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KGS Status
    Keywords: Clubs & Places, Software

This page is where wms gives info on the status of the next KGS release. It's kind of a companion page to the KGS Wishlist; the wish list is where KGS users say what they would like me to do, this is where I say what I want me to do. For slightly more long term plans, see KGS Plans. As soon as a release is out, I'll cut out its status from here, but you can see past release status at [ext] the KGS change log.


Changes done:

  • Unmarking dead groups works in local SGF editing and in demo games again.
  • Double clicking quiet button doesn't put you into unstoppable blinking.
  • "Resume" menu now has all loaded games marked as clickable.
  • All teaching or demo games now have a quiet button.
  • When one of your old opponents resumes an unfinished game of yours, there is now the question "Join the game to finish it?" and "yes/no" buttons on the dialog that you get.
  • Redo the static HTML pages to use JSP tags that make them easier to work with, especially for translators.
  • Changing game types. Before, there was the "rank type" (free, rated, etc.) and the "options" (private, normal, simul). This is dumb. Now, there is a "game type" which is free, ranked, simul, teaching, etc. and a simple checkbox for "Private".
  • As part of the above change, also reworked the model of the challenge system. Should now be more accurate in the way it handles highlighted changes when you have a lot of challenges and declines going on.
  • Fixed bug reported by glue: When you first load up a game, the left/right arrows are disabled. You must use the editing tools before they become usable.
  • Server stats gets stuck sometimes and stops updating.
  • Make sure that the default for new users is open games to be at the top. I meant to do this all along but always had bugs!
  • New Zealand now has komi 7 in even games, komi 0 in handicap.
  • Simul games are now like free games instead of being like teaching games.
  • Added a set of checkboxes in the "confirm simul game list" window, so you can accept only the games you want, without going back and declining the others.
  • Guest game renaming bug fixed.
  • Absolute time clocks now have "SD" on them to emphasize that when your clock runs out, you lose.
  • Added flashing warning messages when you are setting up a game with fast time controls. Should make it really really hard for people to play a fast game when they don't expect it.
  • Fixed a bug that was sometimes making private rooms that the owner was not allowed to enter.

In progress

  • Get automated tournaments fully working using SQL for persistence. This is taking a lot longer than I expected. The problem is that the tournament persistence code before would just write out the full tournament state periodically to a file; now that tournaments are moved to SQL, that doesn't work, so I've had to put a lot of effort into making sure that at any given moment the data in the SQL database can be reconstructed into an exact duplicate of what the tournament director code has. Because it is so important that tournaments work properly, I've been doing unit testing on the tournament system and its persistence. I'm making good progrees and hope to be done with this within a week so that I can move on to other work items.

Top priority that I want done in this release:

  • When somebody runs out of time, send a ping message or some such; do not allow them to lose on time until the ping goes out and comes back.
  • Global challenges
  • When game players get a new copy of all comments at game end, it it kind of scrambled and doesn't have move # tags.
  • Get kick back into both of the menus, not just one.
  • Make sure your tabs don't turn blue from your own comments.
  • Look into the "more rooms that the max" issue.
  • When you are disconnected by network or timeout, leave the windows there so that you can see what was going on when you were cut off.


This is a copy of the living page "KGS Status" at Sensei's Library.
(OC) 2003 the Authors, published under the OpenContent License V1.0.