PlatinumDragon
My new prediction is 4 yottahertz processor can brute force a game board of GO.
I a new member as of April 2, 2009. I have studied GO ratios and found a ratio that defines the lines of territory. This line divide the boards as so:
- When you count this line and everything outward, you will cover over half the board.
- When you count this line and everything inward, you will also cover over half the board.
This is what I call territory line. It is different then the standard territory lines that other players are used to. The influence line is define as territory line + 1.
My moves are too inconsistent to be rated a rank.
Random
- 1 stone = 6 moku (territory) (miai counting)
- 1 stone = 8 moku (area) (miai counting)
- For some odd reason, Chinese scoring has 1st stone = 7 moku. (miai counting)
- Territory handicap is 6 moku increments (miai counting)
- Area handicap is 7 moku increments (miai counting)
- minimum performance 10d = minimum performance 10p
- In the original ranking system, there is only 9 kyu to 9 dan, and nothing outside this range.
- 10 was a special single character number with a connotation of complete (because it is the largest single character number), so it cannot be use.
- Each rank originally was 1/2 stone difference in strength.
- The change to 1/3 stone was later with the separation of professional and amateur.
- Amateur ranks changes to 1 stone per rank.
- Modern time shows that it is more like 1/4 stone per rank amoung the professionals.
ELO rating
- 1/3 stone = 108 difference because of 65% performance to promote in the old promotion system.
- 1 stone = 324 ELO difference.
My Ideas
- Compensation for Last Stone
- /Boards that have tengen as best starting move
- Rating System with 1 moku difference as rank difference.
- The one I listed later on is based of 1/2 moku difference.
- Does not relate to stone difference, but moku difference.
- Consistent rank difference because the stone value changes.
- Has absolute measure of skills.
Games
Games Played:.
- MoGo (White)
- Hardware: Core Duo T2050 2x 1.6GHz, 2GB RAM, Windows Vista Ultimate
- Time limits: 0 seconds per move (I did set it this way.)
- Results:
- Igowin
- Hardware: Core Duo T2050 2x 1.6GHz, 2GB RAM, Windows Vista Ultimate
- Best: I give Igowin 3 stone, Push to playing against 4 stone, but lost.
- Average: I give Igowin 2 stone.
- Common: Igowin give me 2 stone.
Games Operated:.
- MoGo vs Igowin
My Handicap Arrangement
I don't really need the one on tengen. The ones on 2-2 points are because MoGo create living groups at the corners, so I added them. I cannot defend against the 2-1 move which leads to a live territory at the side or corner.
24 Stones in the 4th line for influence, 8 stones in the 8th line for central territory in addition to influence. An influence that covers the whole board will not let territory form.
Wouldn't a 3-3 invasion be successful in living? ~srn347
What Happens When We Combine Area and Territory Scoring
Scoring: Just the sum of both scoring system
- Territory outside seki = 2 points
- Territory inside seki = 1 point
- Live Stone = 1 point
- Prisoner = 1 point
- Shared seki = 0 point
- Komi = 13.5 points
Dame = 1 point because you gain 1 live stone. Play in your territory is -1 point.
Since we added the scores of two scoring system, the difference of score is double, so komi needs also be the sum of both system. Komi = 6 + 7 = 13 in this combine scoring.
PlatinumDragon's Rule
Just made up on April 6, 2009.
Scoring
- Territory outside seki = 2 points
- Territory inside seki = 1 point
- Live Stone = 1 point
- Prisoner = 1 point
- Shared seki = 0 point
- (Jigo) Komi = 14 points
- Handicap = 1 point increments, not using stones.
- Scoring Reform:
- Komi is removed, and replaced with:
- Black's raw score must exceed White by at least 29 to win.
- White's raw score much exceed Black by at least 1 to win.
- There is a 30 point range for draw, or 1 stone in strength.
- You have to clearly perform at least 1 stone in miai value or 1/2 stone in deiri value stronger to be consider a win.
- To clarify, you have to perform 1/2 stone stronger (28.3% chance of win for either player, 43.4% draw)
- The deiri value is use to measure the ranks.
- To clarify, you have to perform 1/2 stone stronger (28.3% chance of win for either player, 43.4% draw)
- Even if the game is a draw, it still shows the difference in strength in 1 point (1/2 moku) increments.
- You have to clearly perform at least 1 stone in miai value or 1/2 stone in deiri value stronger to be consider a win.
- Handicap adjust the range of draws for 50/50 chance.
- Komi is removed, and replaced with:
Rules:
- Situational Superko
- Rotational Situational Superko
- Reflectional Situational Superko
- Suicide Legal
- Single Stone Suicide = Only method of Passing
- "Passing" does not violate situational superko, nor does it lifr the bans.
- Two (or three) consecutive passes reach Game Pause, white must past last.
- players may count scores
- or solve dispute by continue playing.
- Game ends when there are no more legal moves except passing (with White taking last move).
Advantage
- Higher degree of ranking
- Handicap precision down to 1/15 (miai) or 1/30 (deiri) of a stone.
Disadvantage
- Longer scoring period.
Because of the situational superko rules, "stones in atari" may be live stones and cannot be capture.
Coordinate system?
- Top is North. (White sits on this side) (In Black's Perspective)
- Bottom is South. (Black sits on this side) (In Black's Perspective)
- Left is West. (In Black's Perspective)
- Right is East. (In Black's Perspective)
- Lines are numbers with direction and number.
- The numbers are from 1 to X/2-1 where X is the board length.
- The last number (X/2) is not lable with a direction because it is between both North and South, or East and West.
- N4E4 is the first starpoint (hoshi).
- S4W4 is the second starpoint (hoshi).
- 1010 is tengen.
- Advantage
- All coordinate has exactly 4 characters on 19x19 or smaller.
- You only need to remember 1 to 10.
- To say a general point, you can drop the direction symbol, and add a dash
- 4-4 point for corner hoshi.
- simple conversion isn't it?
- Disadvantage
- You have to remember the direction if your not on the axis.
- Note: I only count odd square boards.