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Big Question Mark
PageType: Path
Keywords: Question, Index page
![[Diagram]](../../diagrams/11/ce972faada233134b2bc4435bac3edda.png) | The Big Question Mark |
Welcome to The Big Question Mark!
In many of my games, I come up against a position where I'm sure I made a mistake or could have played better and would like to get the position reviewed by a stronger player. In many cases, this means I send the game to the GoTeachingLadder. But what if you only have a question about one aspect of the game?
Why not ask it here, so stronger players can stop by and comment on it?
Just link to your questions below, and perhaps add your rank information so people know what sort of answer to give.
Before you know it, we'll all be 9 dans.. ;)
-- Matt Noonan
- BQM0 : Temporary questions for deshi assistance
- BQM1 : A life & death problem from
IGS / BQM 1 solution
- BQM2 : Another life&death problem from
IGS / SolutionToQuestionMarkProblem2?
- BQM3 : Black to form a strategy after an invasion at san-san under a 4-4 point
(problem from Muttley (6k) vs. mattn (6k) on KGS, 2001-01-31)
- BQM4 : Can Black live in the corner?
- BQM5 : Could White have done better?
from Sakata Eio's book, "The Middle Game of Go", page 15, diagram 53. --MFM (16k* IGS)
- BQM6 : Can Black live in the corner?
- BQM7 : How should Black invade the white moyo? --MFM (19k* IGS)
- BQM8 : A tricky problem - status of a group
Both players left it, and the commentator agreed that Black is alive. I think however that there is death in the hane at a. --DieterVerhofstadt (1k)
- Fuseki direction: from a local club game
- BQM9 Thoughts on White 6. 3rd or fourth line? Further 'up' or 'down'?
- BQM10 Thoughts on Black 7. 3rd or fourth line? Further 'up' or 'down'?
- I am not asking for 'right or wrong' answers, I am interested in a discussion on how you decide to play which move. The choice between third and fourth line is not easy, but we all have to make it sometimes. What basis do we use to make these decision?
- MortenPahle: Extending On Third Or Fourth Line lists some 'basics' for extensions - can we formulate similar ones for 'invasions'?
- BQM11 : A move by Go Seigen. --Dieter
- BQM12 : A rules issue. --Dieter
- BQM13 : Avoiding taisha joseki. --HolIgor
- BQM14 : Life in the corner. --Dieter
- BQM15 : A festival of mistakes. --Dieter
- BQM16 : An opening problem from a Sakata-Wu Qingyuan game. --DieterVerhofstadt
- BQM17 : From a comment in Go World 66 on a game for the 46th Honinbo, between two heavyweights of the nineties. --Stefan
- BQM18 : KillerOfGo page 119: a capturing race. --Dieter
- BQM19 : Usual dilemma: capture the stones or tenuki?
- BQM20 : How best to punish an overplay?
- BQM21 : A disastrous corner fight completely reverses the course of a game!
- BQM22 : How to answer an unorthodox pincer?
- BQM23 : Joseki or trick play?
- BQM24 : Looks like joseki, but are we missing something?
- BQM25 : Overplay in joseki?
- BQM26 : Studying fuseki. Who's better?
- BQM27 : A new taisha Joseki variation or just an overplay?
- BQM28 : Best move during the fuseki?
- BQM29 : Where do you play in the chuban?
- BQM30 : Difficult trick or joseki?
- BQM31 : A "noseki" ?
- BQM32 : Positional judgement....
- BQM33 : Don't push on the fourth line?
- BQM34 : Comparison of two joseki
- BQM35 : A question of strength?
- BQM36 : Which kikashi should be allowed?
- BQM37 : Is this sequence joseki, and does it fit the overall board position?
- BQM38 : How best to reduce?
- BQM39 : Kageyama life & death elementary problem - alternate solution?
- BQM40 : Early invasion
- BQM41 : Not joseki?
- BQM42 : What happens to this shape in the corner?
- BQM43 : What did I do wrong in the corner?
- BQM44 : How to count territory for both sides during the middle of the game?
- BQM45 : A play close to thickness.
- BQM46 : Nasty life and death fight
- BQM47 : Spectulative invasion?
- BQM48 : Double kakari in relation with sanrensei?
- BQM49 : Where can Black start something?
- BQM50 : Another life and death problem in the corner.
- BQM51 : Where would you play? (8k, Midgame, whole board -- TnG)
- BQM52 : About cutting and getting ahead.
- BQM53 : Attack the invader!
- BQM54 : About influence, thickness and slow play.
- BQM55 : Approaching sanrensei, and countering an unusual black response
- BQM56 : A problem I was facing, where to move at this point?
- BQM57 : Being greedy in a runnning fight?
- BQM58 : 3-3 opening question
- BQM59 : Questions sparked by the fifth and final game of the 2002 Ch'eonweon
- BQM60 : Influence!
- BQM61 : A variation of the carpenter's square --Dieter
- BQM62 : A puzzling death and life problem --Michael Richter
- BQM63 : Goproblems.com
problem 1225
- BQM64 : Fuseki / early middle game question: to pincer or to extend?
- BQM65 : Direction of play with respect to a very early approach...
- BQM66 : Just a philosophical question.
- BQM67 : Fair komi adjustment to board size?
- BQM68 : Big point?
- BQM69 : Weird fuseki.
- BQM70 : Yet another fuseki question.
- BQM71 : Life or Death question
- BQM72 : Joseki question.
- BQM73 : Strange move against Manchurian Fuseki
- BQM74 : 5-5 Joseki
- BQM75 : Why is a high shoulder hit good and a low one bad?
- BQM76 : Confusing Tesuji
- BQM77 : Avalanche joseki
- BQM78 : Tsuke-what? (Hamete.)
- BQM79 : What is bigger?
- BQM80 : Cross cut tesuji
- BQM81 : About the kosumitsuke joseki
- BQM82 : More joseki questions
- BQM83 : Too Early 3-3 Invasion
- BQM84 : Corner tsumego
- BQM85 : 5th Match, Kisei 2002 Title.
- BQM86 : Why peep instead of cut?
- BQM87 : 3-3 point variation, Joseki context
- BQM88 : Does this move have a name? Elementary moves
- BQM89 : Scoring rules?
- BQM90 : Better to kill before passing?
- BQM91 : Dealing with thickness?
- BQM92 : Related to the Six Kyu Noseki
- BQM93 : Invasion question from Lessons in the Fundamentals of Go
- BQM94 : White to play in a two-stone game
- BQM95 : What to do? Reinforce the moyo or start with other areas?
- BQM96 : An arguement on joseki choice...
- BQM97 : Tsuke what? 2 (4-4 point joseki?)
- BQM98 : Defending my omoyo
- BQM99 : What book is this?
- BQM100 : Early invaders and using influence
- BQM101 : Rules and ten thousand year ko
- BQM102 : Orthodox Fuseki question
- BQM103 : Scholastic question
- BQM104 : 27th Meijin-sen, Yoda vs. Cho
- BQM105 : Unusual move in joseki. Possibly hamete?
- BQM106 : When is a side large/developable?
- BQM107 : Table shape building
- BQM108 : What went wrong?
- BQM109 : How to organize internal club competitions.
- BQM110 : Error in Segoe Tesuji Dictionary?
- BQM111 : White to come back from a bad initial position in a 4-handicap game.
- BQM112 : Middle game analysis
- BQM113 : Deep invasion
- BQM114 : Probe
- BQM115 : 13 x 13 game
- BQM116 : Handicap opening
- BQM117 : Corner invasion reading problem
- BQM118 : Enter your BQM here.
- BQM119 : Ko-Question
- BQM120 : Pro thinking question
- BQM121 : Handicap life & death
- BQM122 : What did Ishida mean?
- BQM123 : 4-4 point joseki followup
- BQM124 : Large-scale opening
- BQM125 : How to win mirror go against black and 0.5 komi
- BQM126 : Joseki question
- BQM127 : Miai value question
- BQM128 : Problem 10 from Maeda's Life and Death Intermediate Level Problems
- BQM129 : Another joseki question
- BQM130 : Another joseki question
- BQM131 : Abstract middle-game strategy question
- BQM132 : 'joseki' good for white?
- BQM133 : Reasonable tenuki?
- BQM134 : Joseki Question
- BQM135 : How to attack?
- BQM136 : More Joseki.
- BQM137 : Fastest way to make a living group.
- BQM138 : moved from eyes
- BQM139 : how to punish non-joseki play?
- BQM140 : fuseki question
- BQM141 : fuseki question
- BQM142 : nadare question
- BQM143 : not joseki?
- BQM144 : another joseki question
- BQM145 : Questions from a game
- BQM146 : Three-space extension and footsweep
- BQM147 : Fuseki Question
- BQM148 : 3-3 invasion question
- BQM149 : In-game life and death query
- BQM150 : From Graded Go Problems v. 4
- BQM151 : Middle game question
- BQM152 : Proper direction of play?
- BQM153 : Opening question
- BQM154 : Tricky corner
- BQM155 : semeai
- BQM156 : patience
- BQM157 : book errata?
- BQM158 : middlegame question
- BQM159 : a 3-3 5-5 enclosure
- BQM160 : fuseki - terrible, or playable?
- BQM161 : Cut from Enclosure Opening
- BQM162 : fuseki question
- BQM163 : 'special purpose' joseki?
- Life and death at: Joseki-related life-and-death example 10
This is a copy of the living page
"Big Question Mark" at
Sensei's Library.
2004 the Authors, published under the OpenContent License V1.0.
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