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Referenced by HanamiKo YoseFromGames5 YoseFromGames5Att...
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Yose from Games 5 Solution
Keywords: EndGame, Problem
![[Diagram]](../../diagrams/15/23940d95a9545039e3dce1ec95feb0ff.png) | Black plays first |
removes the main aji in the corner.
Later, - is sente.
The result is +9 (for Black).
![[Diagram]](../../diagrams/13/8b868d3c0432f2abbe0b4946fc157aa0.png) | White plays first |
fills at .
There is no unique solution, but I think that is psychologically best. is not that obvious.
Next, - takes kikashi in the corner.
![[Diagram]](../../diagrams/14/2333ad4e66f1e736293053a337ed3bb6.png) | White plays first (ii) |
Now, is tesuji, preventing ko or seki and allowing .[1]
![[Diagram]](../../diagrams/47/db7f485ec5694b1244efd2c2718e165c.png) | White plays first (iii) |
Later, - is sente.
The result is +4.
So this is White's 5-point sente.
In the game, both players overlooked it.
--Bill Spight
![[Diagram]](../../diagrams/52/7ebdb5afcab9375c9ac16d854a244cd7.png) | Ko or seki |
takes at .
If hanes, should normally be at a. is immune to immediate capture, because of snapback.
![[Diagram]](../../diagrams/9/e519ec57a80071426fe928c315feb79b.png) | Ko or seki (ii) |
Now Black can make a seki at a or make a picnic ko for White at b.
This is a copy of the living page
"Yose from Games 5 Solution" at
Sensei's Library.
2003 the Authors, published under the OpenContent License V1.0.
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