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Black Sheep Rengo 2003
PageType: OngoingGame
(since 2003 is the year of the sheep in Japan, China, etc. :-) Make your move in the SL Black Sheep Rengo 2003!Make your play on main board and circle it (unmarking the previous play). Also, make your play on the numbered board, and leave a brief note identifying yourself and your play. Every 10 moves we have to start a new numbered board. For how it's done, see Ongoing Game. Enjoy!
HolIgor: W14. I never played this. Let's try it. unkx80 B13: Oh well, let's continue. =) Lucky W12: I have to agree, B11 is not very inspired, much too greedy. Black will win at most 10 points in the corner, white will make a wall. The black stones in the middle start to look a little like a weak group instead of thickness. Normaly it is bad to invande under hoshi too soon, this game makes no exception. Anyway, it is not yet finished. exswoo B11:I get a feeling that I'm doing this too early, but the idea is that the stones near tengen will minimize the large wall that white will get on the outside...
exswoo , I'm just checking back a couple times a day and playing the next move :D HolIgor: Shitsurei shimashu. (I am going to be rude). I think that this point has to be discussed. Black has found the tightest point on the board to make territory. This cannot be the correct approach. Usual kakari in such cases sacrifices a stone for the benefit of the exit to the centre. Such greed is characteristic of the kyu level players. When for a period I played san-san regularly, I was amazed that in many cases my opponents insisted on getting territory under it. The next diagram shows hot to achive this.
I am IGS 1k only and my word has no authority to it. Would stronger players comment on the move in the game, please.
The only points worth playing are either approach moves to the corner (kakari) - I'd prefer the two-point kakari on the 4th line - or ignore the part for the time being and occupy the lower left corner. The lower left corner is a very good point for Black: if White approaches, Black plays a high pincer and uses his center influence naturally. If she doesn't approach, then Black approaches the upper white corner, again putting his center influence to optimal use. B11 destroys the "spirit" of the game so far. exswoo: Ah, I see what you're saying. I didn't think of the move as in terms of Black losing influence as well, just that the end result for White won't be very good. Should White play out the local sequence here or tenuki for now? unkx80: I agree with Arno and HolIgor. Firstly, the timing is wrong as there are still open corners and other big points like the sides. Secondly, the point to approach the upper left corner is wrong, it should not be san-san. I believe a better way to black to approach the upper left corner is a.
Lucky: W10. Isn't it a nice point? exswoo: B9: To return the favor in kind :) Skelley W8, the only move! dnerra: B7: Who said this is an aggressive game? Lucky: I had no nerves to cross-cut. unkx80: I shall be part of the black sheep team again. =)
exswoo:White is going to play very agressive :P dnerra: B3. Now black is dominating two thirds of the board, isn't he? 8)
AvatarDJFlux W2: AH!!! DaveSigaty: B1. After all the talk on why don't we open at tengen... :-) This is a copy of the living page "Black Sheep Rengo 2003" at Sensei's Library. (C) the Authors, published under the OpenContent License V1.0. |