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MagneticStonesExampleGame1
This is a game I just played on IGS and I feel that some of the moves exemplify my new strategy. I will comment the game here. F.S. if you have questions about this game, post them at the end and I will add the comments to the game record here. Good luck and I hope this game exemplifies my MagneticStonesIdea, showing how it can be put into practice. Black: Kungfu IGS 3k* White: an IGS 2k*
With the feeling that 4 aims at an inside approach against the marked black stone, I play 5. With white 6, 7 is the first magnetic stones idea. 7, in my mind, aims at reducing the left side, possibly with a move at c8. And one cannot deny the impressive framework I have already started to build. White 10 is the first panic move. Now that white is panicking, I feel that I am doing well.
1 might strike you as odd. It is an attack on the right side group (look at the field surrounding the group), aiming around a or b, or something. I feel that a simple descent is not strong enough. With this, I weaken the right side group considerably. From 2 to 4 my thickness is completed. Why the ko-shape with 5-7? Because I want to keep sente. White connects which is ideal for my purposes, and I honte at 8. White 10 was an odd move which I find only helped me attack his group. Can you guess the next move by black after the obvious 'c'?
Black 3 is the 2nd magnetic stones move. I have a wall. With 3, white's 2 stones' magnetic force has been weakened enough that 3 cuts them. Black 3 was made after about 2 seconds of deliberation because of the magnetic stones theory. Who would think to move at black 3? But it's possible, I think. By black 7, the marked white stone has been placed under my control, or so it seems. Black 9 is the correct block in this situation, in my opinion, due to K4-K9-R7-Q10 magnetic field (moyo).
White chooses to hane in the lower left, another desparate move to shake things up. But the magnetic field is now too strong for these games, and with 3 black could not have hoped for a better line of play (imo, of course).
Knowing the power of K9 to reduce the left, and the magnetic force of the black wall against the top, black choses a 3-3 invasion. Whichever way white blocks will be bad for white, and the invasion is definately sente imo. In a nutshell, Black makes a lot of territory here, while white builds a nice wall. However white's potential to make territory here is severely limited because black is already touching white's magnetic field. VARIATION:
If white makes this play, instead of the one he actually made (at the marked white stone), I could respond this way:
(Black 8 takes ko) A ko fight! Well, there was a ko for the life of the center group which black lost. But, in this case, my center group might live, and I got a lot of points out of that other ko fight in my opinion. But, who knows what would have happened like this.
Black 0 is ok because if white a, black descent and then at c captures some stones. (while a is uner attack now). This line of play is what I would have come up with in a 20 byoyomi game. Anyways, as predicted, white would move near D10 soon. What is black's next move? Think magnetically.
1 is a possible move anyways, but due to K9, I ignore white 2 and perform another corner invasion. Black 7 may seem strange to you but I feel the heat of white 2 now, actually, and consider that 7 is possible and perhaps desirable. White somehow doesen't take advantage of my slack and moves 8. (I didn't think too long for black 7, sorry). Actually, 8 was what I wanted anyways. New comment: If you look at what happened until black 9, black lost a few points. Well, he -solidified- about 10 in this sequence while white -solidified- about 18. So did black lose? First, maybe not- white had 2 stones on that corner. If white attached to f3 first, white would have gained much more. Secondly, the loss of black 1 above is OK because black 1 being inside white's territory allows me to move closer into white's moyo. Now, a move which would normally be considered too deep a reduction is OK because it can escape by magnetically threatening to connect to black 1. So now, again, think magnetically. What is black's next move here? (think 3k* magnetically, that is.. :))
What's up with black 1? In this sequence, white has demonstrated that there is indeed a perceived weakening of a sort of field between black 1 and the marked black stone, and he has moved to protect that weakening. But by black 7, it is evident that I have canceled out most of his magnetic field in the center. He has to work very hard to capture the reducing group now. I'd call 1 to 7 a success. After white 10, black a, white b. The power of the magnetic forces has been made evident and all bets are off in this game now.
I feel white 2 is not so good because of the loss of the marked black stone. 4 is much better so I move 5 to protect the bottom. White 6 doesen't seem so good after black 7 and 9. Black 9 actually might not be so good. More slackness? Well, I *am* only 3k*. After white 10, the center and bottom right are sealed off (a to e).
Black 4 wants to close off the right center. It's a nasty looking ko fight but here is the board when white finally wins the ko fight:
Black, in sente, now starts taking yose moves. The score? Black: 123.0 White: 111.5 Black wins by 11.5 points (komi 0.5). So, is there something to this theory? who knows. If I can get another good example game, I will post it here, if desired. kungfu IGS 3k*. This is a copy of the living page "MagneticStonesExampleGame1" at Sensei's Library. (C) the Authors, published under the OpenContent License V1.0. |