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Philosopher's Football
PageType: OngoingGame
Keywords: MiddleGame
This is a game that can be played on a Go board with Go stones. (See Go variants for more such games.)
See
If anyone would like to play it, pls feel free to edit this page. Enter stones by writing odd numbers into the diagram. These will be rendered as
Anonymous: Perhaps it would be better to use a marked stone for the ball, black stones for Right's moves (the player moving to the right goal) and white stones for Left's moves.
BTW,
Anonymous: Playing
(Sebastian) I'm confused. What do you mean by "jump to d"? Jump with the ball? Or do you mean a 0 space jump from Re Notation: Looks like you're proposing to use letters from a-z for marks. Would you say there's never any need to write down the ball's path? Another thing I find confusing: In football, team A tries get the ball into team B's goal. However, from your choice of words it appears that Right tries to get the ball into his/her own goal. Is this the common way to talk among Phutball players? Anonymous: I don't know what is standard for Phutball. For the game that's already started, Right moves first. Right's goal is to get the ball on or over the right goal line. Left's goal is to get the ball on or over the left goal line.
unkx80: Interesting. Because from what I read on the
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Anonymous: In Winning Ways, the place where the game is first mentioned, the orienatation given is left-to-right. Obviously, the game is the same either way, but it's important to agree on the orientation before starting! So we'll follow the convention I outlined above on this page.
Also, an official board is not 19x19. It's usually something like 19x13 or 19x15. I.e., the board is longer than it is wide. The extra width doesn't really matter. On each player's turn, that player has two alternatives. First, the player could place a stone on any empty intersection. Second, the players can perform a jump with the ball. The ball jumps over one or more stones, removing them from the board. The jump can occur in multiple steps, and can change direction. More than one stone may be jumped in a single step.
So in my notation, I'm marking jumped and removed stones with a square. Observe that a single square jump usually accomplishes nothing. The other player merely replaces the jumped stone.
Double jumps are important because the change the parity of the board. A double jump tends to make existing stones unreachable, and a double jump is a serious threat.
You can also change direction. There is no limit to the number of stones per jump, and number of jumps in a turn. A stone is removed immediately after it is jumped. Also observe that if Left wants to foil the jump to b, Left can tackle by playing at a. This still is moving in the wrong direction, but it frequently is the lesser of 2 evils. You win when the ball is over your goal line, or on your goal line at the end of a turn. You may temporarily jump the ball on your opponents' goal line provided you immediately jump it back as part of the same turn
In this position, Left can win by jumping to a. Right can escape to d via a, b, and c. Right temporarily places the ball on his opponent's goal line, but he moves away on the same turn. It's Left's move. 10/31/03, Anonymous: So this game has been abandoned? This is a copy of the living page "Philosopher's Football" at Sensei's Library. ![]() |