Zaru Go

   

Zaru Go (ザル碁) is a rule set propounded by Iehiro? at [ext] http://www.vimage.co.jp/~iehiro/cgi-bin/gocaffe/sub4_2.htm.

Rules of Zaru Go

Passing

When a player passes he gives the opponent one stone as a captive.

End of game

The game ends with two consecutive passes.

Score

Each player's score is the number of captives he has.

Other rules

Other rules are as in regular go.


Comments

Bill: Iehiro develops zarugo step by step, starting from atari go, which he calls pon go. He points out that Zaru Go is equivalent to stone counting if White must make the last pass, à la AGA rules.


See also Zaru Go Problem 1


This is a copy of the living page "Zaru Go" at Sensei's Library.
(OC) 2004 the Authors, published under the OpenContent License V1.0.
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