Crosscut-Reasons to Atari

   

Iago: I'd like to second AlexWeldon's idea (from CrossCutThenExtend/Technical Discussion) about reversing perspective on the crosscut : explain what could motivate an atari, instead of explaining why you should extend most of the time (most of the time being around 35% as i understood)

correct play being tenuki for about 5%, and atari for about 60%

so far i don't have many reason to atari from a crosscut, but i think i have seen it in at least two known pattern :

[Diagram]

Atari then extend pattern

used to sacrifice a side ? depends on the surroundings ? what do you think about it ?

Black plays atari and connect twice to damage W1.


Please let me know what you think.


Anonymous: One situation where the atari is good is where it prevents the ladder in sente, so you can go back and strengthen the other side. Iago: thanks anonymous... please keep going, I need some help with this pas :) it doesnt look like nothing right now


This is a copy of the living page "Crosscut-Reasons to Atari" at Sensei's Library.
(OC) 2007 the Authors, published under the OpenContent License V1.0.
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