is a vital move, if black plays at , white can destroy the eye in the corner (see below). Although white can now capture the four black stones by playing at a, that does not actually prevent an eye in the corner, as black can play under the stones (see below).
is a hard move to find, as it seems to give black a living bent four shape.
is the final vital move for killing. It threatens a snapback at a, so black does not have time to play b for a second eye.
captures four black stones, but after -, black makes an eye in the corner with the under the stones play at
This is not good enough, as it only leads to ko. is required immediately to avoid double damezumari.
(Note: This ko is not possible in the solution to Leather Scroll Problem 84, which has an otherwise identical solution).