Pages By Distance
The following lists rank pages by how well they are linked from other pages.
As calculating shortest paths from and to all pages (O(n^3)) is becoming ever more impossible, the following heuristic is used (HomePages are excluded):
- a page is picked at random
- repeat three times: a random link is followed to a new page - the new page becomes the current page
- (This simulates a user following three successive random links starting from a random page.)
- The current page gets a point.
- Repeat steps 1-3 1/2 million times.
- results in "Forward" ranking
The same is repeated the other way around, i.e. follow backward references instead of (forward) links in order to get the "Backward" ranking.
Results:
- the forward ranking calculates how likely it is to visit a certain page, if you click through SL randomly. Essential go terms and concepts rank very high in this rating. WikiOrphans, pages that are not linked, are not included in this list.
- the backward ranking calculates from which page you have most likely reached your current page. Central index pages rank very good in this rating.
See also:
List compiled on 2005-01-03
Top 250 Forward
Top 250 Forward · Top 250 Backward · Bottom 250 Forward · Bottom 250 Backward
6789:
Nihon Ki-in
3037:
Sente
2799:
Ko
2600:
Honinbo
2473:
Nihon Ki-in new promotion system
2407:
Atari
2314:
Ko Threat
2219:
Wiki Master Edit
2054:
Eye
2008:
Joseki
1867:
Liberty
1850:
Go World
1764:
Miai
1746:
Kansai Ki-in
1733:
KGS - the Kiseido Go Server
1646:
Shape
1642:
Tenuki
1598:
Tesuji
1574:
Capturing race
1536:
Framework
1534:
Oteai
1519:
Go Seigen
1508:
Seki
1478:
Endgame
1340:
Fuseki
1339:
Hane
1320:
Gote
1307:
Sakata Eio
1276:
Aji
1268:
Miai counting
1219:
Territory
1199:
Meijin
1182:
Life and Death
1165:
Yose
1163:
Hashimoto Utaro
1133:
Handicap
1123:
Tengen
1118:
Ladder
1103:
Shortage of liberties
1096:
Dame
1068:
Thickness
1066:
Cho Chikun
1064:
Influence
1052:
Vital point
1049:
Shusai
1044:
Go Proverbs
1036:
Goban
1016:
Connection
1001:
Takagawa Kaku
1000:
Kikashi
981:
rec.games.go
964:
Ishida Yoshio
962:
Yasui
945:
Liberty - introductory
913:
Ko Fighting
913:
RGG FAQ
910:
Hoensha
910:
Two Eyes
895:
Nihon Ki-in Hall of Fame
894:
Nihon Ki-in new tournament system
888:
Rules of Go
884:
Outside the Ki-ins
861:
RGG FAQ on SL
857:
Shusaku
852:
Go Servers
836:
Sensei's Library
834:
SGF
830:
Tsumego
818:
Snapback
811:
Komaster
810:
Eye Shape
810:
Kiseido
801:
Mistake
796:
Oza
791:
Inoue
779:
Superko
777:
Kisei
776:
Net
771:
Komi
766:
World Amateur Go Championship
761:
Kansai Ki In Championship
754:
Kitani Minoru
744:
Meiji Restoration
739:
Aspects of Sacrifice
737:
Eye space
725:
Ohira Shuzo
719:
3-3 Point Invasion
715:
Wiki Apprentice Edit
713:
Beginner Exercises
704:
To Be Master Edited
704:
Weak Group
697:
Segoe Kensaku
696:
Combinatorial Game Theory
683:
Big Titles
680:
Dosaku
673:
Throw-in
670:
Cutting Point
668:
False Eye
655:
Cut
654:
Extension
653:
Temperature
628:
Go
627:
Bent four in the corner
615:
Ishi Press
612:
Rank
605:
Middle Game
604:
Attack and Defence
598:
Hikaru No Go
597:
Auto-atari
597:
Kanazawa Tesuji Series
593:
Nakade
592:
Takemiya Masaki
590:
Approach Move
590:
Territory and Area Scoring
589:
Four Houses
588:
Cho Hun-hyeon
576:
Hoshi
576:
Tsuke
571:
Heavy
566:
Fujitsu Cup
553:
Capture
547:
Richard Bozulich
546:
Deiri Counting
543:
Dead
539:
Ladder-breaker
538:
Edo period
538:
Oiotoshi
537:
Insei
537:
Invasion
535:
Nobi
533:
Sabaki
531:
Jubango
526:
Base
526:
Professional promotion tournaments
522:
Wedge
520:
Chain
511:
Yamashita Keigo
508:
IGS
508:
Thickness/Atsui
507:
Cross-Cut
503:
Yi Ch'ang-ho
502:
Aji keshi
502:
Eyes Collection
502:
Squeeze tesuji
501:
Cho U
496:
Dan
496:
Kyu
495:
Japanese Rules
493:
Elwyn Berlekamp
492:
Outside Liberties
489:
Reverse Sente
477:
RGG FAQ Format Guidelines
477:
Yoda Norimoto
476:
Tedomari
474:
Approach Ko
464:
Double Atari
463:
Time Systems
462:
Gosei
461:
James Davies
460:
Kosumi
459:
KGS Wishlist
456:
Overconcentrated shape
456:
Shuho
453:
Atari Go
449:
Hayashi
447:
Alive
447:
Efficiency
444:
Mutual Damage
442:
Peep
437:
4-4 Point
437:
Honte
430:
Western Ex-insei
429:
3-4 point
429:
John Power
429:
Play urgent moves before big moves
428:
Go Client
426:
Pincer
424:
Keima
419:
3-3 point
419:
GNU Go
413:
Almost Fill
413:
Sente Sente
409:
Triple Ko
400:
Suicide
400:
Thin
396:
The Magic of Go
395:
Historic Honinbos
393:
Mathematical Go
393:
Meiji
392:
Karui
391:
Empty triangle
386:
Scoring
381:
Shodan
381:
Urgency
372:
Enclosure
366:
Keshi
365:
O Rissei
364:
Jigo
358:
Bulky Five
357:
Suji
352:
Ambiguous Position
348:
Beginners play atari
348:
Shogi
348:
Yu Ch'ang-hyeok
344:
9x9 board
341:
Keiinsha
336:
Yutopian
335:
McMahon Pairing
334:
Kyuuba
332:
Shapes And Connections
329:
Atari Atari
328:
Probe
327:
Recognizing an Eye
324:
The Protracted Game
320:
Big Eye
320:
Oba
317:
Ing Rules
315:
Kobayashi Koichi
314:
One-point jump
312:
Go Editing Programs
307:
GoBase
307:
Rin Kaiho
306:
Double Ko
304:
Shin Fuseki
302:
Byo-Yomi
302:
Kato Masao
301:
Chinese Rules
300:
GoGoD CD
299:
kifu
298:
Sente gains nothing
296:
Atari Go as a Teaching Method
295:
Tewari
294:
KGS Teaching Ladder
292:
Cutting stones
292:
Fourth Line
286:
Under the Stones
285:
Otake Hideo
284:
Sente Gote
284:
The Second Book of Go
281:
Database Search
281:
Status
279:
American Go Association
279:
Killing Shapes
278:
4-5 point
276:
Follow-up
275:
AGA Rules
273:
Chang Hao
273:
Crane's Nest Tesuji
273:
Furikawari
272:
Focal point
Top 250 Backward
Top 250 Forward · Top 250 Backward · Bottom 250 Forward · Bottom 250 Backward
6208:
Problems and Exercises
5861:
Names in Go
5070:
Reference Section
4854:
Starting Points
4478:
Big Question Mark
4336:
Meta Discussion
3629:
Beginner Exercises
3490:
Deshi
3383:
Unsolved Problems
3033:
Wiki News
2910:
Library Lobby
2548:
Guided Tours
2419:
Kanazawa Tesuji Series
2406:
Life and Death
2342:
Joseki
2046:
Future Use of SL
2027:
General Discussion Pages
1954:
SL Statistics
1826:
Pages for Beginners
1823:
Teaching Methods
1800:
Tour Bus Stop
1796:
Beginner Study Section
1752:
Professionals' pupils
1622:
Joseki pages
1615:
Front Page
1591:
Go Books
1507:
Variants
1499:
Fuseki
1484:
Wiki Orphans
1343:
Sensei's Library
1327:
Endgame
1320:
Page churn
1307:
Yose from Games
1279:
Editing Pages / Editing Freedom
1244:
RGG FAQ
1212:
Go History
1191:
Commented games
1191:
Tsumego From Games
1162:
Go Terms
1145:
Taxonomy of Joseki
1126:
First moves
1100:
Link Collection
1065:
Fuseki pages
1061:
Snapback Workshop
1040:
Korean Go Terms
1007:
Some Endgame Problems
1001:
Go Proverbs
999:
Doug's Go Blog
981:
Advanced Find Page
976:
Joseki / Discussion
957:
Please Review Me
934:
Whither Joseki ...
906:
Find Page
906:
Practical Endgame Tests
898:
Philosophy of Go
878:
Hikaru No Go
875:
Go Humour
842:
Late Yose Problems
834:
Hikaru No Go Games
813:
Joseki Library / Discussion
796:
Bad Habits
777:
Philosophy and Go
772:
Rank
754:
Handicap
735:
Side patterns
732:
Quick Questions
726:
Get strong at Go Parodies
695:
Joseki Quick Reference
694:
Professional
693:
KGS - the Kiseido Go Server
680:
Study
674:
Guinea Pigs' Feedback
670:
Random Tsumego
659:
One Day 1 Problem
653:
Understanding Wiki Pages
651:
SL Copyright / Discussion
647:
Message Board
645:
Central Line
643:
Introductory Pages By Topic
642:
4-4 point Josekis
642:
Reference games
630:
Probability
627:
Teach Yourself Go
607:
Critical Notchers
607:
Editable RGG FAQ
599:
Database Search
597:
Doug's Go Blog - May 2003
591:
Black Sheep Rengo 2003
576:
Statistical analysis
575:
Priority
573:
Kyu Exercises
568:
KGSPlans/ Discussion
568:
Nihon Ki-in
549:
3-4 point high approach
549:
Advertising On SL / Discussion
548:
Shin Fuseki
546:
Fujitsu 17 Yi - Wang
546:
Tenuki joseki pages index
540:
SL History
534:
Tsumego From Games 29 / Attempts
533:
Shape
532:
Advanced Study Section
531:
Ongoing Game
529:
Outside the Ki-ins
523:
Tesuji
521:
Computer Go Programming
516:
Shape Problem 4
515:
References to Go
513:
Snapback Problem 9
508:
China
506:
Middle Game Analysis
505:
KGS Bots
500:
3-4 point Josekis
499:
Opening Systematic Classification
496:
Coffee Machine
496:
Mathematical vs Metaphorical Understanding
493:
KGS Plans
493:
Linguistics - Japanese
492:
Table Of Notchers
483:
Big Titles
481:
Chinese Go Terms
481:
SL Conventions / Discussion
481:
Yasui Sanchi's pupils
479:
4-4 point low approach
471:
Wedge Variants
467:
Wiki Etiquette
462:
articulation problem
461:
Commented Professional Games
460:
How To Use Wiki
456:
guoshou
456:
Unusual enclosures
452:
Posting Problems Discussion
451:
Technique
448:
Club
435:
Shin Fuseki Post
432:
SL Conventions
431:
Chinese pro ratings end of 2001
431:
Teaching Game 67
424:
Capturing Race Exercises
423:
Obsolete Titles
414:
Wildlife terms
412:
Go Places
411:
Professional Players' Go Styles
404:
How Paths Work
400:
PatrickB's Training Blog
399:
Page difficulty discussion
397:
Framework workshop
397:
Trigantius Archives
394:
Capturing race
394:
KGS Wishlist
390:
Senseis Teaching Ladder
387:
Crosscut Then Extend / Technical Discussion
386:
Tsumego
385:
How To Read Recent Changes
380:
Under the Stones
379:
Go
377:
Teaching Go To Newcomers
375:
Rating
372:
Seki
367:
Overview of fuseki patterns
367:
Stop The Notation Madness
366:
Ongoing Game 2
363:
Strategy
362:
Elementary moves
361:
Dont Follow Proverbs Blindly/ Discussion
361:
Endgame Reckoner
359:
Reading Problems
357:
Teaching go to newcomers / Discussion
355:
Teaching Game
354:
KGS Wishlist / Game Handling
354:
Other Games Considered Unprogrammable
351:
Usual Dilemmas
348:
Different Sized Boards
347:
Controversial Statements
347:
Go Servers
346:
Moves or patterns
345:
Mapping Sensei's Library
345:
Middle Game
344:
Takasaki Tainosuke
344:
Talk pages
343:
SGF Archives
343:
Yoshida Yoichi
341:
Shin Fuseki-Ho
339:
RGG FAQ on SL
333:
Go and the Rest of the World
333:
Why Did You Start Go
332:
Japanese Go Terms
331:
Problem collections and copyright discussion
330:
Text Formatting Rules - Introduction
329:
4-5 point 4-3 approach
321:
Tournaments
318:
Dieter's list of trustworthy proverbs
318:
Hayashi
317:
4-5 point Josekis
317:
Fujisawa Hideyuki
317:
Snapback
315:
Kuksu 47 Game 4
313:
Strategy for beginners - 4 questions
313:
Weiqi Places In China
311:
Ongoing Game 1
310:
Study assistance software
308:
Shuwa's pupils
307:
Eyes Collection
307:
Segoe Kensaku
306:
Computer Go
306:
Secret Art of War
306:
Teaching Curriculum
306:
Wiki Indexes
304:
Go Programs
303:
Hikaru No Go Problems
303:
Unusual Gobans
302:
Aesthetics
300:
Chen Zude
296:
How to read
296:
Why don't we open at tengen
295:
Qing
294:
Dieter's ideas on Go Theory
293:
Move
292:
Mentality Path
291:
Osawa Ginjiro
290:
High Vs Low Pincer
290:
New Year's Rengo 2002
290:
Under The Stones Problems
289:
Yutopian
288:
Tenuki
287:
4-5 point
287:
Ladder exercises
287:
Mental activity
285:
Go Proverbs Illustrated
284:
Strategy of go - introductory
282:
amateur fuseki
282:
DougSGoBlogOctober2003
281:
Go Variants as Teaching Method
280:
Doug's go blog August 2003
279:
Second course on ko
278:
One-Two-Three
277:
A 4-4 and 3-5 strategy
277:
Enclosure techniques
273:
Improvement
270:
Invasion itinerary
268:
Rules of Go
267:
Fuseki Exercises for Beginners
263:
CGT path
262:
Go In Hamburg
260:
Tenuki joseki / Discussion
256:
Go etiquette
256:
Yoshida Misako
255:
Jabberwocks
254:
Suicide
253:
Playing style
Bottom 250 Forward
Top 250 Forward · Top 250 Backward · Bottom 250 Forward · Bottom 250 Backward
1:
1001 Problems/Erratum 6
1:
115 WSNotcher
1:
116WW notcher
1:
2005 Goodwill Rengo / Discussion
1:
28th Meijin Game 5 Life and Death Problem / Solution
1:
30th LOGC
1:
3-4 point high approach, double contact, wall
1:
3-4 point high approach one-space low pincer attachment noseki
1:
3-4 point high approach outside contact, tsukehiki extend up
1:
3-4 point high approach outside contact, tsukenobi main line
1:
3-4 point high approach, two-space high pincer daidaigeima
1:
3-4 point high approach, two-space high pincer, ogeima, hashimoto soji's variation
1:
3-4 point low approach one-space high pincer contact underneath
1:
3583 enclosure
1:
364463 enclosure 3-3 invasion
1:
4-4 point low approach high extension, slide diagonal three-space extension
1:
4-4 point low approach, two-space high pincer with side stone
1:
4Vs5
1:
66 Point
1:
Agt Against Chess Whiz
1:
A Japanese Book Shop / Attempts2
1:
A Japanese Book Shop / Solution
1:
Akedo Kazumi
1:
AlbertEinstein
1:
alter Pedro First Games
1:
alter Pedro First Win
1:
Anti-pattern
1:
Arpad Elo
1:
articulation problem
1:
Asymmetric Problem 3 / Solution
1:
Attack From A Distance
1:
At Twilight in the Country
1:
A Valid Reason For Move 136
1:
Basic Death Shapes
1:
Basic Strategy Of Go Discussion
1:
Beginner Exercise 140 / Solution
1:
Beginner Exercise 204 / Solution
1:
Beginner Game Sample 2
1:
Beginner Game Sample 2 Part 1
1:
BeginnerGameSample3Part1
1:
Beginner Game Sample 5 Part 2
1:
Beginner Move Function Problem 2 / Solution
1:
BeginnersEndgameExercise5/Solution
1:
Belittling or denigrating the achievements of others
1:
Benefits of Teaching Go
1:
BenjaminTeuber/InseiGame1
1:
Bent four in the corner exercise 4 / Solution
1:
Bildstein/Votes
1:
BlackSheepMove170LowerLeftEndgame
1:
BQM105
1:
BQM106
1:
BQM122
1:
BQM125
1:
BQM136
1:
BQM 14
1:
BQM142
1:
BQM144
1:
BQM 146
1:
BQM148
1:
BQM162
1:
BQM 163
1:
BQM165
1:
BQM 17
1:
BQM 173
1:
BQM174
1:
BQM 180
1:
BQM182
1:
BQM 183/ Attempts
1:
BQM186
1:
BQM2
1:
BQM 203
1:
BQM 21 / Upper Side
1:
BQM 23 / Just Kidding
1:
BQM 25
1:
BQM 29
1:
BQM32
1:
BQM34
1:
BQM54
1:
BQM 56 / Variations
1:
BQM77
1:
BQM8
1:
BQM 98
1:
BSR2003 W58 Discussion
1:
BSR 2003 White 4
1:
Buying Equipment / in Japan
1:
Cao Cao
1:
Capturing Exercise 5 / Solution
1:
Capturing Race Exercise 12 / Solution
1:
Capturing Race Exercise 7 / Solution
1:
Cat's Face
1:
Chen Jiarui
1:
ChessWhiz Against Dieter Verhofstadt
1:
Cho Chikun - Kobayashi Koichi, 1982-06-30
1:
Cho Chikun - Kobayashi Koichi, 1982-06-30, part 2
1:
ChoiceGoGame1 / Discussion
1:
comments on Ongoing Game 2
1:
Communicating with Idiotic Abbreviations
1:
Community Advertisements on SL/ Discussion
1:
Compromising the bamboo joint
1:
Continuum of security
1:
Crush
1:
Daigo Hisakichi
1:
DieterVerhofstadt vs Blue Wyvern
1:
Discussion Format
1:
Domin Go Ongoing Game
1:
Double Hasami - Occupy Three-Three
1:
Doug's go blog August 2003
1:
DougSGoBlogFeb2004
1:
DougSGoBlogOctober2003
1:
DOWN STAR
1:
Edward Kim
1:
Elementary Moves / Moves in relation to one friendly stone
1:
Elementary Moves / Moves in relation to one hostile stone
1:
Enclosure Openings
1:
Entropy of capturing value
1:
Eyes that Lose Liberties - Example 1
1:
Family Feud
1:
Famous Amateur Wannabe Go Players
1:
Felix Dueball
1:
FM3
1:
Forcing and initiative
1:
Fujisawa Kazunari
1:
Fujitsu17YiWang/FusekiTop
1:
Fujitsu 17 Yi Wang/ Lower Right Status
1:
Fujitsu 17 Yi Wang/ Moves To 120
1:
Fujitsu 3 Game 5
1:
Fujiwara Shichishi
1:
Funny Quotes From Go Servers
1:
Gaijin talk
1:
Get Strong at Empty Triangle
1:
Get Strong At Teaching
1:
Go and Economics
1:
Go and the Rest of the World
1:
Go Comic Strips
1:
Go-- More Than a Game
1:
Go News
1:
Go Poetry
1:
Go popular classics
1:
Go Seigen 1
1:
Guoshou Tournament
1:
Harada Magosuke
1:
Harmony
1:
Hayashi Monnyu
1:
Hikaru No Wakajishi Sen
1:
Hikaru Problem 1 / Discussion
1:
Hikaru Problem 4 / Solution
1:
Hikaru Problem 5 / Solution
1:
Hiroe Katsuhiko
1:
Hisai Keishi
1:
Hol Igor Explores Yose
1:
Hol Igor Explores Yose Problem 1
1:
Holigor fills his own eye
1:
Holigor ponders Yose Principles and theory
1:
Holigor's Rating Of Go Players
1:
How BQM 26 Appeared
1:
How off topic can we get at SL
1:
Igo Club
1:
Igo Shoreikai
1:
In The Beginning Study Notes
1:
Introductory Pages By Topic
1:
Ishida Kazuo
1:
Ishihara Tsunesaburo
1:
Ito Tomoe's pupils
1:
Ito Yoji
1:
JamesA vs BlueWyvern
1:
Japlish talk
1:
Joseki Library / Discussion
1:
Joseki-related life-and-death example 6
1:
Judging forcing plays 2 / Discussion
1:
Judging forcing plays 3 / Discussion
1:
Kanazawa Discussion 70
1:
KanazawaProblem47
1:
Kanazawa Problem 78 / Attempts
1:
Kanazawa Variations 46
1:
Kanbayashi Haruko
1:
Kato Vs O Rissei 1987 Mar 12
1:
Katsunari
1:
Kawamura Noriko
1:
Keep It Simple
1:
KGS client support for Mac OS9
1:
KGS Possible Rules Bug Discussion
1:
Killing techniques
1:
Kobayashi Kenji
1:
Komatsu Hideko
1:
Kondo Yoneo
1:
Kono Yukio
1:
Ko position from one-space low pincer
1:
Korschelt's Size 21 Game / moves 1-10
1:
Kuksu 47 Game 4 Early Fuseki
1:
Kweon Kyeong-eon
1:
Kyu Exercise 10 / Solution
1:
Kyu Exercise 13
1:
Kyu Exercise 14
1:
Kyu Exercise 25 / Solution
1:
Kyu Exercise 27
1:
Kyu Exercise 29 / Solution
1:
Kyu Exercise 3
1:
Kyu Exercise 30 / Solution
1:
Kyu Exercise 34
1:
Kyu Exercise 34 / Solution
1:
Kyu Exercise 36
1:
Kyu Exercise 4 / Solution
1:
Kyu Exercise 5
1:
Kyu Exercise 7
1:
Kyu Exercise 7 / Solution
1:
Kyu Exercise 8 / Solution
1:
Kyu Exercise 9 / Solution
1:
Ladder joseki
1:
Large jump to avoid being sealed in
1:
Left wall
1:
LifeAndDeathIntermediateLevelProblems/Errata
1:
Liubo
1:
Liu Vs Chang Hao 1999 Aug 13
1:
Lively Debate on English
1:
Look At A New Page
1:
Loot a burning house
1:
Los Angeles
1:
Low invasion of fourth line three space extension
1:
MacOS9Go
1:
Magari Vs Hashimoto Shoji 1975 Aug 07
1:
Magnetic Stones Question 1
1:
Mathematical vs Metaphorical Understanding
1:
Matsuura Katsuji
1:
Mcgill University Go Club/ Members
1:
Mero Csaba
1:
MGS - On Korean Go Books
1:
Miai Values List / 2.00 and more
1:
Mineral terms
1:
Miny
1:
Move one loses the game
1:
Multi-color go
1:
Mutual Damage and CGT
1:
Nakade Example 2/ Discussion
1:
Nakanishi Shosai
1:
Narabayashi Kurakichi
1:
Non-Joseki Exercise 3 / Attempts
1:
Non-Joseki Exercise 4
1:
Non-Joseki Exercise 5
1:
Non-locality / Solution
1:
No To Large Moyo
1:
November 2003
1:
NYR 2002 - another alternative to 103
1:
October 2003
1:
OD1P - Aug 12 Problem
1:
OD1P - Aug 12 Problem / Solution
1:
OD1P - Aug 13 Problem
1:
OD1P - Aug 22 Problem / Solution
1:
OD1P - Aug 9 Problem / Failure
1:
OD1P - July 28 Problem
1:
OD1P - July 28 Problem / Solution
Bottom 250 Backward
Top 250 Forward · Top 250 Backward · Bottom 250 Forward · Bottom 250 Backward
1:
1001 Problems/Erratum 6
1:
1-2 point - fun problem
1:
1-2 point problem 2
1:
200 Endgame Problems Winning Tactics
1:
214NWNotcher
1:
3363 enclosure
1:
3364 Enclosure
1:
3-4 point high approach, double contact, wall
1:
3-4 point high approach one-space low pincer attachment noseki
1:
3-4 point high approach three-space high pincer, tenuki
1:
3-4 point high approach, thrust
1:
3-4 point very distant high approach from the wrong direction
1:
355563 enclosure
1:
3-5 point low approach one-space low pincer, kosumi
1:
35 Point Low Approach Two Space Low Pincer Side Contact
1:
35 point low approach two-space low pincer tenuki
1:
443563 Enclosure
1:
4-4 point low approach high extension, slide, attachment
1:
4-4 point one-space low pincer invasion, interception, hane underneath
1:
Adachi Keiichiro
1:
AGEJ
1:
A Japanese Book Shop / Attempts
1:
A Japanese Book Shop / Attempts2
1:
Akiyama Jiro
1:
Ando Toshiyuki
1:
Aoba Kaori
1:
A pathological seki
1:
Approach Ko
1:
Arcana Living shapes
1:
arimasen
1:
Asymmetric Problem 3 / Solution
1:
A Valid Reason For Move 136
1:
Bang Neki
1:
Beginner Exercise 121 / Attempts
1:
Beginner Exercise 129 / Attempts
1:
Beginner Exercise 131 / Attempts
1:
Beginner Exercise 193 / Attempts
1:
BeginnerExercise196/Solution
1:
Beginner Exercise 197
1:
Beginner Exercise 207 / Solution
1:
Beginner Exercise 211
1:
Beginner Exercise 217 / Solution
1:
Beginner Exercise 221 / Solution
1:
Beginner Exercise 232 / Solution
1:
Bent four in the corner exercise 4 / Solution
1:
Big Eye liberties example 2
1:
Bildstein/Votes
1:
Bird In The Hand
1:
BlackSheepMove170LowerLeftEndgame
1:
BQM162
1:
BQM182
1:
BQM 187
1:
BQM 40
1:
Bulge
1:
Bulky Seven
1:
Bump
1:
Buying Equipment / in Japan
1:
Capping play - tenuki
1:
Capturing Race Exercise 11
1:
Capturing Race Exercise 16
1:
Capturing Race Exercise 2
1:
Cheating on Go servers
1:
Chess Reading Applied to Go
1:
Chinen Kaori
1:
Cho Hunhyun Life and Master Games
1:
Choose the firmer capture
1:
Cho Sang-yeon
1:
Compost Heap
1:
Compromised diagonals and joseki 5
1:
Cut problem 1 / Discussion
1:
Dan Ko
1:
David Wolfe
1:
Diagonal Moyo
1:
Discussion On Sliding Go
1:
Don't Trade a Dollar for a Penny
1:
Double digit kyu
1:
Double Ko Question
1:
Dumping A Pile Of Stones Out Of The Bowl
1:
Editing Hypertext
1:
elbow
1:
Endgame Coupling
1:
European Go Workshops Calendar
1:
Five liberties for tactical stability
1:
Four die but six live
1:
Fourth Line
1:
Fujita Sumiko
1:
Fujitsu17YiWang/OYoseStartingFrom151
1:
Fukui Masaaki
1:
Fukui Susumu
1:
Furusawa Dosan
1:
Furuta Naoyoshi
1:
Fushigifuseki
1:
Get angry
1:
Get Strong At Hand Of Duck
1:
go4go
1:
gofigs
1:
Gong Bi Gu Wo
1:
Good Empty Triangle / Solution
1:
Go Repository Protocol
1:
Gote
1:
Guzumi
1:
Hai
1:
Handicap Fuseki Question 1
1:
Hane at the Head of One and a Half
1:
Hane, Cut, Placement
1:
Han Zenki
1:
Hashimoto Yoshimi
1:
hayago
1:
Hayase Gendo
1:
Hayashi Genbi
1:
Hayashi Yutaro
1:
Hidaka Toshiyuki
1:
Hikosaka Naoto
1:
Hiroe Katsuhiko
1:
Hisajima Kunio
1:
Hol Igor Explores Yose Problem 1
1:
Honinbo League
1:
Honinbo Sanetsu
1:
Honma Akio
1:
Hosaka Mayu
1:
How To Shrink A Goban
1:
Huang Longshi
1:
Igo Club
1:
Iida Haruji
1:
Improve Your Intuition, Volume 2
1:
Inducing move
1:
Inoue Hatsue
1:
Intro to Combinatorial Game Theory
1:
Inukai Tsuyoshi
1:
Iron pillar
1:
Ishigaya Kosaku
1:
Ishii Shiro
1:
Ishimine Shin'ichi
1:
Ito Genjiro
1:
Ito Yoji
1:
Izumi Kiichiro
1:
Japanese Rules/ Discussion
1:
JBQM3
1:
Josaku
1:
Kada Katsuji
1:
Kageyama Toshiro
1:
Kajiwara Takeo
1:
Kanazawa Hideo
1:
Kanazawa Problem 83 / Solution
1:
Kanazawa Problem 86
1:
Kanazawa Problem 86 / Solution
1:
Kanazawa Problem 89 / Solution
1:
Kanazawa Problem 90 / Attempts
1:
Kanazawa Problem 93
1:
Kanazawa Problem 96 / Hint
1:
Kanazawa Problem 97
1:
Kanazawa Problem 97 / Attempts
1:
Kanbara Shigeji
1:
Kanbayashi Haruko
1:
Kanno Kiyonori
1:
Kataoka Satoshi
1:
Katteyomi
1:
Kawamoto Noboru
1:
Kawamura Noriko
1:
Keima protecting the cutting point
1:
KGSMentor Scheme And Teaching Ladder
1:
KGS rooms
1:
Kim Ch'an-u
1:
Kim Kwang-sik
1:
Kirimoto Kazuo
1:
Kisei Title Matches
1:
Kitamura Hiroshi
1:
Kobayashi Chizu
1:
Ko etymology discussion
1:
Kohara Masahiro
1:
Koloser
1:
Komatsu Hideki
1:
Ko Mosei
1:
Kono Mitsuki
1:
Kono Yukio
1:
Ko Reibun
1:
Kusaka Kaneo
1:
Kuwahara Munehisa
1:
Kyu Exercise 28 / Attempts
1:
Kyu Exercise 30 / Solution
1:
Kyu Exercise 34
1:
Ladder oddity
1:
Lee McMahon
1:
Light play example 5
1:
Loot a burning house
1:
Lopsided Kos
1:
Los Angeles
1:
Maeda Ryoji
1:
Make A Fist Before Striking
1:
makemashita
1:
Matsubayashi Yoshihiko
1:
Matsumoto Nayoko
1:
Matsuoka Teruo
1:
Mimura Tomoyasu
1:
Mistake In Scartol's Flash
1:
Miura Yasuyuki
1:
Miyasaka Shinji
1:
Miyashita Suzue
1:
Mutual Damage and CGT
1:
Nagayasu Masaki
1:
Nakade example 1
1:
Nakamura Kuniko
1:
Nakane Hojiro
1:
Nakano Hironari
1:
Narabayashi Kurakichi
1:
NewYearSRengo2002 B45 variation
1:
Noguchi Hitoshi
1:
non-locality
1:
OD1P - Aug 10 Problem
1:
OD1P - Aug 10 Problem / Failure
1:
OD1P - Aug 4 Problem / Solution
1:
OD1P - July 31 / Discussion
1:
OD1P - July 31 Problem
1:
Ogoshi Ichiro
1:
Okada Yumiko
1:
Okatani Mitsuo
1:
Oki Keiji
1:
Okubo Ichigen
1:
Omori Yasushi
1:
Onda Yasuhiko
1:
Onizuka Genji
1:
On The Fly Diagram
1:
Orthodox fuseki - high variant
1:
Oto Shozo
1:
Oyama Toshiko
1:
Ozaki Harumi
1:
Ozaki Suzuko
1:
Parallel Fuseki Optimal
1:
PGB21
1:
Phil Straus
1:
Picky Endgame Problem / Attempts
1:
Pintsugi
1:
Play Double Sente Early
1:
Practical Endgame Test 2 / Book Solution - Black
1:
Practical Endgame Test 4
1:
Preventing the formation of the Chinese opening
1:
Principal Study Technique
1:
Pro-Am Honinbo Match
1:
Pronunciation of Go terms
1:
Retrograde Analysis Problem 2 / Attempts
1:
Rin Shien
1:
Robert Elton Maas
1:
RTG Problem 13 / Attempts
1:
RTG Problem 19
1:
Sacrifice a single stone on the second line 1
1:
Sacrifice a single stone on the second line 3
1:
Sakaguchi Tsunejiro
1:
Sakai Isao
1:
Sakai Toshio's pupils
1:
Sakakibara Shoji