![]() StartingPoints Paths Referenced by
|
Hanging Connection
An indirect way of defending a cutting point.
Black has a cutting point at a. The play at the circled point enables Black to defend it - now a white stone played at a is in atari. In this case it is better shape for Black to play as shown.
Black has this other choice of hanging connection, but that is certainly worse. The White peep at 1 is embarrassing.
In this case Black 1 covers two cutting points.
Because a double hanging connection allows two peeps, it should often be avoided. Here Black 1 might be better.
In this case White 1 may be criticised as a raw peep: a peep at a cutting point that still might be useful as a cut. See also: This is a copy of the living page "Hanging Connection" at Sensei's Library. (C) the Authors, published under the OpenContent License V1.0. |