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Paths StonesWalkingPath ForcingAndInitiative
Referenced by Press Push AnglePlay DiagonalJump 35PointLowApproac... PushingFromBehind 45Point33Approach 34PointDistantHig... DefectInAWall NineSortsOfSuji GettingAheadWithK... PushingBattlesInJ... BQM52 FrameworkWorkshop BambooJointExample1 PushingBattlesInJ... TaishaFiveWayJunc... BQM56 PushingBattlesInJ... 34PointHighApproa...
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Pushing Battle
Path: ForcingAndInitiative
· Prev: GettingAhead · Next: Probe
Path: StonesWalkingPath
· Prev: PushingFromBehind · Next: Hai
Keywords: MiddleGame
Contest for influence in which both players build walls (probably with defects) up into the centre. Takes getting ahead to its logical conclusion. (See push.)
A neglected concept in the literature.
![[Diagram]](../../diagrams/43/072e03762575842c9dc738309e72b789.png) | Aragaki-Hikosaka |
A passage from a game Aragaki Takeshi-Hikosaka Naoto in the 1983 Kisei. This is a clear-cut sequence in the focal area at the junction of black and white frameworks.
The player who is ahead in the pushing battle has the option: hane or extend (nobi).
In this type of pushing battle, hane makes points - the line of demarcation between frameworks is being decided. Therefore players try to play hane; but there are tactical constraints.
Charles Matthews
Path: ForcingAndInitiative
· Prev: GettingAhead · Next: Probe
Path: StonesWalkingPath
· Prev: PushingFromBehind · Next: Hai
This is a copy of the living page
"Pushing Battle" at
Sensei's Library.
2004 the Authors, published under the OpenContent License V1.0.
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