Oryx/ An Interesting Upper Left

Sub-page of Oryx

Table of diagrams
Moves 18 to 27: Invasion... sorta
Moves 28 to 37: Desperate for life
Moves 38 to 47
Moves 48 to 57: The comedy continues
Moves 58 to 67
The Oryx-style Fashlah[2]
White is not dead yet
White is not dead yet con't
The End at move 224: W squeeks by, by 0.5 points
White gets a few points
Black responds incorrectly

I've placed this on a subpage because it really doesn't continue or deal with a Jotting, though discussion will be interesting and valuable.

Comments, review, jokes at my expense are all invited and appreciated. Please judge my opponent gently, as he probably does not read SL and cannot defend himself directly.

This is from a game between myself and nakedjazz, a Japanese 20K player on KGS, played on 2004-11-27.

[Diagram]

Moves 18 to 27: Invasion... sorta



I'd started out playing conservatively, then decided to invade nakedjazz's top. One might argue that a more forward attack into the corner, at a, would have been more effective. Ahh, such is life. And death. And being a 20K...

Bill: Brief comments:

1) A better place for White to invade is on the upper right side, because White may be able to put some pressure on the BC stone because of the WC stone. Also, if Black strengthens BC, the WC stone reduces the effectiveness of that strength. W1 has no such help.

2) White's plan to make small life in between the BS stones is not good. Black becomes too strong on either side, while White gains little. It is too early in the game for such desperation.

A better plan would be to offer Black the opportunity to capture or kill W1, while White makes larger gains. After such a maneuver, W1 may still have some aji that White can use. One possibility is to play W3 at W4. That attachment gives Black a dilemma. Which side should he play on? The future is unclear.



[Diagram]

Moves 28 to 37: Desperate for life




Having neatly blown my chances to invade the corner, I was now desperately trying to guarantee life to my fledgeling group.


At this point even nakedjazz saw nothing useful in continuing the local battle, but seized B10 at C-10 to hamper my attempts at invasion from below.

[Diagram]

Moves 38 to 47



My concern here was for the group in the lower left. I wanted to establish moyo for it to grow into, and perhaps outwards. Everyone wants their children and moyos to grow outwards, no?

Move 42, W5 was a mistake. Yeah, yeah, the O got suckered in by a peep... but I connected the WRONG peep. My group on the top was alive, I didn't need outside help for it; but I, even I, saw that juicy territory in the upper left, and wanted to invade it. Perhaps, a truly khutzpahdik[1] invasion at a would have been interesting, but I'm sure nakedjazz would have immediately connected at [squared point].

I will admit a bit of a smile as I watched nakedjazz place move 45 B8 constructing a dreaded Empty Triangle.

[Diagram]

Moves 48 to 57: The comedy continues




Watching these tight, small moves must be as painful to the higher (read: 16K and up) players as it is for me to review them.

Given that I know about invading with a keima -- heck, that's what started this discussion -- why didn't I do move 54 (W7) at a, and LET him threaten WC at D-13 with B at W7?

Now, at this point, he may have been quick to connect at [squared point] to prevent my slaughtering his corner... only to leave open a whole soft underbelly of nice profit for me to expand into.

In fact, it's possible, thanks to 20-20 hindsight over here, that I might just have been able to take the whole corner anyway, seeing as how the black group is almost totally surrounded and helpless anyway, and butting up against a live White group to boot.

[Diagram]

Moves 58 to 67






And it goes on, and on... I ALMOST want to take some area along the side, it seems, but I have such a strange way of not going about it. Then comes the absolute capper, a world-class (well, 30K class) fashlah[2]...

[Diagram]

The Oryx-style Fashlah[2]





Need I say, "ouch?" No, I have no idea WHY I did W1 instead of W at B2... I mean, they could have lived! I'd chalk it up to a "clicko", but I'd be more honest in naming that a royal thinko.

Of such things, 20K's are made of...



[Diagram]

White is not dead yet

LukeNine45: I don't think it's a complete disaster for you. (if black omits B2, then W3 at a lives) I could have made a mistake, but I think this works.

[Diagram]

White is not dead yet con't

[Diagram]

The End at move 224: W squeeks by, by 0.5 points







If anyone's interested, this is how the game ended up. Could I yet have taken that upper left corner, even after my "masterstroke"?

LukeNine45: Unless I'm hallucinating this gets you an extra few points

[Diagram]

White gets a few points

[Diagram]

Black responds incorrectly

Hopefully even after playing the bad B2 black would realize that B4 at B6 is a disaster.





[1] khutzpahdik -- hebrew/yiddish for nervy or rude -- anyone know the Japanese or Go equivalent? The noun form, by the way, is khutzpah -- O

[2] fashlah -- arabic/hebrew slang for mistake, blunder -- O


This is a copy of the living page "Oryx/ An Interesting Upper Left" at Sensei's Library.
(OC) 2007 the Authors, published under the OpenContent License V1.0.
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