RTGProblem86/Solution

Sub-page of RTGProblem86
[Diagram]

White to move (best move)


[Diagram]

Black sente

Later B1 is sente.


[Diagram]

White komaster

When White is komaster she can connect at W2 and then make a throw-in ko with W4 to prevent seki.


[Diagram]

White to move (second best move)

When White is not komaster this move achieves the same result as the best move. It is the possible throw-in ko that makes the 2-2 play superior.


This is a copy of the living page "RTGProblem86/Solution" at Sensei's Library.
(OC) 2016 the Authors, published under the OpenContent License V1.0.
[Welcome to Sensei's Library!]
StartingPoints
ReferenceSection
About