TeachingGoToNewcomers/Syllabus


Zook: Here's a table

 Feature                 Interest               Risk
 Explain capture rule    Basic rule             None
 Liberties, chains       Basic concept          None
 Explain territory       Game purpose           Vague
                                                "make" territory
 Stone counting          Clear purpose          Later shift to territory
                         Probably game origin   Not the same as next table
 Forbid suicide          Most rules forbid      What's the point
                         Prequel to eyes        Conflict rule 1
 Explain ko              The last rule          Confusion
 Postpone/forbid ko      Clarity                Not the game
 Atari-Go                Simple                 Dull
                         Exercise rule 1        Atari disease
                                                Not the game
 Explain eyes            Basic concept          Too much
 Explain life and death  Intellectual challenge Way too much
 One-eyed Go             Simple                 Not the game
                         Exercise eye concept   Eye obsession
 9x9                     Simple                 Dull
 13x13                   Best of both worlds    Still dull
 19x19 immediately       The real game          Completely lost
 Cultural features       Distraction            Distraction
                         Origins of the game    Some don't care
 Teacher plays pupil     Sometimes only option  Gap in level
                         Knowledge transfer     No goal
 Pupils play each other  Mutual stimuli         Loss of pride
                         No gap in level        Slow progress


This is a copy of the living page "TeachingGoToNewcomers/Syllabus" at Sensei's Library.
(OC) 2007 the Authors, published under the OpenContent License V1.0.
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