Atari Go Teaching Method

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    Keywords: Problem

The idea and the criticism

The capture game has been used for explaining the basic rule "a chain whose last liberty is filled is removed from the board" and is promoted by the EGCC and Yasuda 9p as a teaching method. Many believe however that this makes pupils focus too much on capturing stones, a bad habit which is difficult to throw off later.

See also the 1999 article by None Redmond, giving some contextual background on the Capture Game: [ext] Two Days with Yasuda Sensei (scroll down about halfway, or use your browser's "search" function to find the start of the article).

Proposed Alternatives


You are invited to expand this page with some ideas from the
Atari Go Teaching Method / Discussion page and the forum.


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