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Kanazawa Solution 17
Path: KanazawaSolutions · Prev: KanazawaSolution16 · Next: KanazawaSolution18
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White 3 is tesuji.
Leaving out the hane enables Black to play hane himself. The most White can get out of it is to starting a (terribly disadvantageous) ko at a.
The throw-in at 4 and the atari at 6 will throw the entire black group into a ko.
If White connects the ko at 3, the atari at 4 blows the eyeshape away. If White doesn't, a black capture at 3 continues the ko.
White 1 here doesn't threaten anything, giving Black the time to make an eye false at 4.
Go to Problem 18 Path: KanazawaSolutions · Prev: KanazawaSolution16 · Next: KanazawaSolution18 This is a copy of the living page "Kanazawa Solution 17" at Sensei's Library. ![]() |