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Hamete
Keywords: Tactics, Go term
A hamete is a trick play, a move that yields an unreasonably big advantage to the player if it is not answered correctly.
A famous example of hamete is black 5 in this diagram. Typical continuations for this joseki would be at a or b.
White 3, 5 is taken in by this hamete.
White happily captures the corner, blissfully unaware that black is intending to sacrifice the corner.
The sequence up to white 9 results in a huge success for black. White has 18 points in the corner, but black has such a thick wall outside whose value is much bigger than white's corner. Besides, black a is sente.
White can play at 3 to break this hamete. Black must defend at 4, and white 5 attacks the marked black stone. The result is favourable for white.
Alternatively, white can chose to play at 1 and 3 in this diagram. The effect is similar. (Example added by unkx80) This is a copy of the living page "Hamete" at Sensei's Library. (C) the Authors, published under the OpenContent License V1.0. |