100 Tips for Amateur Players III
PeterHB: A substantial 90 pages of the book covers capturing race tesujis, 70 pages on the endgame and 60 pages on 15 typical amateur mistakes. Dual English and Korean on the same page. The English has a colloquial flow, with few spelling or grammar errors. An improvement on the previous two volumes in the series. Also an improvement in the paper quality for both the cover and pages.
The capturing race section had many examples that I haven't seen in English language problem books before. There is a problem diagram, a correct answer diagram and one or two failure diagrams. In the 'typical amateur mistakes' chapter she has often included 4 diagrams of differing wrong answers. This extra level of discussion is helpful, as with some problem books I am left wondering if an alternative answer I came up with would also work. These alternative sequences also act as a guide for punishing opponents when they make these typical deviations. The endgame section has a selection of endgame tesuji problems. There is a minimal 3 page coverage of counting that I wish had been expanded with both more explanation and more examples. Many of the example amateur mistakes covered in the last third of the book are actual things I have been repetitively doing wrong for months, so good choice of material. It is always hard to estimate a level, but I think anyone from 15k to 1k would find beneficial lessons here. An enjoyable pleasure to read that I would recommend.
Part 1 - Capturing race
Part 2 - Endgame
Part 3 - Typical Amateur Mistakes
to be added