Bram Go
PageType: HomePage
Welcome - Welkom - Bonjour
Hi this is the first time i'm trying to create a page ... so let's see how this works ^^
Who's Bram ?
I'm a 5 - 6 kyu KGS player.
I live in Bruges, Belgium (somewhere in "Yurop" / Europe).
my real name is BramVandenbon
Always ready for teaching games.
But also like to get teached myself :-D
Play moves that feel good. If they bring you behind, then look for an alternative. If there isn't an alternative then you should avoid the situation.
If your opponent's fuseki remains better, then copy it ^^.
Some fuseki stuff ...
![[Diagram]](../../diagrams/27/1665b98814d74335163528bfd3f0c84e.png) | where to play first ? |
- a is normal,
- c is to prevent the opponent having a moyo,
- b is making one yourself.
- You can try playing C in sente and then go for b... If you like playing with a moyo yourself but don't want your opponent to do the same thing
- a is normal, next black will play at an x and create a framework
- b is to prevent this from happening. If you don't like your opponent having that framework
![[Diagram]](../../diagrams/1/044da2ff35867db4d9033adc190b16d4.png) | approuching the framework |
![[Diagram]](../../diagrams/48/1d1fb9310fb422927c45b298110a8f30.png) | that marked stone looks perfect for a pincer ! |
- if black placed the marked stone , a pincer is a good idea. Because the normal continuation (with
) will give him a nice moyo. If white doesn't like this ... see next diagram
![[Diagram]](../../diagrams/45/c262aac126096e8d860dad865bcbe29f.png) | white says "no" to black's moyo-plans ! |
- white can jump to the center (tobi) if he doesn't like the moyo black is aiming for. This way black will still have a good result
BTW:
- the "x"-points are also ok instead of
- move
is important to protect against the cut at "y"
unknown: > Isn't this too easy on black? Why not at z?
BramGo: I think is about the same result. But I don't like mentioning . Although it's played more often, there are also a lot of strange variations: For example...
![[Diagram]](../../diagrams/15/6abf380d652c940468085a93e7a1ad3f.png) | strange variations ... |
White gets a lot of influence here, but still some dangerous cutting points to take care of ... Personnally I have never played as white in this situation. But I did play a lot in this situation as being black. Black gets a huge corner, but can't devellop on the side like in the other diagram. It's a matter of reducing the potential moyo now. To me, it has mostly worked out fine.
Andy Pierce: is bad for black because the ladder at is unfavorable. Black also still has to worry about white invading at a. See also 44PointOneSpaceLowPincerOnePointJump.
![[Diagram]](../../diagrams/28/5f4d43e7af22ba674abcaaa59da2b4f7.png) | if the marked stone is somewhere else... |
In this case black can not make his moyo from the previous diagrams. The stone is too far to protect from invasions ....
Therefore a Pincer is not a good idea here.
Black will play at a or b instead ...
![[Diagram]](../../diagrams/0/9eddd3a5bed5f518127becad95019916.png) | shimari's ... |
the marked stone( ) is a perfect extention for a Shimari( )
![[Diagram]](../../diagrams/8/0c289b20e6d8d0f66fe0475bc2f1bb16.png) | prevent the extention ! |
- Prevent the extention of the Shimari. The x-points are great too !
- After this white will propably play at
.
- If
is close enough to the hoshi stone it's better to pincer usually.
- If
is on one of the x points then depending on , it might be better to play a normal keima or tobi because (the wall would be too far anyway.)
This is a copy of the living page
"Bram Go" at
Sensei's Library.
2004 the Authors, published under the OpenContent License V1.0.
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