Teaching Methods / Proposed Outline
This topic is currently under discussion. Jared proposed this outline for a topic about new players (newcomers, curious cats and children), but after adding a chapter or two on teaching intermediate players it can turn into a good outline for HowToTeachGo in general.
1. The First Lesson
1.1. Which concepts are absolutely neccesary to start playing go?
1.2. Which concepts are advanced / semi-optional?
- Tactics
- Ko
- Two Eyes
- Strategy
- Corner vs Sides vs Center
1.3. Which concepts are completely optional?
- Joseki
- Culture / History (optional but fun)
- Customs / Etiquette (optional and not fun for everyone)
2. Teaching Style
2.1. In which order should concepts be introduced?
2.2. Should the "capture game" be used?
2.3. How should the lesson be kept fun and interesting?
with regard to interest & motivation:
Creating Conditions for Young Adolescents to Learn
Successful learning requires the following approaches:
- foster independence
- start with what they believe to be true
- make it relevant
- capture their imagination
- make it challenging
- focus on learning
- teach for understanding
- use assessment for learning
excerpt from [www.sofweb.vic.edu.au/mys/docs/conf/Conf2000.doc] (tderz)
3. Different Students
3.1. Teaching Go to Children
amadis: I would like to organize a go afternoon for children, but the idea is a bit terrifying. Any advice from people who are experienced at teaching go to kids? How would you organize such an event?
3.2. Introducing Go to Curious People
- Who may only have a few minutes
- Who may not like the game once you describe it *sigh*
- Discussion.
3.3. How should teaching be adjusted to the student?
- How do students learn differently?
- Which parts of the game commonly confuse which classes of student?
Dieter: This page has become idle. We should revive the How to teach go pages in general.