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Fuseki Advice That Holigor Finds Useful
Keywords: Problem
Play on the boundary between your sphere of influence and opponent's sphere of influence. This seems to be natural but this consideration does not come to me naturally. Proverb: your opponents good move is your good move Making a move have at least two possible equal continuations in mind. Miai. If the opponent plays 3-5 or 4-5 in an empty corner take 3-4 point immediately. This advice by a pro that I've read somewhere made has a great impact on my results. Previously I use to be scared to reply with komoku, because it seemed to me that was what the opponent wanted. But waiting for further development did not pay out. As soon as I started to play komoku it turned out that the opponents do not actually know why did they play 3-5 or 4-5 moves.
In his Daigo column Peter Mioch advises, in the case when you have a single stone separated from your forces by 5 and more points after 12 moves or so, to consider adding a linking stone. Great advice! See also: shapes and connections This is a copy of the living page "Fuseki Advice That Holigor Finds Useful" at Sensei's Library. (C) the Authors, published under the OpenContent License V1.0. |