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ReferenceSection
About
Aliases (info) Mistakes
Paths GoodPlay
Referenced by GuidedTours Gote StickToYourStrategy TsukeNobiPush LargeHandicapGame... KikashiSenteDiscu... LossMakingThreats WalkieTalkieSeven Counterattack CommonMistakesInF...
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Mistake
PageType: Path
Difficulty: Beginner
Keywords: Go term
This is a page to collect up different kinds of mistakes, and their names. Also to reference examples of mistakes on SL.
Typical mistakes
- aji keshi (removing one's own aji)
- amarigatachi (overwrought shape)
- amateurish play
- atari-atari, beginners play atari
- auto-atari (self-atari)
- bad shape
- can be cut
- damezumari, shortage of liberties
- dango (dumpling, potato)
- death in gote
- disposable stones, confusion with key stones
- empty triangle
- following the opponent around (try tenuki instead)
- gote move
- greedy
- heavy play
- not using home advantage
- inconsistency (so stick to your strategy)
- inefficient shape
- ippoji (single territory strategy)
- kikasare (being pushed around)
- kikashi, forcing move that is actually aji keshi
- kill yourself in gote
- kyu disease (attempting to kill everything)
- loss-making threats
- low (too close to the side)
- mochikomi (failed invasion)
- non-cutting stones (see cutting stones)
- non-urgent play
- nurui (tepid)
- falling into oi otoshi (cascade of atari)
- overconcentration, korigatachi
- overplay
- passive
- premature attack, invasion
- pushing from behind
- raw peep
- reckless
- reluctance to sacrifice
- rigidity
- shut in, allowing groups to be
- slack
- slow
- not seeing snapback
- soft
- small play, small move
- stolid
- submissive
- thank you move
- thin
- play too close
- vulgar play, zokusuji
- weak groups
- wrong direction
Examples
This is a copy of the living page
"Mistake" at
Sensei's Library.
(C) the Authors, published under the OpenContent License V1.0.
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