KGS Issue - Escapers

    Keywords: Online Go

KGS has features to deal with escapers. See escaping for tips how you can deal with escapers.

Users who leave a game first get marked as the escaper. A user is not allowed to escape more than 10 % of his rated games or not more than 10 games. Games which exceed this limit are automatically forfeit. A minimum of 3 escaped games is allowed. A player with >=10 forfeits ("chronic escaper"), loses all escaped games by forfeit immediately.

See /discussion


Anonymous: If people need to be able to leave a game for whatever reason and we dont want to place unnecessary rules on the server, why not make non-escape games an option in game set up much like selecting private. This way people who arent intending to leave may choose to select this option and should one or the other leave it counts as an immediate forfeit.

Phelan: Because leaving the game isn't equal to escaping? If one person(for example, the one who didn't choose non-escape) has a internet connection problem, the server would see him leave, and give him an instant loss. Besides, this should have been posted at the discussion subpage.


This is a copy of the living page "KGS Issue - Escapers" at Sensei's Library.
(OC) 2007 the Authors, published under the OpenContent License V1.0.
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