Get the Last Big Move in Fuseki


It has been suggested that the content of this page should be merged with Take the last big point.

Getting the last big move in Fuseki is a concept actually not too complicated - if kept in mind.

[10] Quote: "To use this principle can help you get(ting) an easy opening, without getting involved in local fights too early and (thereby) losing the control of the game"

tderz: In order to get the last move in fuseki, we

  • first of all must be aware that we want it,
  • the devise a plan, which usually involves:
    • checking "Josekis" for their ending in Gote or Sente
    • leaving "local fights" early and for what they are (local, not global issues) [20]
Black to play  

Black loses sente  

Wrong: Black attacks and takes an extension (too wide anyway),
but White gets sente for the last fuseki moves.

Black takes the last Fuseki points  

Correct: Here it is Black who takes the last Fuseki points.
Afterwards e.g. White a and checking-extension black b could end in a normal Gote sequence for White.

Afterwards (!) circle=black+circle is the move which Black wanted to get and now will get.

See also "Tedomari in the opening" discussed down at tedomari and takethelastbigpoint (in Fuseki).

[10] Source of diagrams (adapted, TD): Guo Juan, Teaching Go at different Levels, Nov. 2002, (advice for 1-2dan)

[20] I find this aspect a very exciting one, when replaying games of better players: the so-called "tenuki" is just better play.
The balance between thinking globally and local safety is shown.

Get the Last Big Move in Fuseki last edited by TheBigH on April 24, 2014 - 14:27
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