Mistake
This is a page to collect up different kinds of mistakes, and their names. Also to reference examples of mistakes on SL.
Typical mistakes
- aji keshi (removing one's own aji)
- amarigatachi (overwrought shape)
- amateurish play
- atari-atari, beginners play atari
- auto-atari (self-atari)
- automatic play
- bad shape
- bad style (wrong suji)
- blunder
- can be cut
- causing loss of liberties, leading to shortage of liberties, in acute form called damezumari
- clumsy double contact
- dango (dumpling, potato shape)
- death in gote
- disposable stones, confusion with key stones
- empty triangle
- following the opponent around (try tenuki instead)
- greedy
- heavy play
- not using home advantage
- inconsistency (so stick to your strategy)
- inefficient shape
- ippoji (single territory strategy)
- kikasare (being pushed around)
- kikashi, forcing move that is actually aji keshi (see thank you move), or not treating as disposable
- kill yourself in gote
- kyu disease (attempting to kill everything)
- loss-making threats
- low (too close to the side)
- mochikomi (failed invasion)
- non-cutting stones (see cutting stones)
- non-urgent play
- nurui (tepid)
- falling into oi otoshi (cascade of atari)
- Overconcentrated shape, korigatachi
- overplay
- passive
- patching
- premature attack, invasion
- pushing from behind
- raw peep
- reckless
- reluctance to sacrifice
- rigidity
- safety play
- shut in, allowing groups to be
- slack
- slow
- not seeing snapback
- soft
- small play, small move
- forcing the opponent through a small gap
- speculative invasion
- squeezing out the toothpaste
- stolid
- submissive
- thank you move
- thin
- play too close
- vulgar play, zokusuji
- weak groups
- wrong direction
Examples
Discussion