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Referenced by LearningJosekiLos... AttackAndDefence WhyDonTWeOpenAtTe... ExtendingOnThirdO... InvasionsOnTheSide AboutInfluence Strategy SeenInAShusakuGame TenKyuSideInvasion FusekiExercise3So...
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shut in
Path: Mistake
· Prev: Rigidity · Next: Slack
Difficulty: Beginner
Keywords: Strategy
Don't let your groups get shut in.
Why not?
Weak groups, and even groups that will not die, should jump out into the centre while they can, assuming there is no good way to develop or connect along the sides. Reasons:
- This is a way to gain some liberties
- This is a way to connect to the centre, where there are several directions in which to run
- This gives a chance to connect to friendly groups
- This is a way to prevent the opponent gaining too much central influence
- Once the group is more settled, there may be opportunities to attack the surrounding groups
- If you are shut in and live, you normally find the opponent's endgame plays are sente, meaning the territory in the group is small.
There is a related proverb: jump out once and then make eyes.
Path: Mistake
· Prev: Rigidity · Next: Slack
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