Table of contents | Table of diagrams White is independently alive Failure: Seki Failure: Ko No capture without ko White is dead White is dead again Failure: Seki |
ChrisSchack: White first, I guess . . . the easy case. White lives in gote, one eye to none, with 9 points.
Robert Pauli: In real life, should be spared as a ko threat.
AdamMarquis: Since it is a beginner exercise, should this case not also be pointed out? Black's descent to the edge after White takes the throw-in makes it so that White can't approach. The result is seki (with a sending-two-returning-one option for White).
What if black takes
though? Won't black have killed white without ko? -Ned G.
Brent: Well, in that case it would simply be a ko that Black didn't fight. (= If Black captures
, then yes, Black wins the ko and kills White. But in compensation White gets to move twice somewhere else on the board -- once after
and once after Black captures
with
. See ko fights for a more detailed explanation.
Bill: Don't be confused by the diagram. Black cannot take
(
below) without taking the ko.
White just doesn't have the liberties needed anymore. (See next variant for at
.) This is 21 points for Black in gote.[1] This seems big enough for either player not wanting to wait . . . but
should wait, it's a big ko threat.
Confused: Here is the variant, White's still dead. White can't play at a because of a shortage of liberties.
Robert Pauli: This nice seki results should Black start with hane, blindly following the proverb "the opponent's vital point is my vital point".
It features
[1] The play is worth 15 points by miai counting.