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Aliases (info)
TrickPlay
TrickPlays

Referenced by
GoTerms
RelyingOnTrickPlays
EnglishGoTerms
ANoviceTriesToWri...
EasyWayOutOfADoub...
Amarigatachi
33PointInvasionJo...
MurphySLawApplied...
Overplay
MagneticStonesIdea

 

Hamete
  Difficulty: Advanced   Keywords: Joseki, Tactics, Go term

A hamete is a trick play, a move that yields an unreasonably big advantage to the player if it is not answered correctly.


[Diagram]
Diag.: Hamete example

A famous example of hamete is Black 5 in this diagram. Typical continuations for this joseki would be at a or b.


[Diagram]
Diag.: Hamete example

White 3 and 5: she is taken in by this hamete.


[Diagram]
Diag.: Hamete example

White happily captures the corner, blissfully unaware that Black is intending to sacrifice the corner.


[Diagram]
Diag.: Hamete example (White 3 at marked stone)

The sequence up to White 9 results in a huge success for Black. White has 18 points in the corner, but Black has such a thick wall outside that its value is much bigger than White's corner. Besides, Black a is sente.


[Diagram]
Diag.: Hamete counterplay

White can play at 3 to break this hamete. Black must defend at 4, and White 5 attacks the marked black stone. The result is favourable for White.


[Diagram]
Diag.: Hamete counterplay

Alternatively, White can choose to play at 1 and 3 in this diagram. The effect is similar.

(Example added by unkx80.)



This is a copy of the living page "Hamete" at Sensei's Library.
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