Making Good Shape

    Keywords: Shape, Books & Publications

A Kiseido publishing book by Rob van Zeijst and Richard Bozulich, volume 3 in the Mastering the Basics series. Please note that the [ext] description at Kiseido is incorrect. An additional final chapter was added.

This book has /Errata.

Contents:

  1. The Efficiency of Stones illustrates the major concepts of efficiency via examples from play, concentrating on dumplings, empty triangles, heavy stones and over-concentrated stones as shapes to avoid, thickness and sabaki as techniques to obtain good results.
  2. Examples of Good Shape contains a 45 page exposition on elements that are good shape and can be combined to create even better results. Elements covered include: ponnuki, mouth shape, bamboo joint, diagonal move, one-space jump, solid connection vs hanging connection, knight's move, diagonal jump, magari among others.
  3. 245 Problems consists of sets of 9 problems presented on a right hand (odd numbered) page with solutions on the overleaf and next several pages. Each solution consists of at least two diagrams illustrating the correct solution and a failure diagrams. Variation and continuation diagrams are included as needed. Occassionally a problems give rise to a position covered in 1001 Life and Death Problems, in that case the problem number in that book is referenced.
  4. Example Games covers the hundred moves of two professional games to illustrate the principles of shape as applied in practice.

See also BQM220 regarding Problem 133.
See also [ext] David Carlton's review

Sample Problems:

[Diagram]

Problem 1

A Black stone in is atari. How should Black play (to make good shape) ?

[Diagram]

Problem 123

How can Black make shape for his stones?


This is a copy of the living page "Making Good Shape" at Sensei's Library.
(OC) 2005 the Authors, published under the OpenContent License V1.0.
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