Pages By Distance

    Keywords: SL description

The following lists rank pages by how well they are linked from other pages.

As calculating shortest paths from and to all pages (O(n^3)) is becoming ever more impossible, the following heuristic is used (HomePages are excluded):

  1. a page is picked at random
  2. repeat three times: a random link is followed to a new page - the new page becomes the current page
    • (This simulates a user following three successive random links starting from a random page.)
  3. The current page gets a point.
  4. Repeat steps 1-3 750.000 times.
  5. results in "Forward" ranking

The same is repeated the other way around, i.e. follow backward references instead of (forward) links in order to get the "Backward" ranking.

Results:

  • the forward ranking calculates how likely it is to visit a certain page, if you click through SL randomly. Essential go terms and concepts rank very high in this rating. WikiOrphans, pages that are not linked, are not included in this list.
  • the backward ranking calculates from which page you have most likely reached your current page. Central index pages rank very good in this rating.

Library work:

Sensei's library has been in existence for many years now. The library has grown to a large number of pages. Besides adding new content to the library, or participating in discussions, there is a lot of work you can do in the maintenance of the library. The work includes:

  • Look at the bottom 250 backward in pages by distance. These are pages containing very few links and hence susceptible of wikification.
  • Look at the bottom 250 forward in pages by distance. These are pages being linked from very few pages. They can probably be linked from more pages or be merged into similar pages which are referenced more often.
  • Add links to relevant pages. The simplest form is the "see also" section at the bottom of the page.

The above is a small part from the library work page the adding links suggestion is best for the bottom 250 backward (Can somebody make links from bottom 250 backward and bottom 250 forward? And could we not add all bottom rankers to the list, (there is no obvious reason to limit it to 250, many of them are by use just single linked, BQM pages for example)

See also:


List compiled on 2013-04-01

Top 250 Forward

Top 250 Forward · Top 250 Backward · Bottom 250 Forward · Bottom 250 Backward

6785: Nihon Ki-in
4451: Sente
3985: [Path] Beginner Exercises
3365: Problems and Exercises
3042: Japanese Go Terms
2852: Robert Jasiek / Score Parity Prize
2842: Go Books
2740: Ko
2724: David Carlton
2575: KGS Go Server
2519: Dan
2388: Miai
2317: Atari
2308: Stub
2183: Joseki
2148: Ko Threat
2053: Eye
2046: Seki
2038: [Path] Life and Death
1950: World Amateur Go Championship
1946: Mutual Damage
1916: Liberty
1902: Capturing race
1816: [Path] Tesuji
1777: Tenuki
1714: [Path] Honinbo
1676: Gote
1461: [Path] Shape
1413: Hane
1398: Tsumego
1389: Kansai Ki-in
1382: Shortage of Liberties
1378: Framework
1366: Aji
1314: Go Seigen
1297: [Path] Endgame
1287: Ladder
1283: Territory
1201: Pinyin
1155: Miai counting
1154: Alive
1152: Meijin
1149: Go Board
1135: Go
1110: Cho Chikun
1095: Oiotoshi
1092: Connection
1077: Capture
1075: Wiki Master Edit
1073: Komi
1033: Hikaru No Go
1018: List of Korean names
1003: Influence
985: Languages
959: Fuseki
959: [Path] Handicap
953: Vital point
939: Two Eyes
930: Sakata Eio
921: Takemiya Masaki
917: Kikashi
911: [Path] Go Proverbs
905: Eyespace
904: Dragon Go Server
877: Dame
875: Go Servers
855: Cut
845: Kitani Minoru
839: Sensei's Library
836: Reverse Sente
825: Insei
824: American Go Association
804: Snapback
801: Thickness
793: Hoensha
789: False Eye
782: Superko
760: Combinatorial Game Theory
757: GoDiscussions.com
747: Approach Ko
743: Yose
742: Smart Game Format
740: One-point jump
740: Yi Ch'ang-ho
736: Throw-in
733: Eye Shape
732: Enclosure
725: Sente Sente
724: Kato Masao
721: Rules of Go
716: Urgent Point
701: Invasion
690: [Path] Yasui
688: Liberty - introductory
686: Fujisawa Hideyuki
683: Outside Liberties
681: Dead
674: Nihon Ki-in new promotion system
671: Weak Group
667: [Path] Inoue
660: Miai in the End Position
657: 33 Point Invasion
656: Go World
645: Slate and Shell
643: Auto-atari
643: Judan
639: Bent four in the corner
639: Extension
638: Hankuk Kiwon
635: Ambiguous Position
635: rec.games.go
633: Keima
630: Rin Kaiho
627: [Path] Eyes Collection
621: Kisei
619: [Path] Gokyo Shumyo Tsumego Series
617: Ishida Yoshio
617: Sacrifice
612: Ko fight
610: Kobayashi Koichi
610: Shusaku
610: Tengen
609: Big Point
606: Nihon Ki-in Professional Examination
603: Cutting Point
600: McMahon Pairing
599: Hashimoto Utaro
591: Pieter Mioch
588: [Path] Net
579: Base
571: Overconcentrated shape
569: Otake Hideo
568: Takagawa Kaku
562: Oza
561: Temperature
560: Fujitsu Cup
558: Cho Hun-hyeon
557: [Path] How To Use Wiki
545: GoBase
545: [Path] Opening
542: 4-4 Point
541: Gosei
539: Professional Go Associations
538: GNU Go
538: Go Programs
534: 3-3 point
534: 3-4 point
534: Deiri Counting
532: Nobi
532: [Path] Rank
527: Chain
527: Group
527: Sente gains nothing
524: IGS
521: RGG FAQ on SL
520: Aji keshi
514: Area Scoring
513: Japanese Rules
512: GoGoD CD
506: Life in 19x19
501: Heavy
492: International Go Federation
492: Jubango
491: Shusai
490: Bulky Five
488: Approach Move
488: Kiseido
485: Kosumi
481: Two-eye-formation
480: Light
480: Suicide
480: Yi Se-tol
478: Territory Scoring
473: Kuroki Goishi Ten
473: Tedomari
467: Professional
466: Kyu
461: Dots Go
459: Chess
458: Oteai
456: Eternal Life
456: Multi-stage ko
456: Segoe Kensaku
455: Ishi Press
455: Star Point
449: Contact play
448: Wade-Giles
448: Yoda Norimoto
445: Ten Thousand Year Ko
441: Cho U
431: Two-Headed Dragon
431: Yutopian
430: Double-purpose plays
429: Middle Game
429: Squeeze tesuji
428: [Path] RGG FAQ
427: Point
426: Probe
425: Mathematical Go
425: Solid connection
425: Unsolved Problems
424: Tsumego Conventions
423: Nakade
422: Elwyn Berlekamp
422: Ing Rules
421: Atari Go
421: Wedge
419: Richard Bozulich
418: AGA Rules
418: Empty point
416: Ladder-breaker
413: Cross-Cut
413: Jigo
411: O Rissei
410: Double Ko
409: Black
409: Recent Changes
408: Rules of Go - introductory
402: Merge Template
401: Attack and Defence
401: Scoring
401: Zhongguo Qiyuan
399: Shin Fuseki
399: Thickness Exercise 2
397: Chang Hao
396: Cycle
396: Guo Juan
396: James Davies
396: Yang Yilun
394: Byo-Yomi
393: Corner approach
393: Rui Naiwei
391: [Path] KGS Wishlist
390: Yu Ch'ang-hyeok
387: Kobayashi Satoru
383: Inside liberties
382: Peep
381: Dosaku
375: 9x9 board
375: American Go Foundation
374: Putonghua
373: Atari/hatari
373: Pincer
371: Chinese Rules
370: Cutting stones
368: Sanrensei fuseki
368: White
367: Almost Fill
366: Bamboo joint
365: JosekiVolume2Strategy

Top 250 Backward

Top 250 Forward · Top 250 Backward · Bottom 250 Forward · Bottom 250 Backward

12100: [Path] Gokyo Shumyo Tsumego Series
11339: Problems and Exercises
9788: Discussion pages
9487: [Path] Big Question Mark
5208: SL Statistics
5108: Reference Section
4861: [Forum] Meta Discussion
4843: Article of the Week / Archive
4546: [Path] Professionals' pupils
4038: Starting Points
4022: Wiki Etiquette
3805: [Path] Beginner Exercises
3557: [Path] Life and Death
3422: Slarty / Variants
3360: SL as an ageing Wiki
3209: Guided Tours
3104: Go News
2852: [Path] Xuanxuan Qijing Problems
2626: Go Books
2348: ArticleOfTheWeek/Archive 2009
2261: Message Board
2217: KGS Go Server
2204: Shikatsu Myoki Tsumego Series / Thumbnails 151168
2181: Xuanxuan Qijing Problems / Thumbnails 51-100
2174: [Path] Shikatsu Myoki Tsumego Series
2141: Xuanxuan Qijing Problems / Thumbnails 151-200
2133: Xuanxuan Qijing Problems / Thumbnails 250-300
2093: Xuanxuan Qijing Problems / Thumbnails 300-347+
2091: Xuanxuan Qijing Problems / Thumbnails 200-250
2079: Xuanxuan Qijing Problems / Thumbnails 1-50
2062: Shikatsu Myoki Tsumego Series / Thumbnails 150
2060: Shikatsu Myoki Tsumego Series / Thumbnails 51100
2032: Latest Promotions
2022: Xuanxuan Qijing Problems / Thumbnails 101-150
2018: Shikatsu Myoki Tsumego Series / Thumbnails 101150
1990: [Path] Endgame Problems
1983: Future Use of SL
1979: Dan Exercises
1945: Classical Go Problem books
1900: General Discussion Pages
1852: [Path] Teaching Methods
1788: HermanHiddema/Joseki Table
1755: Go Blogs
1747: Axd/CandidateSLPages
1680: Tapir / Pages That Need Regular Update
1659: [Path] Kyu Exercises
1582: Wiki News
1558: Sensei's Wishlist
1554: Velobici / Japanese Player Names
1543: [Path] Random Tsumego
1536: GoGoD CD
1512: Axd/Rules
1507: Go Problems on the Internet
1499: ArticleOfTheWeek/Archive 2010
1489: Computer Go Programming
1469: Wiki Orphans
1468: List of Japanese names
1458: Problems on the Internet
1453: Library Lobby
1444: Menchi's Site Map
1416: Page churn
1388: Link Collection
1373: Classical life-and-death problems
1367: Kyu Exercises / Thumbnails 1 - 50
1361: [Path] Igo Hatsuyo-ron Problems
1328: Wiki Orphans / Aliases To Keep
1314: Coffee Machine
1302: Axd / Books
1285: Tour Bus Stop
1253: Beginner Exercises / Thumbnails 201 - 250
1240: Starting Points/ Discussion
1231: Library Work
1211: ArticleOfTheWeek/Archive 2011
1202: Beginner Exercises / Thumbnails 101 - 150
1199: Beginner Exercises / Thumbnails 51 - 100
1193: [Path] Isolated problems
1192: [Path] Gokyo Seimyo Tsumego Series
1183: Hikaru No Go
1180: [Path] Tsumego From Games
1168: Beginner Exercises / Thumbnails 151 - 200
1162: Sensei's Library
1148: Front Page
1147: List of Korean names
1125: Professional tournaments
1122: 34 Point Josekis / Original
1106: Article of the Week / Nominations
1095: Names in Go
1082: Igo Hatsuyo-ron Problems / Thumbnails 1-50
1067: Beginner Exercises / Thumbnails 251 - 300
1062: [Path] Commented games
1059: Tderz/Books
1058: MAsterdam / Playing Guide
1054: Igo Hatsuyo-ron Problems / Thumbnails 51-100
1048: Beginner Exercises / Thumbnails 1 - 50
1048: The Many Faces of Go
1043: Beginner Study Section
1034: KyuExercises/Thumbnails 151 - 200
1027: List of Chinese names
1025: Gokyo Shumyo Tsumego Series / Section 1 Thumbnails
1023: [Path] Go History
1021: Imagist/Study Blog
1014: Igo Hatsuyo-ron Problems / Thumbnails 101-150
1007: Byorgey/StudyList
1003: Sh/Improvements
998: Buitenland/Hoshi Joseki
998: Igo Hatsuyo-ron Problems / Thumbnails 151-183
971: [Path] Endgame
970: Ongoing Game
965: Kyu Exercises / Thumbnails 101 - 150
958: Latest Promotions / Year 2011
955: Go Terms
954: Joseki pages
953: [Path] SL Journal
942: Tsumego From Games 29
925: Teach Yourself Go
913: SL is not Wikipedia
912: [Path] How Paths Work
908: BeginnerExercises/Thumbnails 301 - 350
894: KyuExercises/Thumbnails 201 - 250
889: DieterVerhofstadt/History of approaches to the game
886: [Path] RGG FAQ
885: Systematic Joseki / Discussion
884: KGS forum at SL discussion
883: Tapir/Talk
882: Editing Guidelines
882: Variants
871: Dont Follow Proverbs Blindly/ Discussion
867: Joseki Discussions
855: [Path] Go Proverbs
854: [Path] Go Humour
853: Taxonomy of Joseki
849: Kyu Exercises / Thumbnails 51 - 100
838: Go Problems on the Internet 2
819: [Path] Practical Endgame Tests
817: Systematic Joseki / Why, Why not
817: [Path] Tesuji
804: Velobici/Quasi-Blog
792: Tsumego Lounge
778: [Path] How To Use Wiki
774: Gokyo Shumyo Tsumego Series / Section 4 Thumbnails
773: SL Kifu Collection
765: Fuseki pages
753: What to expect from joseki pages at SL
750: Doug's Go Blog
750: Ko - overhaul of material
747: Breaking Bad Habits
739: Chinese Go Terms
737: Go Places in the USA
737: Pages for Beginners
736: [Path] Japanese Big Question Mark
733: Joseki
701: [Path] Capturing Race Exercises
699: Ko
699: Riff Raff/ Go Software Reviews
686: BQM 293
682: Japanese Go Books
672: Problem collections and copyright discussion
671: Gokyo Seimyo Tsumego Series / Volume 3 Thumbnails 51 - 100
666: Tsumego From Games 29 / Attempts
664: BQM 218
664: If it has a name, know it
658: Game I Want Back
653: KennKnowles/ Questions
646: Japanese Go Terms
643: Shape Problem 4
642: Velobici/Archive
639: [Path] Bad Habits
638: Playing a game backwards
632: [Path] Xian Ji Wu Ku Problems
628: Gokyo Seimyo Tsumego Series / Volume 3 Thumbnails 101 - 146
626: Zhongguo Qiyuan
624: Ambiguous names
620: Hal9666/BooksIPlanToBuy
620: Understanding Wiki Pages
612: Gorobei/Go Program
611: Advertising On SL / Discussion
611: Shikatsu Myoki
607: Whither Joseki ...
603: Go Places
602: Gokyo Seimyo Tsumego Series / Volume 3 Thumbnails 1 - 50
591: Economy Pages
587: Get Strong at Go Parodies
579: [Path] Hikaru No Go Path
579: RecentChanges Junkie's Nightmare
577: Fujitsu 17 Yi Wang/ Discussion
572: [Path] Worst Move Problems
566: 3-4 point high approach, inside contact, hanging connection
565: Text Formatting Rules
563: Beginner Exercises / Consolidated 26 - 50
560: Arno Hollosi / Thoughts about SL
557: Deutschsprachiges Material
556: Japanese Go Terms / Discussion
555: KGS Bots
552: DieterVerhofstadt/Ko
550: TsumegoFromGames134/Solution
542: Nachtrabe/ Old Baduk Blog
540: Nihon Ki-in
537: Axd/Teaching
537: KGSWishlist/OldDiscussion
537: Reference games
537: Youth Go
534: Latest Promotions / Year 2010
531: [Path] Shape Collection
530: 45 Joseki / WME
529: Side patterns
523: Strange Openings
523: Teaching Methods/ Discussion
515: Article of the Week
514: Go-Playing Programs
514: Professional promotion tournaments
512: Florida
511: Ship Of Fools/Old KGS Clans Discussion
510: Advanced Find Page
506: Discrimination in Go
504: Gokyo Shumyo Tsumego Series / Section 3 Thumbnails
494: Beginner Exercises / Consolidated 1 - 25
494: Oddities
491: Vote Discussion Pages / Discussion
489: Page difficulty discussion
487: mAsterdam/journal
486: Taxonomy of techniques
485: Axd/Bookmarks
485: How Forums Work
485: Meta Discussion / SL II
480: Go Servers
477: GoDiscussions.com / Status
475: SL - Forum Policy
472: Capturing race
471: Riff Raff / Go Library
471: Symmetric Problems
470: Why Mirroring Is Bad
469: Mapping Sensei's Library
469: Top Amateur Players By Country
468: Xian Ji Wu Ku
467: [Path] Speculation
466: 3-3 Point Invasion/Original
466: Go Reviews Famous Games Ancient And Modern
466: Tamsin/Archive 2008
465: SL Copyright / Discussion
465: [Path] Tesuji From Games
464: Go Places in Europe
460: Library Work/Book pages not using book template
459: [Path] Handicap
457: Find Page
457: Wiki Master Edit/ Discussion
455: Player Gender
454: To Sign or Not to Sign
452: Xuanxuan Qijing
450: Xuanxuan Qijing Problem 91
449: Axd/Zen

Bottom 250 Forward

Top 250 Forward · Top 250 Backward · Bottom 250 Forward · Bottom 250 Backward

1: 100 Tips for Amateur Players I
1: 113WS notcher
1: 115NNNotcher
1: 115NSNotcher
1: 115 WSNotcher
1: 116WNNotcher
1: 11thNongshimCup/Stage 2 Game 4
1: 11thNongshimCup/Stage 3 Game 4
1: 124WS notcher
1: 125WNNotcher
1: 133 NN Notcher
1: 133SSNotcher
1: 2005 Revenge Of The Rengo/ Discussion
1: 215SW Notcher
1: 24 Basic Joseki
1: 312WWNotcher
1: 33 Point Invasion/ Discussion
1: 3-3 point invasion query 3
1: 3-3 point invasion query 5
1: 3-3 point invasion query 6
1: 33 Point Invasion Query 8
1: 3-3 Point Invasion which peeps at the tiger's mouth
1: 3-3 point shoulderhit - which way to push
1: 3-3 Point with 4-4 Point
1: 3-4 point distant high approach, corner keima
1: 3-4 point high approach, double contact, push, extension
1: 3-4 point high approach, double contact, wall
1: 3-4 point high approach one-space low pincer attachment noseki
1: 3-4 point high approach outside contact, push
1: 3-4 point high approach outside contact, tsukenobi main line
1: 3-4 point high approach outside contact, tsukenobi simple lines
1: 3-4 point high approach two-space high pincer ogeima bump
1: 3-4 point low approach, one-space high pincer, knight's move, kosumi
1: 3-4 point low approach one-space high pincer one space jump
1: 3- 4 point low approach, two space high pincer, kosumi tsuke
1: 3593 enclosure
1: 3-5 point low approach one-space low pincer, kosumi, keima
1: 3-5 point low approach, press, attachment
1: 364463 enclosure
1: 4-4 point 3-3 invasion joseki, hane inside cut/Otake Hideo vs. Sato Masaharu
1: 4-4 point low approach, high extension, san-san
1: 4-4 point low approach high extension, slide, pincer
1: 4-4 point low approach large high extension
1: 4-4 point low approach one-space low pincer, attach and crosscut
1: 4-4 point low approach three-space low pincer high approach
1: 4-4 point low approach, tsukenobi, diagonal into corner
1: 4-5 point 4-3 approach keima, contact at 3-5
1: 66 Point
1: A 4-4 and 3-5 strategy
1: Absolute Handicap
1: active defense
1: Active superko
1: Advance to Chencang by a hidden path
1: Albert Einstein
1: [Path] All about influence
1: Amateur Fuseki 2
1: Ando Akio
1: Anleitung fuer ein missgluecktes Go-Turnier
1: An Outline of Japanese Go
1: A Ponnuki Is Worth Thirty Points / Discussion
1: Arimura Hiroshi
1: Ashiba Katsumi
1: Attack And Defense The Book/ Discussion
1: axd/Hypertagging
1: Axd/Teaching
1: Baduk.pro
1: Beach Go
1: Beginner Exercise 45 / Solution
1: Beginner Game Sample 1
1: Beginner Game Sample 3 Part 4
1: [Path] Beginner Game Sample 5
1: Beginner Game Sample 5 / Part 2
1: Beginner Game Sample 5 / Part 4
1: Beginner Move Function Problem 3 / Solution
1: Beginner Move Function Problem 5 / Solution
1: Beginners Endgame Exercise 1/ Discussion
1: Beginners Endgame Exercise 2
1: BeginnersEndgameExercise2/Attempts
1: Beginners Endgame Exercise 6
1: BenjaminTeuber/DiaryInJapan
1: Benson's Definition of Unconditional Life / Examples
1: Benson's Definition of Unconditional Life / Version 20100208
1: biased framework
1: Big P
1: BillSpight/Basic Close Patterns
1: Black 3 is an enclosure
1: Blackhole Tesuji
1: BlackSheepRengo2003/W70 Discussion
1: BlackSheepRengo2003/W84 discussion
1: Books / DBRef Template
1: BQM106
1: BQM 108
1: BQM 11
1: BQM111
1: BQM120
1: BQM123
1: BQM130
1: BQM 132
1: BQM136
1: BQM137
1: BQM 141
1: BQM147
1: BQM 152
1: BQM154
1: BQM 159
1: BQM162
1: BQM 17
1: BQM175
1: BQM177
1: BQM 19
1: BQM192
1: BQM193
1: BQM 194
1: BQM195
1: BQM196
1: BQM197
1: BQM 199
1: BQM 200
1: BQM 201
1: BQM 21 / BottomSide
1: BQM 21 / Lower Right
1: BQM 21 / Upper Right
1: BQM 216
1: BQM 217
1: BQM 222
1: BQM 23 / Just Kidding
1: BQM 230
1: BQM 232
1: BQM 240
1: BQM 243
1: BQM 247
1: BQM 25
1: BQM 252
1: BQM 260
1: BQM 266
1: BQM 269
1: BQM 275
1: BQM 278
1: BQM 279
1: BQM 281
1: BQM 282
1: BQM 286
1: BQM 288
1: BQM 29
1: BQM 290
1: BQM 294
1: BQM 295
1: BQM 297
1: BQM 301
1: BQM 304
1: BQM 314
1: BQM 316
1: BQM 320
1: BQM 323
1: BQM 325
1: BQM 326
1: BQM 336
1: BQM 338
1: BQM 339
1: BQM 345
1: BQM 346
1: BQM 349
1: BQM 352
1: BQM 355
1: BQM 358
1: BQM 360
1: BQM 361
1: BQM 369
1: BQM37
1: BQM 371
1: BQM 374
1: BQM38
1: BQM 386
1: BQM 388
1: BQM 389
1: BQM 391
1: BQM 393
1: BQM 399
1: BQM 402
1: BQM 405
1: BQM 410
1: BQM 412
1: BQM 414
1: BQM42
1: BQM421
1: BQM 428
1: BQM 431
1: BQM 439
1: BQM 440
1: BQM 441
1: BQM 444
1: BQM 446
1: BQM 450
1: BQM 451
1: BQM 459
1: BQM 463
1: BQM 467
1: BQM 468
1: BQM 472
1: BQM 473
1: BQM 474
1: BQM 475
1: BQM 477
1: BQM 478
1: BQM 481
1: BQM 485
1: BQM 49 / Game
1: BQM 495
1: BQM 496
1: BQM 500
1: BQM 501
1: BQM502
1: BQM 505
1: BQM 507
1: BQM 511
1: BQM 514
1: BQM 519
1: BQM 523
1: BQM 528
1: BQM54
1: BQM 540
1: BQM 542
1: BQM 545
1: BQM 547
1: BQM 548
1: BQM 549
1: BQM 552
1: BQM 553
1: BQM566
1: BQM 569
1: BQM57
1: BQM 577
1: BQM63
1: BQM69
1: BQM75
1: BQM77
1: BQM81
1: BQM 98
1: BQM task force
1: Button
1: Calvin Sun
1: Can White Win At 136
1: Capturing Race Exercise 7 / Solution
1: Capturing Race Exercise 8 / Solution
1: Carrollian developments
1: Cash
1: Cat's Face
1: Checklist
1: Chen Guanwei
1: Cheng Zhengyu

Bottom 250 Backward

Top 250 Forward · Top 250 Backward · Bottom 250 Forward · Bottom 250 Backward

1: 115NSNotcher
1: 116NNNotcher
1: 116 NWNotcher
1: 223WSNotcher
1: 3363 enclosure
1: 3364 Enclosure
1: 3-3 point invasion query 10
1: 3-3 point invasion query 6
1: 3437 enclosure
1: 3-4 point, 5-4 approach, one-space low pincer, thrust
1: 3-4 point distant high approach, corner keima
1: 3-4 point distant low approach - Exercise
1: 3-4 point high approach, double contact hane
1: 34PointHighApproachOutsideContact/BlackContinuations
1: 3-4 point high approach outside contact, tsukehiki solid connection
1: 3-4 point high approach, three-space high pincer
1: 3-4 point high approach, two-space high pincer, ogeima, Hashimoto Shoji's variation
1: 3-4 point high approach, two-space high pincer, ogeima, Kajiwara's variation
1: 3-4 point high approach, two-space high pincer, two-point jump, tenuki
1: 3- 4 point low approach, two space high pincer, kosumi tsuke
1: 3-4 point low approach two-space high pincer press extend
1: 355563 enclosure
1: 3593 enclosure
1: 35 Point Low Approach Two Space Low Pincer Side Contact
1: 364463 Enclosure/ Discussion
1: 364473 enclosure 3-3 invasion
1: 4-4 point 3-3 invasion, jumping away
1: 4-4 point distant high approach two space low pincer
1: 4-4 point low approach high extension, slide, attachment
1: 4-4 point low approach low extension tenuki, diagonal attachment, 3-3 invasion
1: 44 Point Low Approach Low Knights Move Block / Discussion
1: 4-4 point low approach tsukenobi, invasion
1: 44 Point One Space High Pincer Invasion Interception
1: 60th Honinbo Title Match 1st Game Move 43
1: 66 Point
1: 90DegreeShapes/Discussion
1: Absolut Sente
1: Adjacent
1: Adum
1: AGA Rules / Discussion
1: Agilis/Agi Tutoring Chronicles
1: Akagi Kazuo
1: All-Japan Women's Championship
1: AlternetToNet11
1: Analects
1: An Dongxu
1: Andrei Kulkov
1: AppLocale
1: Aragaki Miki
1: Araki Issei
1: Ashiba Katsumi
1: Ashida Isoko
1: Asking opponent if the game is finished before the dame are filled
1: ASRTGames
1: Audouard Coordinates
1: AutoReviewUsingGnugo
1: Baoxiang Bai
1: Basic Ko Anomalies
1: Beginner Exercise 11 / Endgame Question
1: BeginnerExercise171/Hint
1: Beginner Exercise 221 / Attempts
1: BeginnerExercise222/Discussion
1: BeginnerExercise226/Discussion
1: Beginner Exercise 244 / Attempts
1: Beginner Exercise 8 / Attempts
1: Bent four in the corner exercises / Solution 1
1: Bermuda Triangle Handicap Fuseki
1: Beyond Forcing Moves / Errata
1: Bildstein/Positions Of Note
1: BlindSpot/Problem 4 Solution
1: Book Buying Disease
1: BQM101
1: BQM 12
1: BQM 152
1: BQM 158
1: BQM162
1: BQM 170
1: BQM183
1: BQM 21 / Upper Right
1: BQM 225/Honte
1: BQM 231
1: BQM 251
1: BQM 254
1: BQM 255
1: BQM 256
1: BQM 275
1: BQM 288
1: BQM33
1: BQM 330
1: BQM345/Earlier play
1: BQM35
1: BQM 356
1: BQM 358
1: BQM 359
1: BQM38
1: BQM 384
1: BQM 397
1: BQM 40
1: BQM 400
1: BQM 404
1: BQM 407
1: BQM 413
1: BQM 414
1: BQM 418
1: BQM 422
1: BQM 423
1: BQM 432
1: BQM45
1: BQM 465
1: BQM 483
1: BQM 484
1: BQM50
1: BQM 505
1: BQM51
1: BQM 517
1: BQM 523
1: BQM 526
1: BQM 532
1: BQM 550
1: BQM 559
1: BQM567
1: BQM 568
1: BQM 577
1: BQM63
1: BQM77
1: BQM 86
1: BQM 91 / Attempt 2 by Charles
1: broken ladder
1: BSR 2003 B5 Alternative
1: BSR2003 Lower Left
1: Bughouse Go
1: Bulgarian Language Pages
1: Bulge/ Discussion
1: Bulky nine in the corner
1: Bulky Ten In The Corner
1: Buying Equipment / in Japan
1: Canadian Executive Meeting Availability
1: Capping play - tenuki
1: Capturing Race Exercise 12
1: Capturing Race Exercise 14 / Attempts
1: CapturingRaceExercise18/Solution
1: CapturingRaceExercise23/Solution
1: Capturing Race Exercise 24
1: Capturing Race Exercise 41
1: Capturing Race Exercise 6 / Solution
1: Chan Ka Yui
1: Che Zewu
1: Cho Insun
1: Choose the firmer capture
1: Chris's Go Pages / Thickness
1: Chung Kuo
1: Clumsy double contact
1: Completely Artificial Problem / Discussion
1: Complexity Of Go / Discussion
1: Confirmation Phase
1: Contact Play For Sabaki / Discussion
1: Cornel Burzo
1: Counting A Three Stage Ko
1: Counting Game
1: Cut problem 1 / Discussion
1: cutting sake bottle shape
1: CuttingTheKeima/Old Discussion
1: cut to gain a liberty
1: David Fotland
1: David Mechner
1: David Wolfe
1: Deep Blue
1: Defending a Base on the Side
1: Deguchi Mariko
1: DemonstrationGame
1: Den Isei
1: Descent example 2
1: Discussion about pairing with Gerlach's program
1: Doetsu
1: Doi Makoto
1: Don't go fishing while your house is on fire
1: Don't Trade a Dollar for a Penny
1: Door group exercise 2
1: Door Group Exercise 2 / Solution
1: Door group exercises
1: Dosa
1: DotsGoOngoingGame/Game losing move
1: Double hane example 1
1: Double hane example 5
1: Doublehane on the first line
1: DragonTourney2005/Game Commentaries
1: Dragos Bajenaru
1: Drooping Lotus
1: EGF Rating System / Implementations
1: Elbow Lock
1: Empty corner
1: Endgame Coupling
1: Endgame Problem 30
1: Endgame Problem 4 / Solution
1: Endgame Problem 8
1: End Up In The Center
1: Enterprise The Television Show/ Discussion
1: Entire Board Territory Problem
1: Epic Go Club
1: Erasure Or Invasion/Discuss Example 1
1: erc
1: Euclidean Go / Discussion
1: Exchange
1: Fear of winning
1: Fide
1: First line connection
1: Five-space extension
1: Fix the weakest link
1: Fleet-footed
1: Floating stones
1: Framework example 1
1: Frederic Donzet
1: French Ladder
1: Fujimura Yoshikatsu
1: Fujisawa Hideyuki/ Discussion
1: Full Board Search Algorithms
1: GangMalkovich1/archive2
1: Gangster Go
1: Gendai no Meikyoku
1: Get Strong At Go Parities
1: GetStrongAtKibitz/Extracts
1: Get Strong At Life And Death / Errata
1: Get Strong At Overconcentration
1: Get strong at Zen
1: GettingAheadWithAOnePointJump/Discussion
1: GoBase / Discussion
1: Godate Kinu Burui
1: Gokyo Seimyo Volume 3 Problem 103
1: Gokyo Seimyo Volume 3 Problem 105
1: Gokyo Seimyo Volume 3 Problem 107
1: Gokyo Seimyo Volume 3 Problem 109
1: Gokyo Seimyo Volume 3 Problem 122
1: Gokyo Seimyo Volume 3 Problem 131
1: Gokyo Seimyo Volume 3 Problem 64
1: Gokyo Seimyo Volume 3 Problem 69
1: Gokyo Shumyo, Section 1, Problem 82
1: Gokyo Shumyo, Section 1, Problem 87 / Attempts
1: Gokyo Shumyo, Section 1, Problem 87 / Solution
1: Gokyo Shumyo, Section 1, Problem 89 / Solution
1: Gokyo Shumyo, Section 1, Problem 91 / Solution
1: Gokyo Shumyo, Section 1, Problem 93 / Attempts
1: Gokyo Shumyo, Section 1, Problem 96 / Solution
1: Gokyo Shumyo, Section 1, Problem 99 / Solution
1: Gokyo Shumyo, Section 2, Problem 16 / Attempts
1: Gokyo Shumyo, Section 2, Problem 32
1: Gokyo Shumyo, Section 2, Problem 34
1: Gokyo Shumyo, Section 2, Problem 37 / Attempts
1: Gokyo Shumyo, Section 2, Problem 49 /Attempts
1: Gokyo Shumyo, Section 2, Problem 50
1: Gokyo Shumyo, Section 2, Problem 58

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