Long Cycle Seki Rule

   

The Long Cycle Seki Rule is a rule to handle long cycles, such as triple ko, eternal life, or other similar cycles. As such it is an alternative to super ko, the long cycle rule, the short cycle rule?, the ing ko rule, etc.

The rule is:

If a cycle longer than two moves occurs, all cycle intersections are cleared and both players are prohibited from playing on the again for the rest of the game

Here a cycle is defined as a sequence of moves that starts and ends in the same position, and the cycle intersections are those intersections that are played on during the cycle.

Because the cycle intersections are prohibited, any chains adjacent to them are uncapturable for the remainder of the game, and are thus effectively in a status similar to seki, which is where this rule gets its name.

Examples

Triple ko

[Diagram]

Triple ko: Before

If the players play through the triple ko cycle, which consists of six moves, then the long cycle seki rule takes effect.

[Diagram]

Triple ko: After

The circle marked intersections have been cleared, and are prohibited for both players.


Eternal life

[Diagram]

Eternal life: Before

If the players play through the eternal life cycle, which consists of four moves, then the long cycle seki rule takes effect.

[Diagram]

Eternal life: After

The circle marked intersections have been cleared, and are prohibited for both players.

(Note that if white plays a, he cannot thereafter capture the single black stone, because that intersection is prohibited)


This is a copy of the living page "Long Cycle Seki Rule" at Sensei's Library.
(OC) 2011 the Authors, published under the OpenContent License V1.0.
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