Practical Approach to Yose

Path: Endgame   · Prev: PrinciplesOfYose   · Next: EndgameTesuji
    Keywords: EndGame

It is hard to determine the exact value of an endgame move, and often in a real game, there is no time for that either. Therefore here's a page about how to quickly make an estimation of an end game move. Note the values mentioned here are deiri values.

Determine The Points Difference Fast

[Diagram]

How many points does the second line hane worth here?

[Diagram]

W4 elsewhere

It is easy to read out something like this for Black.

[Diagram]

B4 elsewhere

And something like this for White.

Instead of trying to count the territory in both reading and make out the difference,there's a simpler way to know the difference.

Knowing how many points each "component" worth, it is simple to tell the difference is:

2 * (second line hane + first line hane) = 10 points


Common Gote Components
Common Sente Components
Practice Problems


When to Play a Privilege Move

When we say a move at is someone's privilege, it basically just meant it will be a sente move at some point.

Such move should be played after it becomes sente, but before the reverse sente gets played.

The idea is simple, but mistakes about wrong timing happens all the time.

Here's a trivial example on how to approach such problem:

[Diagram]

a is 1 points sente for White, but when should White play it?

[Diagram]

First calculate the threat size.

Left: Black doesn't answer and White gets 4 points.

Right: Black answers and has 3 points.

So the threat size is 7.

[Diagram]

Next calculate the value of reverse sente. The difference is 1 point.

Therefore, the answer is: White should play this move when the ambient temperature is between 2 points and 7 points.

Ideally, White would like to play this when the ambient temperature is as close to 2 points as possible, but that's another story.


Privilege Move Exercises


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This is a copy of the living page "Practical Approach to Yose" at Sensei's Library.
(OC) 2011 the Authors, published under the OpenContent License V1.0.
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