Maruseru/ Submarine Against Hoshi Keima Enclosure
maruseru: The content of this page has been generated from an SGF file by sgf2dg using the Games::Go::Dg2SL converter. You can edit it and I might "master edit" the SGF file and then regenerate this page. After regeneration, all discussion will have been lost. This is considered a feature, not a bug. :)
The submarine is one of the moves possible against the black formation. It is a probing move.
![[Diagram]](../../diagrams/20/c7fd062b2dbf15bdcd4cb8275b948b54.png)
Initial setup
![[Diagram]](../../diagrams/42/abf333054253150af2d32cd14f72dabe.png)
Diagram 1: 1-10
: This is called the "submarine". Black has several responses.
![[Diagram]](../../diagrams/47/6ce99f00e116ee2558d28630c213bba9.png)
Variation 1 at move 2 in Diagram 1: 1-10
: White lives.
![[Diagram]](../../diagrams/18/b08cdc5c9bb790d6f2926a1ecced954c.png)
Variation 1.1 (continued)
![[Diagram]](../../diagrams/19/252f3eb5a2a14fb56fa93fa8b274a1b0.png)
Variation 2 at move 2 in Diagram 1: 1-4
: Again, Black has a choice of which direction to block.
![[Diagram]](../../diagrams/8/80a1cf8a0470cd630e8d1a062cfb52c5.png)
Variation 3 at move 3 in Variation 2: 1-2
: This is the key move to live.
![[Diagram]](../../diagrams/52/82654a485aef88e5f03815bac16f573c.png)
Diagram 2: 11-17