SNRGoDojo/League Training.

Sub-page of SNRGoDojo

Game Settings: 40min per person, +3 x 1min byo-yomi. KGS handicap. 6.5 komi for even games.

Interested Players:

If you want to join leave message to xSub or Ellimist:

S'nR League Score-table:

                  1   2   3   4   5   6   7   8   9    total:
 1 xSub 4k        x   1   ?   ?   0   ?   ?   ?   ?      1
 2 ChoUsRival 3k  0   x   ?   0   1   ?   ?   1   ?      2
 3 slownet 1k     ?   ?   x   1   1   ?   ?   1   ?      3
 4 Ellimist 6k    ?   1   0   x   1   ?   ?   1   ?      3
 5 Sponge7 5k     1   ?   0   0   x   ?   ?   1   ?      2
 6 sabuECW 2k     ?   ?   ?   ?   ?   x   ?   ?   ?      0
 7 nemoneko 2k    ?   ?   ?   ?   ?   ?   x   ?   ?      0
 8 Seeguu 5k      ?   0   0   0   0   ?   ?   x   ?      0
 9 JFR 7k         ?   ?   ?   ?   ?   ?   ?   ?   x      0




S'nR Jubango Series!

Jubango, a Japanese go term adopted into English meaning ten-game match, is a contest between two players consisting of ten games. As a special training event, we encourage members who are interested to try their hand in one if these contests. All those who are interested, please leave a message to, or private message 'Ellimist' on KGS.

Rules-

B1 All Jubango teams are self-paired. If you are participating, have your opponent selected by 4/20/07

W2 Timers are to be set by the usual League standards: Japanese rules; 25min per person, + 5 x 30 seconds byo-yomi.

B3 All 10 games must be played by 6/30/07

W4 All games are to be 'Free'. Ranked games will not be counted.

B5 All teams will Nigiri for the first round. The winner of that round will then give the loser 1 stone handicap in the next round. If a player wins two games in a row with that handicap, they will rise to the next level of handicap (ex: 2 stones in the next round istead of the 3 that were given the previous two rounds) Similar to the traditional uchikomi handicap system.

WS Once pairings have been decided, inform Ellimist promptly. Results of the matches will be posted here.




Open discussion for ideas how to make league better:

Joeri: How about using a ladder-like system with challenges? Everyone has a certain rank and can challenge people up to X ranks above them, with the winner of the game switching places with the loser (if the loser had a higher rank). It would make the competition more... competitive.

Anyway, just an idea.

Ellimist : I like that idea Joeri!

nemoneko : Good in theory, but gets repetitive when there is a limited number of players.

Joeri: I just can't find enough time for the league games, or any go games at all lately. Please remove me from the league.

Ellimist Ok, Joeri. sorry to see you go. :(


This is a copy of the living page "SNRGoDojo/League Training." at Sensei's Library.
(OC) 2007 the Authors, published under the OpenContent License V1.0.
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