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Tim Brent
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Born January 19, 1965, Detroit, Michigan, Live in Detroit I'm currently 26K* at IGS,and 22K at Turn Based Go Guild.. I do have an interest in Edo Go, espeially Genan, Jowa and Shusaku. A few observations on my part: (more as I make them) 1 9x9 and 13x13 Go are good and fun in their own right, and I do enjoy playing them, but should not be used as training for 19x19 board, in that the tactics are much different, as for 9x9 Go a very offensive nature is needed, and you need both offensive and defensive skills in Go. 2 The only real difference between a high Dan and a low Kyu player is that the Dan player has for the most part ironed out his mistakes,whereas the low Kyu player is still learning from them (Hane-tsugi took a long time for me). 3 The reason a computer will never beat a 9p is pattern recognition - the only complexity in an otherwise extremely simple game. 4 Go is as much about aesthetics as it is about the play. 5 On-line Ratings systems are of no value to gauge your strength. How can one determine their strength when on the result of one game, you can go up or down 2 kyu? The other purpose of Go rating systems being handicapping is useless, as you almost never see handicap games on-line. Dieter's comments: (when I write "is", please read "I think") 1. The main difference is that on a 9x9 the game is almost countable exactly. There is little room for intuition. Tactics, reading and calculation account for the mental processes. There is hardly any strategy involved. Yet I think that 9x9 is an excellent exercise for the real game, precisely because strategy is absent. Newcomers can concentrate on the tactics and learn that precise calculations and deep reading are key to the game. Later when they shift to 19x19, they learn to appreciate the strategic features of go. 2. This is very true. As a dan player, I am constantly analysing my games to see where the errors were in order not to make them again, much rather than looking for excellent moves giving me an immediate advantage. 3. This sentence I don't understand. 4. Disagree. To me the game is all about the play. 5. A lot of my online games on KGS were handicap games. The problem is this: people including me, fairly soon start to care about their rating. This induces fear of losing and unwillingness to play. Games and particlarly online games should be seen as exercises, not as status challenges.
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HistoricHoninbos This is a copy of the living page "Tim Brent" at Sensei's Library. (C) the Authors, published under the OpenContent License V1.0. |