TRIZ applied to Go
Does this belong here? In my life, which involves moving around in many intellectual circles, I had not heard of this untill now. With google and a bit of look around, I have found several pages on this around. Much of what they say seems to be similar to Scientology.
Because of this, I am concerned that someone may be promoting a cult on Sensei's.
I find several suggestions here hilarious. Consider number 38: Use strong oxidizers. I keep imagining some poor bozo bathing his go stones in hydrogen peroxide for better play. Or number 32: Changing the color. That would make play interesting.
I think it is screamingly obvious that the author is promoting the TRIZ agenda (whatever that is). The best defense is to laugh at how clumsy the effort is.
TRIZ is a very large tool for inventive problem solving. There is no Scientology in it, just pure commen sense. (If some one says otherwize, they clearly haven't understand TRIZ at all).
Not all of the 40 inventive principles is being used in all industries, so not all 40 inventive principles will properly also apply to GO.
See how TRIZ applies to Software engineering: http://www.triz-journal.com/archives/2005/07/05.pdf
http://www.triz-journal.com/archives/2001/09/e/index.htm
http://www.triz-journal.com/archives/2001/11/e/index.htm
TRIZ was "inventet" by a russian man (Altshuller), who discovered some similarities in the patents he scanned. All products undergoes some evolution that is simular from product to product despite of wich industri they are from.
I was just wandering if GO is the a game of live, and TRIZ apply to all things in live, they must have a connection.
And by the way, I think you use "changing colors" in your games too. Or what does "Your opponent's good move is your good move" mean?
Here are the 40 Inventive Principles from TRIZ. Does they apply to GO also?
(See http://www.triz-journal.com/ for more information on TRIZ)
If you look through all patents in the world, there are only 40 principles that has been used to invent new stof. Those 40 principles are the only ones that our mind can come up with. If that is true, then it is only possible to use a maximum of 40 different principles in Go also !!!!!
1. Segmentation (also known as: Fragmentation)
A. Divide a system into seperate parts or sections. B. Make a system easy to put together and take apart C. Increase the amount of segmentation. D. Use repetitve or multiple actions if there are strict limits on increasing force connected with an action.
I think a clear cut is the most obvious, but D could also be a ladder. (I think)
2. Taking Out (also known as: Extraction, Separation)
A. Where a system provides several functions of which one or more are not required (and may be harmful) at certain conditions, design the system so that they are or can be taken out.
Capture stones so your groups survives.
3. Local Quality
A. Where an object or system is uniform or homogenous, make it non-uniform. B. Change things around the system (e.g. the enviroment) from uniform to non-uniform. C. Enable each part of a system to function in locally optimised conditions. D. Enable each part of a system or object to carry out different (possible directly opposite) useful functions.
By C all your groups should live locally.
4. Asymmetry (also known as: symmetri change)
A. Where an object or system is symmetrical or contains lines of symmetry, introduce asymmetries. B. Change the shape of an object or system to suit external asymmtries. C. If an object or system is already asymmetrical, increase the degree of asymmetry.
5. Merging (also known as: Combining, Consolidation, Integration)
A. Physically join or merge identical or related objects, operations or functions. B. Join or merge objects, operations or functions so that they act together in time.
6. Universality (also known as: multi-functionality)
A. Make an object or system able to perform multiple functions; eliminating the need for other systems.
7. Nesting
8. Counterweight
9. Prior Counter-action
10. Prior Action
11. Cushion in advance
12. Equipotentiality
13. Inversion
14. Spheroidality
15. Dynamicity
16. Partial or Overdone Action
17. Moving to a New dimension
18. Mechanical vibration
19. Periodic action
20. Continuuity of a Useful Action
21. Rushing through
22. Convert harm into benefit
23. Feedback
24. Mediator
25. Self-service
26. Copying
27. Inexpensive, short-lived objeckt for expensive, durable one
28. Replacement of a mechanical system
29. Pneumatic or hydraulic construction
30. Flexible membranes or thin film
31. Use of porous material
32. Changing the color. Your opponent's good move is your good move
33. Homogeneity
34. Rejecting and regenerating parts
35. Transformation of the physical and chemical states of an object
36. Phase transformation
37. Thermal expansion
38. Use strong oxidizers
39. Inert enviroment
40. Composite materials