Benjamin's Insei Game 2
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Black: Benjamin Teuber
White: Another upper D-class insei (sorry, I'll add the names sometime)
Komi:6.5
Time: 10 minutes & 30sec/move byoyomi
Result: Black wins by resignation
Comment by O Meien-Sensei and Kenmochi-Sensei. Most comments are just on my moves, so some bad white moves are left uncommented
This game was something like a turning point for me, as before, Kenmochi-Sensei was just shouting (like he does to everyone) at me about my bad moves. After this one, I was much praised for the first time...
![[Diagram]](../../diagrams/49/bbc573b0e76f12c6f229c35a49ac326b.png) | Moves 1 to 10 |
7: Feels a bit soft, just as if Black wants to avoid confrontation. But because of the high komi, Black is now the player that should initiate battle. a is the move that fits with that spirit.[1]
9: Strengthens White, so for later fighting on the left side, it can be a minus.
![[Diagram]](../../diagrams/29/e21dd3225bc97fe0f3e6e07c440e186c.png) | Moves 11 to 20 |
2: White should play at (I'm too lazy to add the variation now, but I guess most of you know what will happen...)
5: The proper side to play - b would show a bit more fighting spirit, though.
![[Diagram]](../../diagrams/12/31c57718486aef4afd2da1d3a2c6254c.png) | Moves 21 to 30 |
9: Better to connect at c and aim at attacking White's left side group.
![[Diagram]](../../diagrams/15/82ccf225c5afa4ffe48f4c45297e0f85.png) | Moves 31 to 40 |
1: Good point.
9: Also good.
![[Diagram]](../../diagrams/38/bb8fcd95319211671e0c77e4eefb1aa5.png) | Moves 41 to 50 |
1 and 3: Strong.
7: O Meien-sensei prefers d for future fighting on top.
![[Diagram]](../../diagrams/15/18cf49eaf92d470a3edb2058ca250dea.png) | Moves 51 to 60 |
3: My idea was to play at after , which is the right plan. Just the - exchange itself is aji keshi, so playing immediately is better. Kenmochi-Sensei would play e.
4:Very bad
9:Silly! To become stronger, I will have to abandon this kind of funny idea.
0: Has to capture .
![[Diagram]](../../diagrams/34/b2078ce83f2e8409cbfa9f48daab86a4.png) | Moves 61 to 70 |
5:Stupid! At f is the tesuji here.
![[Diagram]](../../diagrams/19/ac26b16bd5dbb8b417220fd1c1c98716.png) | Tesuji |
![[Diagram]](../../diagrams/18/a77d16ebae429a06a1998bc7687566d1.png) | Moves 71 to 80 |
2: If White plays at instead, he wins the capturing race.
4: would give a peaceful result (I'll also add that variation once).
9: Not a good ko threat.
Here the comments stopped as the game is decided. Except for my funny moves at the upper left corner, everybody was really content with me. But, of course, the opponent was really weak, so we'll have to see how I do in C-class...
![[Diagram]](../../diagrams/27/992f7925ec6a1181aef2084cc1dd86f3.png) | Moves 81 to 90 (7 at 1) (10 at 4) |
![[Diagram]](../../diagrams/18/46cd950dabcae55513a2b120c491a566.png) | Moves 91 to 99 |
[1] See pincer counter to mini-chinese for this interesting idea. Charles
This is a copy of the living page
"Benjamin's Insei Game 2" at
Sensei's Library.
2004 the Authors, published under the OpenContent License V1.0.
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