LGC2005Tournament

    Keywords: Clubs & Places, Tournament

Here is where we are going to discuss the proposed Louisville Go Club 2005 tournament.

Table of contents

Ideas

  • Perhaps we could use DragonTourney2005 as a model.
  • I like that idea. Let's set up a matrix and let everyone fill in a spot if they want to play. Everyone plays everyone.
  • Prize: Should we have a prize? First place, or Win Place and Show? Git certificate to Samarkand.
  • Ken: We probably will not have money for anything other than a 1st place prize. I will look into the Go vendors and see who has a gift certificate available.
  • Ed: Entry fee. This is pretty customary for a tournament, especially one with a "cash" prize. Everybody throws their buck or two into the pot. And then the "pot" is the prize in the form of a Samarkand GC. If 10 people sign on at $2 a pop, then we have a $20 pot. That would get you a book or a bag of cheap stones.
  • Ken: Still haven't done this. I'll try to get that research done.
  • Ed: Process. Sign up goes until a certain date, and then no more entrants will be allowed. Then the tournament organizer(s) generate the pairings and list them on this page. Members then are responsible for arranging their own games with each other. We allow some reasonable time (30-45 days) for the games to be played. Players put links to their games on this page as soon as possible.

Issues

  • Small number of members but wide range of ranks. Or, at least, fewer at the lower levels. Should we have two levels of tourney? 30-15 kyu and 15-1 kyu?
  • Handicaps and starting ranks. We have not gotten a rating system up and running yet. Let's let everyone establish their own rank. Maybe they should be able to back it up on at least one Go server. Then we play a standard handicap games. 1 stone per difference in kyu level.

Ed: Regarding handicapping, I'm not sure. Until we get an idea of who's going to play, we can't really say. It's really a chin-scratcher. It's been an issue with the Dragon tourney. I mean, guys like me, down at the bottom, aren't really a problem cuz nobody cares about us. :) But if you get a 6 dan like Don and then you have a big problem. Handicapping goes right out the window if a dan-level guy decides to play and nobody else is anywhere close to that. My gut tells me, based on who we have in the club, we have a bell curve clustered somwhere around 10-14 kyu. A small number of players are at the bottom with me, and a small number are toward the top. My feeling is that we ought to be OK with a single band using traditional handicapping. I would be playing and losing a lot of 9 handicap games, but like you say, I wouldn't expect to win anyway. Ed: Devil's advocate: Let's say Asha enters the tourney as a 7 kyu and I enter as a 25 kyu. That's an 18 stone difference. She gives me 9 stones, but by a miracle I actually beat her. For tournament purposes, (for example, in the event of a tie), shouldn't this game count more than my win against another 25 kyu? In other words, for games where a 9 handicap is still not enough given the rank disparity, should the rare win by the lower ranked player count more? I don't know.

Ken: While I see the logic, I am not sure if that is really fair, and I see a potential for abuse by sandbaggers. Since we are allowing people to set their own ranks (this time), I don;t want to "reward" being a weaker player. Does that make sense? And you are so not a 25kyu player by the way.

  • Eligibility: Who can play?

Ed: I say that any member of the meetup site. That will allow those in, say, Lexington and Cincinnati to play.

Ken: I agree about who the competition should be open to. I think we may want to limit it to the tri-state area (KY, OH, and IN) or a radius. In case people word gets out and people from Korea start signing up.

Ed: KY, OH, and IN. Let's just make the executive decision and make it an Ohio Valley thing.

Ed: I don't think TO's ought to play if they have the power to adjudicate conflicts. I think that's a conflict of interest. That's just my gut-level opinion, and I am perfectly willing to talk about it. Perhaps Don could be a TO, if he wants to participate.

Ken:I like the idea of Don being TO. I want to play in the tourney, but I agree with your reservations about it. Can you email him? Should we keep the name Amateur in the title?

  • Name: This thing needs a name. Is it an annual tournament, quarterly?

Ed: Regarding a name, and frequency? Let's try annual to begin with. We can always plan other impromptu or periodic events. For this one, how about the First Annual Louisville Go Tournament sponsored by the Louisville Go Club? Keep it simple.

  • Venue: Ed: Internet only. This is for convenience only. Holding it on the internet gives us a record. I suggest we restrict acceptable servers to something finite like KGS (which archives its games indefinitely), DGS, and Little Golem. I think that will accomodate most everyone.

Ed: Time: I think that the games ought to have a reasonable limit. For online games, I think that the time ought to be something standard but specific like Japanese 10 minute main time + 10 1-minute byo-yomi periods, or Canadian with 1 minute main time and 10 minutes for 25 stones. And then for turn based servers, I think it ought to be something similar but not as l..o..n..g as LittleGolem games tend to be. For instance, Japanese 14 days main time, with 1 day byo yomi like on DGS. But also, I think in addition to the "game" time limits, I think the "tournament" time limit ought to trump everything. In other words, your games absolutely positively have to end by midnight of such-and-such date. Or else you forfeit. Period. My fear is that we get into a situation where people who play live or play on KGS end up waiting six months for the people on DGS to finish.

Ken: Yes, no super long tourneys like LG. I noticed that at DGS you can set the time limits (I don't play there very much so I had forgotten this). Maybe we should eliminate LittleGolem as an option so that we can set a time limit that is shorter. However, an end time for the tourney is a bit problematic. It can be a tactic to let a game drag and force your opponent to lose on time. If we set a reasonable length of time for the DGS games, we should be able to handle the drag effect if turn based games.


Proposed rules for the First Annual LGC Internet Go Tournament

  • Entry Fee: $5
  • Prize: First Prize wins a $25 Gift Certificate from Slate and Shell.
  • Eligibility: Member of Louisville Go Meetup and resident of Ohio Valley area. Kyu level players only.
  • Format: Round robin, everybody plays everybody in their frame with a maximum of 9 games (10 people maximum per frame).
  • Venues: Dragon Go Server or Kiseido Go Server.
  • Registration: Sign up for the Tournament (here or at our LGC page?) before October 1. Pay Entry Fee at Meetup events or via PayPal? (account here). Provide entry form info via email to Tournament Record Keeper before October 1.
  • Entry Form: Provide the following information to the Tournament Record Keeper (Ed) before October 1.
  1. name:
  2. email:
  3. rank: (30kyu-1kyu only)
  4. user name for Kisedo Go Server (KGS):
  5. user name for Dragon Go Server (DGS):
  6. preferred venue: KGS or DGS
  • Invitation process: Higher ranked player shall invite opponent to game. Since not all players can play live, unless both players prefer KGS, games shall be played on DGS. After opponent accepts match, send link to game to Tournament Record Keeper.
  • Game Conditions: Games shall conform to the following conditions:

Games on KGS: Board size is 19x19. Weaker player plays Black. Manually set Handicap as per outlined below. White player shall pass until appropriate handicap is established. Komi shall remain at 6.5. Main time 20 Minutes. Canadian byo yomi time 10 minutes for 25 stones. Games shall be rated. KGS games may be adjourned and restarted when suitable to both players.

Games on DGS: Board size is 19x19. Weaker player plays Black. Manually set Handicap as per outlined below. Komi shall remain at 6.5. Main time 60 Days. Canadian byo yomi time 10 days for 25 stones. Clocks shall run on weekends. Games shall be rated.

  • Handicaps: All games are handicap. Higher ranked player will give one stone per each level of rank different, with a maximum of 9 stones. For example a 12kyu player would give a 16kyu player 4 stones, and a 25 kyu player 9 stones.
  • Play: On October 1, the Tournament Administrator will email Tournament participants contact information for all participants and further procedures for establishing tournament games.
  • Results: As games are completed, results must be reported to the Tournament Organizers. A web page will be kept up to date with links to ongoing games and their results. Further details about this will be provided in the Tournament Procedures.
  • Winning: The player with the most wins, wins. In the event of a tie, then the player with the highest aggregate score wins. Therefore, resignation is discouraged.
  • Tournament Record Keeper: Ed Hammerbeck
  • Tournament Official: Bill Cobb of Slate and Shell and Tournament Coordinator for the AGA
  • Conflict Resolution: The Tournament Official shall be the final authority should a conflict arise.

This is a copy of the living page "LGC2005Tournament" at Sensei's Library.
(OC) 2007 the Authors, published under the OpenContent License V1.0.
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