TRIZ applied to Go

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Reason: Tapir: I would remove this, maybe someone else finds it funny. Either way it isn't theory, no it isn't. Slarty: Incoherently dangerous comments with some relation to a legitimate enough theory already suffering due to translation from the Russian. Tapir: Is this a yes or a no? Can we discuss on PageDeleteRequests


Does this belong here? In my life, which involves moving around in many intellectual circles, I had not heard of this untill now. With google and a bit of look around, I have found several pages on this around. Much of what they say seems to be similar to Scientology.

Because of this, I am concerned that someone may be promoting a cult on Sensei's.

I find several suggestions here hilarious. Consider number 38: Use strong oxidizers. I keep imagining some poor bozo bathing his go stones in hydrogen peroxide for better play. Or number 32: Changing the color. That would make play interesting.

I think it is screamingly obvious that the author is promoting the TRIZ agenda (whatever that is). The best defense is to laugh at how clumsy the effort is.


TRIZ is a very large tool for inventive problem solving. There is no Scientology in it, just pure commen sense. (If some one says otherwize, they clearly haven't understand TRIZ at all).

Not all of the 40 inventive principles is being used in all industries, so not all 40 inventive principles will properly also apply to GO.

See how TRIZ applies to Software engineering: [ext] http://www.triz-journal.com/archives/2005/07/05.pdf [ext] http://www.triz-journal.com/archives/2001/09/e/index.htm [ext] http://www.triz-journal.com/archives/2001/11/e/index.htm

TRIZ was "inventet" by a russian man (Altshuller), who discovered some similarities in the patents he scanned. All products undergoes some evolution that is simular from product to product despite of wich industri they are from.

I was just wandering if GO is the a game of live, and TRIZ apply to all things in live, they must have a connection.

And by the way, I think you use "changing colors" in your games too. Or what does "Your opponent's good move is your good move" mean?


Here are the 40 Inventive Principles from TRIZ. Does they apply to GO also? (See [ext] http://www.triz-journal.com/ for more information on TRIZ)

If you look through all patents in the world, there are only 40 principles that has been used to invent new stof. Those 40 principles are the only ones that our mind can come up with. If that is true, then it is only possible to use a maximum of 40 different principles in Go also !!!!!


1. Segmentation (also known as: Fragmentation)

 A. Divide a system into seperate parts or sections.
 B. Make a system easy to put together and take apart
 C. Increase the amount of segmentation.
 D. Use repetitve or multiple actions if there are strict limits on
 increasing force connected with an action.

I think a clear cut is the most obvious, but D could also be a ladder. (I think)


2. Taking Out (also known as: Extraction, Separation)

 A. Where a system provides several functions of which one or more are not
 required (and may be harmful) at certain conditions, design the system so
 that they are or can be taken out.

Capture stones so your groups survives.


3. Local Quality

 A. Where an object or system is uniform or homogenous, make it non-uniform.
 B. Change things around the system (e.g. the enviroment) from uniform to non-uniform.
 C. Enable each part of a system to function in locally optimised conditions.
 D. Enable each part of a system or object to carry out different
 (possible directly opposite) useful functions.

By C all your groups should live locally.


4. Asymmetry (also known as: symmetri change)

 A. Where an object or system is symmetrical or contains lines of symmetry, introduce asymmetries.
 B. Change the shape of an object or system to suit external asymmtries.
 C. If an object or system is already asymmetrical, increase the degree of asymmetry.

5. Merging (also known as: Combining, Consolidation, Integration)

 A. Physically join or merge identical or related objects, operations or functions.
 B. Join or merge objects, operations or functions so that they act together in time.

6. Universality (also known as: multi-functionality)

 A. Make an object or system able to perform multiple functions; eliminating the need for other systems.

7. Nesting


8. Counterweight


9. Prior Counter-action


10. Prior Action


11. Cushion in advance


12. Equipotentiality


13. Inversion


14. Spheroidality


15. Dynamicity


16. Partial or Overdone Action


17. Moving to a New dimension


18. Mechanical vibration


19. Periodic action


20. Continuuity of a Useful Action


21. Rushing through

22. Convert harm into benefit

23. Feedback

24. Mediator

25. Self-service

26. Copying

27. Inexpensive, short-lived objeckt for expensive, durable one

28. Replacement of a mechanical system

29. Pneumatic or hydraulic construction

30. Flexible membranes or thin film

31. Use of porous material

32. Changing the color. Your opponent's good move is your good move

33. Homogeneity

34. Rejecting and regenerating parts

35. Transformation of the physical and chemical states of an object

36. Phase transformation

37. Thermal expansion

38. Use strong oxidizers

39. Inert enviroment

40. Composite materials


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