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Heaviness

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BasicInstinct
PlayAwayFromThick...
Sabaki
TeachingGame67
AttackAndDefence
ExtendingOnThirdO...
ComplaintAboutShape
MurphySLawApplied...
InTheBeginning
BigQuestionMarkPr...

 

Heavy
Path: Mistake   · Prev: Greedy   · Next: HomeAdvantage
  Difficulty: Beginner   Keywords: Shape

Charles Matthews What heavy means is: a group that is too important to sacrifice, but which requires so much defence that one will lose significantly while defending it.


Overconcentration is a local property of shape. Being heavy is quite different: it refers to a whole group, not some part of it, and also to the overall position in terms both of influence (fighting) factors and the score.


SAS: The description below is not a correct definition of "heavy". For a group to be heavy, it must be weak and not easily sacrificed. Perhaps someone could attempt a correct definition.

Dieter: I suggest: weak and not easily sacrificed.


Overconcentrated and heavy

Heavy shape (omoi katachi in Japanese). is bad shape. Light shape is good.

A basic way to think of it. Heaviness is a description of inefficiency. The game is almost entirely about the efficiency of movement, thus creating heavy shape is ultimately just a symptom of the disease called inefficiency. Shapes in the endgame may look heavy, but only as necessary, and then only as the territory has been essentially secured. If such heaviness appears early in the game, is a clue that a players thinking is not yet geared for making moves that count. Thickness can be heavy shape, and is effectively so, if it is not put to good use by extending from that thickness.




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