[Welcome to Sensei's Library!]

StartingPoints
ReferenceSection
About


Languages
Français Français

Aliases (info)
NikenTobi
TwoSpaceJump

Paths
Haengma
ElementaryMoves1

Referenced by
TwoSpaceExtension
Slow
HaengmaDiscussion
AStaticTreatiseOn...
ConnectivityOfEle...
Tobi
EarPoint
NamingExtensionsJ...
DietersIdeasOnGoT...
MagneticHaengma
BQM29
LinksInDiagrams
DietersListOfTrus...
MigeruSQuestion2
Jump
BQM130
34PointHighApproa...
BQM113
QueryOnMaintainin...

Homepages
Uxs

 

Two-point jump
    Keywords: Shape

[Diagram]
The two-space jump

The basic two-space jump without any other stones close by is a loose connection - the opponent can cut the two stones apart in many ways.

The two-space jump is often used, nonetheless, because it is light, quick and there are often supporting stones around. However, it may often be preferable to use a large knight's move instead - it is slightly more strongly connected and also gives a better direction, and can often be almost sente, since it can be used to press the opponent low.

For this shape when both stones are on the third line, or on the fourth line, see two-space extension.



This is a copy of the living page "Two-point jump" at Sensei's Library.
(OC) 2004 the Authors, published under the OpenContent License V1.0.