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Referenced by 33PointInvasion 33PointWhenDoesIt...
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3-3 point invasion query 6
Keywords: MiddleGame, Joseki, Question
![[Diagram]](../../diagrams/29/f69abcc3ed61da6f224a57f960732840.png) | ? |
Taw: What about this one? Normal joseki doesn't seem to work, but is there some other way to make life ?
Charles Here the invasion should die: but there are some complexities.
![[Diagram]](../../diagrams/51/09195a9af8caee5ae3bd3fa44d72efb8.png) | White 2 may cause a loss |
This suggested choice of could cause a major loss in some cases. But not with this choice of . Now at a expects to live somehow.
![[Diagram]](../../diagrams/11/6d1da6f22991f928c0d41e5d432fa717.png) | Tough continuation |
After here White has a dead shape in the corner. Therefore is wrong.
![[Diagram]](../../diagrams/14/37a253c9fb2881a2114bb95eff26f3f5.png) | Try for ko |
Moving to the 2-2 point, as here, is an attempt to make ko after , . But Black gets round this with the placement at . White is dead after , but has some aji at a or b.
![[Diagram]](../../diagrams/28/2ff183a587fa650234f304d800447636.png) | A better way |
White can simply play and here, to which is the natural answer to try for an outright kill. Then White has some good aji at a. This is better than the previous variations that have a white stone at b - would White play there now?
The most usual reason for White to play out the exchange / here, which is seen in high-level games, is to make a better play. Now White has the endgame move at a, which Black can't resist because after Black b, White c, Black d, White e, White is alive in the corner.
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