Basics on kos

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  Difficulty: Introductory   Keywords: Ko

Ko fights can sometimes be a bit confusing and the 'optimal' way of playing can be highly complex. However, the principle underlying ko fights is simple:


KarlKnechtel:

"Winning a ko" does not always consist of connecting after taking. Sometimes you must instead capture the opponent, because (for example) connecting the ko would be auto-atari.

That can be the case when the ko resolves a capturing race, (More at KarlKnechtelSKoStory.)


-- MortenPahle


Dieter: This page needs attention. The page is not clearer for beginners than the ko page itself. If it wants to be, a lot of diagrams are needed. The statements about connecting and/or resolving the ko need to be consolidated with diagrams.

Morten: It does seem incongruous that with all the ko-expertise we have here, this page is one of the most 'original' ones left from the dawn of SL. It was orginally written to be part of the KoFighting path, and I think it works quite well if the readers follow the path (e.g. BasicKoFightExample gives more diagrams and examples). I am not sure I think that this page needs to be overloaded with diagrams. The text speaks for itself and the rest of the path has diagrams. Ofcourse, my opinion is just that.


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This is a copy of the living page "Basics on kos" at Sensei's Library.
(OC) 2004 the Authors, published under the OpenContent License V1.0.
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