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Ko Threat
Path: ForcingAndInitiative · Prev: AjiKeshi · Next: LossMakingThreats Path: SecondCourseOnKo · Prev: SenteKo · Next: KoThreatClassification
Keywords: Ko
A ko threat (Japanese: ko-date) is a move which threatens something. They are used in ko fights: when there is a ko which you are not allowed to immediately retake, you can play a ko threat. This should force your opponent to answer, after which you can retake the ko, and now it is your opponent's turn to find a ko threat. For a clearer and more extensive explanation, see ko threats - basic. See also Local Ko Threat. -Kris Rhodes I want to insert a comment here for any relative beginners to the game before you get to the slightly complicated comments which follow on this page. I think the simplest way to explain a ko threat is to say it is a place on the board where, if you could get two moves in a row, you would win a lot of points. So, if a ko situation happens, and you want to win that ko, then you can play the first of the above-mentioned two moves (which need have no direct relationship to the actual area of the ko fight situation itself). You hope that this will demand a response by your opponent in that area of the board, and the ko will remain available for you to retake. Technicalities
Path: ForcingAndInitiative · Prev: AjiKeshi · Next: LossMakingThreats Path: SecondCourseOnKo · Prev: SenteKo · Next: KoThreatClassification This is a copy of the living page "Ko Threat" at Sensei's Library. ![]() |