Endgame
The endgame is the final stage of the game when the status of all big groups is already determined and the remaining moves aim at expansion of own territory and reduction of the territory of the opponent.
The endgame is all about Sente and Gote relationships, calculating or estimating the count, and then putting everything together into the right sequence. Practice is the best teacher.
Read:
- Basic Endgame Theory first.
- More about the Principles of Yose.
Table of contents |
Some endgame terms and concepts
- Yose
- Gote
- Sente
- Sente-Gote (Sente position)
- Reverse Sente play
- Ambiguous Position
- Sente-Sente (Double Sente)
- Miai
- Tedomari
- Count
- Method of Multiples
- Profit value
- Miai value
- Deiri value (or Swing value)
- Locally Speaking
- Sente gains nothing
- Tedomari is worth double
- Endgame Coupling
- Semedori
- Mutual damage
- Neutral Points
- Teire
- Chilling
- Go Numbers
- Go Infinitesimals
- PlayingInfinitesimals
- Basic endgame theory
- Sente vs. Gote - Which to play
- Small endgame play
Those who want mathematical theory and application can visit the Combinatorial Game Theory path.
Books
Some endgame plays and tesuji
- hanetsugi
- The monkey jump
- The clamp
- After the hanetsugi - to connect or not to connect
- hane-descend
- Some advanced Endgame tesujis
Problems and exercises
Let's try some on smaller boards...
More endgame problems
- A 19x19 endgame question at beginner level as taken from a GTL review: GTL Review 1558.
Counting problems
- Miai Values List
- Counting Problem 1
- Ongoing Game1 Move 249
- Ongoing Game One Upper Right Yose
- Ongoing Game One Upper Left Yose
- Corner 1 2 Connection Value
- Counting problem 5
- How Big is the 6 point Double Sente
Random
Authors:
- Dave Sigaty
- Stefan
- Dieter merged the yose and endgame pages.
- Charles Matthews created a separate CGT path.
[1]
The Japanese term yose properly describes the 'drawing together' of territory or territories. The term for endgame is shuban.