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Teaching Game 67 Moves 31 Thru 40
PageType: OngoingGame    

[Diagram]
Diag.: Latest move marked

[Diagram]
Diag.: Captured stones and komi

[Diagram]
Diag.: Moves 31-40


JoeSeki: W40 to get a base on the side. Your three-stone wall is a bit too far away from P11 to bridge the gap and contain me to the side. With my white stones getting out into the middle, I'm pretty safe. As I look at the board. The only weak white group is the one I'm settling now and it's not that weak. All other stones for White are settled or can be easily. Black has Two weak groups on the board now and a moyo in the top right. I'm feeling comfortable, but can't rest on that thought.

JoeSeki: B39 was said to look awkward by the high Dans in the Cleveland Go club. They experimented a bit to exploit it as best they could, but didn't come up with a convincing reason for why it's not good. In the end they said it was a poor connection which would be exploited later. A one-point jump is better, but the move they all wanted to play was R8 instead of the one-point jump. It settles your lower left stones which are very weak now because White got out into the middle.

DJ B 39: At this point of the game I cannot stop you from coming out. Therefore I leave the situation in the LL as it is, and move from a direction I believe natural and very basic: expanding my moyo while attacking your lonely stone.
Problem is: also my three lonely stones are weak... :-)

Joeseki Arrrghh! I had a great set of comments about the moves, and a lightning strike cut out the power, so I lost it all. Now I'm too tired to type it all back in.

DJ What a pity!!! Could you write them again? It would be great to see your comments. I've been having really a hard time choosing where to play, starting from the completion of the nadare in the LL, and it seems we move on slightly different tracks...
JoeSeki I'll add a separate page with my thoughts another day.

Here are a recreation of the my comments Game67CommentsLostToLightning

AvatarDJFlux Your page is a big and important effort in the analysis of this fuseki. I'll definitely contribute, but maybe after I come back from my holidays. See my comment at the beginning of the page...

JoeSeki W38: If you are willing to leave weak stones behind then so will I, the key to those weak stones will be center thickness, so I make sure you don't get it. I fear that if I took the extension towards your side stones, you'll grab the thickness in sente, and then not have to worry about your weak stones. For that reason I move out.

JoeSeki: B37 should take the big sente point at F5. It's a free move and makes this move beautiful.

DJ B 37: Apologies for my temporary absence. Traveling again, little time to spend on the net and a certain degree of laziness. Now...
This is a great teaching game: it forces me to think on the implications of each move (while playing in the cyberspace untaught me to analyse...) and it has already showed me one of my defects: despite all my good resolutions, I cannot resist and sooner or later make a reckless move.
Here's one. Should I have defended the three stones? Don't the double-wing formation look good, although a little cramped?? Should I have considered the two extension on the RS as Miai and waited to see which was best??? What if you played R12 right away????

Joeseki: Very interesting. You think fourth line and closer is more severe? I would think you could slide underneath me to get some eye space and I'd be floating. I thought the third line is more severe. I considered one closer, but that would let you extend from the top right further down and I'd be just as cramped. I never know how to attack properly. Any comments from the stronger players? Any comments on other possible thoughts from the observers of any rank?

DJ Mmmhh... So many questions and I have very little to offer as an answer...
- Yes, R9 was Joseki, but I already said that it gave you the initiative at the top, which to me was the most important side (the left is the less interesting to me... but perhaps I'm just wrong!)
- For me it is still sort of a moyo game (I love Takemiya...). I choose thickness in the LL, so I want to be consistent. Also, I was expecting a much more severe attack on my three stones (say around j), so I wanted to play high to offer whatever possible help to their running away... And what if somehow I manage to play first around k??!?
- As I said, I was expecting an attack at j, to punish me for not having finished the Joseki... so I am sort of grateful for R10.
Now I have to consider whether to defend my three stones by pushing you toward a strong stone of mine (the square marked) or to grab a big point from the other side (but that would mean really putting in danger my poor little stones...)

JoeSeki: W36 I can get a two-space extension on either side. So when you approach me you have do decide do I hurt your unfinished lower right, or do I hurt your shimari. Even with all this I still feel this is where I go wrong in my games. It's obvious I need to come into the right side, and R10 seems the best point, but is there something better I should be considering? Or is it good enough?

JoeSeki: Why did you play high? Isn't my stone at E17 peeking under any potential territory you could make on the top? If you are going to play on the top I think you should play on the 3rd line. This isn't a moyo game any more, and the fourth line is for influence, and I just don't see that happening for you here. I think a third line move was a must here. Any comments from others?

JoeSeki: I would have taken R9 as my black move. Not only is it Joseki but it is also an extension from you shimari at the top. Granted it's the lesser valued extension, but it's still a dual purpose move. If I compare whites extension to L17 to black's extension at R9. They are about the same value extension wise. The difference is that White gets in front of Black's shimari, but Black completes a Joseki.

JoeSeki I brought this game to the Cleveland Go club where some very strong dan players are to review what's been said before. They said B35 should have been at F5. Then taking the big point L6 appealed to them. It works very well with your high approach in my lower right corner.

DJ B 35: I know, I know... The "peaceful" joseki required me to play at b, but then W would play first on top, and the thought gave me the creeps...
I believe my main defect is being stubborn: I wanted to play on the TS and I do it... Now those poor three stones in the LR will be attacked, thanks to the "peaceful" W34... ;-)
Really, W32 was brill, and put me in a dire spot.
I wanted to play a slow, quiet game, and now I'm in for a though fight. That's the story of many a game of mine...
I thought: but would it be really that terrible if I played b and let W play at 35 or one point above? Where could I play afterwards? I would perceive my RS flat and invadable, and I would feel compelled to force at c and then extend somewhere around d. Gone is the Kikashi at e. I didn't like such situation...

Joeseki W 34: Peaceful move by me with a lot of potential for later.

DJ B 33: I too wanted sente to play at the top but I forgot you had the option to play at 32... :-(
It seems I have no other move than this. Tout ça c'est pénible!

JoeSeki W32 Trying to take sente. If I had dropped down rather then close the gap, you could treat these stones as light and play elsewhere. Even if you didn't treat them light and completed the associated joseki, you'd have an open skirt on the right but you'd also have sente. I want to be first to play at the top.

JoeSeki said: "...I'll take the profit. I think if I had black I would have played at the 3-3 point and take the profit away from white. Any outside influence white gets won't be that beneficial I think.

DJ B 31: Indeed I was considering taking profit myself, not by entering at SanSan but playing at the marked W stone. You would have pressed and so on.
My problem was: is it correct to let you build thickness in face of my thickness?
It is true that that way the LR corner would balance the LL one, and the LS would be played out, almost settled for the time being. Not only that, now you have more territory than me...
Well, I just don't know: strong players, any hint?
The strategy (what a big word for a 3 kyu...) I have devised focuses on other areas, though...

JoeSeki I hope a high Dan player will make some comments about our direction of play when it's appropriate. I'd hate to think this is a case of "The blind leading the blind"

dnerra: Hmm, I am not sure about the result after black enters at the square-marked stone instead of B29. If White presses with the usual knight jump, and Black chooses the usual joseki, we have a white wall facing black thickness. But White is first to get an extension, so this favors White a little.

On the other hand, Black is really thick, while the white wall does have some weaknesses, so this is a plus for Black. Then there is the right side. Black is in danger of getting pressed further, which is probably bad in relation to his shimari in the upper side. So White will get sente at the top, or get compensation on the right side. It looks playable for both. Someone else to comment? (Yes I know, I should add a diagram here, maybe I can do that tomorrow.)

JamesA: Really interesting game! B29 is a difficult move to decide upon. How about playing 1 below, to extend from the top right shimari. Then, if White makes a shimari in the bottom right Black gets a fantastic move at 'm' - preventing White's extension and also creating a double-wing enclosure.

[Diagram]
Diag.: Alternative for B29

However, looking at this position I think Black may have a difficult game (White has sente), so 3-3 may be the way to go (Black gets territory and White's thickness isn't too valuable because of Black's opposing thickness). The problem is that White has quite a bit of territory already and his stone on 3-5 in the bottom left makes it difficult for Black to get compensation with his thickness. I'm worried about the territorial balance for Black after W28.

After the actual B29 and the following joseki it is very hard to find a good move for B35.



This is a copy of the living page "Teaching Game 67 Moves 31 Thru 40" at Sensei's Library.
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