![]() StartingPoints Paths Referenced by
|
3-4 point high approach, two-space high pincer, keima
Path: 34PointHighApproachTwoSpaceHighPincer · Prev: 34PointHighApproachTwoSpaceHighPincerOgeimaKajiwarasVariation · Next: 34PointHighApproachTwoSpaceHighPincerOutsideAttachment
Keywords: Joseki
This move will be answered by Black's cut at a, regardless of any ladder. Actually, Ishida may say this is bad for White - but that's old information.
1. White stretches aggressively
When White aggressively stretches with
After Black's outside attachment, White will eventually have to live on the side, while Black takes central influence. Next Black can aim at attacking White's other group. This fight has been regarded as favourable for Black in most circumstances, a.o. by Ishida's Joseki dictionary.
Each of Black's moves 2. White stretches into the other direction
This variation has been played for 20 years, and is popular right now in pro games. What are the followups here? -- JohnAspinall (who played this very badly last night on KGS)
Charles Up to
If White pushes at
Dieter: I wonder what happens with this one. 3. White peacefully plays atari (not recommended)
This peaceful result can easily be visualized. Black takes a substantial amount of territory. White takes influence and sente. However, it is felt that Path: 34PointHighApproachTwoSpaceHighPincer · Prev: 34PointHighApproachTwoSpaceHighPincerOgeimaKajiwarasVariation · Next: 34PointHighApproachTwoSpaceHighPincerOutsideAttachment This is a copy of the living page "3-4 point high approach, two-space high pincer, keima" at Sensei's Library. ![]() |