POV-Ray

    Keywords: Software

The [ext] Persistence of Vision Raytracer is a high-quality, totally free tool for creating three-dimensional graphics.

The goban image on the front page of SL is rendered with POV-Ray.

-- Bisqwit 2003-10-23

wms: The KGS web graphics are also all made with POV ray. The "splash screen" KGS image is also made with POV ray. If you tell POV ray to use an infinite-zoom-infinitely-far-away camera (can't remember what POVray calls this, it's the camera setting where the rendering rays are all parallel to each other instead of emanating from a single point near the image), then you can get nice images that look "flat" on a web page instead of having perspective. POVray is very handy for this sort of thing, but of course has its limits; the actual boards in KGS had to all be generated programmatically to make sure I can get different sizes without having pixelization due to scaling errors.

gimpf: POVRay has its limits, but what has this to do with procedural textures? (btw, I think you meant the orthogonal camera)


Some links for POV-Ray Go (sorted from the best on top to not so best on bottom):

[ext] http://www.loria.fr/~rougier/povray/go.php totally wonderful pictures by Nicolas Rougier, the best what I have seen

[ext] http://araldo.student.utwente.nl/weiqi/ (goban800x600.jpg) beautiful work by Araldo van de Kraats, the only mistake is that the goban sparkles a little bit

[ext] http://www.students.tut.fi/~warp/pics/ the image from SL frontpage

[ext] http://objects.povworld.org/cat/Toys/for_Adults/ here you can download macro for making simple goban

[ext] http://www.3dgo.org/ Eric Piotrovski, the sad thing is that the stones look very flat

[ext] http://www.volny.cz/tasuki/povgoban.jpg, tasuki's try, too colorful, with a bad goban texture

--tasuki


This is a copy of the living page "POV-Ray" at Sensei's Library.
(OC) 2004 the Authors, published under the OpenContent License V1.0.
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