kirikomi

  Difficulty: Intermediate   Keywords: Tactics, Go term
[Diagram]

Kirikomi

B1 is kirikomi, a type of cutting tesuji. There is no standard English; the Japanese can be rendered literally into English as "cut into". Perhaps "cut back" is a good candidate.

In this particular case, White has no choice but to take at W2. If she plays at 3 instead, a Black move at 2 would prove deadly.

[Diagram]

Moves 4 to 13

This particular situation arises from a 3-4 point low approach, two-space high pincer, two-space jump position, where Black attaches on top of White's approach stone, a kind of hamete. W9 is a mistake. It should be at a, followed by Black b and White c. Black will take the corner, White the outside. White is happy. Later she has d to look forward to.

[Diagram]

Moves 14 to 23

Continuing with the initial sequence, White has no choice but to push through with W1 etc. Instead of W5, she can immediate capture with W7, but then Black will give atari at 5 and cut at 9, leaving White in tatters. This diagram is marginally better for White, but after the kirikomi sequence, White will have to live at a, allowing Black to extend down the right side and leaving the White stones floating in the center.


This is a copy of the living page "kirikomi" at Sensei's Library.
(OC) 2014 the Authors, published under the OpenContent License V1.0.
[Welcome to Sensei's Library!]
StartingPoints
ReferenceSection
About