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Connect Or Push First
Conceived by HolIgor Only a fool does not connect against nozoki. That is a proverb. But look at the diagram.
Pushing first has advantages. The kikashi stone became heavier. Now the task is to formulate an heuristic rule to choose a proper reply. Pushing also has disadvantages: White probably won't play 2 and will keep it as a ko threat. Later, if a fight develops in the area, moves other than 2 might also become sente. These little things often make the difference in strong players' games.
And while Alain has a point about White's not playing White 2 right away, if White plays elsewhere, the exchange of the marked nozoki stone with Black 1 is not good for White. The following looks more realistic:
White 2 is lighter play, but there is now no immediate threat to cut. See also kikashi and influence. This is a copy of the living page "Connect Or Push First" at Sensei's Library. (C) the Authors, published under the OpenContent License V1.0. |