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Kikashi
Path: GoodPlay · Prev: Kiai · Next: Miai Path: Mistake · Prev: Kikasare · Next: LossMakingThreats
Difficulty: Beginner
Keywords: EndGame, Tactics, Go term
There are some moves on the board that have to be answered by the opponent, otherwise a local position would crumble. These moves are called forcing moves or kikashi. Playing these moves usually gives some positional advantages to the forcing side, but a ko threat is lost as the result. It also often happens that playing a kikashi which does not gain enough profit is actually AjiKeshi.
White has to answer at 2 or a in order to live in the corner Kikashi stones should be considered lightly in many cases and sacrificed if their defence makes the formation too Heavy. Sometimes weaker players play moves which they consider kikashi, but which are actually a ThankYouMove. This should be avoided. DieterVerhofstadt (1k) writes: Black 1 in the above diagram is not an example of kikashi, but an example of local sente. There is an important difference between kikashi and sente, and once again, I don't want to affirm here that I understand it. Here is an attempt to distinguish between kikashi and sente: Kikashi or forcing moves , are moves that are played in order to force the opponent to answer in a certain way. The kikashi stones don't achieve a local advantage, but are meant to serve later purposes. If the opponent answers in the expected way - submissively - and tries to capture them later, they are often sacrificed, as they have already served their purpose. Sente moves are moves that require an answer, if the opponent doesn't want to suffer a local defeat. The difference with kikashi moves, is that sente moves do achieve a local goal and that they should not be sacrificed if you don't want that local achievement go to waste. Charles Matthews The main point is that kikashi are sente and (a) aren't to be criticised for bad aji keshi and (d) don't require defensive plays afterwards, so are light not heavy. Otherwise forcing plays can be a mistake. Some examples:
Black 1 is a nozoki, a typical example of a kikashi. Due to his marked TigerShape, white is already connected, and there is hardly any aji left in this position. So Black's move is justified: he forces White to confirm the choice she already made: connect her stones. Black 1 does several things at a time: it destroys some eye shape, and it can serve as a ladder breaker later, or be a stone that is just in the right spot to win a semeai. But Black 1 is a stone to be treated lightly. It is not an important stone. It is a kikashi.
From the same diagram, we see that White can also play nozoki at Black's marked TigerShape. This move is sente : it also forces the opponent to answer, but it has a local achievement too. White 1 enhances the strength of the White wall, and should by no means be sacrified, since that would imply the sacrifice of the whole wall !
Suppose White is ahead in territory but Black has more influence. With 1 and 3, White forces Black to take some territory at the top. After his submissive answers, she jumps to 5. Her stones 1, 3 and 5, will have some influence on the proceedings in the center. If Black makes an attempt to capture 1 and 3, they should be sacrificed in order to strengthen 5. It may be useful to illustrate the difference between a local sente move, a kikashi and a YosuMiru. If we define kikashi in general by a move which forces an answer, then a local sente move and a yosu miru are just different ends of the spectrum, so to speak. But it seems that a kikashi, in addition to 'forcing an answer' is also often used to describe a move which is ready to be sacrificed, which is played outside the normal line of play, answered and then left alone. As such, a kikashi is much more 'speculative' then a local sente move or a yosu-miru. Of course, the distinction between kikashi and ThankYouMoves is another subject, and not always easy to make :-) In Strategic Concepts of Go, Nagahara defines kikashi as follows:
See also KikashiAndInfluence BillSpight: Just a linguistic note. From a linguist's or lexicographer's point of view, words typically have more than one meaning. I can identify three main senses of sente, for instance. This point of view is descriptive: how do people actually use the word? There is also a prescriptive point of view: How should people use the word? There is not always agreement on this, of course, or else people would use the word as they should. ;-) From a technical point of view, it is nice to make a clear distinction between synonyms, so that they do not overlap. One may then prescribe a meaning for a technical term that is narrower than common usage. In the case of sente and kikashi I think that there is plainly an overlap in common usage, rather than a clear distinction. (And this does not bother me. :-)) It is a question of nuance.
In this diagram I think that most Japanese go players would describe the plays, B 1 and W 4 as kikashi and sente, respectively. If asked if B 1 was sente, they would say of course. If asked if W 4 was kikashi, they would say yes, but. It sounds a little funny. However, they would later call the Black stone at 1 a kikashi stone, but would not call the White stone at 4 a kikashi stone. A kikashi stone is one you can easily throw away. I'm not living in Japan, now. Maybe DaveSigaty would like to check my sense of usage. DaveSigaty: I can not clarify the actual usage. I would like to blame my Japanese ability but I suspect that also my general conversations about Go do not rise to the necessary heights :-) I think that the following is very interesting. It is from Brian Chandler's "Translator's Notes and Terminology" at the beginning of Beyond Forcing Moves:
In addition to the help with the meaning of kikashi, I also like this for the definition of thickness which is different from (and I think more subtle than) the way I have thought about it up to now. Very interesting. :-) Thanks, Dave. --Bill One good use for forcing moves: If you are playing a rengo and you are weaker then your partner, you can play a forcing move so that you don't have to respond to a hairy situation and possibly screw it up, and possibly you could end up denying your opponents strong player the chance to move. -BlueWyvern Path: GoodPlay · Prev: Kiai · Next: Miai Path: Mistake · Prev: Kikasare · Next: LossMakingThreats This is a copy of the living page "Kikashi" at Sensei's Library. (C) the Authors, published under the OpenContent License V1.0. |