3-4 point low approach one-space high pincer one space jump

    Keywords: Joseki

Usual

[Diagram]

Usual

After W6, B can tenuki, or carry on as in one of the next two diagrams.


[Diagram]

For Strength

[Diagram]

Or for the corner


Fight

[Diagram]

Fight

With B5 Black starts a fight.

[Diagram]

Compromise

Both can compromise this way but there are many occasions for both to resist.

[Diagram]

Resist

For example, W1 here instead of W8 in the previous diagram can lead to Black playing on both sides, while White takes influence in the centre. As the corner is split and there is a weakness at a it is not easy to see White's profit but this has been played in pro games, where White continues at b or c.


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(OC) 2014 the Authors, published under the OpenContent License V1.0.
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