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Referenced by KyuExercise26
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Kyu Exercise 26 Solution
![[Diagram]](../../diagrams/17/768fe9d56e94425a6205bea3380a98b3.png) | Preventing the cut |
Black puts White's marked stone in atari, so White backs off with . After , White can't play at a as it would be auto-atari (but b is a ko threat). This isn't optimal play by White, though.
![[Diagram]](../../diagrams/23/831bdacb7955331e16e1369606499706.png) | If white plays differently... |
A ko fight ensues. White has to find the first ko threat.
This is a copy of the living page
"Kyu Exercise 26 Solution" at
Sensei's Library.
2004 the Authors, published under the OpenContent License V1.0.
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