PlatinumDragon

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My new prediction is 4 yottahertz processor can brute force a game board of GO.

I a new member as of April 2, 2009. I have studied GO ratios and found a ratio that defines the lines of territory. This line divide the boards as so:

  • When you count this line and everything outward, you will cover over half the board.
  • When you count this line and everything inward, you will also cover over half the board.

This is what I call territory line. It is different then the standard territory lines that other players are used to. The influence line is define as territory line + 1.

My moves are too inconsistent to be rated a rank.

Random

  • 1 stone = 6 moku (territory) (miai counting)
  • 1 stone = 8 moku (area) (miai counting)
  • For some odd reason, Chinese scoring has 1st stone = 7 moku. (miai counting)
  • Territory handicap is 6 moku increments (miai counting)
  • Area handicap is 7 moku increments (miai counting)
  • minimum performance 10d = minimum performance 10p
  • In the original ranking system, there is only 9 kyu to 9 dan, and nothing outside this range.
    • 10 was a special single character number with a connotation of complete (because it is the largest single character number), so it cannot be use.
    • Each rank originally was 1/2 stone difference in strength.
      • The change to 1/3 stone was later with the separation of professional and amateur.
      • Amateur ranks changes to 1 stone per rank.
        • Modern time shows that it is more like 1/4 stone per rank amoung the professionals.

ELO rating

  • 1/3 stone = 108 difference because of 65% performance to promote in the old promotion system.
  • 1 stone = 324 ELO difference.

My Ideas

Games

Games Played:.

  • MoGo (White)
    • Hardware: Core Duo T2050 2x 1.6GHz, 2GB RAM, Windows Vista Ultimate
    • Time limits: 0 seconds per move (I did set it this way.)
    • Results:
      • Handicap MoGo give me 33 stones: I resign because MoGo create a living group. MoGo wins 1 out of 1.
      • Handicap MoGo give me 37 stones: No White Stones alive after 272 moves. MoGo wins 0 out of 1.
  • Igowin
    • Hardware: Core Duo T2050 2x 1.6GHz, 2GB RAM, Windows Vista Ultimate
    • Best: I give Igowin 3 stone, Push to playing against 4 stone, but lost.
    • Average: I give Igowin 2 stone.
    • Common: Igowin give me 2 stone.

Games Operated:.

  • MoGo vs Igowin
    • Hardware: Core Duo T2050 2x 1.6GHz, 2GB RAM, Windows Vista Ultimate
    • MoGo Best: MoGo gives 2 stone. MoGo resign when giving 3 stone.
    • MoGo Average: MoGo gives 2 stone.
    • MoGo Common: MoGo gives 2 stone.

My Handicap Arrangement

[Diagram]

37 Stones

I don't really need the one on tengen. The ones on 2-2 points are because MoGo create living groups at the corners, so I added them. I cannot defend against the 2-1 move which leads to a live territory at the side or corner.

24 Stones in the 4th line for influence, 8 stones in the 8th line for central territory in addition to influence. An influence that covers the whole board will not let territory form.

Wouldn't a 3-3 invasion be successful in living? ~srn347


What Happens When We Combine Area and Territory Scoring

Scoring: Just the sum of both scoring system

  • Territory outside seki = 2 points
  • Territory inside seki = 1 point
  • Live Stone = 1 point
  • Prisoner = 1 point
  • Shared seki = 0 point
  • Komi = 13.5 points

Dame = 1 point because you gain 1 live stone. Play in your territory is -1 point.

Since we added the scores of two scoring system, the difference of score is double, so komi needs also be the sum of both system. Komi = 6 + 7 = 13 in this combine scoring.

PlatinumDragon's Rule

Just made up on April 6, 2009.

Scoring

  • Territory outside seki = 2 points
  • Territory inside seki = 1 point
  • Live Stone = 1 point
  • Prisoner = 1 point
  • Shared seki = 0 point
  • (Jigo) Komi = 14 points
  • Handicap = 1 point increments, not using stones.
  • Scoring Reform:
    • Komi is removed, and replaced with:
      • Black's raw score must exceed White by at least 29 to win.
      • White's raw score much exceed Black by at least 1 to win.
      • There is a 30 point range for draw, or 1 stone in strength.
        • You have to clearly perform at least 1 stone in miai value or 1/2 stone in deiri value stronger to be consider a win.
          • To clarify, you have to perform 1/2 stone stronger (28.3% chance of win for either player, 43.4% draw)
            • The deiri value is use to measure the ranks.
        • Even if the game is a draw, it still shows the difference in strength in 1 point (1/2 moku) increments.
      • Handicap adjust the range of draws for 50/50 chance.

Rules:

  • Situational Superko
  • Rotational Situational Superko
  • Reflectional Situational Superko
  • Suicide Legal
  • Single Stone Suicide = Only method of Passing
  • "Passing" does not violate situational superko, nor does it lifr the bans.
  • Two (or three) consecutive passes reach Game Pause, white must past last.
    • players may count scores
    • or solve dispute by continue playing.
  • Game ends when there are no more legal moves except passing (with White taking last move).

Advantage

  • Higher degree of ranking
  • Handicap precision down to 1/15 (miai) or 1/30 (deiri) of a stone.

Disadvantage

  • Longer scoring period.

Because of the situational superko rules, "stones in atari" may be live stones and cannot be capture.

Coordinate system?

  • Top is North. (White sits on this side) (In Black's Perspective)
  • Bottom is South. (Black sits on this side) (In Black's Perspective)
  • Left is West. (In Black's Perspective)
  • Right is East. (In Black's Perspective)
  • Lines are numbers with direction and number.
  • The numbers are from 1 to X/2-1 where X is the board length.
  • The last number (X/2) is not lable with a direction because it is between both North and South, or East and West.
  • N4E4 is the first starpoint (hoshi).
  • S4W4 is the second starpoint (hoshi).
  • 1010 is tengen.
  • Advantage
    • All coordinate has exactly 4 characters on 19x19 or smaller.
    • You only need to remember 1 to 10.
    • To say a general point, you can drop the direction symbol, and add a dash
      • 4-4 point for corner hoshi.
      • simple conversion isn't it?
  • Disadvantage
    • You have to remember the direction if your not on the axis.
  • Note: I only count odd square boards.

This is a copy of the living page "PlatinumDragon" at Sensei's Library.
(OC) 2011 the Authors, published under the OpenContent License V1.0.
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