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EnclosureTechniques

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Fuseki
3453Enclosure
ImmediateLife
3554Enclosure
SidePatterns
34PointLowApproac...
3564Enclosure
EnclosureOpeningD...
WedgeWhenTheAppro...
MagariVsHashimoto...
RyojimariSides
EnclosureOpeningH...
AllowingTwoEnclos...
WidestPath1965To69
3555Enclosure
WidestPath1960To64
WidestPath1970To74
NewMythologiesOfS...
MigeruSQuestion1

 

Enclosure Opening
Path: EnclosureTechniques   · Prev: DonTAllowYourOpponentToMakeTwoEnclosures   · Next: OrthodoxFuseki
  Difficulty: Advanced   Keywords: Opening

Opening pattern along one side in which Black's third move (move 5, BC in the diagram) creates an enclosure from a 4-3 point, in ideal relation with a 3-4 point in the other corner.

[Diagram]
Enclosure opening

Black plays at the marked point to create a good territorial formation. This opening became very popular in the first decade of komi Go.



It developed partly because White's second move (W4 potentially played where BC is) was less routinely played to prevent it (the Shusaku fuseki became less important for White taking komi); and because of experience with earlier use of the enclosure at a. That is still played, and enclosures at b and c are also tried occasionally. In the modern style Black will sometimes now play at d.[1][2]


[Diagram]
White's low approach, Black's pincer

When White approaches low in the right-hand corner, B2 became the orthodox choice of pincer, though all types of pincers were tried over hundreds of high-level games. Later Kobayashi Koichi adopted this pattern, with Black playing the pincer at a.


[Diagram]
Orthodox play

This continuation became settled theory (B6 may be held back to a). White lives in sente. Now the area of the marked points becomes important.



[Diagram]
High approach

When White makes the high approach here, Black at a is the usual play. The pincer at b will turn out well for White if the correct variation is chosen (on the page about this pincer apply the ladder-dependent variation in 2.1.1). The pincer at c is played sometimes in high-level games, but Black must seek complications to gain advantage from it.


[Diagram]
From the two-space high pincer

This is the position after the main variation of the pincer at ''c''. White ends in gote but can regard plays in the directions of the two marked points as being nearly miai for a follow-up.

While technically White can be said to end in gote, in actual professional practice, this is not usually the case when the lower right corner is controlled by White (as it normally is, here). Black almost always extends down the right side for the next play, usually at a or b. As a result, White has a pretty strong expectation of being able to play next along the top when choosing this joseki. -- Dave Sigaty

Yes, assuming a white 4-4 point in the lower right, as we're looking at it, Black next at b is recommended (if I recall correctly) by Go Seigen and Yang Yilun; while Black at a is also played. In a sense we should read this backwards: taking into account White's formation, Black should anticipate this standard outcome when playing the initial pincer. If White had a 3-3 point lower right, Black would perhaps be less worried about a fight on the right side. Charles Matthews



[Diagram]
Onadare variations

The nadare has been tried many times by pros. An interesting idea (Cho Chikun in 1972) in the application of the traditional ''onadare'' main line was to replace a by B1 here. Black is aiming at an attack at the marked point, to make good use of his enclosure. The variations become complex, with White sometimes sacrificing the WC stones to escape shortage of liberties caused by the bamboo joint.


[Diagram]
Classic outcome

The classic pattern here is, however, with this standard joseki. Black takes sente, having secured both corners. Black at a is a checking extension setting up an invasion at c, which is therefore very big; Black at a or White at b will be played soon.


[Diagram]
An early probe

A surprising idea that must have been born out of professionals' dissatisfaction with that result is to play W1 as a probe in Black's enclosure. This has been seen in numerous games.


[Diagram]
Takemiya's way

An innovation of Takemiya was to play for central influence by making the solid connection with W5 here, and extending on the fourth line. This assumes White's nirensei on the other side of the board.



[Diagram]
Wedge

An idea from Kitani Minoru in the late 1950s is for White to play a wedge on the side instead. White 1 is the point chosen in pro games: none of a, b or c is seen. After B2 and W3, White has the minimum external pressure from Black's corner formations. If Black played B2 at a White would be happy to answer at B2.

This way of playing has been adopted from time to time by top players, so is presumably reasonable considering komi, to simplify the game.



[1]

See enclosure opening distant low approach, pincer for discussion of an interesting less-used pattern.

[2]

Much less common are the enclosure opening-style sides based on enclosures using the 3-5 point. These are discussed on the 3554 enclosure, 3555 enclosure and 3564 enclosure pages.

The analogues for 4-4 point, 3-3 point and 5-4 point enclosures of this side pattern are all rare: enclosing the right corner would normally take priority.



Path: EnclosureTechniques   · Prev: DonTAllowYourOpponentToMakeTwoEnclosures   · Next: OrthodoxFuseki
This is a copy of the living page "Enclosure Opening" at Sensei's Library.
(OC) 2003 the Authors, published under the OpenContent License V1.0.