ASRLeague / Archive

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Table of contents

Welcome to the Advanced Study Room. This room is for 5 kyu KGS and above. Weaker players are more than welcome, but are advised to focus on the study materials we provide before offering comments or suggestions.

Now Playing: The August ASR League!


News - August 2007

August 4th: The League resumes play today. Good luck to all participants!

News Archive


Important Pages:

  • ASR League: Join the League! Play opponents and climb up to the harder rooms (based on the insei model). We are trying to organize prizes for the winners of each room.
  • August 2007: The current ASR League page!
  • July 2007: The old ASR League page.
  • Waiting List: A list of people waiting to enter the league, or currently taking a vacation from it.
  • ASR Suggestions: Have any suggestions for how to improve the Advanced Study Room? Please join our discussion here.
  • ASR Event Schedule: Do you enjoy group study sessions? How about pro game reviews? Do you like reviewing josekis, or guessing the next move in high level games? Why not set something like this up?
  • ASR Reviewers: Played an ASR League game and want it reviewed? Ask one of these dan players, and they'll be glad to help!

Study Materials

Mission Statement

The Advanced Study Room (ASR) operates to provide a controlled environment within KGS which promotes rapid advancement in Go between 5 kyu to low-mid dan strength (say, 4 dan). We aim to accomplish this by promoting self-study of fundamentals, and providing an environment where those fundamentals can be further explored and refined.

How to get involved:

  1. In the ASR on KGS: set up tsumego, review your games, ask joseki questions, set up fuseki positions, load up pro games, etc...
  2. Download Go Grinder and the GPC problem set from the Go Problems homepage (above).
  3. Join the League on KGS (See: ASR League).
  4. Set aside half an hour each day to study tsumego. If you can find time for two half an hour periods, that is better. Additional half hour periods can be used for memorizing pro games and reviewing your own games.
  5. Review weaker player's league games for them; and try to have your own games reviewed by your teacher or a stronger player. "There is a lesson in every fall" -Basia
  6. If you want to help out with the room, please let sente or usagi know - or make a suggestion on the suggestion page.

You are mainly responsible for your own progress - we just aim to create a structure which helps you along the way.


League Rules

Misc Stuff

  1. To join, send a private message to 'sente' on KGS. In the unlikely event that there is no room, you may be added to the ASR League Waiting List.
  2. The game must be played at the standard time limit for the room. League games are played without handicap. Nigiri to choose colors. 6.5 Komi and KGS's version of Japanese rules.
  3. Atleast one player should note that it is an ASR League game before the first few moves are played.
  4. Undo is permitted, providing both players agree. The same applies for adjournment. Please report any attempts to cheat to sente.
  5. Players can add one five-minute time period for their opponent, in the event of lag. If lag persists, please adjourn the game.
  6. The winner should report the result to sente in private message on KGS. Results can also be e-mailed to ajikeshi@gmail.com
  7. A win = 2 points
    A loss = 0.5
    Not playing = 0.
    Overall scores for each room are calculated monthly.
  8. The top one-two players from each room move up, while one-two lowest scoring members of each room move down (depending on space and ties).
    The non-advancing players in the D-level remain where they are.
    If space is an issue, the lowest ranked players in the D-level may have to give up their spots to new players.
  9. Inactive players (those who play fewer than one game every two weeks) are removed or placed on the waiting list.
  10. If you give *or* receive a game review in the league, please save it in your profile on KGS, so that we may link it to this page!

Other Rules (Updated July 4th, 2007)

  1. Only players who have played at least THREE games will be allowed to advance to a higher level. TWO WINS = SAME ROOM. ONE WIN / ONE LOSS = FALL LOWER.
  2. Players who are on the inactive list for longer than two months will be removed, and will not be able to re-enter the league at their previous level. If they want to re-enter, they will have to join at the bottom of the Waiting List. I will no longer notify people who have been inactive longer than two months.
  3. All players must play at least ONE game every 2 weeks. Playing fewer games than this will be considered inactivity.
    Any inactive player who wants to be put on the waiting list will be, and can return (potentially to the same room and level, if space is available) in the next League month. Players who do not want to return will simply be removed from the League to make room for others on the Waiting List.
  4. Any player in the C and D levels who scores a perfect 14 points in their room - this means both playing AND winning ALL of their games - will be advanced 2 levels. Any player in the B-Room who scores a perfect 14 will usurp the monthly prize from the A-Room. I wish I could think of a prize worthy of anyone who scores a perfect 14 in the A-Room, but I can't! Give me time, I'll think of something:)
  5. If space is available, new players 2k+ will be entered at the C-level.

Prizes

These vary from month to month, but ordinarily we have at least one 3-month KGS+ subscription and occasionally pro or high dan lessons, for the person with the most games played and highest win/loss ratio. In the future, we are hoping to offer books and other prizes as well. Players in higher level rooms will be more likely to receive a prize than those in lower rooms.

Donations

In order to keep giving prizes each month, the Advanced Study Room needs support from the go community and League participants. If you would like to donate a prize (e.g., a go book, a KGS+ subscription, or a dan level lesson), please let sente know.

Tie Breaks

For groups of people with the same points, I will use the SODOS system (sum of defeated opponents' scores).
So basically, in the graph below, kamisama and DrOlczyk both have 4.5 points. However, DrOlczyk only has one win, and that is against Tokee, whose final score is 2. So DrOlczyk's score is 4.5-2. Kamisama, on the other hand, beat both DrOlczyk and Tokee. The sum of their scores is 4.5 + 2 = 6.5. So kamisama's score is 4.5-6.5, meaning he wins the tie-break.

 +--+--------------+-----+-----+-----+-----+-----+-----+-----+
 | #| Name         |  1  |  2  |  3  |  4  |  5  |  6  |  7  |
 +--+--------------+-----+-----+-----+-----+-----+-----+-----+
 | 7| Druft        |  2  |  2  |  2  |  2  |     |     |  X  | 8
 | 3| kamisama     |  2  |     |  X  |  2  |     |     | .5  | 4.5-6.5
 | 1| DrOlczyk     |  X  | .5  | .5  |  2  | .5  | .5  | .5  | 4.5-2
 | 5| Prodigious   |  2  |     |     |  2  |  X  |     |     | 4
 | 2| jiva         |  2  |  X  |     |     |     |     | .5  | 2.5
 | 6| silentsnow   |  2  |     |     |     |     |  X  |     | 2-4.5
 | 4| Tokee        | .5  |     | .5  |  X  | .5  |     | .5  | 2
 +--+--------------+-----+-----+-----+-----+-----+-----+-----+

Archive

While result table from 2006 and 2007 aren't of any interest anymore, there was a significant number of game reviews linked, which are given below.

October 2006

November 2006

January 2007

February 2007

March 2007

April 2007

May 2007

  • espiral-metho [ext] Download (Reviewed by sente)
  • tsukikage-jowzer [ext] Download (Reviewed by dima)
  • Druft-espiral [ext] Download (Reviewed by Prodigious, Fredda, and others)
  • Hikarujr-Tokee [ext] Download (Reviewed by Starstreak)
  • lupis-Imagist [ext] Download (Reviewed by wossname and Marek)
  • hotspur-Sonni [ext] Download (Reviewed by hotspur)

This is a copy of the living page "ASRLeague / Archive" at Sensei's Library.
(OC) 2012 the Authors, published under the OpenContent License V1.0.
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