Gnu Go Development Implementation Details

   

Topics to cover:

  • Basic philosophies of Go program design
    • Knowledge-based
    • Learning systems
    • Monte-Carlo
  • State representation
  • Zobrist hashing?
  • Pattern matching
  • Tactical search
  • Problems that arise in computer-computer games
  • Life and death
  • Global vs Local reading
  • Fuseki and opening books


This is a copy of the living page "Gnu Go Development Implementation Details" at Sensei's Library.
(OC) 2007 the Authors, published under the OpenContent License V1.0.
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