Peter HB

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UK.

 19k   CyberOro.
 15k   EGF.
 14k   IGS.
  7k [ext] KGS.


I find the teaching games by Ishida Atsushi 9p (AIshida) on IGS interesting.


Note of Pros to study:

(when I get good enough!)

  • 1. Shusaku ( Access to commentary )
  • 2. Takagawa Shukaku (simple, steady moves)
  • 3. Shuko
  • 4. Rin Kaiho
  • 5. Lee Changho
  • 6. Fujisawa Hosai
  • 7. Takemiya as black
  • 8. Otake Hideo

Learn Josekis.

Have to know them as bases to work from, in the same way that tesuji + L&D must be learnt as language to work from.

1st learn them, then how to use them, particularly with respect to direction.


Endgame

During middle game, center v. important.

After the middle game the side moves are v. important.

List endgame moves. Then prioritize.


Group safety

Groups have 3 types of problem - liberty, connection and base.

  • Liberty problem - more than half of its liberties are filled.
  • Connection problem - the stones can be cut.
  • Base problem - not enough room for 2 eyes.

1 of? - OK.

2 of? - Weak.

All 3? - Probably dead.


To look up sometime: Bruce Wilcox's "five liberties for contact stability" rule


Heavy groups need extensions. Never omit them in fuseki - if you're going to tenuki, do it before you make yourself heavy. If your opponent omits one, be sure to pincer immediately.


Go for children

The good thing about the capture game is that it speeds the transition to playing legal go on their own, because they get the idea of taking off captured stones immediately. If you teach territory first and then let them play each other, you'll often find a game where there are half a dozen units on the board with no liberties.

The way I introduce young children to the game is by telling them go is a game of building fences, with the object of fencing off more empty space than the other guy. Then I show them how a right angle of stones in a corner fences off a certain number of points. I get them to count the points, so they know it's the intersections, not the squares. Then I explain that there's also a way to take down the other guy's fences, and show them how liberties and capture work. That is usually enough to get them started. - Roy L.


KGS wish list:

1. Filtering options on automatch to allow me to avoid sandbaggers, e.g. using opponents % wins, no. of rated games played, months since account opened. Allow the sandbaggers to play each other, and average people to avoid them.

2. Fischer time.

3. Disable undo in ranked games.


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