34 Point High Approach Inside Contact/ Discussion

Table of contents Table of diagrams
Joseki
Good relationship
A peep
Loss of aji
Related shape defect
Related shape defect - ''b'' is possible
Related shape defect - if extend
Possible sequence 1
Possible sequence 2
Basic standard answer
Monkey jump? No thanks...
Basic standard answer ctd.
Basic standard answer ctd. (W 11 at the marked stone)
A nasty ko
Dia 1: Sagari
Dia 2: The shape move
Follow-up and eye-making potential
Basic standard answer, mid way through
Basic standard sequence
Quicker
Joseki
Non-Joseki
Non-Joseki (variation 1)
Non-Joseki (variation 2)
Non-Joseki (variation 3)
Non-Joseki (variation 4)
Non-Joseki (variation 5)

About the point a and b

[Diagram]
Joseki  

aLegendWai: Would anyone mind to tell me what's the point of playing b? To me, I tend to feel a is better than b. b leads to a possible peep later on which seem to be quite serious.

Alex Weldon: So... what's the point of b? It's that b allows you to extend one line further. It's not about getting an extra two or three points of territory (if it all becomes territory); the weaknesses left (the peep and the invasion left below) don't make that worth it. The times I tend to choose it over the solid connection have to do with the relationship to stones already on the board. There are many possible reasons, but the one that comes up most often in my games is when the stone in the upper right is a komoku, like so:

[Diagram]
Good relationship  

Now the two marked stones form a Chinese relationship, whereas if the extension was at a, it would look somewhat inconsistent with the komoku stone. Note that this is quite similar to the diagram given below, where B has already approached the upper right, but I think it's worth noting that the relationship of the marked stones is good, with or without an approach in place.

aLegendWai: That recalls me about the occurrence of four-space jump in one game. The commentary said it was regarded as too wide in general. But since the player wished to keep good co-operation with another friendly stone, so it plays one-space wider in this case.


[Diagram]
A peep  

B at a is a potential peep.

Bob McGuigan: It seems to me that Black would rarely play this peep after the circled black stone has been played because it is likely not to be forcing. The peep at a is an old joseki move, but it is played before black+circle and followed by the diagonal move at the point marked with a square if White connects. This way is better for further Black development on the left side.

aLegendWai: Thanks, Bob. Sorry about the misleading diagram (Diagram redrawn). What I would like to point out is the potential weakness of the peep. Yes, B shouldn't played this out instantly.

Alex Weldon: If you read Bob's comments more closely, you'll see that he's saying that it's not that B shouldn't play it instantly... it's that if B does want to peep, he will play it before black+circle. If B plays black+circle and tries to peep later in the game, W will likely tenuki.

aLegendWai: Oh I see. My reading ability is fading :P Just like my Go reading ability - often make silly mistakes.

Bob McGuigan: Also, peeping at a and forcing White to connect might lose valuable potential, as in the following diagram:

[Diagram]
Loss of aji  



If the circled stones are on the board then Black has a possibly severe invasion at a which would not be available if Black had peeped and White had connected.

aLegendWai: Sorry that this may be a stupid question. How can Black invade at a?

Alex Weldon: There are no stupid questions, and this is a good point about shape.

[Diagram]
Related shape defect  

This position will be familiar to some. It appears elsewhere on Sensei's. What I want to point out is the relationship of the marked stones Whenever this sort of shape appears on the board, one should look at W1, because it is likely to be a serious weakness (not always, of course). The reason being that if B2, W3 connects, because B b fails to cut off W1 because of W c. If W has a continuation on the left side so that B at 3 or c instead is no better, then the W1 invasion will be successful.

aLegendWai: It seems to be quite common in handicap games.

The following is just my little opinion. You may disagree with it.

I think playing at b is okay (Thanks to the special properties in the corner). It is not easily noticed. And it seems this variation is the best for B to keep most territories in the corner (if it is its aim!).

Alex Weldon: Yes, this is correct, but beside the point, and covered on another page. I shouldn't have said that B can't play b, just that he can't cut off W's stone. Anyway, I've adjusted my comment above, and now we should remove these diagrams, as they're off-topic.

aLegendWai: You may leave it as a comparison between this shape defect in the corner and that on the side. So this shows the shape defect becomes serious as it moves outside.

Anyway, it is up to you to delete or not.

[Diagram]
Related shape defect - b is possible  

If you treat the black+circle stone lightly, the option b is possible.
B7 cannot be played at W8. (See next diagram)

[Diagram]
Related shape defect - if extend  

Now a and b become a pair of equal good points. W cannot get both. If Wa, Bb. If Wb, Ba. (Anyway, I am a very weak player, so please point out my mistakes if I have ever made)

Bill: b is vastly superior to a. If Black plays at b, does White now play at a?

Also, please edit this. It looks like the diagram and comment are Alex's, which cannot be.

aLegendWai: By the way, it may be a good idea to block on the other side (the one which allows B to live in the corner. It seems to be a loss. But the side W group will be in great danger. And B will gain eventually.

[Diagram]
Possible sequence 1  

Here, the relationship in the marked stones is similar. The stand in the other example is missing, but B has drawn back at black+square instead, so the weakness is still valid. If W presses down on top with W2, B can connect under with B5. I'm not sure whether the exchange of B3 for W4 is good for B to make first. Someone strong want to comment?

[Diagram]
Possible sequence 2  

On the other hand, W could prevent B from connecting with something like W2 (or a, or b). One possible move for B then would be B3. Now we see why black+circle is important; as B runs out, white+circle comes under attack. If white+circle was strong, this sequence would just burden B with a weak group.

aLegendWai: Thanks a lot, Alex Weldon. It's really an excellent piece of explanation. I fully get the idea. :P Thanks a lot.


"Correct" way to deal with the invasion

DJ: I am afraid W2 in the diagram above is not the best answer to Black's severe invasion. White's answer on top of the black invader (Possible sequence 1) is even worse for white: she has given up almost all of the upper-side territory without getting any compensation: the white stones have no power to speak of, being squashed against thick territory and surrounded by strong black position everywhere.

This invasion has been thoroughly studied (therefore is seldom seen in contemporary professional go) and there are standard sequences to answer it, so that these sequences can be considered middle-game joseki's. Probably this has already been covered in SL, but, as we Latins say, repetita juvant...

As I said, the invasion is severe: therefore, once Black plays black+circle, White usually defends at z in the diagram below: we will see later how a stone here will make it difficult for Black to invade. Anyway, the correct answer to the black invasion at B1 is W2 below.

[Diagram]
Basic standard answer  



W2 is the shape tesuji: such a move can be used to stop the opponent from connecting in a variety of similar situations.
One of the good things about this move is that it has a follow up at a: if Black blocks, then White has the sente sequence to f. If Black doesn't block... weeell, he must be a masochist...

If you think that white+square in the dia below (the "wrong" answer to the invasion) is good because it allows the monkey to jump, well, think twice: if we consider the standard outcome of a monkey jump and we compare it with the dia above, Black is worse off by two points, but so is White. Moreover, if Black finds the time to block before the monkey jumps (for instance at white+circle?), White doesn't have any sente sequence. Baaaaaaaad!

[Diagram]
Monkey jump? No thanks...  



DJ: I have moved Legend's questions to another page, because they broke the flow of my comments and diagram, making everything uncomprehensible. I will try to answer there.

Now, what happens after White has played white+circle? Black plays B1 below. Now White a is bad as Black pushes up at b, while White b is bad as well, as Black c, makes miai of connecting at a or escaping at d.

[Diagram]
Basic standard answer ctd.  



Therefore the whole sequence is as follows. W7 defends against an attempt to cut at a, White 11 is at white+circle (note that this is where White should have defended in the first place).

[Diagram]
Basic standard answer ctd. (W 11 at the marked stone)  



There are of course many variations... Go look for them in the games of the champions of the 70's! Another thing: Black can almost always have at least a ko... Consider the diagram below where White has extended to white+circle:

[Diagram]
A nasty ko  



aLegendWai: In fact, I don't know know where to learn middle-game joseki. Is there any website/source talking about middle game fight?

Dear Legend, there was once a booklet by Takemiya called "Enclosure Josekis", but it is out of print. What I would suggest is to study Tesuji and Tsumego, play along pro games amd forget about joseki's until your are 3D. See my pageA Zen way to Joseki.

Supplement: Why the "correct answer" is good shape

In explaining the standard way to deal with Black's invasion (black+circle below), I tried to compare the sagari (white+circle in dia 1) with the established move (white+circle in dia 2):

[Diagram]
Dia 1: Sagari  



[Diagram]
Dia 2: The shape move  



Both moves stop Black from connecting to his corner group, but I said that white+circle in dia 2 is correct, being good shape and having a good follow-up (i.e. a possible sequence that can be played later to an advantage). To me the "good-shapeness" of this move lie's in three factors:
- It has better eye-making potential
- It denies a base to the black invasor better
- Goes closer to help White's extension stone.

[Diagram]
Follow-up and eye-making potential  



You can see in this diagram that White has an eye as it stands, at points x. (See also my answer to Legend)

As regards the fighting properties, consider for instance the following diagram, which is the standard sequence I gave above, mid way through:

[Diagram]
Basic standard answer, mid way through  



Here White has just played white+circle. Black cannot try to escape with B1 as White plays W2: if Black b White cuts at a, if Black a White intercepts at b and if Black connects underneath he's in for a good squeeze. This wouldn't be possible had white+square been at c. Moreover, if you consider the situation at the end of the standard sequence:

[Diagram]
Basic standard sequence  



You can see that white+circle is better placed to deny Black any territory in the b area, while if white+circle was at a Black could play white+circle himself and get points there.


[Diagram]
Quicker  

kokiri: I guess white+circle rather than a is a bit quicker, but less solid, so you might play it to get about the board a bit quicker. Personally I would play it in a situation like this, where extending one stone further allows me to pincer the black+circle stone.


Why c is considered to be too wide

[Diagram]
Joseki  

I would like to know why the point c is too wide. What weaknesses the point c leaves? And how can we exploit?

[Diagram]
Non-Joseki  

Rich: It can be played; however, the point a is vulnerable. In the joseki, white has a secure corner, and a solid link to the left-hand side - he can then extend further down the side later. The two-space jump has a weakness at a which may cost the corner or the connection to the side; furthermore, it makes a later black move at b more threatening, with the potential to follow-up at c, say. It's more a question of aji and later potential than something that should necessarily be immediately punished.
There's a good section in Kageyama's Lessons in the Fundamentals of Go, explaining (referring to a 3-3 joseki) why some joseki seem quite modest in their moves; early solidness can be a source of later strength.

aLegendWai: It is my little opinion. You may or may not agree. As a note, the weakness at "a" seems not that serious. A instant punishment will not get good results either. But it may be a potential weakness we may exploit later.

Let's see why "a" is not serious.

Alex Weldon: It is very, very difficult to explain aji. I guess what you have to understand is that, as the diagrams below indicate, there are lots of options W has for playing sente moves against B's position. None of them gain much if played immediately, but the point is that if W keeps those options open, sooner or later, something might happen in the vicinity that makes one of them work.

I think the easiest to appreciate is White at b in the diagram above. If W can arrange to get a stone there in the natural flow of play, B will have weaknesses in his corner that he has to worry about.

Consider also that going one line further doesn't really get B much more. An attachment at a in the endgame will press B down, so his territory will be about the same as with the short extension, and the aji of W b means that going one line further doesn't actually give B's position more influence down the left side (if it was influence he was after, d instead of B2 would be the right choice anyway). So even if you don't consider the weaknesses severe (and they aren't game-breaking, just a nuisance to worry about), realise that unless there is some special circumstance on the left side, B is introducing aji into his own position without getting anything in return.

aLegendWai: You explain well. Not difficult to understand. Thanks a lot.

[Diagram]
Non-Joseki (variation 1)  

The 2 W stones got stuck in. It is bad to W.

[Diagram]
Non-Joseki (variation 2)  

It is better than variation 1.
In fact, the above variations seems thank-you moves. I feel we should leave this weakness open. That means we should not played the sequence out.

Rich: I feel that this is an inefficient forum for asking and answering these types of questions: they are much better asked at a club, or on a server, where there is a board handy for variations - you cover only a couple of non-optimal variations here. W3 can be played as a cross-cut at a, for example; but I agree, the aji should in most cases be left for later. That is the point of aji, after all :)

aLegendWai: It would be great if there's a database for us to search for different variations (not just joseki)

[Diagram]
Non-Joseki (variation 3)  

aLegendWai: I think of some more. This is the first one. But Rich is ahead of me to post it first. B's next may be "a" or "b". "a" seems bad.

aLegendWai: Is W3 an overplay or not really a good move? I wonder...

[Diagram]
Non-Joseki (variation 4)  

aLegendWai: It is the outside hane. B's next may be "a" or "b" or "c".

[Diagram]
Non-Joseki (variation 5)  

aLegendWai: W3 aims at the weakness at 3-3. B's next may be "a" or "b" or "c".

Alex Weldon: I think W3 might be aji-keshi, since it will induce B to fix his weakness.


kokiri - this page is getting a bit long, so I have moved my question, and all of the answers to 3-4 point high approach, inside contact, hanging connection, pincer fight


34 Point High Approach Inside Contact/ Discussion last edited by PeterHB on March 18, 2008 - 07:21
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