A basic pattern is a ladder that is broken, but still is advantageous to play out for a little way. Often that works well, to damage the ladder-breaking stone.
Clearly the marked white stone serves as a ladder-breaker, meaning that White can escape with a play at a. That, however, may not be a good idea. White has to decide first whether the marked stone is important.
Certainly Black 5 should be played this way, rather than at the point 6. After Black 7 White probably has to give up the marked stone.
This example from Teaching Game 44 / B 91 is similar: White's marked stone is weakened. Black thinks of 1 and 3 as disposable stones now.
Andre Engels: Hmmm... I know the term 'driving tesuji' more from situations like the one below. The connection with the ladder is somewhat looser here.
Black 1 is the driving tesuji, giving Black two very useful sente moves at 3 and 5.
Charles See also http://www.european-go.org/magazine/articles/english/01-10-99-go-skills1.html
Jan: Andre's pattern of 'atari, extend, bump' is also shown in Tesuji by Davies. The pattern isn't generalized there.
Nice article, Charles; did you do more like that one? (the 'on your side' and 'ko' series are too hard for me)
Charles Sadly Emil Nijhuis didn't do more than one issue of that online magazine. I have done some similar articles for my club newsletter.
Here are more standard examples.