Leira
Hi, my real name is Juan, and I'm a Costa Rican Math student.
I learned the basic rules of this amazing game from a High School classmate (my first sensei), somewhere between 2005 and 2007, but only started playing regularly since late October 2008, when I joined the small but enthusiastic group of players the national association is comprised of.
I play most of my games online on OGS and KGS, but I hold accounts in many other servers too (always with the same handle).
Table of contents | Table of diagrams First move, hoshi Conditional moves, 1 to 10 Conditional moves, 11 to 16 Score counting example |
Sunjang Baduk Tournament at OGS
On June 21st, 2011, I started this thread on the OGS forums, expressing my intention to organize a tournament under the Sunjang rules. It soon received the positive response of some interested players and the organization took off.
Here I'll put all of the necessary details for its realization.
General settings
The tournament is due to start on the July 3rd, 2011. It will follow a League format, where each group plays a round-robin[1] by using the built-in minitournament feature (those minitournaments will be created by the organization).
The games will be set as follows:
- Fischer Timing, with 3 days on the initial timer and 1 day increment per move (capped at 7 days). The clock won't stop on weekends.
- Unrated.
- No handicap will be given. Komi is set at 6.5.
- Situational Superko rule shall be in play.
- Sunjang Baduk scoring will be used to decide the winner (read below).
Rules
In order to have everything running smoothly, there are a few guidelines the participants are expected to follow.
- Needless to say, but OGS
rules and
conditions are to be respected.
- Players must start with the accorded initial moves. Failure to do so will be considered an immediate forfeiture of the game by the offending player (mercy rule could be applied with the intervention of a referee in a by-case fashion, but don't count on it!).
- In case of reaching the endgame, the Sunjang scoring will determine the winner regardless of what the Chinese score says.
- The players may agree on the scoring, but it needs to be validated by a referee after the game.
- Cheating is not allowed.
- Disqualification may occur in case of repeated offenses.
- Timing-out is seriously discouraged. Remember that this is supposed to be a serious tournament. However, claiming victories by time will be left to the opponent's discretion.
In general, please just be nice, say Hello and good game when you begin, and thank your opponent when you finish.
Uberdude and
myself (
Leira) will be serving as referees and moderators, and we will help you out if you have questions.
In case of a dispute, any of us that is not directly involved in said dispute can give a ruling; but before we get to that, please remember that a great deal of quarrels are rooted on misunderstandings rather than ill intentions from any of the parties, so always try to work things out.
Instructions
Since we want to avoid further complications, the entrance to each of the groups will be regulated by invitation-only. Obtaining an invitation is pretty simple though, all you need to do is posting a response on this thread expressing your intention to join.
The only requisites is that you have one free minitournament slot, and your commitment to play by the rules of Sunjang Baduk (that is, the initial setup of the stones and the scoring). Preferably, you should be a regular OGS player (to avoid the risk of timing-out all the games). It is also strongly recommended that you learn how to use the Conditional Moves feature.
After that you must follow these steps:
- On the starting date you'll be sent an invitation for a minitournament under the label Sunjang Baduk Tournament (Group n). Please join it.
- Wherever you play Black, you must make your first move at Q16 (top right hoshi).
- Then, set up the Conditional Moves in a clockwise fashion as follows:
Q13 -
Q10 -
Q4 -
N4 -
K4 -
D4 -
D7 -
D10 -
D16 -
G16 -
K16 -
N16 -
Q7 -
G4 -
D13 -
K10
- (Tengen is mandatory as Black's first "free move").
- If you are playing White, your responses should go according to the diagrams above.
- After that, the game continues just as normal.
Scoring guidelines
Since OGS does not have Sunjang scoring implemented, players will have to manually score their own games.
Now, while a 15+ points victory using Chinese scoring won't likely switch hands when changing to this method, it is advisable that you make your own calculations, most importantly in close games.
If the game ever reaches the counting phase (no one resigns earlier), please do as follows:
- Fill all the "dame". Most "dame" are worth different amounts of points with this scoring method[2], please don't neglect them.
- The second player to pass should mark dead stones, and write on an in-board message their detailed calculation of the score.
- For example:
- Here the player should say:
Black: White: Territory = 28 Territory = 22 Internal stones = 3 Internal stones = 5 Komi = 6.5 Total = 31 Total = 33.5
Result: W+2.5
- The other player has two choices:
- If they disagree on the dead stones or the scoring, they should Decline and indicate so on an in-board message (to avoid confusion). The game resumes as normal and both player can now play things out.
- If they agree on the dead stones and the scoring, they can either resign if they lost the game or "Decline" indicating on an in-board message that they agree on the scoring if they won. This allows the opponent to resign in their turn.
- In case of further irreconcilable differences, the best option is to call a referee.
- After the game is ended, the winning player should put a comment on the very last move (always a pass) indicating the detail of the scoring.
All finished games must be reported by posting their url on the tournament thread. One of the referees will then check it out to validate the result.
Registered players & Groups
![]() | ||
---|---|---|
1 | ![]() | 6d |
2 | ![]() | 2d+ |
3 | ![]() | 1d |
4 | ![]() | 3k |
5 | ![]() | 4k- |
6 | ![]() | 6k |
7 | ![]() | 7k |
![]() | ||
---|---|---|
1 | ![]() | 8k+ |
2 | ![]() | 9k |
3 | ![]() | 9k |
4 | ![]() | 11k |
5 | ![]() | 18k |
Footnotes
[1] Whether it is single round or double round depends on the number of players on that group. The number of games for each player should be no less than 6 and no more than 10.
[2] Be sure you understand correctly how Sunjang scoring works. Yose moves are very important, and a good understanding of the scoring method can hint you where the most efficient moves are.
[3] Territory counting is already provided by the Chinese scoring feature. You needn't count it yourself! Eyes in seki must not be counted though.
Comments
thanatos13: Hi, welcome to Sensei's Library. If you need anything just ask.
try the Beginner Study Section (if you're rather new) first, there are also many go servers where you can play against people. see go servers