KGS Wishlist / Game Handling

Sub-page of KGSWishlist

2. Game Handling

Table of contents


[21] General Game Stuff

+ ZeroKun: Dunno if this was purposed, but I have a better idea for ctrl click, instead of ctrl click to paste the board coordinates, it should just be a double click, and depending on which button you use it would play a W or B next to it. I think this would make things alot easier than just ctrl click and then having to write the color of the move.


[22] Editing

     Right=forward
     Left =back
     Up   =previous branch (if exists)
     Down =next branch (if exists)

Rakshasa: When editing the first node by removing/adding stones it should not affect the rest of the game. The game gets messed up when you edit away the handicap stones in a game.


[23] Score Estimator


[24] Rule Systems / Time systems

Ing Rules

wms: Ing ko rules cannot be implemented by a computer, because they sometimes require knowledge of whether a ko threat will always have an inside answer or not, which is well beyond the ability of today's computers. (You could argue that doing this perfectly is also beyond the ability of humans, but that's beside the point here). So a full ing rules cannot be done. The Ing foundation has shown willingness to switch to a superko system when necessary, but once you get rid of the ko rule Ing is close enough to other rule systems that having it as a separate bullet item seems unnecessary. Ing clocks, where you can buy more time by giving points to your opponent, are optional; not all Ing games are required to use this system. I'm against implementing Ing clocks because they are so very different from existing clocks (way more different than Fischer for example), in that they do more than control time use, they can also change the score of the game! Also, as far as I know, they have never been used outside of Ing tournaments, and lastly of course I think there are already too many time systems on KGS so I'm really reluctant to add another.

Fischer Time

See KGS Issue - Fischer Discussion.

wms: I personally don't plan on implementing Fischer time, because it doesn't seem well suited to go. In Fischer time, you can move fast in the beginning to build up a time pool that you use late in the game. For Chess, this makes sense, because as the game goes on you get into less-well-known areas and need to think more. In Go, most strong players think the most in the early and early-mid games, and move faster and faster as the game progresses because the decisions become easier. Fischer time does not work well for that style of time use, so I do not think it will lead to better games.

PS - Just thought I should add, I've been proven wrong before on things like this, so if somebody demonstrates to me that Fischer is indeed more fun than Byo-Yomi or Canadian, I may implement it later! But for now, it just does't look interesting enough.

[25] Ratings

% Someone changed this so that it didn't make sense anymore. You can't color a day for lost or won - you only can do that with games. Also, I proposed deliberately that the dots should be small, and offset from the graph - there's plenty of black space around.
%[TJ]: This isn't possible/feasible. The x axis is by time, in units of days. That means, every 24 hours, your current rank is plotted as a point and a line is drawn between it and the last point. It could be possible for the x axis to be games, but that would make for a different sort of graph entirely; I don't think such a graph would be as useful, since it would do little to show your progress over time, but would rather show the internal workings of the ratings system and weights of won/lost games. Perhaps the OTHER suggestion was that days in which you win/lose at least one game be plotted differently than days in which you didn't play?
%ethanb: I think his idea wasn't to replace the rank graph, but to add additional info to it in the form of a dot graph plotted alongside the line that's already there. It would effectively combine the rank graph and games list into one chart.
%[TJ]: Pretty much impossible given problems of scale. A chart alongside or contained within the current chart would retain a day as the unit of the x-axis. Given the largest possible size the graph is likely to be shown in, how many pixels width your monitor has is how many games you could possibly fit between one day and another one; the big problem is that the smallest you limit the graph to (and you'd have to limit it) would dictate the number of pixel/games you could show per day. This problem expands when you consider a person may play many more than one game every hour, each game requiring its own space between day and day to be plotted within. Visualize it (read ahead!), it's not do-able.:)
%ethanb: Why separate them lengthwise? It's not like you'd need to know what hour a certain game was played at. Just show the dots at the same x-coordinate as the daily update. All you're looking for from this is the distribution of opponent's ranks and whether you won or lost against them.
%cheyenne: Just to throw in my 2 cents worth... one should not become that obsessed with one's rank. A point here, a point there. At a kyu level, your game playing isn't really steady on a game by game basis. Ever notice how close dan games are (when they are played out the whole way), most of the time it's within only a few stones. Ever notice by how much a kyu player can win or lose a game by, 30, 40 points one day 2 or 3 the next and back to 30 or 40 again? -- but anyway Personally I would just focus on my play, and ask myself -- am I enjoying the games that I am playing? The rank graph should be used to view one's long term progress and not as a measure of how well I slept the night before ... end of my 2 cents ...
    └─► (Topic to be discussed at KGSGameResultWeighting)

cyberain?: I think that rating is growing too slow... For example, look guys how many games this user win and when I'm writing this words he's still 15k... [ext] http://kgs.kiseido.com/pl_PL/gameArchives.jsp?user=keiru


[26] Game Start




[27] Game End



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