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Time Systems
    Keywords: Rules, Tournament

Time Systems limit the period of time available to each player. Common time systems are:

Less common time systems are:

See also [ext] the BGA website.

Description of selected Time Systems

[1] Fisher Time on turn-based Server

The Little Golem turn-based game server uses Fischer Time plus vacation days: 240 hours initially. Each submitted move adds 36 hours to that player's time limit. (Up to a maximum of 240 hours.) Additionaly each player has 20 vacation days (per calender year). If a game clock reaches 0 hours, that player's vacation counter is decreased by one day, and 24 hours are added to each of his current games.

[2] Hourglass

Everytime a second ticks off of a player's clock, a second is added to the opponent's clock.


Clocks

One of the best clocks for playing Go face-to-face is the Chronos. See the ChronosManual. -- Matt Noonan

If you have a Pocket PC, you can record games while simultaneously keeping the time with Miniban (currently, no overtime/byo-yomi time system supported yet). -- Sebastian 2003-09-15




This is a copy of the living page "Time Systems" at Sensei's Library.
(OC) 2003 the Authors, published under the OpenContent License V1.0.