: Beginner Exercise 259 / Attempts
1: Beginner Game Sample 1
1: BeginnerGameSample3Part1
1: Beginner Game Sample 3 Part 2
1: Beginner Move Function Problem 3 / Solution
1: Beginners Endgame Exercise 1/ Discussion
1: Beginners Endgame Exercise 4
1: Ben Gale
1: BenjaminTeuber/InseiGame2
1: BenjaminTeuber/Thoughts about Go Programming
1: BesiegeWeiToRescueZhao
1: BillSpight/Review of All About Ko
1: BillSpight/Touch
1: BlitzGames/discussion
1: Book Buying Disease
1: BQM 100
1: BQM104
1: BQM110
1: BQM111
1: BQM117
1: BQM120
1: BQM123
1: BQM 132
1: BQM 14
1: BQM144
1: BQM145
1: BQM 146
1: BQM 153
1: BQM 159
1: BQM 163
1: BQM169
1: BQM 17
1: BQM175
1: BQM183
1: BQM186
1: BQM 189
1: BQM 194
1: BQM 20
1: BQM 21
1: BQM 210
1: BQM 219
1: BQM 220
1: BQM 225
1: BQM 238
1: BQM 240
1: BQM 241
1: BQM 248
1: BQM 249
1: BQM 25
1: BQM 263
1: BQM 271
1: BQM 281
1: BQM 289
1: BQM 291
1: BQM 293
1: BQM 296
1: BQM3
1: BQM 302
1: BQM 304
1: BQM 310
1: BQM 312
1: BQM 321
1: BQM33
1: BQM 331
1: BQM34
1: BQM 348
1: BQM 358
1: BQM 370
1: BQM 374
1: BQM 375
1: BQM 395
1: BQM 410
1: BQM44
1: BQM49
1: BQM 61
1: BQM62
1: BQM68
1: BQM 70
1: BQM78
1: BQM92
1: BQM 94
1: BQM 98
1: Bulky Seven
1: Buried Treasure
1: Button/discussion
1: Byorgey / GoBlog
1: Canadian Tournaments
1: Capturing Race Exercise 10 / Solution
1: Capturing Race Exercise 12 / Solution
1: Capturing Race Exercise 14 / Solution
1: Capturing Race Exercise 8 / Solution
1: CGTLife Points Values
1: CGT values of connections
1: CGT Values Of Eyes
1: Charles' lossless notation
1: ChessWhiz Against Dieter Verhofstadt
1: China Weiqi League
1: Cho Chikun - Kobayashi Koichi, 1982-06-30
1: Cho Chikun Vs Rin 1989 Apr 06
1: Choi Kihoon
1: Chrisd/Computer Go Improvements
1: Chronos Manual
1: Club fees for dan players
1: Compromised diagonals and joseki 1
1: Compromised diagonals and joseki 5
1: Compromising the bamboo joint
1: Computer Go Programming - Papers
1: Contradictory Information
1: Copying Out-of-Print Go Books
1: Cornell Go Club
1: corner co-ordination statistics
1: Countering Mirror Go 2
1: Counterintuitive Ko Play
1: Crosscut-Reasons to Atari
1: dead-end
1: DieterVerhofstadt/Advice to beginners
1: DieterVerhofstadt/GoTheoryAdvancedConceptsAndPrinciples
1: Disabilities
1: Discussion about pairing with Gerlach's program
1: Divine Go Problem
1: Dogenzaka
1: Do inferior plays have values
1: DotsGoOngoingGame/Game losing move
1: Dots Go Ongoing Game/Move 94 Net Variation
1: DougSGoBlogFeb2004
1: Elementary Moves / Moves in relation to one hostile stone
1: Employers with Go Clubs
1: [Path] Enclosure techniques
1: Endgame Question
1: Epic Go Club
1: [Path] EquipmentCare
1: Equity and soundness
1: Equivalence Scoring and Ikeda's Rule
1: Erasure or Invasion
1: ErasureOrInvasion/Pro play 2
1: Evaluation Function
1: Events
1: Famous moves
1: Favorite Moment 2
1: Fear of winning
1: Feigning foolishness
1: Fewer places to play in the middle game
1: Fide
1: Filling Dame Example
1: Fjorde
1: Forbidden Move Game
1: [Path] Forcing and initiative
1: Free Go/ Discussion
1: FreeTeireIfEvenDame/Counter Argument
1: Fujiki Hitomi
1: Fujita Sumiko
1: Fujitsu 17 Yi Wang/ Moves To 120
1: Fujitsu 17 Yi Wang/ Moves To 30
1: Fujitsu17YiWang/RightUpperCorner
1: Fujitsu 3 Game 5
1: Fujiwara Shichishi
1: Furuya Okisaburo
1: Fuseki Exercise 10
1: Fuseki Exercise 10 / Attempts
1: Fuseki Exercise 4 / Solution
1: Fuseki Exercise 7
1: Fuseki Exercise 7 / Solution
1: Fuseki Exercise 8
1: General Discussion Pages
1: General Ranting
1: Genma
1: Get Strong At Damezumari
1: Get Strong at Empty Triangle
1: Get Strong At Semeai
1: Get Strong At Subtle Invasions
1: Get Strong at Tenuki
1: Getting ahead, backed up by a hanging connection
1: Go and Ethics
1: Go Comic Strips
1: Go is an indirect game
1: Go Journals
1: Gokyo Shumyo, Section 1, Problem 10b / Solution
1: Gokyo Shumyo, Section 1, Problem 20b
1: Gokyo Shumyo, Section 1, Problem 39
1: Gokyo Shumyo, Section 1, Problem 59
1: Gokyo Shumyo, Section 1, Problem 64
1: Gokyo Shumyo, Section 1, Problem 66
1: Gokyo Shumyo, Section 1, Problem 68
1: Gokyo Shumyo, Section 1, Problem 68 / Solution

Bottom 250 Backward

Top 250 Forward · Top 250 Backward · Bottom 250 Forward · Bottom 250 Backward

1: 1-2 point problem 1 / Attempts
1: 215SW Notcher
1: 223WSNotcher
1: 29th Meijin - Game 4
1: 3-3 point invasion query 4
1: 3454 Enclosure/ Technique 3
1: 3-4 point, 5-4 approach, one-space low pincer, thrust
1: 3-4 point high approach, double contact, extension
1: 34 Point High Approach Inside Contact Solid High
1: 3-4 point high approach outside contact, tsukehiki solid connection
1: 3-4 point high approach, three-space high pincer
1: 3-4 point high approach, two-space high pincer, two-point jump, tenuki
1: 3-4 point low approach from the wrong direction
1: 3-4 point low approach three-space high pincer, two-point jump, tenuki
1: 3-4 point very distant high approach from the wrong direction
1: 3-5 point low approach one-space low pincer, kosumi
1: 35PointLowApproachOneSpaceLowPincerKosumiNobiInvasion
1: 3-5 point low approach, press, tenuki variations
1: 35 point low approach two-space low pincer tenuki
1: 361 Points
1: 400 Years of Go in Japan
1: 4-4 point distant high approach two space low pincer
1: 4-4 point low approach high extension, slide, pincer
1: 4-4 point low approach low extension, 3-2 contact play on the slide
1: 4-4 point, low approach, tenuki, 3-3 invasion
1: 44 Point One Space Low Pincer Invasion Interception/ Discussion
1: 4-4 point one-space low pincer invasion, interception, hane underneath
1: 80 Questions for Getting Strong at Actual Play
1: About Reading Things Out
1: Active superko
1: Agilis/Agi Tutoring Chronicles
1: Ahan Tongshan Cup
1: Alternate Bid Go
1: AlternetToNet11
1: Analects
1: Ando Toshiyuki
1: An example of removing a local threat
1: Angle play attack
1: Another explanation on Chinese komi
1: Anti-bulge
1: Asano Hideaki
1: Ashiba Katsumi
1: ASRLeague/Nov2006
1: Atari Inc.
1: Atsumi
1: A Way of Play for the 21st Century
1: Baduk Masters Emperor
1: Baltimore Go Club
1: Beauty and the Beast
1: Beginner Exercise 121 / Attempts
1: Beginner Exercise 193 / Attempts
1: Beginner Exercise 209 / Attempts
1: Beginner Exercise 225 / Attempts
1: Beginner Exercise 252 / Attempts
1: Beginner Exercise 260
1: Beginner Exercise 262
1: Beginner Exercise 265
1: Beginner Exercise 266
1: BeginnerExercise270/Attempt
1: Beginner Exercise 270 / Solution
1: Beginner Exercise 271
1: Beginner Exercise 273
1: Beginner Exercise 275
1: Beginner Move Function Problem 3 / Solution
1: Beginners Endgame Exercise 3
1: Bent four in the corner exercises / Solution 4
1: Bent three
1: Big Eye liberties example 2
1: Biggest Problem For Low Dans Is Thickness
1: Bill Taylor
1: Bird In The Hand
1: Book Buying Disease
1: BQM169
1: BQM188
1: BQM 210
1: BQM 256
1: BQM 377
1: BQM 397
1: BQM62
1: BSR2003 Move12
1: Cao Dayuan
1: Capping play - tenuki
1: Capturing Race Exercise 11
1: Capturing Race Exercise 12 / Solution
1: Capturing Race Exercise 13
1: Capturing Race Exercise 17
1: Capturing Race Exercise 23
1: Capturing Race Exercise 24
1: Capturing Race Exercise 4
1: Capturing Race Exercise 6
1: ChadMiller/Votes
1: Cheong Su-hyeon
1: Chihaku
1: Cho Hun-hyeon's Lectures on Go Techniques
1: Cho Hunhyun Life and Master Games
1: Cho Shoen
1: Clumsy double contact
1: Come Up to Shodan
1: Compromised diagonals and joseki 4
1: ContemporaryGoTerms/Questions
1: counter-hane
1: Crossed Five
1: Cut problem 1 / Discussion
1: CyberOro Status
1: Descent example 1
1: Descent example 2
1: Determining Dead Stones
1: DGS-Shogun
1: DingBat
1: Discussion On Sliding Go
1: disort.sh
1: Doi Makoto
1: Don't go fishing while your house is on fire
1: Door Group Exercise 1 / Solution
1: Door group exercise 2
1: Door Group Exercise 2 / Solution
1: DosGatos Mashtun Ongoing Game
1: DotsGoOngoingGame/Game losing move
1: Dots Go Ongoing Game/Move 94 Net Variation
1: Double ko seki
1: Douglas Hofstadter
1: Editing Hypertext
1: EGC 2009
1: Endgame Coupling
1: Endgame Tesuji4
1: Extension of crosscut tactics
1: Fake Sandbagger
1: False Eye
1: False Eye Life
1: Fan
1: Fear of winning
1: Fighting Kos
1: Firefighter Fuseki
1: Five in contact to the corner live or die according sente
1: Force on the side you won't reinforce
1: Frederic Donzet
1: French language pages
1: Fujiki Hitomi
1: Fu KoBai
1: Fukui Susumu
1: Full triangle
1: Fuseki Exercise 10 / Attempts
1: Futokoro
1: Genkaku
1: Get angry
1: Getting ahead by stretching
1: ghost writer
1: Give up some territory
1: Go Box
1: Go Elementary Training and Dan Level Testing
1: Gogino
1: Gokyo Shumyo, Section 1, Problem 2 / Hint
1: Gokyo Shumyo, Section 1, Problem 4 / Hint
1: Gokyo Shumyo, Section 1, Problem 83
1: Gokyo Shumyo, Section 1, Problem 83 / Hint
1: Gokyo Shumyo, Section 1, Problem 83 / Solution
1: Gokyo Shumyo, Section 1, Problem 89
1: Gokyo Shumyo, Section 1, Problem 89 / Solution
1: Gokyo Shumyo, Section 1, Problem 91 / Hint
1: Gokyo Shumyo, Section 1, Problem 97 / Attempts
1: Gokyo Shumyo, Section 2, Problem 14
1: GokyoShumyoSection2Problem22/Attempts
1: Gokyo Shumyo, Section 2, Problem 26
1: Gokyo Shumyo, Section 2, Problem 34
1: Gokyo Shumyo, Section 2, Problem 35 /Attempts
1: Gokyo Shumyo, Section 2, Problem 38
1: Gokyo Shumyo, Section 2, Problem 49 /Attempts
1: Gokyo Shumyo, Section 2, Problem 50
1: Gokyo Shumyo, Section 2, Problem 56
1: Gokyo Shumyo, Section 2, Problem 57
1: Gokyo Shumyo, Section 2, Problem 66
1: Gokyo Shumyo, Section 2, Problem 67
1: Gokyo Shumyo Section 2 Problem 9 / Hint
1: Gokyo Shumyo, Section 3, Problem 12
1: Gokyo Shumyo, Section 3, Problem 16
1: Gokyo Shumyo, Section 3, Problem 26
1: Gokyo Shumyo, Section 3, Problem 51
1: GokyoShumyoSection3Problem54/Attempts
1: Gokyo Shumyo, Section 3, Problem 61
1: Gokyo Shumyo, Section 3, Problem 63
1: Gokyo Shumyo, Section 3, Problem 66
1: Gokyo Shumyo, Section 3, Problem 72
1: GokyoShumyoSection3Problem83/Hint
1: GokyoShumyoSection4Problem12/Solution
1: Gokyo Shumyo, Section 4, Problem 14
1: GokyoShumyoSection4Problem19/Attempts
1: Gokyo Shumyo, Section 4, Problem 25
1: GokyoShumyoSection4Problem27/Attempts
1: Gokyo Shumyo, Section 4, Problem 34
1: GokyoShumyoSection4Problem39/Solution
1: GokyoShumyoSection4Problem46/Solution
1: Gokyo Shumyo, Section 4, Problem 54
1: GokyoShumyoSection4Problem59/Attempts
1: GokyoShumyoSection4Problem66/Attempts
1: GokyoShumyoSection4Problem76/Solution
1: Gokyo Shumyo, Section 4, Problem 83
1: Gokyo Shumyo, Section 4, Problem 84
1: Gokyo Shumyo, Section 4, Problem 85
1: GokyoShumyoSection4Problem90/Solution
1: GokyoShumyoSection5Problem14/Solution
1: GokyoShumyoSection5Problem28/Solution
1: Gokyo Shumyo, Section 5, Problem 39
1: GokyoShumyoSection5Problem5/Attempts
1: GokyoShumyoSection5Problem8/Attempts
1: GokyoShumyoSection5Problem9/Attempts
1: Gokyo Shumyo, Section 6, Problem 12
1: GokyoShumyoSection6Problem16/Attempts
1: Gokyo Shumyo, Section 6, Problem 23
1: GokyoShumyoSection6Problem31/Solution
1: Gokyo Shumyo, Section 6, Problem 33
1: Gokyo Shumyo, Section 6, Problem 34 / Attempts
1: Gokyo Shumyo, Section 6, Problem 35
1: Gokyo Shumyo, Section 6, Problem 38
1: Gokyo Shumyo, Section 6, Problem 42
1: Gokyo Shumyo, Section 6, Problem 52
1: Gokyo Shumyo, Section 6, Problem 57
1: Gokyo Shumyo, Section 6, Problem 58
1: Gokyo Shumyo, Section 6, Problem 59
1: Gokyo Shumyo, Section 6, Problem 60
1: Gokyo Shumyo, Section 6, Problem 63
1: Gokyo Shumyo, Section 6, Problem 67
1: Gokyo Shumyo, Section 6, Problem 69
1: Gokyo Shumyo, Section 6, Problem 70
1: Gonte
1: Go Pics
1: Go Problem Confusion Discussion
1: Go Professional II
1: Go Wiki Wiki
1: Gozoku
1: GSAKExtracts
1: GTLReview 1558 Cut And Fight Ko
1: Gu Shuiru
1: Haengma The Book
1: Hanawa Yasutoki
1: Handicap for smaller board sizes
1: Hane at the head of three stones
1: Hanging connection to the 2-2 point as good shape
1: Hayashi Yutaro
1: Hazama
1: Hong Kkoch'-no-eul
1: Honinbo League
1: Honinbo Sanetsu
1: Honte Lib 2
1: Honte Lib 7
1: Hoshino Masaki
1: Hot
1: How to Play Go - the book
1: Huang Longshi
1: Hyeon Mi-chin
1: If you don't like ko, don't play go.

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