Ultimate Go Server

    Keywords: Online Go

An overview for all UGS-pages on SL is at UGSPagesOverview

What is UGS?

First of all, UGS doesn't exist yet - we just started with the planning. The basic idea is to develope an open-source "Go-Communications-System" that will be much more flexible and free than go-servers like IGS and KGS are, just in the same way as [ext] Jabber can replace commercial Instant-Messangers like ICQ or MSN. This system includes servers for just playing Go, but it can be much more can be imagined:

  • lessons and commentaries can be held like in KGS, but come with much more features, like for dealing with control or managing private lessons and lists of who may watch/talk/propose variants etc.
  • go-problems can be solved and discussed online on problem-servers. New move variants and commentaries can be added to the problems by everyone - so it's like a wiki
  • database-servers can store huge collections of pro and ama games and Joseki for any kind of dynamic queries like the gobase.repository. They can use the same wiki-philosophy, though there should be restrictions to adding or editing the actual moves of pro-games
  • news-servers could send sth. like RSS-feeds to the clients that want to get them, including information on where the clients can find additional go-resources (like games played in an event) that can be loaded into the client by one click
  • the best part is maybe the possibility to exchange go-material easily from one service to another due to the commen public protocol. So after you loaded the new Kisei-game into your client, with another click you will be able to discuss it with others on a server. If you find an interesting problem-situation in it, you can easily mark the pattern and add it as a problem to a problem-server with another click. Or you could create a wiki-page on a wiki with UGS-support out of the game with - guess - another click! If we can convince Arno sometimes, maybe even SL can support this...
  • transport-services could be used to play or chat with players on IGS or KGS (at least if they don't put us in jail for it) from your UGS-client

Contribute

If the above list made you curious, you might want to help us somehow with the project. If you're not a programmer, you can support us best by contributing to the UGSWishlist.

If you are creative, you can help us finding a new name, as "Ultimate Go Server" sounds boring and still refers to a single server, not a network as we plan now. So join the UGSNameDiscussion

Then, you could add yourself up to the [ext] UGS-Mailinglist and join the [ext] ultimatego-project at sourceforge - but this is not so urgent, as most is done on the mailinglist yet.


This is a copy of the living page "Ultimate Go Server" at Sensei's Library.
(OC) 2005 the Authors, published under the OpenContent License V1.0.
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