UGS Talk

    Keywords: Online Go

Benjamin: I forgot about the designing a go server page. Maybe we can work together with them...

Hicham: It would be nice if someone from the team kept the rest of us updated on the progress. I know I could put myself on the mailing list, but I am not o programmer 95 percent would go be useless clutter in my mailbox. i think a lot of peopleare interested in this sever and really hope it will will be online soon(6 months-a year?). The developpers should know that they are not alone, hundreds of players are impatiently waiting behind the closed door.

Hicham: Is this project completely dead or is it just hibernating? If it is dead, it might be a god thing to change the pages her to reflect that and open up the work that was allready done to the next batch of enthousiasts.

IanDavis: It smells dead to me

master90yr: I think the layout should look very appealing with good colors and stuff like that!

pio: I am working on my own 100% open source go server. It will be a real-time web based server. I am using Python, Django, MySQL, Orbited and Eidogo as building blocks. Client-server communications use a quickie JSON-based protocol over real-time javascript sockets thanks to orbited/comet. So far you can register, log in, create a game, join an existing game (KGS style match system), chat in the game creation area, make offers to the game "owner" which are rejected or accepted, start the game, play moves and have them recorded to the DB, in-game chat, leave and rejoin the game later, and dump the games to SGF. My major todos are server-side validation of moves, adding a scoring more to eidogo, and adding support for variations and annotations. Take a look at [ext] http://github.com/Tecuya/owgs . If anyone wants to help code or contribute ideas please contact me!


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