Guided Tours
Here is a list of Guided Tours (also known as 'paths'). To create your own have a look at How Paths Work and add your Path Main Page here.
Sensei's Library
- Using and contributing to Senseis Library
- explanations of how to use and to contribute Sensei's Library - and a bit about how it works as well.
First information on Go
- What is Go?
- A very brief introduction for those who do not have an idea what Go is.
- rec.games.go FAQ
- Read through the FAQ for the newsgroup rec.games.go.
- Go Proverbs
- proverbs give you guidelines on how to play in certain situations. Have a look at their explanation.
- Go Terms
- a reference list of Japanese go terms and their explanations.
- Making your own equipment
- create your own goban and stones. Initiated by Morten.
- Rank
- Go's hierarchy - everyone thinks about it, even if they won't admit it.
Orientation in the basics
- About the opening
- basics of the opening stage explained for beginners.
- Eyes collection
- a close study of the two eyes requirement for life.
- Tesuji
- primary tactics.
- Ko Fighting
- a basic introduction to ko, ko threats, and some playing principles. Initiated by Morten Pahle.
- Handicap go path
- handicap games are the traditional method of go teaching (in Japan and elsewhere).
For the improving player
- Mistake
- a reference for common mistakes and their names.
- Good play
- a reference for complimentary descriptions of plays.
- Aspects of sacrifice
- learn to sacrifice and you'll surely improve.
- All about influence
- what there is in Go besides just taking territory.
- Central Line
- about central influence in fuseki.
- Commented games
- opinions on games played here, at all standards.
- Diagonal attachment path
- clear up many common misconceptions.
- Pincer Path
- the way of pincer joseki.
- Give Me Liberties
- in the closest fighting, your liberties may be all that matter.
- Invasion Itinerary
- invasion sequences and how to think about them.
- Stones walking path
- the elements of the flow of the game.
- Enclosure techniques
- enclosures (shimari in Japanese) firmly or loosely take whole corners.
- Killing Shape
- Recognising basic shapes that, if they almost fill an opponents eyespace, may yield a kill.
Sharpen your understanding
- Sequencing questions
- an introduction to the subtle side of the game.
- Forcing and initiative
- a complex debate about the meaning of 'forcing' play.
- Second course on ko
- expanding on ko fighting.
- All you ever wanted to know about sekis
- but were afraid to ask.
Opening theory
- Wedge variants
- a course of study about the wedge plan on a side.
- Tsuke-nobi joseki
- This tour takes an in-depth look at one of the first joseki beginners learn: the attach-extend joseki.
- The nadare joseki
- the avalanche joseki is one of the most difficult josekis. Initiated by Andre Engels.
- 3-4 point high approach, two-space high pincer
- another walk-through for a major modern joseki.
For addicts who can never have enough
- Harmony
- players write on their interpretation of equilibrium in the game.
- Speculation
- many heuristic ideas, no warranties at all.
- Linguistics - Japanese
- scholarly talk on Japanese terms.
- Statistical analysis
- for those who like to see numbers and discuss the use of databases.
- CGT path
- for the mathematically inclined.