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Pages By Distance
Keywords: SL description
The following lists rank pages by how well they are linked from other pages.
As calculating shortest paths from and to all pages (O(n^3)) is becoming ever more impossible, the following heuristic is used (HomePages are excluded):
- a page is picked at random
- repeat three times: a random link is followed to a new page - the new page becomes the current page
- (This simulates a user following three successive random links starting from a random page.)
- The current page gets a point.
- Repeat steps 1-3 1/2 million times.
- results in "Forward" ranking
The same is repeated the other way around, i.e. follow backward references instead of (forward) links in order to get the "Backward" ranking.
Results:
- the forward ranking calculates how likely it is to visit a certain page, if you click through SL randomly. Essential go terms and concepts rank very high in this rating.
- the backward ranking calculates from which page you have most likely reached your current page. Central index pages rank very good in this rating.
See also:
List compiled on 2004-05-01
Top 250 Forward
Top 250 Forward · Top 250 Backward · Bottom 250 Forward · Bottom 250 Backward
7579: Nihon Ki-in
3483: Honinbo
3391: Nihon Ki-in new promotion system
3037: Sente
2689: Ko
2548: Atari
2452: Ko Threat
2320: Go World
2230: Kansai Ki-in
2036: Oteai
2003: Joseki
1931: Wiki Master Edit
1916: Eye
1866: Liberty
1756: Framework
1743: Shape
1668: KGS - the Kiseido Go Server
1664: Sakata Eio
1643: Miai
1621: Tengen
1593: Seki
1567: Tenuki
1557: Tesuji
1555: Territory
1543: Endgame
1535: Hashimoto Utaro
1529: Meijin
1528: Capturing race
1494: Thickness
1424: Hane
1374: Miai counting
1325: Ladder
1320: Life and Death
1305: Fuseki
1292: Nihon Ki-in Championship
1286: Influence
1267: Takagawa Kaku
1261: Gote
1258: Outside the Ki-ins
1224: Aji
1215: Beware of shortage of liberties
1206: Nihon Ki-in new tournament system
1181: Ishida Yoshio
1163: Hoensha
1160: Goban
1151: Handicap
1104: Yasui
1096: Vital point
1092: Go Seigen
1091: Yose
1086: Kansai Ki In Championship
1073: Cho Chikun
1068: Go Proverbs
1058: RGG FAQ on SL
1043: RGG FAQ
1029: Ko Fighting
1010: Rules of Go
1009: Sensei's Library
989: Two Eyes
983: Kisei
979: Go Servers
973: Ohira Shuzo
965: Connection
959: Liberty - introductory
958: Oza
948: Big Titles
939: Snapback
929: Kikashi
918: Shusai
908: rec.games.go
906: Meiji Restoration
895: Inoue
890: Kiseido
836: 3-3 Point Invasion
832: Komi
824: Eye space
820: Rank
802: Dame
791: Mistake
783: Eye Shape
780: Wiki Apprentice Edit
780: World Amateur Go Championship
771: False Eye
762: Extension
760: Aspects of Sacrifice
753: Superko
742: Tsumego
732: To Be Master Edited
729: Invasion
729: Kanazawa Tesuji Series
723: Gosei
708: Temperature
702: Four Houses
691: Professional promotion tournaments
680: Cut
679: Beginner Exercises
679: Net
677: Kitani Minoru
674: Fujitsu Cup
674: Shusaku
669: Ishi Press
668: Cho Hun-hyeon
668: Combinatorial Game Theory
666: Ladder-breaker
665: Dan
649: Hikaru No Go
648: Weak Group
642: Edo period
641: Yamashita Keigo
638: Eyes Collection
632: Jubango
631: Richard Bozulich
616: Hoshi
613: Approach Move
612: Attack and Defence
611: Cutting Point
605: RGG FAQ Format Guidelines
602: Takemiya Masaki
601: Go
593: Bent four in the corner
592: Kosumi
592: Tsuke
587: Throw-in
584: Yi Ch'ang-ho
583: Middle Game
581: Base
575: Territory and Area Scoring
567: Cho U
561: Nakade
559: Oyose
552: 4-4 Point
544: Dosaku
542: Japanese Rules
541: Heavy
541: Wedge
537: Hayashi
536: Aji keshi
532: Auto-atari
532: Dead
529: Komaster
529: SGF file
526: Efficiency
526: Sabaki
524: Alive
520: Deiri Counting
511: IGS
503: Shodan
500: Kyu
498: James Davies
489: Triple Ko
485: Double Atari
485: Oiotoshi
484: Karui
483: Meiji
482: John Power
482: Nobi
481: Squeeze tesuji
480: Elwyn Berlekamp
477: Keima
474: Jigo
467: Scoring
463: Play urgent moves before big moves
460: Outside Liberties
459: Ing Ko Rule
455: Almost Fill
450: Shogi
443: Reverse Sente
440: 3-4 point
435: Honte
431: Go Client
428: Peep
422: Suicide
417: Approach Ko
417: Bulky Five
417: Historic Honinbos
415: Double Ko
415: Kato Masao
414: Mathematical Go
413: Tedomari
411: Pincer
410: The Magic of Go
402: Cross-Cut
393: Suji
389: Kawabata's Master of Go
384: Enclosure
384: Yu Ch'ang-hyeok
380: Mutual Damage
380: Urgency
374: Keshi
373: Keiinsha
368: Big Eye
368: Ing Rules
366: Chain
366: Eye Definition Discussion
365: One-point jump
365: Solid connection
362: Ambiguous Position
361: O Rissei
360: Atari Go
359: 3-3 point
358: Probe
358: Shapes And Connections
357: Recognizing an Eye
356: Segoe Kensaku
355: Empty triangle
349: Sente Sente
348: 9x9 board
348: Chang Hao
348: influence function
347: Local Ko Threat
343: Wall
342: Flexibility
342: Loss-Making Threats
337: Fourth Line
336: Byo-Yomi
336: staircase
333: Atari Atari
331: Ryu Shikun
329: Ko threats - basic
327: Under the Stones
325: About Influence
324: Yutopian
323: 13x13 Board
323: Chinese Rules
322: Shin Fuseki
320: Third Line
319: GoGoD CD
319: Oba
318: Capture
318: Tengen - the title
317: Nie Weiping
316: Beginners play atari
316: Kobayashi Koichi
315: Follow-up
313: Go Editing Programs
311: AGEJ
306: Cutting stones
303: Kyuuba
303: Text Formatting Rules
302: Focal point
302: Hanging connection
300: 5-3 point
300: Crane's Nest Tesuji
300: Zokusuji
299: Rin Kaiho
294: Double-purpose plays
294: How To Record a Game
294: Otake Hideo
293: How big is the 6 point double sente
290: Sente gains nothing
Top 250 Backward
Top 250 Forward · Top 250 Backward · Bottom 250 Forward · Bottom 250 Backward
8420: Meta Discussion
7090: Reference Section
6948: Names in Go
5713: Starting Points
4469: Meta Discussion 2003
4466: Problems and Exercises
4189: Big Question Mark
4158: Deshi
3714: Beginner Exercises
3616: Guided Tours
3551: Kanazawa Tesuji Series
3548: Wiki Orphans
3476: Library Lobby
3251: Wiki News
2618: Meta Discussion 2002
2519: Beginner Study Section
2513: Joseki
2504: Tsumego
2439: Meta Discussion 2001
2406: KanazawaSolutions
2363: Go Books
2352: Pages for beginners
2336: Professionals' pupils
2298: General Discussion Pages
2267: SL Statistics
2155: Life and Death
2139: Tour Bus Stop
2136: Future Use of SL
2050: Variants
1986: Taxonomy of Joseki
1725: How meta can we get at SL, discussion
1707: Joseki pages
1704: Front Page
1665: Endgame
1595: Unsolved Problems
1594: Page churn
1561: RGG FAQ
1539: Go Terms
1398: Fuseki pages
1324: Sensei's Library
1309: First moves
1225: Doug's Go Blog
1192: Teaching Methods
1146: Editing freedom - discussion
1127: Please Review Me
1083: Fuseki
1074: Go History
1060: Commented games
1015: Go Humour
1001: Advanced Study Section
998: Link Collection
985: Statistical analysis
982: Advanced Find Page
975: Commented Professional Games
970: Find Page
968: Snapback Workshop
950: Whither Joseki ...
946: Bad Habits
928: Side patterns
901: Rank
899: Hikaru No Go Games
893: Doug's Go Blog - May 2003
884: Hikaru No Go
867: Joseki Discussion
862: Shape
860: Tsumego From Games
859: Joseki Library discussion
858: Central Line
844: KGS Bots
843: Go Blogs
820: Joseki Quick Reference
808: Philosophy and Go
804: Study assistance software
801: Go Proverbs
797: Handicap Go path
787: Priority
782: Black Sheep Rengo 2003
779: China
760: Critical Notchers
752: KGS - the Kiseido Go Server
736: Database Search
727: Playing a game backward
718: SL Copyright Discussion
710: References to Go
708: Shape Problem 4
708: Women
705: Tenuki joseki pages index
701: Shin Fuseki
690: Understanding Wiki Pages
688: 3-4 point high approach
685: Errata In Books
681: Wildlife terms
672: Editable RGG FAQ
668: Speculation
653: Outside the Ki-ins
652: Introductory Pages By Topic
652: Philosophy of Go
651: Study
648: 4-4 point Josekis
638: Nihon Ki-in
636: 4-4 point low approach
635: Yose from Games
629: How to Teach Go
626: Technique
625: Table Of Notchers
618: SL Conventions
614: Snapback Problem 9
602: Advertising On SL Discussion
602: Chinese pro ratings end of 2001
590: Migeru vs. Alex Weldon
590: One Day 1 Problem
586: 3-4 point Josekis
586: SL Conventions Discussion
585: Tesuji
582: Linguistics - Japanese
573: Obsolete Titles
570: Go Programs
566: guoshou
541: Teaching Game 67
532: Wedge Variants
530: KGS Wishlist
527: Yasui Sanchi's pupils
520: Ongoing Game
510: Shin Fuseki Post
508: Trigantius Archives
508: Unusual enclosures
507: Opening Systematic Classification
503: Messages to People Currently Present in the Library
501: Professional Players' Go Styles
498: Middle Game Analysis
496: Guinea Pigs' Feedback
496: Tsumego From Games 29 attempts
495: Chinese Go Terms
495: Rating
494: PatrickB's Training Blog
494: Teach Yourself Go
491: Saikyo
490: Framework workshop
490: Middle Game
485: 4-5 point Josekis
475: Korean Go Terms
470: Go programs discussion
468: Hayashi
468: Move
468: Ongoing Game 2
465: Moves or patterns
459: Controversial Statements
456: Go and the Rest of the World
456: How Paths Work
454: Page difficulty discussion
450: Text Formatting Rules - Introduction
449: Dieter's ideas on improvement
447: Shin Fuseki-Ho
444: Chen Zude
444: Doug's go blog August 2003
440: Japanese Go Terms
437: DougSGoBlogOctober2003
435: Beginners Study Discussion
434: Overview of fuseki patterns
432: RGG FAQ on SL
432: Takasaki Tainosuke
425: Tsumego From Games 29
424: Teaching go to newcomers - discussion
418: Usual Dilemmas
417: Why Did You Start Go
416: Men
412: Wiki Etiquette
407: Go Places
405: Problem collections and copyright discussion
402: Posting Problems Discussion
398: Computer Go
396: Different Sized Boards
394: Strategy
393: RecentChanges Junkie's Nightmare
393: What Is Your Favorite Go Book
389: Snapback
388: 4-5 point 4-3 approach
387: CGT path
387: Ongoing Game 1
387: Teaching Game
384: Eyes Collection
383: Aesthetics
382: Go Servers
381: Handicap
380: Mapping Sensei's Library
380: Named points
378: Dieter's ideas on Go Theory
377: Shopping list versus investment
376: Beginner Exercise 144
375: Elementary moves 1
372: Endgame Reckoner
372: Rant
371: Hikaru No Go Problems
366: execution
366: Second course on ko
366: Strategy for beginners - 4 questions
365: New Year's Rengo 2002
363: Stop The Notation Madness
361: Cross Cut Then Extend Technical Discussion
359: Joseki and tenuki
358: Go In Hamburg
353: Playing style
352: Gennan Inseki
352: Names in Go Discussion
351: Advanced technique
351: Secret Art of War
349: Osawa Ginjiro
348: DougSGoBlogNovember2003
346: Dieter's list of trustworthy proverbs
345: Capturing race
342: Deleting Pages
342: Kyu Exercises
342: Strategy of go - introductory
337: Jabberwocks
335: Euthanasia
335: Examples of technique
335: Korean Go Terms A-Z
333: Yoshida Yoichi
332: Overplay
330: Flora Terms
330: Qing
328: Systematic joseki
327: The sanrensei files
326: One-Two-Three
324: KGS Wishlist - Game Handling
324: Literature
324: Shuwa's pupils
323: Ishi Press
321: All about influence
321: Enclosure techniques
320: Bob's problem solution
319: Appreciating Famous Games
319: Carrollian developments
319: Go
317: Thickness
317: Yoshida Misako
316: Suicide
315: Capturing Race Exercise 3
315: Tenuki
314: Talk pages
313: Jubango
312: Fuseki Exercises for Beginners
311: Doug's Go Blog - June 2003
311: tenuki joseki discussion
310: BQM 9
310: Kosumi
310: Meijin
308: High Vs Low Pincer
308: Random Tsumego
307: 4-5 point
Bottom 250 Forward
Top 250 Forward · Top 250 Backward · Bottom 250 Forward · Bottom 250 Backward
1: 1001 Problems Erratum 2
1: 1001 Problems Erratum 4
1: 1001 Problems Erratum 8
1: 116WW notcher
1: 124WS notcher
1: 2003-11-20 discussion
1: 214NN notcher
1: 28th kisei game 3 day 1
1: 312SSNotcher
1: 3-3 Point Invasion which peeps at the tiger's mouth
1: 33PointWhenDoesItWorkContinuation1
1: 33PointWhenDoesItWorkContinuation2
1: 3-4 point high approach one-space low pincer attachment noseki
1: 3-4 point high approach outside contact, tsukehiki extend up
1: 3-4 point high approach outside contact, tsukehiki solid connection
1: 3-4 point high approach outside contact, tsukenobi simple lines
1: 3-4 point high approach, two-space high pincer daidaigeima
1: 3-4 point high approach, two-space high pincer, inside attachment
1: 3-4 point high approach, two-space high pincer, one-point jump
1: 3-4 point low approach one-space high pincer contact underneath
1: 3-4 point low approach one-space high pincer knight's move
1: 3-4 point low approach two-space high pincer hazama tobi
1: 3-4 point low approach two-space high pincer two space jump
1: 3-4 point with parallel 3-3 point statistics
1: 4-4 point 3-3 invasion joseki, hane inside cut, hane
1: 4-4 point low approach high extension, slide, attachment
1: 4-4 point low approach tsukenobi, degiri
1: 4-4 point low approach, tsukenobi, push into corner
1: 5-2 invasion
1: 66 Point
1: A 4-4 and 3-5 strategy, example 1
1: Advance to Chencang by a hidden path
1: Akira
1: AlbertEinstein
1: Amateur Fuseki 12
1: AmcGoBlog
1: Arimura Hiroshi
1: Attachment invasion of mixed three space extension
1: Aug11Problem
1: Aug 13 Problem
1: Aug 18 Failure
1: Aug 6 Solution
1: A Yose Tesuji for Black Sheep Rengo 2003
1: Basic Death Shapes
1: Basic Tactics Of Go
1: Beginner Exercise 7 Attempts
1: Beginner Game Sample 2
1: Beginner Game Sample 3 Part 4
1: Beginner Game Sample 5
1: Beginner Game Sample 5 Part 2
1: Beginner Move Function Problem 2 Solution
1: Beginners Endgame Exercise 1 - Attempts
1: Benjamin's Insei-Game 1
1: Black 3 is an enclosure
1: Bob's problem solution
1: BQM106
1: BQM110
1: BQM115
1: BQM119
1: BQM122
1: BQM123
1: BQM128
1: BQM129
1: BQM 132
1: BQM133
1: BQM137
1: BQM 141
1: BQM145
1: BQM 146
1: BQM148
1: BQM 159
1: BQM 20
1: BQM 23 Just Kidding
1: BQM3
1: BQM6
1: BQM68
1: BQM 76
1: BQM78
1: BQM80
1: BQM83
1: BSR2003 B51 Discussion
1: BSR2003 B73 discussion
1: BSR2003 Move12
1: BSR 2003 W108 discussion
1: BSR 2003 W56 Discussion
1: BSR 2003 W94 discussion
1: Butterfly
1: Can White Win At 136
1: Capturing Race Exercise 10 Attempts
1: Capturing Race Exercise 1 Solution
1: Capturing Race Exercise 7 Solution
1: Carrollian developments
1: CGT Analysis of Same Small Endgame
1: Chinese Topic Author ISBN
1: Choice Go Game 1 Discussion
1: Commented Professional Games
1: comments on Ongoing Game 2
1: connecting along dame
1: Connect instead of hane
1: Corner co-ordination 1
1: corner co-ordination statistics
1: Cross The Sea Under Camouflage
1: Cut beyond the edge
1: Daigo Hisakichi
1: Daniel Dennett Applied To Go
1: Definitionism
1: Den Isei
1: Describe Go to Non-Players
1: Deviating From Joseki In Games 1
1: Discussion about pairing with Gerlach's program
1: Do inferior plays have values
1: Domin Go Ongoing Game
1: Double enclosure
1: Double Hasami - Occupy Three-Three
1: DougSGoBlogOctober2003
1: Draughts Experience
1: Editing Pages - Discussion
1: Edward Kim
1: Electric Go
1: Enclosure Openings
1: Enda Hideki
1: Endgame keima contact
1: Famous Amateur Go Players
1: Favorite
1: Feng Wei Xu Qi
1: floater
1: Flora Terms
1: FM2
1: Fujita Goro
1: Fujitsu 8 Game 9 Solution
1: Fujiwara Shichishi
1: Further 1-3-5 variants
1: Fuseki Exercise 10 Attempt
1: Fuseki Exercise 2
1: Fuseki Exercise 8
1: Get angry
1: Get Strong At Resigning
1: Go and Economics
1: Go and Ethics
1: Go and the Rest of the World
1: Go Blindness
1: Go club activities
1: Go is an indirect game
1: Go Places in the USA
1: Go Poetry
1: Go Seigen 1
1: Hamanaka Takamitsu
1: HaneConnectSolution2
1: Han Zenki
1: Hayago Meijin
1: Hayashi Sano
1: Hikaru No Wakajishi Sen
1: Hikaru Problem 1 Discussion
1: Hiroe Hiroyuki
1: Hitachi Number 314
1: Hol Igor Explores Yose
1: Holigor's log
1: HolIgor's Log 2003 June 13 Discussion
1: Holigor's rant on yose
1: How Does It Feel to Improve at Go
1: How meta can we get at SL, discussion
1: How To Remember Your Games Discussion
1: How to win with a 9-stone handicap
1: Humour Go Innuendo
1: Hyppy's Go Blog
1: Idiom and metaphor in go
1: I Found The Hand of God
1: Ikeda Yutaka
1: Influence Go
1: In The Beginning Study Notes
1: Ito Tomoe
1: Ito Yoji
1: Joseki-related life-and-death example 1
1: Joseki-related life-and-death example 6
1: Kaketsugi
1: Kanazawa Discussion 70
1: Kanazawa Problem 20 b
1: KanazawaVaration75
1: Kanazawa Variations 46
1: Katsura
1: Kawamura Noriko
1: Kenmochi Jo
1: KGS client support for Mac OS9
1: Killing techniques
1: Kiseong 12 Game 1 Early Fuseki
1: Kiseong 12 Game 1 Fuseki 2
1: Kiseong 12 Game 1 Left Side
1: Kishimoto
1: Komatsu Fujio
1: Komatsu Hideki
1: Konagai Masaru
1: Korean Counting
1: Korean Go Terms A-Z
1: Kubomoto Tomiko
1: Kurotaki Masanori
1: Kusaka Kaneo
1: Kyu Exercise 13
1: Kyu Exercise 13 Solution
1: Kyu Exercise 3
1: Kyu Exercise 6 Solution
1: Kyu Exercise 7
1: Kyu Exercise 9
1: Ladder joseki
1: Ladder strategy
1: Large jump to avoid being sealed in
1: Learning pro games
1: Life and Death Intermediate Level Problems Erratum 1
1: Linguistics - Japanese
1: Little Golem Discussion
1: Liubo
1: Look At A New Page
1: Losing Sente
1: Lottery Go
1: Low invasion of fourth line three space extension
1: MacOS9Go
1: Magari Vs Hashimoto Shoji 1975 Aug 07
1: Magic Of Go Solution 1
1: Matsuoka Akira
1: Ma Vs Chang Hao 2000 Feb 18
1: Mcgill University Go Club
1: Meta Discussion 2001
1: Meta Discussion 2003
1: Michael's Cafe
1: Migeru's Question 1
1: Migeru vs. Alex Weldon
1: Mizutani Morie
1: Move 31 Game 2 Final Position
1: Move one loses the game
1: Nakaonoda Tomomi
1: Names in Go Discussion
1: Non-Joseki Exercise 3
1: Non-Joseki Exercise 3 Solution
1: Not using your time
1: Number Of Possible Outcomes of a Game
1: NYR2002 Alternative Black 125
1: NYR 2002 - move 60 aji
1: Obsolete Titles
1: Obuchi Morito
1: Okumura Hideo
1: Ongoing Game 1 Moves 38 To 49
1: Ongoing Game 1 Moves 50 To 71
1: Ongoing Game 1 Moves 92 To 119
1: Ongoing Game 2 - Moves 121 To 200
1: Ongoing Game 2 Moves 1 To 10
1: Ongoing Game One Cut At 177
1: Onizuka Genji
1: Opening in New Year's Rengo
1: Open-Source License
1: Order of play - temptation
1: Otake Hideo vs Cho Chikun - 2nd Meijin
Bottom 250 Backward
Top 250 Forward · Top 250 Backward · Bottom 250 Forward · Bottom 250 Backward
1: 223WSNotcher
1: 3-4 point high approach outside contact, tsukehiki solid connection
1: 35 Point Low Approach Two Space Low Pincer Side Contact
1: 35 point low approach two-space low pincer tenuki
1: 4-5 point 4-3 approach outside contact, tenuki
1: AGA Rules Discussion
1: Ando Takeo's pupils
1: Aoba Kaori
1: Aoki Kikuyo
1: Aoki Shin'ichi
1: Aragaki Takeshi
1: Asano Hideaki
1: Asano Yasuko
1: Attach To The Stronger Stone In A Pincer
1: Aug 10 Solution
1: Aug 14 Problem
1: Aug 18 Failure
1: Aug 24 Problem
1: Aug 4 Problem Solution
1: Aug 6 Solution
1: Aug8Problem
1: Beginner Exercise 109
1: Beginner Exercise 121 Attempts
1: Beginner Exercise 133 Attempts
1: Beginner Exercise 150 Solution
1: Beginner Exercise 153 Solution
1: Beginner Exercise 158 Solution
1: Beginner Exercise 159 Solution
1: Beginner Exercise 170 Solution
1: Bent three
1: Bird In The Hand
1: Blind Spot Problem 1 Solution
1: BQM129
1: BQM 40
1: Capturing Race Exercise 6
1: Chen Jiarui
1: Chung Kuo
1: Cross The Sea Under Camouflage
1: Cut Problem 1 Discussion
1: David Wolfe
1: Den Isei
1: Don't touch weak stones
1: Draughts Experience
1: Edo period
1: El Go
1: Elwyn Berlekamp
1: Empty City Ploy
1: Endgame from real games - 2002 Meijin
1: Endgame Test Two Black - Solution Points
1: Endgame Test Two - Book Solution White
1: Equipment Dimensions
1: Errata In Books Meta Discussion
1: Erratum 8 Mannenko Discussion
1: Fair Use
1: Feng Wei Xu Qi
1: First line connection
1: Frederic Donzet
1: Fujita Goro
1: Fukui Susumu
1: Furikawari
1: Furuta Naoyoshi
1: Games Against Computers - 1
1: game temperature
1: go4go
1: Go as Communication - The Educational and Therapeutic Value of the Game of Go
1: Gong Bi Gu Wo
1: GoTools Online - Quick Start
1: Guzumi
1: Hagiwara Sachiko
1: Half-point ko
1: HaneConnectSolution2
1: Hane-kaeshi follow up
1: Hans Pietsch
1: Han Zenki
1: Hayashi Yutaro
1: Heavy Examples
1: Hidaka Toshiyuki
1: Hikaru Problem 1 Holigor's Solution
1: Hikosaka Naoto
1: Hisajima Kunio
1: Hosaka Mayu
1: Hoshino Toshi
1: IGS 5k Against Low Chinese
1: Ikeda Yutaka
1: Improve Your Intuition, Volume 1
1: Ing Ko Rule
1: Ishigaya Kosaku
1: Ishige Kakuo
1: Ito Kotaro
1: Ito Makoto
1: Ito Yoji
1: Ito Yoshio
1: Iwamoto's pupils
1: Iyomoto Momoichi
1: Jiang Mingjiu
1: Josaku
1: July 31 Problem
1: KanazawaAttempts80
1: Kanazawa Attempts 85
1: Kanazawa Attempts 91
1: Kanazawa Hideo
1: Kanazawa Hints 83
1: Kanazawa Hints 96
1: Kanazawa Problem 86
1: Kanazawa Problem 90
1: Kanazawa Problem 97
1: Kanbara Shigeji
1: Kanbayashi Haruko
1: Karibe Eisaburo
1: Kato Atsushi
1: Kawai Tetsuyuki
1: Kenmochi Jo
1: Kido
1: Kifu copyright discussion
1: Kim Kwang-sik
1: Kinoshita Takao
1: Kirimoto Kazuo
1: Kiseong 12 Game 1 Fuseki 2
1: Kiseong 12 Game 1 Left Side
1: Kobayashi Chizu
1: Kodama Kunio
1: Komatsu Fujio
1: Konagai Masaru
1: Konishi Taizo
1: Kono Mitsuki
1: Kono Yukio
1: Ko situation 1
1: Kosugi Katsuko
1: Kubomoto Tomiko
1: Kuroda Yukio
1: Kurotaki Masaki
1: Kusaka Kaneo
1: Kyu Exercise 1
1: Kyu Exercise 16
1: Ladder Exercise 2 Solution
1: Levels Of Access
1: Life and Death - Intermediate Level Problems
1: Light play example 5
1: Losing Sente
1: Make A Fist Before Striking
1: Mary Had ALittle Lamb
1: Matsubara Taisei
1: Matsumoto Tokuji
1: Mimura Tomoyasu
1: Miyasaka Shinji
1: Miyazaki Hiroshi
1: Miyazaki Shimako
1: Mizuma Toshifumi
1: Mok Chin-seok
1: more Miai in the fuseki
1: Morikawa Masao
1: Morita Michihiro
1: Muramatsu Ryuichi
1: Music by Hiroshima
1: Nagasaka Inosuke
1: Nakaonoda Tomomi
1: Nobuta Shigehito
1: Noguchi Kichinosuke
1: NYR2002 move 158
1: Ogata Masaki
1: Ogoshi Ichiro
1: Okada Yumiko
1: Onizuka Genji
1: Open-Source License
1: Ozaki Suzuko
1: PGB21
1: PickyEndgameMiaiValuesAttempt
1: placid
1: position
1: Primary liberty
1: Qisheng
1: Real 3-D Goban
1: Rin Shien
1: Rob Van Zeijst
1: Sacrifice a single stone on the second line 1
1: Sakai Yasujiro
1: Sakamaki Kosuke
1: sangen-basami
1: Sasaki Tadashi
1: Sato Fumitoshi
1: Sato Masaharu
1: Secondary liberties example 8
1: Seki Examples
1: Sekine Naohisa
1: Shen Wu Qing Su
1: Shimamura Eitaro
1: Shimoji Gensho
1: Shinohara Masami
1: Shuhaku
1: Small Nadare Exercise 1 Solution
1: Snapback Problem 18
1: Snapback Problem 27
1: Snapback Problem 36
1: Snapback Problem 5
1: SnapbackProblem5 Solution
1: Sometani Kazuo
1: Sonoda Yuichi
1: Squeezing Out the Toothpaste
1: Stating Authors
1: Strict Connection
1: String
1: Sugiuchi Masao
1: Takabayashi Takuji
1: Takagi Shoichi
1: Takahashi Hideo
1: Takahashi Shutoku
1: Takeda Itsuko
1: Takenaka Kotaro
1: Takenobu Katsuzo
1: Taking a friendly game too seriously
1: Tanaka Masaki
1: Taniguchi Toshinori
1: Tei Meiki
1: The Code So Far - Ladder 2
1: The enemy's key point is yours
1: The Great Joseki Debates
1: The Left Hand of Darkness
1: Three in a row
1: Throw In Under Three
1: thrust
1: Tokimoto Hajime
1: Tsubouchi Takeji
1: Tsukehiki
1: Tsumego From Games 10
1: Tsumego From Games 13
1: Tsumego From Games 13 Solution
1: Tsumego From Games 14
1: Tsumego From Games 25
1: Tsutsui Katsumi
1: Under The Stones Solution 5
1: Unkx 80 Go Terms Questions
1: Use Your Opponents Time Too
1: Wedge - checking extension on fourth line
1: Wedge - Extend on the Fourth line after Checking Extension
1: Wedge - Ignoring the Checking Extension
1: Wedge - Jump Out after Checking Extension
1: Why we do open on Tengen
1: Women's Kisei
1: Yahata Kyousuke
1: Yamada Kimio
1: Yamada Wakio
1: Yamamoto Yutaka
1: Yang Chae-ho
1: Yasui Senkaku
1: Yasui Shuntetsu
1: Yilun Yang's Go Puzzles Volume 2
1: Yi Sang-hun
1: Yokoyama Kunitada
1: Yoshioka Kaoru
1: Yosumi vs Yosumiru
This is a copy of the living page
"Pages By Distance" at
Sensei's Library.
2004 the Authors, published under the OpenContent License V1.0.
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