Tsumego From Games 23 / Attempts
David: My attempt:
![[Diagram]](../../diagrams/28/09eceb04ec801f42a6b3742f47865680.png)
Solution
If White plays 2 at a, Black simply connects at 3.
![[Diagram]](../../diagrams/48/45a52a8b7982554e47f85bd5129d0c64.png)
Variation (5 at 2)
The throw-in at 2 here is fruitless for White.
I think this works as well, but I'm not sure:
![[Diagram]](../../diagrams/12/403165bfd0a9cc0ba0d8d20eff8f6df7.png)
Solution
Black 1 creates a bent four eyespace. It seems to me that this doesn't
lead to a ko as in Bent Four in the Corner is Dead, because neither of
the central points of the bent four are in the corner.
Tsumego from games 23
/Solution