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Intermediate Plays
Path: SequencingQuestions · Prev: Transposition · Next: InducingMove Path: ForcingAndInitiative · Prev: NonLocalMoveVersusALocalMove · Next: Tenuki
Keywords: Tactics
A discussion of whether Go has a concept of intermediate moves[1], to correspond to Zwischenzug in chess.
This is an example (on the left side) brought up by Denis Feldmann on rec.games.go, in a quite normal opening pattern for modern pros. The game normally continues with White at a, after which Black can complete the joseki sequence in the upper left.
I think a key difference between chess and Go in the analysis of this concept is that, in chess, there's a much more "instant" victory condition (checkmate rather than scoring). As an example, if a zwischenzug is a check, it _must_ be answered immediately (by virtue of the rules of the game). In Go, you can make a decision as to how big (i.e. how many points it's worth) a threat (or otherwise forcing) move is - and one might be right to ignore it in a way that one usually can't during a game of chess. Discussion moved to intermediate play - side example. [1] Another meaning of intermediate play is 5-kyu play. ;-) --Bill Though if there are are about 50 levels of human play, from 40 kyu to 10 dan, the middle point is around 15 kyu. -- Charles Bill: I was thinking more of the range of skill of those who have reached their "level of incompetence". Path: SequencingQuestions · Prev: Transposition · Next: InducingMove Path: ForcingAndInitiative · Prev: NonLocalMoveVersusALocalMove · Next: Tenuki This is a copy of the living page "Intermediate Plays" at Sensei's Library. ![]() |