hexkidGame401446

  Difficulty: Beginner   Keywords: Opening, MiddleGame, EndGame, Tactics, Strategy

One of the first games I finished (if not the first) was a game against GnuGo (it plays fast).
Thanks to gnugo's boss for permission to post this game :)
I think most of the games I'll have questions about will be of games I lost, so I want to start with a game I won against a stronger opponent.

Game 401446

[Diagram]

Final position (B+4.5) dead stones marked

White: gnugo (14 kyu)
Black: hexkid (19 kyu)
komi: 5.5

Captives: black+square white+square white+square


Move by move

[Diagram]

Moves 1 to 10

B3: experimenting move reversal (?). Usual order is B3 at B5 and B5 at B3.


[Diagram]

Moves 11 to 20

B3: Hmmm ... White looks about to 'take' Black's corner, but if she does Black may take her top left corner -- Black's just making the bottom right corner safe before attacking.

B5: Disturbance tactics.

W6: I knew it!

B7: If Black can separate White's groups and keep his connected (yes, I know, tough goal) it is a good thing.


[Diagram]

Moves 21 to 30

W4: Attacking Black's weak group.

B7: keep connected.

B9: black+circle is not important. I realize White will connect her groups, but she'll have to lose some time to do it. The point with the marked stone is not an eye for her.


[Diagram]

Moves 31 to 40

B1: Saving Black's weak group.

B7: Black does not want to be attacked here.

B9: either connect up or to the right.

W10: ok, connecting up.


[Diagram]

Moves 41 to 50

W4: The marked stone is not important for Black.

B5: Maybe Black can connect everything :)


[Diagram]

Moves 51 to 56 (5: pass)


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(OC) 2014 the Authors, published under the OpenContent License V1.0.
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