Ing Timing

    Keywords: Rules, Tournament

Definition

Ing Timing (Ing Time Purchasing) is the time system where


Diagram

 |--------|       time for some moves
 |----|--|--|--|  time before
          |-|--|  time after, and -4

Remarks

Robert Pauli: Actually the text (link below) says "penalty for exceeding [a period]", but that makes no sense to me: time never may drop to zero! The instant it does, one has to invest a life.


Example

18 = 12 + (3 x 2) minutes.

   #  Lifes Cost  Time   Used
   --------------------------
   1    3    0   12:00   3:00
   2    3    0    9:00   9:00
   3    2   -2    2:00   1:00
   4a   2   -2    1:00   1:00
   4b   1   -4    2:00   0:40
   5    1   -4    1:20   0:50
   6a   1   -4    0:30   0:30
   6b   0   -6    2:00   1:20
   7    0   -6    0:40   0:40
   8    0   -6    0:00   lost

Another Example

For example, let's say that each player starts with 30 minutes basic time. After a player has used that 30 minutes, that player loses 2 points as a penalty. Additional points are lost for each 1/6 of the basic time used (in this case, 5 minutes.) For example, after an additional 1/6 of the basic time (5 minutes) is used, another 2 points are lost, for a total of 4 points. After the next 1/6 of the basic time (another 5 minutes) another 2 points are lost, for a total of 6 points. After another 1/6 of the basic time is used, the game is forfeited. Note that if the other player also uses up a comparable amount of time, the penalties will offset. The first player to go over 45 minutes will lose on time, however.

So, for a 30-minute basic time period, it looks like this:

 0-30 minutes: no penalty
 30-35 minutes: 2 point penalty
 35-40 minutes: 4 point penalty
 40-45 minutes: 6 point penalty
 45 minutes: loss on time

See also


This is a copy of the living page "Ing Timing" at Sensei's Library.
(OC) 2004 the Authors, published under the OpenContent License V1.0.
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