Bronstein Timing / Discussion

Sub-page of BronsteinTiming
%RP: Who can dig out author from history of FischerTime, please?

Bronstein rules state that increments don't stack: this has more of the flavour of traditional byo-yomi in Go: an increment can never increase your total time beyond where it was at the start of your move.

I think this would make an excellent rapid control for Go servers, incidentally: say 3 minutes main time with a Bronstein increment of 10s. I'd certainly prefer it to the Canadian-type "twenty-five moves in four minutes" settings - it would keep the pace of the game more even.


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