The solution is the placement at which prevents Black from making two eyes here. It simultaneously threatens the snapback at a as well as the cut at b.
The best Black play is to save the remainder of the Black group with , allowing
to capture two Black stones for an eye. Note that White has an eye in the corner at a.
If refuses to give up the two stones, then
and
cuts. It is four liberties to two, so White wins this capturing race.
here is a more interesting resistance. But
is an atari, making miai of the capture at a and the cut at b.
It is possible for White to save the corner group by playing first at , but
will simply make two eyes and allow
to connect outside. However, White did not get to capture anything. (If
is played at
, then
can be played at
and revert back to the solution.)
The atari at here is a mistake. After connecting at
, if White cuts the group with
and
, then
lives with two eyes.