IgoHatsuyoRonProblem127/Attempts
Here is the stated problem:
![[Diagram]](../../diagrams/13/0b910b52f8479eee3c2279003e028f31.png)
Black to play
C0nfuseki: Ensuring connection seems fiendish. However, this ensures that all possible moves can be trimmed early in thinking about the combinations. My only guess is attempting connection through an unfavourable KO fight.
![[Diagram]](../../diagrams/29/9546765fc84b3ff07f63a9844353f1ff.png)
There MUST be a better play than this!
![[Diagram]](../../diagrams/28/798dd02d5f649a73cdd6407ebd66b95a.png)
This one doesn't seem to work at first glance.
Herman: This one works. After
, White can't connect.
is pointless, you just capture it and White gains nothing. The more tricky question is: What if white blocks with
?
![[Diagram]](../../diagrams/42/d42776d473c6001e41624555c04d32be.png)
Try living
Bass: Maybe life in the corner would be ok? This is what I had in mind:
![[Diagram]](../../diagrams/41/7eb173306973d7f29681bbfd9f492137.png)
Connect if w resists
If white resists, then black can connect because of the liberty problem created by
.
Oops, white can cut by playing
at the marked point. So black needs another move..
![[Diagram]](../../diagrams/0/6079c5441a2a418d7efe79a402c0699f.png)
Connect if w resists
Looks like
cannot be contained, so white gets captured on the side this way.