Knight's move cap
Keywords: MiddleGame
![[Diagram]](../../diagrams/34/304fdd103feefeecb15b9cb9fe938c79.png) | Knight's move cap |
is a knight's move cap against . Compared to the ordinary cap at a this is more forceful. That doesn't imply that it is better; but this is one of the standard ideas of reduction play.
![[Diagram]](../../diagrams/22/d981023c58c3c4d576c29e981afc63c1.png) | Passive? |
in reply is good for security; but in some contexts it will be a little too submissive.
![[Diagram]](../../diagrams/38/320bbd5735a048e72a9180315a30673b.png) | Tenuki |
Simply ignoring White's play invites , which is quite severe. One advantage the knight's move cap has is that this follow-up is stronger than in the case of the cap.
![[Diagram]](../../diagrams/42/b8c8b4485f199695b9e4904ba2d13fc5.png) | Strong resistance |
Black should consider fighting harder with the contact play and cross-cut . Now there will be a tough fight, and ladder relationships can be important.
![[Diagram]](../../diagrams/23/01c71b1ce8336b8dd24509763488f14b.png) | White tries to settle |
Therefore is an option: this warikomi play makes it quite hard for Black to decide between a and b next.
There is a good example of this tactic in game 8 of the Kamakura jubango.
Charles Matthews
This is a copy of the living page
"Knight's move cap" at
Sensei's Library.
2003 the Authors, published under the OpenContent License V1.0.
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