Total Average Timing

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    Keywords: Rules, Tournament

Definition

Total Average Timing is the time system where

Extra periods are of same size, the initial one may differ.

In other words,


Diagram

 |---|            time for N moves
 |------|         time before
     |--|------|  time after

Remarks

This system is a generalization of Fischer Timing.

The difference to Canadian Timing is that the remaining time after stones were used up is added to the new period.

The advantage of Total is that it is non-spilling and less restrictive than Steady Average Timing (and, of course, Canadian Timing).

This follows when one modifies Total such that it emulates Steady:

Don't deduct a stone if at least one period is left.

With appropriate clocks, players and organizers therefore should favor Total:

With only a plain clock, however, Total Average has to be emulated -- see below.


Emulation

The player gets

If the player runs out of time with no coin:

If the player runs out of time with at least one coin:

If the player runs out of stones:


Example

3 moves ("stones") in 3 minutes.

   #    Time   Stones    Used
   --------------------------
   1     3:00    3       0:40
   2     2:20    2       1:50
   3     0:30    1       0:29
   4     3:01    3       1:10
   5     1:51    2       1:45
   6     0:06    1       0:03
   7     3:03    3       2:10
   8     0:53    2       0:53
   9     0:00    1       lost

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This is a copy of the living page "Total Average Timing" at Sensei's Library.
(OC) 2004 the Authors, published under the OpenContent License V1.0.
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