KGS Ranked Game Networks

    Keywords: Online Go

nodes are players and edges (links) are games [1][2]

thickness of edges is proportional to number of games

based on ranked games played in December 2010 (data from the KGS archive)

only giant clusters are shown

1d vs. 1d [ext] http://upload.wikimedia.org/wikipedia/commons/4/4b/Ranked2010-12-1d-w2.svg (5.1 MB)

1k vs. 1k [ext] http://upload.wikimedia.org/wikipedia/commons/3/34/Ranked2010-12-1k-w2.svg (6.11 MB)

2k vs. 2k [ext] http://upload.wikimedia.org/wikipedia/commons/c/c6/Ranked2010-12-2k-w2.svg (6.59 MB)

3k vs. 3k [ext] http://upload.wikimedia.org/wikipedia/commons/a/ad/Ranked2010-12-3k-w2.svg (5.91 MB)

4k vs. 4k [ext] http://upload.wikimedia.org/wikipedia/commons/3/39/Ranked2010-12-4k-w2.svg (6.35 MB)

[1]: The edges corresponding to just one game have been erased. This removes 85-90% of the edges and reduces the number of connected nodes by a factor of 3. However, the general appearance of the network remains the same.

[2]: Bots have been erased too.


This is a copy of the living page "KGS Ranked Game Networks" at Sensei's Library.
(OC) 2011 the Authors, published under the OpenContent License V1.0.
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