Ing Timing (Ing Time Purchasing) is the time system where
|--------| time for some moves
|----|--|--|--| time before
|-|--| time after, and -4
Robert Pauli: Actually the text (link below) says "penalty for exceeding [a period]", but that makes no sense to me: time never may drop to zero! The instant it does, one has to invest a life.
18 = 12 + (3 x 2) minutes.
# Lifes Cost Time Used -------------------------- 1 3 0 12:00 3:00 2 3 0 9:00 9:00 3 2 -2 2:00 1:00 4a 2 -2 1:00 1:00 4b 1 -4 2:00 0:40 5 1 -4 1:20 0:50 6a 1 -4 0:30 0:30 6b 0 -6 2:00 1:20 7 0 -6 0:40 0:40 8 0 -6 0:00 lost
For example, let's say that each player starts with 30 minutes basic time. After a player has used that 30 minutes, that player loses 2 points as a penalty. Additional points are lost for each 1/6 of the basic time used (in this case, 5 minutes.) For example, after an additional 1/6 of the basic time (5 minutes) is used, another 2 points are lost, for a total of 4 points. After the next 1/6 of the basic time (another 5 minutes) another 2 points are lost, for a total of 6 points. After another 1/6 of the basic time is used, the game is forfeited. Note that if the other player also uses up a comparable amount of time, the penalties will offset. The first player to go over 45 minutes will lose on time, however.
So, for a 30-minute basic time period, it looks like this:
0-30 minutes: no penalty 30-35 minutes: 2 point penalty 35-40 minutes: 4 point penalty 40-45 minutes: 6 point penalty 45 minutes: loss on time
See also