How Do You Learn Joseki

    Keywords: Joseki, Question

I've avoided really learning any josekis up to this point in my Go playing because I wanted to avoid the amateur mistake of playing a joseki because it is a joseki without regard to the whole board situation. Now I'm getting to the point where I feel like I could really profit from a study of joseki, but I'm not sure how to go about tackling them. Does anyone have any pointers on how to learn joseki? -- Blue Wyvern


It depends on how serious you are about it. What I often do - and what has proven useful to me - is studying joseki I encounter in my own games. Especially those where I had the feeling that I played bad. I look up these josekis in a dictionary (or here at SL :o) and try to understand why my move was bad. I also try to apply my new knowledge in following games and see how it turns out. Usually, this means that I play an even bigger blunder and I'm back at the dictionary again :o) But overall, it is a very helpful process. -- Arno Hollosi (1d)

Dave Sigaty: I think that I am much like Arno. I mainly study ("check" is more accurate :-) in reaction to something that happens over the board either to me or in a game that I watch. It is very seldom that I study something in a forward-looking way where I look at a new joseki with the intention to try it out in my own games.

I don't find that attempts at intensive individual study help me that much. I quickly become bored and start to play around with the variations. This is wasted time in terms of advancing my skills regardless of how enjoyable it is at the time. Instead I find that presenting issues to an audience (both by contributing to SL and by writing reviews for the Go Teaching Ladder) adds some additional discipline that lets me dig more deeply.

However, regarding Joseki in particular, there is one thing that I did that I think helped a lot to get a sense of Joseki as a whole. I was just getting started in Go (mid-kyu player in the U. S.) when Ishida's Joseki Dictionary was published in 1977. I remember waiting impatiently for volumes 2 and 3 to be published. I read each one like a book - without trying to analyze each line. I would recommend this to anyone.

Most of all you should play what makes sense to you as situations arise in your games. Then, as often as possible, think about the results. After that check a dictionary if you have one available (and since there are some on-line now everyone has something available :-).

deft: I did the same thing, read Ishida quickly through like a book - it was really valuable because you come to appreciate what an even exchange of territory/thickness/fighting potential should look like. It also teaches you the basics of tewari (changing order of moves) analysis. After that, I've been looking up the joseki that appear in my own games. I am now (weak) 3 dan, so it must have done me some good ;-)


I believe that it is helpful to look in the joseki dictionary to know what is considered a good sequence of moves. But the true understanding comes when you play this particular joseki and play it a lot. A pattern by itself is not that good as the understanding of what kind of possibilities it carries, how big are continuations, what changes in the surrounding situation would require a reinforcement of the position, and so on.

Thus a study of a joseki, even the simplest one, is a long process. The book gives you a simple idea only.

I would suggest a lot of experimenting with moves to learn good and bad sides of them. Very often that makes you understand the value of the move from a book. It is understandable the weaker players see the local situation only partly, only territory and influence, for example, but stability in the fight, eye forming potential and other subtle things have to be taken into account too. For example,

[Diagram]

White 1 is joseki rather than 'a'

To weaker players such moves do not come to mind at a glance. But we can appreciate the idea when looking through the joseki dictionary.

 HolIgor

dnerra: I think the question in the title of this page should rather be: "How do you learn by studying josekis?" I agree with most of what has been said above, but I would go a bit further than Dave and deft: I think you should study joseki the same way that you study professional games: Try to guess the next move, be VERY surprised about the moves you did not expect, try to understand why you did not expect them etc.

Since joseki moves are more "universally true", I claim there is one thing you can learn from josekis better than from anything else: good shape.


Could anyone suggest what book one would start learning joseki with, as a low-mid kyu player? (If thats even an appropriate level to approach joseki?) I've heard that "38 Basic Joseki" is a little limited and the Ishida is a bit intimidating. -- adamzero

Rui Naiwei's "Essential Joseki" is a good compromise between the two and is quite readable. -- Dan Schmidt


Words of wisdom from Kageyama on joseki:

The Proper Way to Study Josekis

1. Don't think that all you have to do is learn the moves. That is not studying the joseki.

2. Every stone played by both sides in a joseki is the best move, so it is important to know the reason for it -- its content, its meaning. If you can convince yourself as to why the stone is played where it is and why it is a good move, then you have done some studying.

3. Joseki moves are always the best moves on a local scale, but they sometimes become the worst moves in relation to the surrounding positions. This is what keeps go from becoming dull, what makes it interesting.

--Scartol quoting from Lessons in the Fundamentals of Go


JamesA: I quite like the 3 Get Strong at Go books on joseki. They are a good way to learn what to do if someone doesn't play the joseki, and therefore why the joseki are joseki! Also, it is good reading practice at the same time.


My method:

Selecting sequnces from various books, I have created a 'small' (100K) sgf file of all the standard corner sequences I think I should know.

Within it I have used the following conventions:

  • Triangle Mark - Depends on a favourable ladder. i.e. can mean either 'my ladder works' or 'your ladder fails'
  • Cross - Trick move or mistake.
  • Circle - Special circumstances only. For example, a violent move that can only be used when there is a lot of help around.
  • Square - Continuation, or potential.

Maybe I will need to create labels that will mean:

  • Approximately - e.g. for an extension whose placement can vary.
  • One of many - e.g. from here on, the sequence shown is just one out of many that are possible.
  • Interchangeable - e.g. 2 moves marked as such indicate that their order of play can be swapped. Sounds useful, but in practise there could be sequences that are swappable. So maybe I'll need 2 symbols, one for 'beginning of interchangeable sequence' and one for 'end of...' Also have to indicate which sequences are paired.

Anyway, I am attempting to learn the sequences using the CGoban2 sgf editor. After 'marking variations' I go through the file (well a 10K section of it) and any branches I get absolutely correct, I cut. If I make a mistake I have to go up the tree to a new branch. After one pass through the file, I save it, then repeat the process on this file an hour or so later. Repeat until file is empty. When I can empty the file in one pass, I'll try the same procedure without marking variations.

I will defend this rote learning method by saying it is simply the first part of a study program:

  1. Learn standard sequences
  2. Understand standard sequences
  3. Be able to select an appropriate standard sequence
  4. Be able to select an appropriate sequence

For those who can afford it, The Many Faces Of Go has a joseki tutor that can be used exactly as JamesA suggests without the necessity of compiling one's own sgf file. -treidling


BobMcGuigan: I'd recommend the two volumes of Whole Board Thinking in Joseki by Yang Yilun. Knowing what issues dictate the choice of a joseki is about as important as knowing the moves of the joseki itself. Otherwise you might happily play all the moves correctly and end up with a terrible result from a whole-board perspective.

HolIgor: There are four corners and four sides and at different stages of the game the choice of joseki is different. There is a first corner joseki which is played on the almost empty board, so you choose with regards to the type of game you want to play. Then the second and the third corners are played taking into account the first corner joseki, direction of stones etc. And the fourth corner rarely is a joseki. It is whatever your reading of the game tells you. For example, I like to play for territory in the first corner and influence in the second and the third and the rest is just a fight.


This is a copy of the living page "How Do You Learn Joseki" at Sensei's Library.
(OC) 2007 the Authors, published under the OpenContent License V1.0.
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