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Kyrjas Site
It depends. Method 'a' leaves no ko threat for White to exploit later; 'b' has good potential for making eyes, if necessary; 'c' might be good depending on the surrounding situation, but looks a little odd in isolation; 'd' extends the group further, but later in the game you may need another stone to protect against a double atari. Most of the time I vote for 'b' (or 'a', if I'm wary of ko); but 'd' is often good too, as long as you don't let White set up a double atari. -- TakeNGive, 10kyu on KGS This is a copy of the living page "Kyrjas Site" at Sensei's Library. (C) the Authors, published under the OpenContent License V1.0. |