Tengen Openings
Keywords: Opening
Because the Tengen leaves the corners open, subsequent moves must use it for influence or connection.
- a, hoshi (4-4), is pure influence, balancing corner and center influence.
- b, komoku (3-4), was made in the Kitani Go first game.
- c, 4-5 point
- d, 5-3 point
- e, 3-3 point, is too early since it gives Black a which coordinates with tengen.
- f
- g can lead to the Pinwheel.
- h
Another possibility is for white to play near the tengen. This can lead to an immediate fight in the center. An interesting example is the famous game between Tartrate and Charm? on KGS.