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Ongoing One Moves Oneto Ten
This page is replaced by Ongoing Game One Moves One To Thirtyseven. Please use that instead for any new analysis - Thanks.
5: Black 5 both extends from 3 and is a kakari to 2 6: Indicates that white wants a calm fuseki. A pincer around 'a' would have been possible as well. 7: Black 7 is loosely connected to both 3 and 5 and maps out the bottom edge for black, but leaves white sente to play... 8: White plays here to stop black from playing here and making a too large moyo. Again, playing at 8 instead of one place lower indicates that white wants a peaceful fuseki. 9: Dual purpose move serves as an extension from 1 and as a pincer on 8
10: W attaches in the corner expecting to crosscut at c if B hanes at b. The usual outcome of this process will wipe out B's position along the bottom and threaten the stones on the left. B's resulting position on the right will be vulnerable to a shoulder hit against the low stone at 9. If B pushes up at c instead, W will be content to follow at b which will turn B's play at 9 into an extension against a low W position. Meanwhile B's bottom side position is still open to invasion at a..
Revised path (under construction) Opening maneuvers, joseki questions in the lower right and upper left - Ongoing Game One Moves One To Thirtyseven The problem of the upper right - Ongoing Game One Moves Thirtyeight To Fortynine The Fight for the Lower Side (coming soon) This is a copy of the living page "Ongoing One Moves Oneto Ten" at Sensei's Library. (C) the Authors, published under the OpenContent License V1.0. |