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General Opening Principles
Path: AboutTheOpening · Prev: EndUpInTheCenter · Next: PageType: Path
Difficulty: Beginner
Keywords: Proverb, Opening
Another starting point. Try to classify your plays in the opening into three categories: tight territorial, loose territorial and destructive. These are neither good nor bad in themselves.
If the time has come at which you really must create a weak group for yourself, to keep in the game, it is probably the middle game. An example of applying the principle about tight plays: forming a corner enclosure from a 3-4 point is tight. Therefore once it is made, extensions from it are preferably loose. If there is a fight in that part of the board, the corner already has a good base. Path: AboutTheOpening · Prev: EndUpInTheCenter · Next: This is a copy of the living page "General Opening Principles" at Sensei's Library. (C) the Authors, published under the OpenContent License V1.0. |