Gote

Path: Endgame   · Prev: Yose   · Next: Sente
Path: ForcingAndInitiative   · Prev: Sente   · Next: Kikashi
    Keywords: Go term

Gote (後手) is the opposite of sente and implies a move which does not need to be answered and/or which loses initiative.

[Diagram]

gote endplay

In this endgame example, the sequence played is gote for Black, since he starts and finishes the sequence.


Gote is not always a mistake, though this page appears in the Mistake path. If a move starts a sequence ending in gote, but the sequence is worth more than twice any available sequence ending in sente, then it might be the best move. This kind of calculation is typical of yose (endgame) play.


Path: Endgame   · Prev: Yose   · Next: Sente
Path: ForcingAndInitiative   · Prev: Sente   · Next: Kikashi
This is a copy of the living page "Gote" at Sensei's Library.
(OC) 2004 the Authors, published under the OpenContent License V1.0.
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