KGSWishlist Game Settings
Keywords: Online Go
[24] Rules / Time systems
Rules
- Rules and komi for new players could depend on language settings instead of defaulting to Japanese style.
- A preference selector so that one can play even games with Japanese rules, or handicap games with Chinese rules, for free placement of handicaps. An alternative would be a kind of checklist for ruleset features when offering games, such as area vs territory scoring, free placement of handicaps, suicide rule, bent four in corner, etc.
- JuhoP: There is currently the blinking 'blitz'/'ultrablitz' warning when the time settings are short. I think it would be good to have a similar 'fast overtime' warning when the overtime is less than 15 s/move. This is because some people seem to use settings like Canadian overtime 30 sec / 5 stones to mislead people to think it is byo-yomi instead of canadian time. 15 sec would probably be a good limit because it covers the cases of 1 min/5 stones and 30 sec/5 stones, which are the most misleading ones. The warning could appear in the same place where the blitz warning is now, and of course only if the game is not a blitz game already.+
- mgoetze: There is a problem with the implementation of New Zealand (and possibly other) rules (moved to KGS Possible Rules Bug Discussion).
- blubb: Default komi for game offers with New Zealand rules now is correct, but when changing a different ruleset offer to NZ rules for a challenge, the komi doesn't seem to be adjusted.
- Neil: Let me override the default compensation for the ruleset I choose. My observations show that the 7.5 default for Chinese rules is very, very unpopular, with most players dropping it to 5.5 (or even avoiding the game altogether). Being able to set this to 6.5 would be nice. Someone else is going to ask for an auction, but I don't agree with that.
- Introduce chosen Go variants, especially one colour Go and Shape game. ++
- Ing Rules:
- wms: Ing ko rules cannot be implemented by a computer, because they sometimes require knowledge of whether a ko threat will always have an inside answer or not, which is well beyond the ability of today's computers. (You could argue that doing this perfectly is also beyond the ability of humans, but that's beside the point here). So a full ing rules cannot be done. The Ing foundation has shown willingness to switch to a superko system when necessary, but once you get rid of the ko rule Ing is close enough to other rule systems that having it as a separate bullet item seems unnecessary. Ing clocks, where you can buy more time by giving points to your opponent, are optional; not all Ing games are required to use this system. I'm against implementing Ing clocks because they are so very different from existing clocks (way more different than Fischer for example), in that they do more than control time use, they can also change the score of the game! Also, as far as I know, they have never been used outside of Ing tournaments, and lastly of course I think there are already too many time systems on KGS so I'm really reluctant to add another.
- Hu: Wild mode (W): An even game where the server makes the first three moves for each player randomly anywhere on third line or above. The players then continue playing from that position. See Wild Fuseki.+
Time Systems
- Eggtimer (aka hourglass) time: An initial amount of time is specified and a player loses if the difference between the player's time and the opponents time exceeds that amount. +
- Fischer Time - See KGS Issue - Fischer Discussion.
- Chris Hayashida: I'd like to change how the byouyomi timer works. I'd like it to beep when there is a set number of seconds left *per move*. This would help when I play Canadian byouyomi. If I could get the timer to beep at 60 seconds with 12 moves left, instead of only the last 5 seconds, it would be a great help. With "normal" byouyomi, it isn't a problem, since I know the beeping means that I only have 5 seconds left for that move.
- Chris Hayashida: I'd also like to be able to add time with "add byoyomi period" instead of adding a fixed number of minutes and giving all of his periods back.
- I often have trouble with my ISP. When I play game with time, often it will not accept my move immediately and I lose on time. It will be better to allow CGoban to estimate the time according to the local time on my copmuter, not according to internet. Thus, even if I get slowed or disconnected, CGoban will "remember" when exactly I played, and will later transmit to the server and adjust the "lost" time. {KOCMOC on KGS}
- alex: A feature that is available at DGS and seems very easy to implement is the postal game mode (my term). You get an email when it is your turn to move. I know several people who use DGS for this feature alone.
- glue: Set a no time limits game, and be sure white saves the game when he quits it the first time. You'll get an email if your opponent plays when you are offline, and you'll be able to reload the game while he is offline.
Game Visibility
- Remillard: It would be nice if Open game? would remember state from the previous game.
- Remillard: It would be nice if an game could be restricted to "only rooms I am in" or something else selectable. I realize this is probably a terribly complex UI thing, but it still would be a "nice to have". For example it might be nice to have a game visible in LGD/Wings/Sabaki, but not English and not listed in Open.