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Hu of KGS
PageType: HomePage    

Go is elegantly simple and deeply beautiful.

You may find me on KGS as user "Hu", 10k-9k (2002-11-15).

KGS is a friendly server with the greatest user interface, especially for teaching and reviewing (my opinion).


Some Sensei's Library pages that I think deserve higher recognition and more references:


The following information is an expanded version of my user information at KGS.

I like to play players of many ranks, games of the odd sizes listed below and, Japanese rules (but I like Chinese for the Handicaps because you can place them anywhere). I greatly prefer byo-yomi according to the plan below, though I sometimes adjust it for slower or faster play. I don't play blitz because I like Go games like gourmet meals and not like inhaling fast food.

I like all odd sizes with these time settings for N x N games for gently rising time pressure:

  N    %    Main   Byo    Num
     Area   Time  period  Byos
  7   14    2:00    :15    3  Minimum undecided game.
  9   22    4:00    :15    4  Quarter size
 11   34    6:00    :20    4
 13   47    9:00    :24    5  Half size
 15   62   12:00    :30    5  Popular 1000 years
 17   80   18:00    :30    6  Popular 500 years, Tibetan
 19  100   24:00    :40    6
 21  122   30:00    :40    7  21st century Go
 23  147   38:00    :48    7
 25  173   48:00    :50    8  Hoshi like 19x19
 27  202   60:00   1:00    8  Double size

The time settings are calculated from powers that are multiples of the reciprocal of the golden ratio. Main Time = N ^ 4r seconds, Byo Period = N ^ 2r sec, Num Byos ~= N ^ r, if r = 1/1.618 = 0.618.

Please wait in case I need to reconnect. Sometimes I may be as long as 10 minutes if I have to do a full reboot and relogin. Undos are discouraged but allowed in free games. Hit the Undo button immediately for misclicks in rated games.

Peace.


My Shusaku Number is 6: Shusaku -- Shuei -- Shusai -- Go Seigen -- Magari Reiki -- Ron Polak -- Hu


Approaching a Life and Death Problem the Right Way, Best Game of the Era, Big Wall, Center Influence, Changing Fuseki Dogmas, Chinese Fuseki, End Up In the Center, Equipment Dimensions, Estimating the Score, Four is Five and Five is Eight and Six is Twelve, Fuseki, Fuseki Experiments, Future Use of SL, Go and Ethics, Good Play, Help Yourself by Helping Your Body, How Does it Feel to Improve at Go, Instant Eye Tester, Invading Shimari, Jabberwocks, Ko Master, Mistakes, Monkey Jump, Murakawa Daisuke, Mutual Damage, New Fuseki Era, Overplay, Please Review Me, Prodigy, Professional Players Go Styles, Reference Section, Shin Fuseki, Shusaku, SL Conventions, SL Statistics, Strategy, Sunjang Baduk, The First Player to Blunder, The Keima Shimari is Secure, The Magic of Go, There are No Ko Threats in the Opening, Unusual Enclosures, Usual Dilemmas, Value of a Monkey Jump, What is a Good Game, Why Did You Start Go, Why Don't We Open At Tengen, Yosu Miru


Anatomical Terms, Atekomi, Auction Komi, Ch'eon P'ung-cho, Dan, Different Sized Boards, Eyes Collection, Free Handicap, Go and Go Moku, Gomoku, Handicap, History of Komi, KGS, KGS Tutors, Komi, Komi Go Discussion, Kyu, Miai Counting, Player Gender, Rank, Sensei's Library, Seven Dan Players On KGS, Seven Deadly Sins, Shodan, Shudan, Small Board Go, Takemiya Masaki, Teaching Game, Teach Yourself Go book, Undefined Pages, Watcha Mean by That



This is a copy of the living page "Hu of KGS" at Sensei's Library.
(C) the Authors, published under the OpenContent License V1.0.