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Referenced by
ChangingFusekiDogmas
WholeBoardThinking
ConcurrentFights

 

Modular Thinking
   

Any kind of analysis of Go that uses the idea of looking at a definite restricted area first, and only then trying to understand how it fits into the overall picture. It is complementary to whole board thinking.

Related ideas are use of sub-boards, disjunctive sums of games, concurrent fights, and uncoupling in the endgame.



This is a copy of the living page "Modular Thinking" at Sensei's Library.
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