velobici

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Introduction

Velobici plays on KGS (mostly) and IGS (sometimes), when work and children allow him the time. Although, he learned the rules many years ago (back in the days of Unix V5, not SystemV), he has not progressed as well as one might expect. His greatest Go worry these days is staying ahead of his son, whom he taught to play about six months ago (late fall 2001). Unfortunately, he made the error of contacting Mr Yang Yi-lun 7 dan regarding lessons for his son. The probability of continuing to play even games between Velobici and his son does not look good. (2002-08-27)

The situation is getting grimmer for Velobici. His son is improving at the rate of one rank a month, going from 13k to 8k in five months. How long will this continue? I have promised him his own goban and stones when he reaches 1k-1D. (2002-10-03)

Uh Oh, he is now at the midway point between 1k and 1D on KGS. Better order the board, stones and bowls now. (2003-06-01)

He is solidly a 1D on KGS now. Placed his reward, the bowls and stones, on top of his Goban in the living room. Now you might think that at least one of the four kids would notice this change immediately. Took them almost an hour to notice. (2003-08-31).

US Go Congress and Open results look to put the boy at 3D (2004-08-05)

Being the stubborn cuss that he is Velobici has taught his third daughter to play as well. She occassionally joins Velobici and his son at go club on Sunday nights. We will have to see where. this leads. To make matters worse, the youngest child, aged 19 months, is learning to play. We are currently concentrating on the concept of alternating colors. Black. White. Black. White. Doesn't so much matter who plays which color, so long as only one stone is played at a time and the colors alternate. (2005-05-15)


Reading is everything

It is the basis for all play. The best strategic play, not backed up by good reading will be ripped apart once the other person figures out that one cant read well. So, I am currently working though 1001 Life and Death Problems and will move that to other life and death books, occasionally looking at other material. For too long I have been to weak at reading. That will change, NOW. Interestingly, there is a rare out of print life and death book for professionals by Segoe Kensaku that Kobayashi Koichi has worked through 20 times (as of Go World 37, Autumn 1984). Even still he finds some of the problems difficult after having solved them 19 times previously. Incentive to study life and death daily, read deeper, gain strength.
In the same issue of Go World, it mentions that Kobayashi Koichi worked through all of Shusaku's games 10 times as of the same date. That's 400+ games every 18 months, close to one a day. Surely, after that much study, the methods and patterns of Shusaku's play must become familiar enough that one could try to imagine how Shusaku would play in a given position. (Shades of Hikaru no Go and Fujiwara no Sai ?) I have heard that T Mark Hall, of GoGoD gained two stones in strength by entering all of Go Seigen's games into SGF files. (2003-06-01)


Shusaku Number

My Shusaku number is 6 through several paths:
Shusaku - Iwasaki Kenzo - Shusai - Iwamoto Kaoru - James Kerwin - Yilun Yang - Velobici.
Shusaku - Iwasaki Kenzo - Kita Fumiko - Shiratori Sumiko - Michael Redmond - Yang Yilun - Velobici.
Shusaku - Shuho - Kita Fumiko - Shiratori Sumiko - Michael Redmond - Yang Yilun - Velobici.
Shusaku - Iwasaki Kenzo - Shusai - Takagawa Kaku - Takemiya Masaki - Keith Arnold - Velobici.
Shusaku - Iwasaki Kenzo - Shusai - Go Seigen - Takemiya Masaki - Keith Arnold - Velobici.

And 7 through others
Shusaku - Iwasaki Kenzo - Shusai - Go Seigen - Ohira Shuzo - Jimmy Cha - Yilun Yang - Velobici.
Shusaku - Shuei - Karigane Jun'ichi - Go Seigen - Ohira Shuzo - Jimmy Cha - Yilun Yang - Velobici.
Shusaku - Iwasaki Kenzo - Shusai - Kitani Minoru - Ohira Shuzo - Jimmy Cha - Yilun Yang - Velobici.
Shusaku - Shuei - Karigane Jun'ichi - Kitani Minoru - Ohira Shuzo - Jimmy Cha - Yilun Yang - Velobici.

My tartrate number is 5: tartrate - Zerokun - JVD - yugidragon - Icepick - Velobici.


Quasi-Blog

(20050822) Spent last week at the beach. No work. No worries. Sun. Sand. Water. Thursday played a game with my teacher on KGS. A great game in his estimation. Just goes to show what relaxation can do for one's level of play. Couple errors in the opening, but black did very strongly in the middle game!
(20050731) A 6-dan professional visiting go club played 9 simultaneous games. The handicaps may have been a tad generous to the amatuers (9 stones for everyone below 3kyu). Played to keep white split while working to guarantee that black had no weak groups. It felt like white played honte throughout the game. Black won by resignation, was corrected on one corner situation (late in the game white was able to connect two groups and isolate a living black group in a corner), and received a compliment on a tesuji that captured five white stones. Surely, he saw the possibility and white decided to allow the possibility of the capture. Black was very happy to have found the tesuji. It is inconceiveable that Black could have killed the white group.
(20050617) During a game last night, when the first joseki started, while considering my response to White's one space low pincer of a one space low approach, I saw in my mind's eye digrams/positions that would result from each response rather than seeing sequences of moves. Hopefully, this is the start of a major improvement in my play.
(20050530) Played Sunday only in the Maryland Open Go Tournament as a 10 kyu, my AGA rating. In both games, I had White against a 9 kyu Black player. (Gotta love that pairing program. ;) Won both games. Throughout the games, I was not surprised by my opponents moves; rather they were possible outcomes that I had anticipated. Perhaps work with life and death, tesuji and Making Good Shape is making me stronger. During the week before the tournament, I worked through Life and Death Intermediate Level Problems.
Two weekends before the tournament, I had played through and partially memorized a [ext] game between Yamashiro Hiroshi vs Hasegawa Sunao in the first round of the 20th Gosei. Perhaps, I should repeatedly play and thereby memorize a professional game as a part of my regular study.
(20050515) Got bogged down at about problem 150 in Making Good Shape. Just not getting enough of the problems correct. Will have to start again from the beginning. In the meantime, I have returned to Life and Death Intermediate Level Problems, enjoying these more this time around. Reading/Studying A Dictionary of Modern Fuseki The Korean Style from the beginning...starts with the san ren sei. I am working it from White's point of view. The study won me a game today.
(20050508) Shape, while reading is everything. Shape leads you in the right direction when the position is one that is beyond your reading ability. Trying to learn shape. Guo Juan stressed the importance of shape in today's Ing Goe Internet Class lecture. Been working my way through Making Good Shape, getting only about half the problems right. A number of the problems involve sacrifices of various sizes (up to five stones, it seems) to create good shape when no other method is available. Hence, it would seem that good shape can be easily worth 10 points. A number of the problems involve playing in order to seal the other person in the corner, solid life in the corner but without any additional influence on the game.
(20050403) Last night at go club played black against an AGA 3k by 22 points. Played a good opening and did not make a single major (20+ point) error. Started looking at and trying to learn shape. Tried to consider shape throughout the game. The making shape section of LiChangHo Jingjiang Weiqi Shoujin volume 5 has me convinced that shape is one of my weaknesses. If this game is the result of considering shape, then once again I think that perhaps I am learning something about this game.
(20050307) Just last night at go club, a person(4k) that used to beat me reguarly played into a ladder that I had already read out. THEN started to read the ladder which extended three-quarters of the way across the board. One could see his head nodding move by move...in shock I exclaimed "now you start reading the ladder!" This is not the first time this has happened this year. Beat a different 4k the same way several months ago. Note to self: Read ladders till they are so easy, you dont hesitate to do so. Ever. See Lessons in the Fundamentals of Go by Kageyama.
(20050124) One step forward. Two steps back. Perhaps I have entered a learning period of incorporating new ideas and till that process plays out my results will be unsatisfactory. Though I did lose a game to an AGA 6 kyu at move 261 by playing a single slack move and allowing a opponent group to live...typical kyu level error. AGA 6 kyu is 4 ranks above my usual play. Had Black of course. Been playing a lot with White lately, trying to make my play more severe.
(20050103) Good results at the Baltimore Go Club?. Playing against KGS and AGA 4 kyus and holding my own. Will have to see if this lasts. A jump of 4 or more kyu ranks at my age is very unusual. I just noticed that Step Up to a Higher Level is designed to help one reach the 5-6 kyu level. I read this book just last month. Found it rather easy. Coincidence ? Cause and effect ?
(20041217) Have not been playing much online, but have been playing more in person. Getting good results. Still doing problems, specifically: Step Up to a Higher Level and volume three of LiChang Ho Jingjiang Weiqi Sihuo. Second time through the Chinese book.
(20041107) Played even and won against an AGA 4k. Now that's a first! Seems that the reading practice (problem books) and training is starting is starting to sink in. Exercised patience, for the most part, preferring sente and oba moves to ones that are gote and just points. Perhaps I will improve at this game; that would be nice. Guess that I will find out what is really going on at the [ext] 16th Mid-Atlantic Regional Go Championship
(20041101) Black played tengen! First time this has ever happened. Very interesting. Won by 20 points, including komi. Managed not to fall asleep and make a stupid 30 kyu mistake this game. That's two games in a row (one at the Baltimore Go Club? Sunday night) that I have avoided my greatest weakness. LiChangHo Jingjiang Weiqi Sihuo and LiChangHo Jingjiang Weiqi Shoujin (volumes 1-3 so far) are helping me play better! Gotta do more problems. Gotta get more problem books. Practice. Practice. Practice.
(20040924) Still suffering from my greatest weakness...making at least one clearly obvious serious (20point+), silly (clearly wrong, just silly) mistake per game. I am game this week playing white against a KGS 8k, I lost by 17 points after two of these mistakes. Seems like I am ready to improve, just need to remove this one bad habit to rise to a new level of play.
(20040824) Obtained a copy of Go Grinder. This is fabulous software. Exactly what I have been procratinating writting. Very highly recommended.
(20040822) Finally won a couple games, devestatingly even. managed not to flub it up with a stupid mistake in play. very nice to say goodbye (hopefully) to that losing streak.
(20040818) just did it again! winning a game by nearly 40 points and I manage to throw away a group because, like the games over, and well, guess i have to move, so....like...oh just play here. whoops. ;/
(20040818) Since returing from the Congress and during one game at the Congress, I have started to lose interest in a game in progress...when I believe that the result is clear. Then I fail to protect or neglect to read and make a silly error or three. ;(
(20040805) Today is the last day for me at the AGA US Go Congress, after arriving Sunday afternoon. As a result played only 3 games in the US Open with a 2-1 record. In Wednesday's Die Hard Tournament, won the first game and then threw away the second from boredom...had the game won on the board by over 50 points. Lost interest as my opponent used 90 minutes. I played a move without even looking at what he had done...no good, ignoring that atari. One more large mistake (30 points) sealed my fate with a 9 point loss. After that left the Die Hard for Niagara Falls!
(20040719) Played a 2k on KGS, free even game. Lost by thirty points after a mistake at move 164. Made three serious mistakes. The bad defense at 164. Played too fast at 110 therefore failed to kill a corner. Failed to move out two cutting stones at 99. Getting closer. Been reading Michael Redmond's ABC's of Attack and Defense. Tried to apply it to this game...worked well!
(20040711) 3-0 in the Lancaster Pennslyvania Self-Paired Tournament...all this life and death practice must be paying off. Caught a 5k in a nice snapback of 6 stones, killing his corner. Caught a 10k in a large snapback of 11 stones that would turn into a capture of 14 stones if he defended a different way.
(20040530) Played in the 31st Annual Maryland Open. Lost both games. The first by not pushing hard enough on my opponent. (3.5points). The second due to two stupid errors...just lost concentration what with the crowd gathered around the game. Result that after losing 30 points in the two errors I lost to a 9k by 1.5 points. What a backhand compliment! Lessons learned: dont lose concentration; push hard on the opponent, give them reasons to make errors that can be exploited.
(20040419) In preparation for a tournament, I decided to do a number of go problems fast. Chose the Graded Go Problems for Beginners series of books and started working through them quickly, doing up to fifty problems before getting the feeling that I should check the solutions. Many of the problems in Volume One focus on snapback. As a result(?), during the tournament I was seeing different ways to create snapback situations everywhere! One game, a massive fighting game, I won by resignation due to a snapback. By problem 100 in Volume Two, I was finding problems that I was no longer solving on sight with out need to verify. But rather felt I knew the answer or limited the answer to only a two moves, but needed to read to verify the result. Perhaps, I need to blitz all four volumes repeatedly.
(20040410) Been a long time. Now playing as 8k on KGS. Still doing Life and Death problems. Concentrating on Korean Problem Academy part 3. This work is helping my game. Clearly saw that a group could live even as a 6k (KGS) tried to kill it...lived in seki...but lived, allowing me to take sente and reap a larger gain elsewhere on the board. (20040301) Played an even game last night against a solid 6k on KGS. Should have won but for becoming fixated on a ko fight and not even seeing (what you don't see, you don't ignore...ignoring something requires that you recognize its existence first ;) an atari. The result was the loss of over 15 stones and losing the game by 15 points. <sigh>. Other than that, played fairly well, flexibly, patiently, yet with some severity.
(20040203) All this Life and Death must be affecting my play...its getting so tight and territorial. Must supplement with study of fuseki...and to think that the big picture used to be my forte! This is truly frightening...dont know if I will be able to recover that skill.
(20040109) My play is improving. I am starting to move around the board picking up important and/or big moves, rather than staying local. In studying attacking, I have slacked off in Life and Death. My reading has suffered as a result. Must return to doing Life and Death problems each day...at least a dozen, at least. (20040103) Getting better at attacking. Being more patient. Still not good enough at it to make it work for me to the extent that I need to. Lost two groups while trying to attack and kill. Need to learn to attack and let live small.
(20031229) Must learn to attack and to make territory while attacking rather than trying to kill and failing to do so. Played four games last night, trying to learn this. In the last one got a half-pointer with a 9k.
(20031207) Still bouncing around at the 10 kyu level. There must be some fundamental that I am missing that causes me to be stuck at this level. I have been doing a lot of life and death problems lately, so my reading has improved. Have started my second run through 1001 Life and Death Problems in the car at stoplights on the way to work in the morning. Perhaps, I dont place the stones to support each other, at they are working at cross-purposes. Started studying Whole Board Thinking in Joseki in an attempt to address is possible issue. I seem to have gotten the idea of playing from my own weaker stones in contact with the other player's strong stones, strengthening both them and myself further, perhaps even causing the other person's stones to become overconcentrated.
(20031130) Played a lot over the Thanksgiving Holiday. 5 games one day and three another. Did not play well at first, losing a number of games, some to go blindness. But I am starting to see patterns on the board rather than series of moves, along the lines of a one-space jump here will allow the long-knight's move from both of these stones resulting in a shoulder hit on that stone, which leads to this picture at the end. This is new, we'll have to see if it holds or is just a temporary hallucination.
(20031115) My style of play has changed to be territorial and strength based, building several easily defended positions that tend to be low. This requires a lot of patience, as it seems that I am behind in territory throughout the game. I don't know if I win in the endgame or am too generous in counting the other player's territory. My recent concentration on tsume-go is contributing to this style of play, I suspect. One nice result is that I make fewer moves that I regret having played.
(20031110) Been a long time since I added to this. Have continued doing problems from 1001 Life and Death Problems, starting from the beginning once again in quasi-force feeding mode, but diligently enough to be called force feeding. Nonetheless, it does help.
Played at go club last night, a game I should have won very handily, yet for two reading three reading errors I won by komi. Black was a KGS 5k. Perhaps he just find me a difficult opponent as my rating on KGS is currently 9k.
(20031001) Finally finished 1001 Life and Death Problems. As a result my play has developed some sharpness. I can read much better than before. Now its time to go back through it book several more times while moving on to study something else, perhaps Making Good Shape. I have got to stop this pattern of playing, not playing for a little while, playing, stopping, playing. I keep bouncing up and down over a couple of ranks as I do this. Its down right silly!
(20030924) Still working on 1001 Life and Death Problems, now at problem 970. I think that I am procrasting finishing the book because doing the problems have been so good to me. For example, Sunday night at the [ext] Baltimore Go Club I played a game with White against a player that has been giving me trouble lately. The game was a very good one, tense, and demanding the whole way through. Managed to do at least two things right: 1. played patiently, creating thickness and groups that could live easily via miai without overdeveloping the groups, 2. read well, I was able to kill an invasion that should have succeeded(?) as well as restrict the potential of a group by playing on both sides of it successfully. The group lived till an error late in the game resulted in it dying. Reading is Everything.
(20030912) Nearly completed 1001 Life and Death Problems. The last two hundred problems, five-move problems -- Black to kill, are going slowly. Nonetheless the working is rewarding, I am becoming more deadly on the go board. Unfortunately, as this happens, my strategic play is weakening. Just too much blood lust from doing all these problems. Now I need to balance better my local reading with the global, whole board situation. Most importantly, my reading is improving, as we know reading is everything ;) Nonetheless, I am still bouncing around between 11k and 9k on KGS. Must play more often.
(20030824) Played a game last night at the [ext] Baltimore Go Club which felt as if I had played the game before, at least for the first 20 moves. Misread one tactical situation, failing to kill (perhaps they were not killable) a group of 6 stones. But I played in a solid, controlled manner, always feeling as if the game favored me. Forced a resignation within 100 moves by surrounding and cutting off a group of 12 stones without eyes. Felt as if I had the direction of play well in hand. This is against a 9k AGA. Perhaps I am starting to improve?
(20030731) Endgame...understanding which moves are endgame and which are not.
(20030724) Avoiding serious errors. Finally played a game in which I did not make any serious errors. Hopefully, this is the start of something new. At my current level, games are often decided by the last serious error.
Developable areas. I need to understand better when a side is developable.
Squeezing. Squeezing a group from the outside yields significant benefit. The group becomes smaller and may be subject to attack. Ones outside position is greatly strenghtened. Trying to attack/kill before squeezing may result in the group breaking out or one's outside being needless thin.
(20030714) Connection...watching each group or string of stones and making sure that it will connect to a live group recently has become a constant consideration in my play. This is particularly true as the remaining liberties begin to fill. It not actually a worry, but rather a present consideration.
(20030713) At 11k KGS, the board is starting to come together. I find myself considering much more often how play in one area will affect possible play in other areas of the board. Perhaps, the simplest example being looking for/at ladders that can arise during play in one corner and how the rest of the board will affect those ladders.
(20030710) Finally coming to understand the harm ones does by touching weak stones.
(20030601) Double Ko. You can live via a double ko. At KGS 11k this is new to me. Never realized it until now.


Chinese Language Go Books

    * Breakthrough To Shodan -- Fundamental Problem Collection 迈向初段  基本问题集
    * Cho Hun-hyeon Weiqi Sucheng 曹薰铉围棋速成
    * Fujisawa Shuko Next Move Problems? 围棋下一手
    * FaYang Lun 《围棋发阳论》新解,程晓流解说
    * LiChangHo Jingjiang Weiqi Sihuo 李昌镐精讲围棋死活
    * LiChangHo Jingjiang Weiqi Shoujin 李昌镐精讲围棋手筋
    * Weiqi Introductory Problem Collection 围棋育苗工程通迅   围棋入门习题集
    * Weiqi Technique Encyclopedia (Guanzi Pu) 围棋技巧大全 (官子谱); March 1998 edition
    * Weiqi Chuji Jieti Xunlian 围棋初级解题训练.
    * Weiqi Zhongji Jieti Xunlian 围棋中级解题训练
    * Weiqi Gaoji Jieti Xunlian 围棋高级解题训练

English Language Go Books

   * The 1971 Honinbo Tournament
   * The 3-3 Point
   * 38 Basic Joseki
   * The ABCs of Attack and Defense
   * All About Joseki?
   * All About Life and Death Volume 1 and 2
   * All About Thickness
   * Appreciating Famous Games
   * Attack and Defense
   * Basic Techniques of Go
   * Basic Tesuji? Volume 1
   * Beauty and the Beast
   * The Best Play In-depth Game Analyses
   * Beyond Forcing Moves
   * The Breakthrough to Shodan
   * The Chinese Opening
   * Cho Hun-hyeon's Lectures on Go Techniques
   * A Compendium of Trick Plays
   * Cross-cut Workshop
   * Dictionary of Basic Joseki Volumes 1, 2 and 3
   * A Dictionary of Modern Fuseki The Korean Style
   * Direction of Play
   * Enclosure Josekis
   * The Endgame?
   * Essential Joseki
   * Five Hundred and One Opening Problems?
   * Fundamental Principles of Go
   * The Game of Go
   * Get Strong at Attacking
   * Get Strong at the Endgame
   * Get Strong at Invading
   * Get Strong at Life and Death
   * Get Strong at Tesuji
   * Go and Gomoku
   * Go as Communication
   * Go for Beginners
   * The Go Players Almanac 2001
   * Go Proverbs Illustrated
   * Go World Magazine 18, 22, 24 - 53, 55 - 103
   * Graded Go Problems for Beginners Volumes 1, 2, 3 and 4
   * The Great Joseki Debates
   * Handicap Go
   * Hikaru no Go Volumes 1, 2 and 3
   * How to Destroy and Preserve
   * In the Beginning
   * Ingenious Life and Death Puzzles Volumes 1 and 2
   * Intermediate Level Power Builder? Volumes 1 and 2
   * Invincible: The Games of Shusaku
   * Kages Secret Chronicles of Handicap Go
   * Katos Attack and Kill
   * Keshi and Uchikomi
   * Killer of Go
   * Learn to Play Go Series Volumes 1, 2, 3, 4, and 5
   * Lessons in the Fundamentals of Go
   * Life and Death
   * Life and Death Intermediate Level Problems
   * Liping Huangs Problem Series Volume 1
   * Making Good Shape
   * The Middle Game of Go
   * Modern Joseki and Fuseki, Volumes 1 and 2
   * Monkey Jump Workshop
   * On the Rules of Go?
   * One Thousand and One Life and Death Problems
   * Opening Theory Made Easy
   * Positional Judgement
   * The Power of the Star Point
   * The Protracted Game: a wei-ch'i interpretation of maoist revolutionary strategy
   * Punishing and Correcting Joseki Mistakes
   * Reducing Territorial Frameworks
   * Rescue and Capture
   * Sabaki
   * The Second Book of Go
   * Step Up to a Higher Level
   * Strategic Concepts of Go
   * Test your Go Strength
   * Tesuji
   * Tesuji and Antisuji of Go
   * Tournament Go 1992
   * The Treasure Chest Enigma
   * Tricks in Joseki
   * Yilun Yangs Go Puzzles Volumes 1 and 2
   * Understanding How to Play Go
   * A Way of Play for the 21st Century
   * Whole Board Thinking in Joseki Volumes 1 and 2
   * Winning a Won Game
   * The World of Chinese Go

Japanese Language Go Books

   * Segoe Tesuji Dictionary Volumes 1, 2 and 3 (These are really my son's books.  He is now doing many of the A problems successfully.)

Online Tournaments

    * Western Go

Sensei's Library 'Projects'

  • 20050605 finished all the Japanese Go Terms as of version 148 (May 24, 2005 - 23:37)
  • 20050913 finished 'g' with links in Chinese Go Terms as of version 139 (September 13, 2005 - 02:05)
    • Add Chinese/Japanese/Korean boxes to each go term page
    • Convert the pages using non-English names to English names when the English is reasonably well known. (SL is an English web site, rather than a Japanese-English site)
    • Maintain the other language pages as aliases to the English page
    • Make all the referring pages use the "content page" rather than the alias.

Some Terms in Asian Languages

Chinese: 布局 (bùjú)
Japanese: 布石 (fuseki)
Japanese: 序盤 (joban)
Korean: 포석 (p’osŏk = poseok)

unkx80: 貼目 is komi. I think 让子 and 授子 are the same, i.e. both mean handicap.


Request

In RTG Problem 36 you mention that the problem comes from "a Korean book". Could you add the ISBN number and the name of the book to that page? Thank you. Velobici

tderz: How did you find it during my editing?

I always kept it on minor changes I thought.

It got two: ISBN 89-7186-580-6 ISBN 89-7186-007-3

BTW, good projects on the Asian language Go Terms, I would like to make a general clean-up, or one-in-all document (EN-JP-CN-KR) perhaps as excle sheet which you could put in an order you like, but miss the time for it.

nachtrabe: Something like [ext] this? I'd like to add Chinese terms to it, but haven't had the time (yet).

tderz Whow! Thanks Nachtrabe! This is an incredible table.
I was looking for something like this.
In the next 4 days I might have some time in the evening: Friday, Saturday, Sunday and Monday (20-24 May 2005)
With Chinese you just mean the characters, in case they differ from Japanese,
or do you also want to have pinyin added?
I just ask, because I am afraid the list the might become unhandy, big.
Perhaps fiddling with the fond size might work,
but most of the space is lost by blanks in more columns.

nachtrabe: I was thinking of adding the language, not just the characters. Right now I am debating whether I want it all in the same document, using separate documents, or if I want to rotate the page to accommodate the extra language. I'm not really sure yet, though ideas are welcome.

tderz: when I print the PDF, the/some English letters are shoven into each other, others are completely missing (ff in difficulty, 6th line). I am not a PDF expert, do you - as author - have to add the font (which is on your computer, but perhaps not on mine?) into the PDF?

nachtrabe: Hmmm, can you give me more details about your system config? (post on my homepage here on SL so we can avoid cluttering Velobici's blog). I have a suspicion as to why the display is strange, but I need more information to confirm it.

tderz] Nachtrabe, it worked fine at home (and I don't know the other settings).

Velobici: The PDF table is wonderful. A great tool for understanding the go terms of various languages. Unfortunately, I cant cut and paste from the table into Sensei's Library. So I would have to look up the characters in some web directory to obtain the &#xxxxx; HTML codes that are needed here. :(

nachtrabe: Hope you find it useful and let me know if you see any corrections/additions. You might try [ext] http://www.garethrees.org/htmlify.cgi to look up the HTML codes.

That's pretty cool. I can cut 手 from a web site paste it in and get the code &#25163 ;. Unfortunately, AcroRead? does not let me CUT from PDF. So I cant use the tool :(

All right, let's do this the old fashion way ^.^ See if you can get anything out of [ext] the XeLaTeX file (it may take a few minutes to show up, since I am waiting for my system to sync). Not as pretty, but assuming you have a korean font installed you should be able to copy from it.

Guestbook

May 29th 2005 Jared: oh you played in the Maryland tournament? I know a few people from Empty Sky who were going there. Good turnout?

August 1st 2005 Jared: Do you still want that proxy program? I never got an email from you.


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