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Benjamin's Insei-Game 1
    Keywords: Strategy

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This is the only game I got a comment for so far, so, of course, I showed the game I lost...

(It was also the only game Benjamin lost at that event - see Benjamins Diary in Japan)

Black: Some upper D-class insei
White: Benjamin Teuber
Komi:6.5
Time: 10 minutes & 30sec/move byoyomi
Result: Black wins by resignation

Comment by Kenmochi-Sensei

[Diagram]
Moves 1 to 10

[Diagram]
Moves 11 to 20

[Diagram]
Moves 21 to 30



5: Too close.

7: Playing on the left side is bigger.

10: Very bad. Should play like in Variation 1.

[Diagram]
Variation 1

[Diagram]
Moves 31 to 40



1: Now White is heavy.

3: Has to play hane at a

4 and 6: These make Black stronger, so it's better not to play them, as White maybe wants to attack with b later instead.

[Diagram]
Moves 41 to 50



1: Bad shape. Connecting at c is better.

2: After 34 and are 36 played, this invasion is no longer fun.

3: Small. Better around d.

6: Very bad, as it just cuts two strong groups. Has to be at e. After a black move at 6, white would just play d, as the two stones left of 6 aren't worth defending then.

8/10: Should also be at e.

9: Looks a bit slack.

[Diagram]
Moves 51 to 60

[Diagram]
Moves 61 to 70



4: The white stones become weak now. Probably it's better to play like in Variation 2

[Diagram]
Variation 2 (a-e=11-15)


Variation 2: White sacrifices some stones to get thickness and sente and takes the free corner afterwards. Probably the game is close then.

[Diagram]
Moves 71 to 80



2: Aji-keshi. Just 4 is better.

[Diagram]
Moves 81 to 90



2: Maybe the losing move. f would be the Ko-Threat. Now white comes under heavy attack, but even after he lives he is behind.

[Diagram]
Moves 91 to 100

[Diagram]
Moves 101 to 110



4 and 7: ko

[Diagram]
Moves 111 to 120


This is a copy of the living page "Benjamin's Insei-Game 1" at Sensei's Library.
(OC) 2003 the Authors, published under the OpenContent License V1.0.