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Paths
KanazawaTesujiSeries

Referenced by
Tsumego
RectangularSixInT...
KanazawaSolution61
SquareNineInTheCo...
KanazawaSolution69
KanazawaSolution72
KanazawaSolution74
KanazawaAttempts88
KanazawaSolution75
KanazawaSolutionFour
KanazawaSolutionTwo
KanazawaSolution66
KanazawaSolutionT...
KanazawaSolution73
KanazawaSolution76
KanazawaSolution77
KanazawaAttempts89
KanazawaSolution70
KanazawaSolution71
KanazawaSolution78

 

Main Line
    Keywords: Problem

The Main line in a Go problem is a sequence of moves where each move is supposed to be the strongest answer. The strongest answer is the one making it as difficult as possible for the opponent. Making it difficult means increasing the probability that the opponent goes wrong, reducing his strongest moves to (that one) imaginative tesuji.

Of course, this is all very subjective. At the very opposite end of the main line, lies dying in gote. (See Get Strong At Gote on how to accomplish that.)



This is a copy of the living page "Main Line" at Sensei's Library.
(OC) 2004 the Authors, published under the OpenContent License V1.0.