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Pushing Battle
Path: ForcingAndInitiative · Prev: GettingAhead · Next: ScreeningKikashi
Keywords: MiddleGame
Contest for influence in which both players build walls (probably with defects) up into the centre. Takes getting ahead to its logical conclusion. A neglected concept in the literature.
A passage from a game Aragaki Takeshi-Hikosaka Naoto in the 1983 Kisei. This is a clear-cut sequence in the focal area at the junction of black and white frameworks. The player who is ahead in the pushing battle has the option: hane or extend (nobi). In this type of pushing battle, hane makes points - the line of demarcation between frameworks is being decided. Therefore players try to play hane; but there are tactical constraints.
In this position (Kajiwara-Sakata from the 1983 Tengen) White has the joseki choice problem: is it a next, which is more normal, or b? To play at b allows Black a in sente.
White chose b in tune with the importance of Black's push at 4, which starts a pushing battle. White 1 becomes a well-placed stone. White's shape is strong enough for White to invade at e after the exchange White c, Black d. Path: ForcingAndInitiative · Prev: GettingAhead · Next: ScreeningKikashi This is a copy of the living page "Pushing Battle" at Sensei's Library. (C) the Authors, published under the OpenContent License V1.0. |