bathrmsink
A place for me to store things, and for others to find things. This page soon to be better organized. (yeah, right) :-)
Etexts for beginners:
Articles on gobase.org
AGA publication tittled
The Way to Go
Another publication tittled
How to Play Go
How To Play Against The Stronger Player by Sakai Michiharu 8p
Links:
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Kiseido.com - Online store, information and the Kiseido Go Server, where I usually play.
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gobase.org - Too much to describe, a must have site.
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goproblems.com - User submitted problems sorted by type and Go rank.
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Mirel Florescu (Tsurukame-7d on
KGS) offers a free weekly class for 20-30 kyu players and also additional instruction programs.
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Go Teaching Ladder - Browse peer reviewed games, or submit your own files for review by stronger players.
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Dashn.com - Korean Go site with server. Lowest ranking is 18k. Good for a change of pace, as Korean style is often described as fierce and calculating.
- The Magic of Go
column - Over a hundred articles written by Van Zeijst for the
Daily Yomiuri online.
- Go
servers - Comprehensive listing maintained by the
British Go Association
- The Interactive Way to Go
tutorial is an online interactive approach for the absolute beginner.
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Uligo - A program to create and solve Go problems.
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Kombilo - A program that allows you to catalogue and search your own database of SGF files.
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Samarkand - Books, software, equipment, etc. Online store.
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American Go Association
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Wings Go Club - Online Go club that meets on KGS. AGA credited.
Useful oddities:
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Pronounciation of Japanese Go terms - Here I learned that hane is more like "honey" than "Shane"
- Sun clock
map - Shows whether it is night or day around the world.
- International time
map - Shows the local time and date around the world.
- International GMT reference
map - Gives GMT +/- values around the world.
KGS Spring 2004 Team Tournament - My notes for games I need to play in the tournament.
What I have learned about Go:
StudyNotes
The hard knocks school of Go:
A study of my past "learning experiences."
Counting method suggested by qiankun of KGS:
{(Move number / 2) - (your captures + opponant's dead stones)} + territory = score
Ideas:
- Highlights from the Go Teaching Ladder, as I read them.