Get the Last Big Move in Fuseki

   

Getting the last big move in Fuseki is a concept actually not too complicated - if kept in mind.

[10] Quote: "To use this priciple can help you get(ting) an easy opening, without getting involved in local fights too early and (thereby) losing the control of the game"

tderz: In order to get the last move in fuseki, we

  • first of all must be aware that we want it,
  • the devise a plan, which usually involves:
    • checking "Josekis" for their ending in Gote or Sente
    • leaving "local fights" early and for what they are (local, not global issues) [20]
[Diagram]

Black to play


[Diagram]

Black loses sente

Wrong: Black attacks and takes an extension (too wide anyway),
but White gets sente for the last fuseki moves.

[Diagram]

Black takes the last Fuseki points

Correct: Here its is Black who takes the last Fuseki points.
Afterwards e.g. White a and checking-extension black b could end in a normal Gote sequence for White.

Afterwards (!) circle=black+circle is the move which Black wanted to get and now will get.


See also "Tedomari in the opening" discussed down at tedomari and takethelastbigpoint (in Fuseki).


[10] Source of diagrams (adapted, TD): Guo Juan, Teaching Go at different Levels, Nov. 2002, (advice for 1-2dan)

[20] I find this aspect a very exciting one, when replaying games of better players: the so-called "tenuki" is just better play.
The balance between thinking globally and local safety is shown.


This is a copy of the living page "Get the Last Big Move in Fuseki" at Sensei's Library.
(OC) 2012 the Authors, published under the OpenContent License V1.0.
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