One-Two-Three example 2

    Keywords: Tactics

An example for the principle at One-Two-Three, from a recent article I wrote for the American Go Journal.

[Diagram]

Just escape

Here White must get out to the centre. But it is better simply to play W1, than to play atari on black+circle.

[Diagram]

Not needed

W1 here is poor style. White has lost the chance of a ladder with White at B2, and still must play W3.

Additionally, W1 has forced Black to strengthen black+circle. The two stones black+circle+B2 are much stronger than the single stone black+circle was.

[Diagram]

Black's mistake?

B2 here looks like a possible mistake of the same type. Omitting B2 and simply playing at B4 is normally better style in attacking.

[Diagram]

A tewari diagram

Using the tewari technique, we can ask: would Black really play B1 here? There seem to be many better points, such as a to d.

Charles Matthews


This is a copy of the living page "One-Two-Three example 2" at Sensei's Library.
(OC) 2012 the Authors, published under the OpenContent License V1.0.
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