Go Variants as Teaching Method

  Difficulty: Beginner   Keywords: Culture & History

This page lists Go variants you can use as (self-)teaching methods to help you or your student improve in normal Go. Especially all Go variants that are used for beginners are welcome here.


See also


Nameless teaching method Go variant

Please, help me!: If you know the name of this Go variant, please write them right here.

[Diagram]

corner

Rules

  • Both players learn in this game, so switch color of stones after each game.
  • White tries to capture that one black stone and/or its group.
  • If white can capture that lonely black stone and/or its group, (s)he wins and game is over.
  • If black makes alive group, (s)he wins and game is over.
  • Otherwise rules are normal.

Alex: Sounds like the Shape Game to me.


Dave: I am interested in what makes you think these will improve your play in regular Go?

juhtolv: Well... Playing Atari Go and games in 9x9- and 13x13-boards is very common practise when teaching beginners. Read rest from pages of those variants. Of course, those variants have some drawbacks or at least it is sometimes considered controversial, if they are good as teaching methods. But as I said, read those pages.

Crimson : Can I put here my variants? They can get you to play better because you know that if you don't you might lose your life or some limbs.


Original author: juhtolv


This is a copy of the living page "Go Variants as Teaching Method" at Sensei's Library.
(OC) 2007 the Authors, published under the OpenContent License V1.0.
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