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Old Yose
   

This page is superseded by Endgame.


Yose is the final stage of the game when the status of the groups is already determined and the remaining moves aim at expansion of own territory and reduction of the territory of the opponent.

Skillful play in yose can bring up to 20 (even 30) points.

The principles of yose are actually the same as of the rest of the game. In yose they become crystal clear though.

  • Keep sente.
  • Don't reply automatically everywhere. More specifically, learn and apply the concept of mutual damage.
  • Play the largest move (most urgent move) first.
  • Play to get tedomari. (Contradicts playing the largest move and keeping sente.)
  • Learn how to calculate the value of a move and the value of a position (no hurry, take a few years for it).

See also: Endgame



This is a copy of the living page "Old Yose" at Sensei's Library.
(C) the Authors, published under the OpenContent License V1.0.