Rules of Go
The strategic consequences of the rules of Go are generally the same worldwide, even though there are very different rules texts.
If you simply want to start playing, please read Rules of go - introductory. More information is at Rules of Go - second tutorial.
At some time in a player's career more information on details may be needed or desired.
It seems that go is like many other games, in that instructions on how to play are rather different from complete sets of rules. Perhaps go can be compared to golf or bridge, for example: the idea of the game is simple, but there are so many circumstances to cover a complete piece of legislation can seem complex. Go is certainly very rich in unexpected situations, that cannot be appreciated easily except on the basis of experience.
This page is a listing of rules pages on SL in the technical sense. Please don't consult these pages if you are looking for tutorials. It is possible to become confused with too much legal talk.
If you are just beginning, and wish to have a minimum description of 'real' go, Basic Rules and the Stone Counting Method should be enough to get you started.
If you are looking for practical information about the end of the game, which is often found to be a difficulty , see Counting and Scoring.
Table of contents |
Rule texts
These pages contain information about rule sets, and external references to official sources and expert commentary.
Official Rulesets Sorted by "Country"
- AGA Rules
- Chinese Rules
- French Rules
- Ing Rules
- Japanese Rules
- Korean Rules
- New Zealand Rules
-
EGF: Simplified Ing Rules
- United Kingdom Rules
Non-official Rulesets Sorted by Title
- Einfache Gebietsregeln
- NetGo (non-standard boards, multi player)
- No Pass Go
Non-official Rulesets Sorted by "Inventor Name"
- Harleqin: Einfache Gebietsregeln
-
Ikeda Rules
- Jasiek, Robert:
Japanese 2003 Rules
- Jasiek, Robert:
Multi-Player Go Rules
- Jasiek, Robert:
New Amateur-Japanese Rules
- Kee Rules of Go (Conditionally Ban-lifting Pass - Free from Anomaly on any type of boards with any number of players)
- Lasker-Maas Rules
- Mailing-list "go-rules": International Rules
- Makrai Rules
- MG Rules of Go
- Pauli, Robert: Logical Japanese Rules of Go
- Spight Rules
- Tromp-Taylor Rules
Rulesets Sorted by Scoring
(to be done)
Table
(Reuven - It'd be more than useful if there was a table comparing the different rule sets, since there are really just a few ideas - it's all about combinations. NOTE - There're some really nice and original sets on the web, but these aren't considered official, and do not appear here - Both for the traditional go sets and 3D and others - worth looking up.)
(Sebastian:) Done. See Sensei's Bookshelf. Please take a look at that page and edit it as you see fit. Caveat: I'm not sure how that wiki wiki web treats vandalism, so make sure you save a local copy of your changes. Please also announce here when you change something there.
Game Play
- Rule of capture
- Suicide
- Ko Rules come in several varieties.
- Super Ko
- Ing Ko Rule
- Spight Superko Rule
- Kee Superko Rule
- These Ko shapes are useful to reference while reading about Ko Rules: Triple Ko and Eternal Life.
Game End
There are also several methods to define the score (result).
- Scoring (an overview)
- Territory And Area Scoring (deeper discussion)
- Korean Scoring
- No Pass Go (avoids counting and scoring entirely, just defines winner)
Counting Methods
When played on a physical board, determining the score involves manually counting. There are different counting methods in use. Some rule sets prescribe which counting method must be used, others do not.
- Chinese Counting
- Japanese Counting
- Stone Counting Method
- Prisoner-counting for Stone-scoring
- Ing Counting
Links
-
Robert Jasiek's Go rules page
- Extensive commentary on the various rulesets appears in the appendices of Mathematical Go
- Go Rules Bestiary
- Rules Disputes
[pl:http://wiki.go.art.pl/index.php/Regu%B3yGo]