Tsumego From Games 24 / Solution

Sub-page of TsumegoFromGames24
[Diagram]

Solution

The main line, as often seen in life-and-death problems, is this sequence from B1 to B7.

Here, B3 reduces the number of liberties of the W2 chain to only two, so B5 becomes an atari which nullifies the possible eye at W6.


[Diagram]

Solution

If W2 is played, then B3 connects and White does not have enough eye space to make two eyes [1].


[Diagram]

Failure

B1 is a failure because it results in a ko.


[Diagram]

A few moves

W3 seems to denote a willingness to save the corner, but then the tenuki at W5 lets Black kill it.

[Diagram]

13 moves later

13 moves later, W1 does not revive the corner but creates endgame aji.

Reference: [ext] Link to game record in GoBase


[1]

[Diagram]

Playing it all out

Black can tenuki here at B9. If White captures at W0

[Diagram]

Continuation

B1 recaptures and White is dead.


AWA's questions about the solution have been moved to /discussion.


This is a copy of the living page "Tsumego From Games 24 / Solution" at Sensei's Library.
(OC) 2014 the Authors, published under the OpenContent License V1.0.
[Welcome to Sensei's Library!]
StartingPoints
ReferenceSection
About