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Thank You Move
Path: Mistake   · Prev: SmallMove   · Next: Thin
  Difficulty: Beginner   Keywords: Go term

A thank you move is a move played which forces the opponent to respond where he would have liked to play anyway. In the process, no (or little) profit has been gained while the opponent's aji is fixed.

The discussion has been moved to Thank You Move Discussion.


Example 1

[Diagram]
Diag.: Doumo arigato gozaimashita!

Black 1 is a good example of a thank you move. It forces White to connect her stones, pretty much in sente, fixing the biggest flaw in her shape before launching an attack on the top.

White can capture black 1 at a on his next move.

(From a GTL game)



Example 2

[Diagram]
Diag.: Prelude: Corner invasion joseki

This is standard joseki, and the thank you move follows in the diagram after this.


[Diagram]
Diag.: Thank you move

White 1 is yet another thank you move. It makes black 2 connect, something black wanted to do in the first place.


[Diagram]
Diag.: What white could have played

What white could have played, depending on the situation, is to attach at 1, resulting in a thick wall after white 7.

With the thank you move in the previous diagram, the possibility of attaching at 1 here is lost.

A related example is over at aji-keshi.



Example 3

[Diagram]
Diag.: Bad peep

White 1 peeps at the cutting point, which black 2 happily connects. A typical thank you move, and white has not accomplished anything after black's major aji has disappeared.


[Diagram]
Diag.: White should cut

White should cut at 1 in this diagram. Now the group at the bottom does not have a base and is attacked, and that the marked stone can cause trouble later in the game.

Compare the two diagrams. This one is obviously better for white.

(Taken from Do Not Peep At Cutting Points.)



This page was WikiMasterEdited by unkx80. The old page can be found here.

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