DieterVerhofstadt/FullTrainingProgram
This is an auxiliary page to /Deliberate practice, starting too with the /Basic laws of gamesmanship.
The idea is to build a training program for about 100 games.
- Attitude and fighting spirit
- Don't resign
- Don't lose on time - but use your time to the fullest
- Therefore, don't play blitz games, play games allowing >15s per move
- Remain concentrated throughout the game
- Therefore, play games in good conditions and spirits (good connection, fresh and awake, no alcohol, no music ...)
- Study easy [life & death] exercises
- Reading
- Consider 3 alternatives for each move
- Read 3 moves deep for each of those
- Count liberties, especially towards the end when they become scarcer
- pause at life and death situations and think a bit longer
- look actively for life and death techniques (surround, cut, reduce eyespace, vital point)
- Middle game
- connect and cut on a large scale
- surround and escape
- strengthen and harass
- else, move to big open areas
- play away from strong groups
- Endgame
- Try to keep a disadvantage under 10 points
- Pause at the start of the endgame (when all groups are stable and no big open areas remain)
- Find the 5 biggest endgame points
- try to get 3 of them
- look actively for endgame tesuji
- Opening
- Play 4-4 parallel opening
- Choose a pincer or an extension when approached
- Choose an approach or an extension when building
- play basic techniques in close encounters (hane, extend, block) and in local development (one space jump, keima, kosumi)
- review the sequences played with a joseki dictionary