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Students:

  1. Ellimist 9k 8k
  2. Fsilva 10k
  3. julesp 10k
  4. Sponge7 16k 15k 14k 13k 12k 11k 10k 9k 8k 7k
  5. Swamp 17k 16k 15k 14k 13k 12k
  6. ozgregan 17k 16k 15k 14k 13k 12k

Principles of Go.

  • Follow these rules
  1. Don't be greedy.
  2. When you want to fight, you must protect yourself first.
  3. If you are running away, take only the necessities - don't run with heavy baggage.
  4. Throw away the small to take the big.
  • How to attack?

To attack an enemy group is not usually to kill it, but to shut it in forcibly, or to snatch away its eye space and send it running into the center; in other words, to make the enemy defend it while you develop your own positions. So, two ways to attack:

  1. destroy eye-shape.
  2. block running direction.
  • How to decide your next move? (shygost's list)
  1. Am I ok? (am I about to get hurt or hassled?).
  2. Is the opponent ok? (can I chase or hassle the opponent to get profit?).
  3. Where is big area (going for wide area or big points).

So, if you're not ok - you do not attack or play big points. If you're ok - but your opponent isn't - you have to take your chance and attack him before he defends. And finally you play big moves only when you and your opponent are safe.

Reading - Solving Problems

In an interview with the Deutsche Go-Zeitung (a german Go magazine), Lee Ki-Bong (7d), who teaches at the Baduk department of the Myong-ji-Universität in Seoul, said:

  • Use 90% of the training time for go problems (tsumego).
  • Split your time evenly between:

problems you can solve in a short time, problems you can solve after a while, and problems you cannot solve.

  • Only look at the solution when you are absolutely sure to have solved the problem. Don't be satisfied with the first solution you've found, try other moves and counter-moves.

The point of solving life-and-death problems is not to solve the problem, but the train your reading skills.

Hometask for all students:

Go Components and Books.

Beginner, All-topic books:

  1. Learn to Play Go Vol. 2 - The Way of the Moving Horse (Very easy to read.1st book I recommend to look through)
  2. 30k-20k Study Book
  3. Go - A complete introduction to the game - Cho Chi Kun
  4. Go for Beginners - Kaoru Iwamoto (any of 2-4 books are good beginner level books)
  5. Learn to Play Go Vol. 3 - The Dragon Style. Kim & Soo-hyun (possible to look through as an addition)
  6. Graded Go Problems for Beginners volumes 1-4 by Kano Yoshinori(excellent problem pack, if you use any of 2-4 books with graded go problems you'll progress very fast)

This is a copy of the living page "Sub 0" at Sensei's Library.
(OC) 2007 the Authors, published under the OpenContent License V1.0.
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