Pages By Distance

    Keywords: SL description

The following lists rank pages by how well they are linked from other pages.

As calculating shortest paths from and to all pages (O(n^3)) is becoming ever more impossible, the following heuristic is used (HomePages are excluded):

  1. a page is picked at random
  2. repeat three times: a random link is followed to a new page - the new page becomes the current page
    • (This simulates a user following three successive random links starting from a random page.)
  3. The current page gets a point.
  4. Repeat steps 1-3 1/2 million times.
  5. results in "Forward" ranking

The same is repeated the other way around, i.e. follow backward references instead of (forward) links in order to get the "Backward" ranking.

Results:

  • the forward ranking calculates how likely it is to visit a certain page, if you click through SL randomly. Essential go terms and concepts rank very high in this rating. WikiOrphans, pages that are not linked, are not included in this list.
  • the backward ranking calculates from which page you have most likely reached your current page. Central index pages rank very good in this rating.

See also:


List compiled on 2007-04-22

Top 250 Forward

Top 250 Forward · Top 250 Backward · Bottom 250 Forward · Bottom 250 Backward

6334: Nihon Ki-in
2813: Sente
2804: Japanese Go Terms
2400: Dan
2240: Ko
2061: KGS Go Server
2022: Atari
2000: Ko Threat
1845: Miai
1834: Joseki
1739: [Path] Honinbo
1712: Eye
1612: Liberty
1557: Capturing race
1526: Wiki Master Edit
1513: Seki
1403: Kansai Ki-in
1338: Gote
1331: Framework
1313: Tenuki
1271: Meijin
1256: [Path] Endgame
1226: [Path] Tesuji
1220: Go
1182: World Amateur Go Championship
1142: Hane
1127: Miai counting
1118: [Path] Shape
1081: Go Seigen
1037: Shortage of liberties
1019: Aji
1014: [Path] Life and Death
1009: Territory
1004: Ladder
986: Go Board
951: Cho Chikun
891: [Path] Go Proverbs
888: Influence
885: Thickness
878: Vital point
863: Dame
836: List of Korean names
826: Connection
826: Fuseki
825: [Path] Inoue
821: [Path] Handicap
817: [Path] Hikaru No Go
799: Insei
792: Kitani Minoru
785: Sakata Eio
783: Nihon Ki-in new promotion system
770: Rules of Go
758: Pinyin
742: Komi
737: American Go Association
735: Eye space
732: Go Servers
729: Two Eyes
719: [Path] Yasui
717: Go World
712: Combinatorial Game Theory
711: rec.games.go
687: [Path] Ko Fighting
682: Yose
679: Oza
677: Eye Shape
677: Kikashi
677: Takemiya Masaki
676: Alive
676: Weak Group
669: Judan
667: Professional Go Associations
665: Kisei
651: RGG FAQ on SL
650: RGG FAQ
648: Hashimoto Utaro
642: Extension
641: [Path] Beginner Exercises
635: Liberty - introductory
634: Capture
617: Cut
616: Yi Ch'ang-ho
615: False Eye
613: Goban
608: Throw-in
607: [Path] Rank
603: Sensei's Library
596: Nobi
596: Superko
592: Reverse Sente
589: Shusaku
585: Net
583: Ishida Yoshio
582: Hoensha
582: Jubango
581: Tengen
575: Contact play
571: Tsumego
569: Sacrifice
568: Snapback
566: Oteai
566: Shusai
564: Invasion
555: Heavy
552: IGS
551: International Go Federation
551: Smart Game Format
547: Kiseido
541: Kiseisha
538: 3-3 Point Invasion
535: Oiotoshi
533: Auto-atari
532: Fujitsu Cup
532: Takagawa Kaku
531: Kobayashi Koichi
526: Star Point
516: Ishi Press
513: Komaster
512: 4-4 Point
507: Deiri Counting
504: Japanese Rules
500: Bent four in the corner
500: Chain
494: Michael Redmond
486: 3-4 point
486: Amateur rank diploma
482: Big Point
480: Keima
479: Aji keshi
476: Hankuk Kiwon
469: Approach Ko
469: Approach Move
465: Dragon Go Server
464: Igor Grishin
464: Sente Sente
462: Cho Hun-hyeon
456: Double Atari
456: Urgency
454: Ing Rules
454: Opening
453: Joban
451: Otake Hideo
449: [Path] Eyes Collection
449: Rin Kaiho
448: Middle Game
442: Kato Masao
442: Segoe Kensaku
439: Scoring
435: Cutting Point
435: Fujisawa Hideyuki
432: Tedomari
430: Attack and Defence
428: Dead
421: Kosumi
419: 3-3 point
418: Base
418: Enclosure
418: Meiji Restoration
417: [Path] KGS Wishlist
416: Temperature
414: Thin
407: Suzuki Tamejiro
406: Cross-Cut
406: GoBase
404: Outside Liberties
404: Urgent Point
403: Overconcentrated shape
401: RGG FAQ Format Guidelines
399: light
398: Thick
395: Point
389: Wiki Master Edit/ Discussion
386: One-point jump
385: Group
383: Elwyn Berlekamp
382: Sente gains nothing
380: Yoda Norimoto
377: Dosaku
375: Chinese Rules
372: Ponnuki
371: O Rissei
369: Western Professionals
368: Efficiency
365: [Path] Big Titles
364: Wiki Apprentice Edit
363: Ambiguous Position
363: GNU Go
361: Recent Changes
361: Yamashita Keigo
360: To Be Master Edited
358: Double Sente is Relative
355: AGA Rules
355: Byo-Yomi
353: Reduction
352: Recognizing an Eye
351: Double Ko
351: [Path] Gokyo Shumyo Tsumego Series
351: McMahon Pairing
351: Peep
351: Suicide
350: Kyu
350: Play urgent moves before big moves
348: How big is the 6 point double sente
347: Pincer
347: Sente Gote
345: Rating Systems
344: Sabaki
341: Cutting stones
341: Triple Ko
340: Atari Go
340: Slate and Shell
338: Nozawa Chikucho
336: Yang Yilun
334: Cho U
333: Bulky Five
330: Professional
325: Honte
325: Wedge
323: Mathematical Go
323: Mutual Damage
320: Area Scoring
320: Yugen no ma
319: [Path] Hayashi
319: Richard Bozulich
316: Tactics
315: Sente-getting tesuji
313: Squeeze tesuji
312: Shogi
311: Double Hane
308: White
307: Loss-Making Threats
307: Rules of Go - introductory
306: Tewari
303: Strategy
302: Bamboo joint
302: Gosei
301: Nakade
300: Kansai Ki In Championship
300: Solid connection
298: Furikawari
298: Ladder-breaker
296: Black
295: Jigo
293: James Davies
293: Samsung Cup
293: Zhongguo Qiyuan
290: Corner approach
288: Go News
288: [Path] Mistake
288: Sansa

Top 250 Backward

Top 250 Forward · Top 250 Backward · Bottom 250 Forward · Bottom 250 Backward

7127: Problems and Exercises
5950: [Path] Big Question Mark
4682: Reference Section
3708: [Path] Beginner Exercises
3656: Guided Tours
3250: [Path] Gokyo Shumyo Tsumego Series
2937: Names in Go
2873: Unsolved Problems
2401: [Path] Life and Death
2181: Starting Points
2083: BQM Categorical List
1878: Go Blogs
1867: [Path] Teaching Methods
1819: Message Board
1730: Joseki
1670: Wiki Orphans
1518: Library Lobby
1475: Tour Bus Stop
1469: Deshi
1376: [Path] Tsumego From Games
1363: Computer Go Programming
1220: Future Use of SL
1218: Wiki Orphans / Aliases To Keep
1209: Go Books
1188: Beginner Study Section
1185: [Path] Go Humour
1184: Variants
1149: Pages for Beginners
1136: KGS Go Server
1076: How To Use Wiki / Editing Freedom
1068: [Path] Commented games
1054: Guinea Pigs' Feedback
996: [Forum] Meta Discussion
990: [Path] Big Titles
988: [Path] Endgame
986: Chinese Go Terms
972: Go Terms
970: The Many Faces of Go
958: [Path] Professionals' pupils
955: Joseki pages
935: [Path] Hikaru No Go
921: [Path] Go History
920: KGS forum at SL discussion
906: Tournaments
905: Axd/CandidateSLPages
894: RGG FAQ
849: Wiki News
836: [Path] Tesuji
830: Doug's Go Blog
825: Sensei's Library
801: Rating Systems
797: SL Statistics
794: GoGoD CD
788: Zhongguo Qiyuan
786: [Path] Go Proverbs
776: Hankuk Kiwon Pro Ratings
768: Zhou Ruiyang
759: [Path] Go Places in the USA
753: Joseki / Discussion
746: Riff Raff/ Go Software Reviews
740: Front Page
734: Taxonomy of Joseki
730: Get Strong at Go Parodies
724: [Path] Snapback Workshop
719: Under The Stones Problem 9
714: General Discussion Pages
707: Fuseki pages
704: [Path] Some Endgame Problems
700: [Path] Practical Endgame Tests
688: Japanese Go Terms
682: Go News
681: [Path] Bad Habits
678: [Path] Random Tsumego
666: Late Yose Problems
659: First moves
657: Reference games
657: [Path] Yose from Games
655: Hikaru No Go Games
642: Understanding Wiki Pages
630: Link Collection
626: [Path] Please Review Me
618: KGSWishlist/ Discussion
612: WillerZ's real Life and Death problem 1
611: BQM task force
606: OD1P - May 22 Problem
577: [Path] How Paths Work
565: [Path] Japanese Big Question Mark
561: Why Mirroring Is Bad
548: [Path] Kyu Exercises
548: Whither Joseki ...
546: Find Page
541: [Path] One Day 1 Problem
537: Nihon Ki-in
536: SL Conventions
532: Beginners Endgame Exercise 1/ Discussion
516: Mapping Sensei's Library
512: TesujiFromGames4/Attempts
509: [Path] CGT path
506: Computer Go Server
505: [Path] Igo Hatsuyo-ron Problems
493: Advanced Find Page
484: KGS Bots
477: Tsumego From Games 29 / Attempts
470: Text Formatting Rules
468: Side patterns
467: Ongoing Game
465: Religion
462: Beginner Exercises Consolidated
457: [Path] Tesuji From Games
454: [Path] Editable RGG FAQ
452: Doug's Go Blog - May 2003
449: Go-Playing Programs
447: 3-4 point Josekis
447: Critical Notchers
446: Commented Professional Games
446: Joseki Quick Reference
444: Coffee Machine
442: [Path] Study
441: Black Sheep Rengo 2003
439: Shin Fuseki
437: Tenuki joseki pages index
432: Priority
430: [Path] How To Use Wiki
428: [Path] Statistical analysis
424: [Path] Central Line
421: [Path] Middle Game Analysis
419: [Path] Senseis Teaching Ladder
414: Shape Problem 4
408: Jared Beck / Development of Go
408: Philosophy of Go
403: [Path] Handicap
399: BQM 1
398: Opening Systematic Classification
385: 4-4 point low approach
384: [Path] Fujitsu 17 Yi - Wang
383: [Path] Philosophy and Go
381: Playing a pro game backwards, Game 1
381: Snapback Problem 9
380: Nachtrabe/ Old Baduk Blog
377: 3-4 point high approach
377: Advanced Study Section
372: Tsumego From Games 29
371: Probability
369: Tesuji from Games 4
365: Systematic Joseki/ Discussion
364: Wildlife terms
361: KyuExercise38/Solution
360: Classical life-and-death problems
355: 4-4 point Josekis
352: [Path] Shape
351: TesujiFromGames/games
350: [Path] Reading Problems
349: Articulation problem
349: Under the Stones
345: SL Copyright / Discussion
345: Teach Yourself Go
344: Events
343: Go Riddle
341: Tsumego
337: SL Conventions / Discussion
334: Different Sized Boards
333: Posting Problems Discussion
331: Introductory Pages By Topic
329: BQM 234
324: Go Places
324: Ko
321: Mathematical vs Metaphorical Understanding
321: Old Mottos
316: [Path] Ladder exercises
314: Fujitsu 17 Yi Wang/ Discussion
314: Go Programs
314: [Path] Rank
313: Flower/Sandbox
313: [Path] KGS Wishlist
313: [Path] Wedge Variants
310: Opening
310: Table Of Notchers
310: Teaching Game 67
309: Ultimate Go Server
308: [Path] Linguistics - English
305: Improvement
304: Fuseki
304: Professional
303: Korean Go Terms
300: Stop The Notation Madness
300: To Be Master Edited
300: Unusual enclosures
299: Famous Amateur Wannabe Go Players
298: Systematic Joseki 3-4 5-4 5-3 4-4 4-3 3-5 6-4 3-3 2-4 3-2 2-5
297: Crosscut Then Extend / Technical Discussion
297: Go Places in Europe
297: Text Formatting Rules - Introduction
296: Igo Hatsuyoron
295: References to Go
294: [Path] Capturing Race Exercises
294: Yutopian
293: Seki
293: Yasui Sanchi's pupils
292: Wikipedia
290: [Path] Trigantius Archives
283: Wiki Etiquette
281: Advertising On SL / Discussion
280: Professional Players' Go Styles
279: Go and the Rest of the World
279: Shin Fuseki Post
276: Go Calendar
274: guoshou
273: How to read
270: [Path] PositionalJudgementQuestions
270: Stories
268: SGF Archives
266: [Path] Club
266: Rank - worldwide comparison
265: KGS Rooms / Advanced Study Room
264: Move
263: Database Search
263: Famous Go Games
260: [Path] Under The Stones Problems
260: Why don't we open at tengen
259: Beginners' Guide to Go Problems
259: Ongoing Game 2
258: [Path] Overview of fuseki patterns
257: Go
256: Employers with Go Clubs
256: Framework workshop
253: Usual Dilemmas
252: 4-5 point
252: Systematic Joseki 5-5
251: [Path] Linguistics - Japanese
251: Ongoing Game 1
247: DougSGoBlogOctober2003
247: Top Amateur Players By Country
243: Go News/ October 2005 To January 2006
242: Equipment
242: Go Servers
242: KGS Wishlist / Game Handling
241: Study assistance software
240: Teaching go to newcomers / Discussion
239: Igor Grishin
239: SWIC Go
237: Jabberwocks
237: Teaching Game
236: Eye by Exhaustion
234: KGSRooms/ Discussion
234: Problem collections and copyright discussion
232: Capturing race
232: Doug's go blog August 2003
232: Endgame Reckoner
232: Other Games Considered Unprogrammable
231: Reading

Bottom 250 Forward

Top 250 Forward · Top 250 Backward · Bottom 250 Forward · Bottom 250 Backward

1: 115 WSNotcher
1: 116NNNotcher
1: 124WS notcher
1: 213WN notcher
1: 2.8 lines
1: 3-3 Point Invasion which peeps at the tiger's mouth
1: 3-4 point high approach inside contact, sagari
1: 3-4 point high approach outside contact, tsukenobi main line
1: 3-4 point high approach, two-space high pincer, bump
1: 3-4 point high approach, two-space high pincer, keima
1: 3-4 point high approach, two-space high pincer, ogeima, Cho's variation
1: 3-4 point low approach one-space low pincer one-point jump
1: 3583 enclosure
1: 3-5 point low approach one-space low pincer, kosumi, nobi
1: 3 vs 4
1: 4-4 point 3-3 invasion, jumping away
1: 4-4 point 3-3 invasion, W reverse playing order
1: 4-4 point diagonal attachment, pincer (without one-space jump)
1: 4-4 point enclosure versus 3-4 point enclosure
1: 4-4 point low approach high extension, slide, attachment
1: 4-4 point low approach low extension, standard joseki, pushing in the centre
1: 4-4 point low approach one-space low pincer, attach and crosscut
1: 4-4 point low approach one-space low pincer, low double approach
1: 4-4 point low approach tenuki
1: 4-4 point low approach, tsukenobi, diagonal into corner
1: 44 Point One Space High Pincer Invasion Interception
1: 4Vs5
1: 7x 7 Board
1: Accidently getting a go stone stuck up your nose...
1: Adjusted Length Analysis
1: Advance to Chencang by a hidden path
1: Agehama talk
1: A Japanese Book Shop / Solution
1: Amateur Fuseki 2
1: Ando Takeo's pupils
1: An interesting point about direction
1: APonnuki Is Worth Thirty Points/ Discussion
1: Approach on the Open Side - Exceptions
1: Arimura Hiroshi
1: Artificial Intelligence Programming
1: Art Of Connecting Stones/Solutions
1: Asking opponent if the game is finished before the dame are filled
1: ASR Ranking Tournament
1: ASR Suggestions
1: Attack while dozens of points ahead
1: Attempts
1: Axd/CandidateSLPages
1: Baduk Children's Practice Book
1: Basic edge patterns / Discussion
1: Basic Endgame Theory/ Discussion
1: Basic Instinct in Joseki 1
1: Basic Strategy Of Go Discussion
1: Basil
1: Beginner Exercise 102 / Solution
1: Beginner Exercise 107 / Attempts
1: BeginnerExercise144/Solution
1: Beginner Exercise 146 / Attempts
1: Beginner Exercise 226 / Attempts
1: [Path] Beginner Game Sample 2
1: Beginner Game Sample 2 / Part 1
1: Beginner Move Function Problem 3 / Solution
1: Beginner Move Function Problem 5 / Solution
1: Beginners Endgame Exercise 1
1: Beginners Endgame Exercise 1/ Discussion
1: Beginners Endgame Exercise 3
1: BeginnersEndgameExercise5/Solution
1: Beginners Endgame Exercise 6
1: BeginnersEndgameExercise6/Solution
1: BenjaminTeuber/InseiGame1
1: BenjaminTeuber/InseiGame2
1: Bent four in the corner exercises / Solution 4
1: BillSpight/Touch
1: Blitzkrieg
1: BlueWyvern vs AvatarDJFlux
1: BQM105
1: BQM 108
1: BQM109
1: BQM 11
1: BQM114
1: BQM115
1: BQM117
1: BQM119
1: BQM123
1: BQM 132
1: BQM133
1: BQM139
1: BQM140
1: BQM 141
1: BQM 163
1: BQM168
1: BQM175
1: BQM176
1: BQM177
1: BQM 179
1: BQM 18
1: BQM 183/ Attempts
1: BQM188
1: BQM190
1: BQM192
1: BQM195/Moves for White
1: BQM196
1: BQM197
1: BQM 208
1: BQM 209
1: BQM 21 / Prologue
1: BQM 212
1: BQM 229
1: BQM 232
1: BQM 234
1: BQM 235
1: BQM 236
1: BQM 236/ Discussion
1: BQM 238
1: BQM 243
1: BQM 246
1: BQM 247
1: BQM 25
1: BQM 252
1: BQM 260
1: BQM 268
1: BQM 273
1: BQM 278
1: BQM 279
1: BQM 281
1: BQM 288
1: BQM 289
1: BQM 296
1: BQM 298
1: BQM3
1: BQM 300
1: BQM 316
1: BQM 321
1: BQM 323
1: BQM 325
1: BQM 331
1: BQM 332
1: BQM 338
1: BQM37
1: BQM43
1: BQM 49 / Game
1: BQM54
1: BQM 56 / Variations
1: BQM 61
1: BQM 70
1: BQM75
1: BQM78
1: BQM8
1: BQM 82
1: BQM96
1: BQM97
1: BQM Categorical List
1: BSR 2003 W56 Discussion
1: button
1: Buying Equipment / in Asia
1: Buying Equipment / in North America
1: Can White Win At 136
1: Cao Cao
1: Capturing Race Exercise 10 / Attempts
1: Capturing Race Exercise 10 / Solution
1: Capturing Race Exercise 18 / Attempts
1: Capturing Race Exercise 21
1: Capturing Race Exercise 21 / Solution
1: Capturing Race Exercise 5
1: Capturing Race Exercise 7
1: Capturing Race Exercise 8 / Solution
1: Cards Go
1: Center Search Algorithms
1: CGT Analysis of Same Small Endgame
1: Chariot
1: Chess Reading Applied to Go
1: ChineseGoTerms/Translation Requests
1: Chino Tadahiko
1: Cho Chikun Vs Rin 1989 Apr 06
1: ChoiceGoGame1 / Discussion
1: Chronos Manual
1: ClanKnockout
1: Clan Providence
1: Classical Go Problem books
1: Club fees for dan players
1: Combine a pincer with an extension
1: Compromised diagonals and joseki 4
1: Compromised diagonals and joseki 6
1: Connecting Through Firewalls
1: Curtis Tang
1: Cutting Lantern Procession
1: Cutting the Gordian Knot
1: Cutting the trapezium
1: Cycle Law
1: Da Ya Liang
1: December 2002
1: Describe Go to Non-Players
1: Desirability of Outcomes in Local Life and Death
1: DieterVerhofstadt/Advice to beginners
1: Dieter Verhofstadt / Teaching experiences
1: Discussion about pairing with Gerlach's program
1: Distraction
1: Don't Get Too Close/Discussion
1: DotsGoOngoingGame/Game losing move
1: Double enclosure
1: Double Hasami - Occupy Three-Three
1: Doug's Go Blog - May 2003
1: DougSGoBlogNovember2003
1: edwardhammerbeck/Votes
1: Elementary Moves / Moves close to friendly and hostile stones
1: Elementary Moves / Moves in relation to one friendly stone
1: Employers with Go Clubs
1: Enchilada
1: Enclosure Openings
1: Endgame keima contact
1: Endgame Tesuji 2
1: Entropy of capturing value
1: Equity and soundness
1: Erasure or Invasion
1: Errata In Books / Discussion
1: Evaluation Function
1: Events
1: Famous Amateur Wannabe Go Players
1: Favorite
1: Favorite Moments
1: Female Strongest
1: Fewer places to play in the middle game
1: Fhayashi-koing-2003-09-24
1: Filling Dame Example
1: Finishing a Pro Game 2
1: Flora Terms
1: FM 4
1: Forbidden high approach
1: Forbidden Move Game
1: [Path] Forcing and initiative
1: Free Go/ Discussion
1: FreeGo/Versions
1: FreeTeireIfEvenDame/discussion
1: Fujitsu17YiWang/FusekiBottom
1: Fujitsu17YiWang/HotOpening
1: Fujitsu17YiWang/MovesBeyond120
1: Fujitsu 17 Yi Wang/ Moves To 90
1: Fujitsu 3 Game 5
1: Further 1-3-5 variants
1: Fuseki Exercise 2
1: Fuseki Exercise 3
1: Fuseki Exercise 4
1: Fuseki Exercise 4 / Solution
1: Fuseki Exercise 5
1: Fuseki Exercise 7 / Solution
1: Fuseki Shuffle
1: General Ranting
1: Genma
1: Get Strong At Damezumari
1: Get Strong at Empty Triangle
1: Get Strong At Making Bad Shape

Bottom 250 Backward

Top 250 Forward · Top 250 Backward · Bottom 250 Forward · Bottom 250 Backward

1: 1-2 point - fun problem / attempts
1: 1-2 point problem 2
1: 214NWNotcher
1: 3363 enclosure
1: 3-3 point invasion query 6
1: 3-3 Point Invasion which peeps at the tiger's mouth
1: 3-4 point distant high approach, corner keima
1: 3-4 point distant very high approach
1: 34 Point High Approach Inside Contact Solid High
1: 3-4 point high approach, two-space high pincer, ogeima, Kajiwara's variation
1: 3-4 point low approach diagonal - Whole board analysis
1: 3-4 point low approach one-space high pincer one space jump
1: 3-5 Point High Approach Pincer
1: 4-4 point low approach high extension, slide, attachment
1: 4-4 point low approach three-space low pincer
1: 90DegreeShapes/Discussion
1: A Japanese Book Shop / Attempts2
1: Aji In Joseki 1
1: Akagi Kazuo
1: Akira's Opening 48
1: Analects
1: Ando Takeo
1: Angle play after diagonal attachment
1: Aoki Kikuyo
1: Aoki Shin'ichi
1: ApproachInTsumeGo/TsumeGoTraining
1: Aragaki Miki
1: Aragaki Takeshi
1: Arimura Hiroshi
1: Asahi Shinbun
1: Asking opponent if the game is finished before the dame are filled
1: ASRLeague/Nov2006
1: Atari Inc.
1: Attack while dozens of points ahead
1: Basic tenuki joseki
1: Bawang
1: Beginner Exercise 121 / Attempts
1: Beginner Exercise 131 / Attempts
1: Beginner Exercise 145/ Attempts
1: Beginner Exercise 250 / Failure
1: Beginner Exercise 259
1: Beginner Game Sample 5 / Part 4
1: Beginner Move Function Problem 3
1: [Path] Beginner Ongoing Game 1
1: Bent four in the corner exercises / Solution 4
1: Beyond Forcing Moves
1: Big
1: Big Eye liberties example 2
1: Biggest Known Eye Space for which there is a Nakade / Solution 2
1: Bildstein/Votes
1: Bi Qiang Zi Bao
1: BlackFuseki
1: Bolt the door to catch the thief
1: BQM114
1: BQM183
1: BQM 183/ Attempts
1: BQM188
1: BQM 217
1: BQM 256
1: BQM 271
1: BQM 288
1: BQM 330
1: BQM5
1: BQM59
1: BQM96
1: Bulky Seven
1: Capping play - tenuki
1: Capturing Race Exercise 12
1: Capturing Race Exercise 24
1: Capturing Race Exercise 4
1: Chan Ka Yui
1: Chariot
1: Chess Reading Applied to Go
1: Chinese City League
1: ChineseGoTerms/Translation Requests
1: Cho Riyu
1: Come Up to Shodan
1: Congress
1: Connect-and-die pyramid four gives one eye in gote
1: ContemporaryGoTerms/Questions
1: coordinates
1: Curtis Tang
1: Cut problem 1
1: Cyclic positions taxonomy
1: Dan Ko
1: David Mechner
1: Descent example 1
1: Deviating from Joseki in Games
1: Doi Makoto
1: Don't Get Too Close/Discussion
1: Don't Trade a Dollar for a Penny
1: DotsGoOngoingGame/Game losing move
1: Dots Go Ongoing Game/Move 94 Net Variation
1: Double ko threats
1: DragonGoServer/GreaseMonkey
1: DragonTourney2005/Game Commentaries
1: Editing Hypertext
1: Ed Lee
1: Efficiency
1: Endgame Coupling
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1: Gokyo Shumyo, Section 1, Problem 89
1: Gokyo Shumyo, Section 1, Problem 89 / Attempts
1: Gokyo Shumyo, Section 1, Problem 91 / Solution
1: Gokyo Shumyo, Section 1, Problem 93 / Attempts
1: Gokyo Shumyo, Section 1, Problem 93 / Solution
1: GokyoShumyoSection2Problem22/Attempts
1: Gokyo Shumyo Section 2 Problem 59
1: GokyoShumyoSection2Problem6/Attempts
1: Gokyo Shumyo, Section 3, Problem 24
1: GoneProblem3/Failure
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1: Hashimoto Yujiro
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1: Inagaki Yo
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1: Ishii Kunio
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1: Kanda Ei
1: Kanno Kiyonori
1: Kanno Masashi
1: Kano Kazuo
1: Karibe Eisaburo
1: Kato Akihiro
1: Kato Keiko
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1: KGS Rooms / Van Go Room
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1: Kim Ch'an-u
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1: Kirimoto Kazuo
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1: Kohara Masahiro
1: Koizumi Fujimatsu
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1: Ko Mosei
1: Kong Jie
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1: Korean Problem Academy/ Discussion
1: Koyama Hideo
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1: Kurai
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1: Kyu Exercise 1 / Attempts
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1: London Go Centre
1: Magnetic Stones Question 1
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1: Mark II Kobayashi formation - high variant
1: Matsumoto Tokuji
1: Matsuura Yoshihiro
1: Mc Mahon Example
1: Mitsuhara's pupils
1: Miura Yasuyuki
1: Miyazaki Hiroshi


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