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TrickPlay
TrickPlays

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Referenced by
33PointInvasion
Overplay
EasyWayOutOfADoub...
KoreanGoTerms
BlackSheepRengo2003
Amarigatachi
45Point33Approach
IronWall
SakeBottleShape
JosekiDiscussion
35PointLowApproac...
34PointHighApproa...
44Point33Invasion...
44Point33Invasion...
ZeroSpacePincers
ACompendiumOfTric...
DonTPeepAtBambooJ...
44PointLowApproac...
TaishaFiveWayJunc...
RelyingOnTrickPlays

 

Hamete
  Difficulty: Advanced   Keywords: Joseki, Tactics, Go term

A hamete is a trick play, a move that yields an unreasonably big advantage to the player if it is not answered correctly.

See also: A trick move analysis by Alexandre Dinerchtein. [ext] http://www.go4go.net/english/article/tricky/


[Diagram]
Hamete example

A famous example of hamete is B5 in this diagram. Typical continuations for this joseki would be at a or b.


[Diagram]
Hamete example

W3 and W5: she is taken in by this hamete.


[Diagram]
Hamete example

White happily captures the corner, blissfully unaware that Black is intending to sacrifice the corner.


[Diagram]
Hamete example (White 3 at marked stone)

The sequence up to White 9 results in a huge success for Black. White has 18 points in the corner, but Black has such a thick wall outside that its value is much bigger than White's corner. Besides, Black a is sente. (The Iron Wall page shows a continuation of this example.)


[Diagram]
Hamete counterplay

White can play at W3 to break this hamete. Black must defend at B4 and W5 attacks BC. The result is favourable for White.


[Diagram]
Hamete counterplay

Alternatively, White can choose to play at W1 and W3 in this diagram. The effect is similar.

(Example added by unkx80.)



Trick play example 2?
Trick play example 3?



This is a copy of the living page "Hamete" at Sensei's Library.
(OC) 2003 the Authors, published under the OpenContent License V1.0.