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Heaviness

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BasicInstinct
NewYearSRengo2002
PlayAwayFromThick...
Kikashi
Sabaki
AttackAndDefence
BigQuestionMarkPr...
BQM37
IronPillar
OngoingGame2Moves...

 

Heavy
Path: Mistake   · Prev: Gote   · Next: StickToYourStrategy
  Difficulty: Beginner   Keywords: Shape

SAS: The description below is not a correct definition of "heavy". For a group to be heavy, it must be weak and not easily sacrificed. Perhaps someone could attempt a correct definition. Dieter: I suggest: weak and not easily sacrificed.


Overconcentrated. Heavy shape is bad shape (Omoi Katachi). Light shape is good. A basic way to think of it. Heaviness is a description of inefficiency. The game is almost entirely about the efficiency of movement, thus creating heavy shape is ultimately just a symptom of the disease called inefficiency. Shapes in the endgame may look heavy, but only as necessary, and then only as the territory has been essentially secured. If such heaviness appears early in the game, is a clue that a players thinking is not yet geared for making moves that count. Thickness can be heavy shape, and is effectively so if it is not put to good use by extending from that thickness.


Charles Matthews Overconcentration is a local property of shape. Being heavy is quite different: it refers to a whole group, not some part of it, and also to the overall position in terms both of influence (fighting) factors and the score.

What heavy means is: a group that is too important to sacrifice, but which requires so much defence that one will lose significantly while defending it.



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