Reverse Byoyomi

   

Mef: Just a musing from me since there's been alot of time discussion recently, if there's already an idea like this somewhere feel free to delete this.

I'd like to propose a new time system for some friendly games and teaching games, that works sortof the exact opposite of byo-yomi. Instead of having thirty seconds or a minute to make you move, and a number of allotted times you can go over, what if you had a sortof sit-on-your-hands time where you weren't allowed to play until after thirty seconds or a minute had passed. That would be a great help for people like me who chronically suffer from playing too fast, I think forcing both players to take time to analyze the board thouroughly before they can play would help promote good habits like counting during the game, also I think it would just elevate the level of play in the game in general.

SirLyric: I expect you'd have problems with people getting bored and letting their mind wander when there's an obvious answer to a move.

DrStraw Probably would only work if you stated that you must do this for a limited number of times during the game. Or maybe that you must use your total allotted time in Canadian style byo yomi.

Mef: Indeed, just like regular byo you could have 5 times or so where you can go under the necessary time (or I think the canadian style could work well, though it could also be quite humorous. I picture someone having just played 24 moves in 3 minutes having to wait 7 minutes on that 25th move to play), though in all honesty I think it's the "obvious answers" that really need the limit on them, because all too often there is a not so obvious move that is better, but it is never seen since the player doesn't think of looking past the obvious move.

Chris Hayashida: Taking from the "reading seconds" meaning in Japanese, I took this to mean that you counted the seconds backwards. :)


This is a copy of the living page "Reverse Byoyomi" at Sensei's Library.
(OC) 2005 the Authors, published under the OpenContent License V1.0.
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