[Welcome to Sensei's Library!]

StartingPoints
ReferenceSection
About


Referenced by
34PointLowApproac...

 

3-4 point low approach two-space high pincer two space jump
  Difficulty: Advanced   Keywords: Joseki

[Diagram]
Two-space jump

This seems to be very popular -- I was surprised that it didn't have its own page.

What are the most important continuations here? Are there any tricks to avoid?



Charles This can turn into one of the pushing battle and counter-pincer joseki family. For that reason complex and interesting fights can happen: context (probably assume a 4-4 point for White in the upper right) is very important before deciding on a play like WC.

[Diagram]
Two-space jump

Of Black's next moves:

  • at a is by far the most common, allowing White the counterpincer
  • at b is a quite recent idea, being played currently
  • at c is a large-scale joseki, famous but obsolescent except for a few lines
  • at d used to be played in the 1960s, not really fashionable
  • at e is a special technique to take the corner.


This is a copy of the living page "3-4 point low approach two-space high pincer two space jump" at Sensei's Library.
(OC) 2003 the Authors, published under the OpenContent License V1.0.