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Ways To Avoid The Taisha
Taisha is complicated. Ways to Avoid the Taisha!!!(WARNING: The so-called "simple variations" are themselves joseki and full of variations, especially if one of the players departs from the established sequence, so always keep an alert eye on what's going on...) The diagram below is the easiest and simplest:
Good follow-up for W is a (Honte), for B b.
Of course B gets thickness and a moyo, but that can be helped only by going for the complicated fighting variations...
a leads to the full-fledged Taisha, but, having checked the ladder, we connect at b instead...
In this way B gets a lot of territory, but W has beautiful thickness in sente. For what's worth, I've won important games playing like this. Other possibilities:
At this point it becomes important who gets to settle the corner: imagine what happens if W plays a (hint: have a look below...) before B manages to play the sequence b-c-d-e-f...
This way of playing was invented by KitaniMinoru. Afterwards...
W cannot cut at a (hint: imagine a large-scale geta...).
Or even:
Author (so far): AvatarDJFlux This is a copy of the living page "Ways To Avoid The Taisha" at Sensei's Library. (C) the Authors, published under the OpenContent License V1.0. |