Ideal Online Go Club

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Some online Go clubs have become very popular, yet I can't shake the feeling that something is missing.

Current clubs

  • Activities and events flounder and fail
  • Beginners do not take advantage of stronger players willing to teach
  • Communication is sparse

The Ideal

Let's consider the Ideal Online Go Club :

Online go clubs exist simultaneously in two places: a go server and a club website. Membership is diverse and potentially large. With the dedication of a few capable organizers, many activities and services are possible.

Membership

An online club naturally has members from many different time zones. The sucessful club must acommodate such varied schedules.

Activities

Activities must be promoted effectively; communicated to the entire club ..

Tournaments

Tournaments might be the most fun part of any club.

Online tournaments typically require players to schedule games by themselves. Inevitably, some games are not played. Often, many games are not played. Tournamets must be flexible enough to accomodate these missing games.

Teaching

Teaching might be the most valuable part of any club.

Available and willing teachers must be immeditately recognizable.

Services

Website

A good website is essential. The site should take care of everything the Go Server cannot do, such as:

  • communication
    • news
    • forum or wiki
  • member list
  • tournament results
  • collections of study material
    • commented games

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This is a copy of the living page "Ideal Online Go Club" at Sensei's Library.
(OC) 2007 the Authors, published under the OpenContent License V1.0.
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