Ongoing Game

    Keywords: Ongoing game, SL description

On SL we not only talk about Go, we also play rengo, experimental and teaching games.

If you want to start your own game, you can use the ongoing game template to set up the page.


Rengo games, current and past


Best practice for games on SL

When playing games on SL following best practices have emerged. See OngoingGame2 for an example of these practices in action.

  • Create one main goban at the top of the page and keep track of captured stones.
  • Create other gobans for every ten moves below.
  • Mark the last move played on the main goban and add it with its move number to the diagram below.
  • Discussion should take place on the main page and be moved off the page, when the page gets too long, e.g. create a new page every 40-60 moves.

Migeru: Someone has complained of "sabotage" in OngoingGame3. Should it be required that every move be signed in the comments?


Sebastian I'd like to propose the acronym "oGoG" for ongoing Go Game. -- 2003-09-19


JoelR What is the protocol for rengo on SL? Clearly one should not play for both sides. Should one also not play two consecutive moves for the same side?

PurpleHaze: Correct, one should not play two consecutive moves for the same side. Formally rengo means "pair go" and is a contest between two teams of two who play alternately. We increase the size of the teams to make a more social game, to allow a player to play consecutive moves would reduce the cooperative nature of the game, and give an unfair advantage as a cohesive plan would allow a weaker player to defeat a team of stronger players.


GoJaC: A thought I obtained from [ext] a DGS forum posting: How about a discussion game, where potential moves can be discussed by a number of "weaker" players, before a "best move" is made? This only really makes sense for weaker players discussing together to learn, with potential occasional advice from stronger players, as it feels like the full participation of a stronger player negates the participation of any number of weaker players. ;) I would therefore consider the creation of games for specific rank ranges... The advantage of this is more players learning together without tying up too much time from stronger players. I thought it might make more sense to tackle that kind of game on SL (rather than on DGS - of course real life would be better than SL). What do you think?

Of course, this brings the problem of how to decide on a "best move", so it might make more sense to have two (weak?) people being designated the players, and then other players merely discuss and let the (weak) players decide what to do based on the discussion.

Bill: How about a team game where the weaker players suggest moves, up to, say, 5 in a position, and then the team captain, the strongest player or one of the strongest, chooses among them?


This is a copy of the living page "Ongoing Game" at Sensei's Library.
(OC) 2005 the Authors, published under the OpenContent License V1.0.
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