3-4 point low approach two-space high pincer two space jump

  Difficulty: Advanced   Keywords: Joseki

This can turn into one of the pushing battle and counter-pincer joseki family. For that reason complex and interesting fights can happen: context (probably assume a 4-4 point for White in the upper right) is very important before deciding on a play like white+circle.

[Diagram]

Two-space jump

Of Black's next moves:

  • at a is by far the most common, allowing White the counterpincer
  • at b is a quite recent idea, being played currently
  • at c is a large-scale joseki, famous but obsolescent except for a few lines
  • at d used to be played in the 1960s, not really fashionable
  • at e is a special technique to take the corner.

Charles


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