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Ways to avoid the taisha
Keywords: Joseki
The taisha is complicated. Ways to Avoid the Taisha!!!(WARNING: The so-called "simple variations" are themselves joseki and full of variations, especially if one of the players departs from the established sequence, so always keep an alert eye on what's going on...) The diagram below is the easiest and simplest:
A good follow-up for White is a (honte), for Black b.
Of course Black gets influence and a moyo, but that can be avoided only by going for the complicated fighting variations...
White at a leads to the full-fledged taisha, but, having checked the ladder, we connect at b instead...
In this way Black gets a lot of territory, but White has beautiful thickness in sente. For what's worth, I've won important games playing like this. Other possibilities:
At this point it becomes important who gets to settle the corner: imagine what happens if White plays a (hint: have a look below...) before Black manages to play the sequence b-c-d-e-f...
This way of playing was invented by Kitani Minoru. Afterwards...
White cannot cut at a (hint: imagine a large-scale geta...).
Or even:
Black 11 at a. Author (so far): AvatarDJFlux This is a copy of the living page "Ways to avoid the taisha" at Sensei's Library. ![]() |