Slack

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Chinese: 松 (song1)
Japanese: ゆるい (yurui)
Korean:

Mostly synonymous with slow. Can also imply inefficient.

The term severe is the antonym, for Go purposes. 'Mild' is a synonym. 'Underplay' is another possible synonym - selling your position short - overplay going clearly enough too far the other way. Nurui implies lukewarm or wishy-washy play, not definite enough to be obviously wrong.


Not all apparently slack or mild plays are mistakes - some 'slack' plays are involved in Takemiya's style. And not all severe plays are correct, or best, or recommended. If they were, we'd all aspire to play like Sakata.

Some very strong players can win by apparent concession. The closest pincers aren't always played, as the whole development of opening theory since Dosaku goes to prove.

Charles Matthews


Velobici: Charles, perhaps I dont understand your statements. Close pincers place the most pressure on the pincered stone, but they also pressure the pincering stones to the greatest degree. Close pincers are good for attack as well as placing greater emphasis on the corner. Far pincers are good for defense, and place greater emphasis on the side. Perhaps this is most evident when a far pincer is also an extension from another stone on the same side of the board.


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This is a copy of the living page "Slack" at Sensei's Library.
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