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Capturing
Keywords: Tactics
It becomes obvious after a few games of go that knowing how to capture isn't something very deep. It amounts to the rule of capture, plus the three basic points: that diagonal adjacency isn't connection, capture is legal when playing into a captured position, and ko. That tells you little enough about what to capture, and how to put yourself in a position to capture directly. There are first of all a number of teaching issues that are elementary from a technical point of view:
Teaching to adults usually doesn't emphasise deep study of these topics at an early stage (Korean material for schools puts much weight on capture, by way of examples and drill). Of course two eyes also matters greatly; and life and death is initially more interesting too, both technically and because it interlocks with the territory concept. One can contrast those basic ideas on capture with a list of 'conceptual' approaches:
To go even further one can try to assimilate the points made in Killer of Go, about greed, tewari in particular. This is a copy of the living page "Capturing" at Sensei's Library. ![]() |