Passing

    Keywords: Rules, Go term

In a Go game, players take turns in placing their stones on empty intersection on the board.

However, it is legal (in most sets of rules) that a player doesn't place a stone on the board by making a pass (i.e. not playing a stone, doing nothing). Then it's the other player's turn.

Thus there is no Zugzwang in Go: no 'unpleasant compulsion' to play when it would bring disadvantage.[1]

If both players pass on their consecutive moves the game usually ends[2]; and then scoring and counting starts.

See also: Rules of Go and rules of Go - introductory


The article on resigning has some good methods of resigning in unspoken ways, such as placing two stones on the board at the same time. These are effective in breaking the language barrier (or circumventing it, at any rate). Do such customs exist for passing?

Mef: Under AGA Rules you hand your opponent a stone to symbolize a pass and they place it with their captured stones.


[1]

Bill Spight: Under most sets of rules a pass is free. However, under AGA rules of territory scoring a pass costs 1 point. The passer hands his opponent a stone as a captive, called a pass stone. Two consecutive passes end play, but White makes the last pass. The practical effect of pass stones is to reconcile territory and area scoring. Several people have had the idea of pass stones, but the AGA incorporation of them can be traced back to an American Go Journal article I wrote in the 1970s on the Chinese rules in which I called them bookkeeping stones. Pass stones sounds better, doesn't it?

Andrew Grant: Can Bill (or anyone) explain why "pass stones" are given in the USA? The only reason I am aware of is that that makes area scoring agree with territory scoring - but that implies an unspoken assumption that territory scoring is "correct", and therefore area scoring needs to be modified to agree with it. The Chinese don't give 'pass stones', and seem happy with the idea that their scoring system is as good as the Japanese territory scoring.

Either stick with territory scoring or change to area scoring 'without' pass stones, but don't try to reconcile two incompatible scoring systems.

Bill: My idea was not to try to reconcile two different scoring systems, but to make it easy for players who were used to territory scoring to play under area scoring. The use of pass stones allows them to use their familiar method of counting territory when counting area.

Mef: It also has the convenient side effect of a universal way to communicate that you are passing, for players who may not share a native language.

[2]

Ending the game with two consecutive passes can lead to positions similar to Zugzwang, in the sense that not having even a neutral move leads to a loss. Such positions involve moonshine kos.

Andre Engels: The number of passes to end the game need not be two. The rule I have learned, and which I think is the standard in Japanese rulesets, is that three passes are necessary. Depending on the ruleset in use, this might resolve some problems with kos (I may not take back the ko, so I pass, if then my opponent passes as well, I can retake, so he cannot leave an open ko on the board).

Bill: I believe that the first person to suggest a 3-pass rule was Yasunaga Hajime, before the codification of go rules. My rule for stopping play is that the same player passes twice in the same whole board position. That usually amounts to a 3-pass rule.


See also:


This is a copy of the living page "Passing" at Sensei's Library.
(OC) 2005 the Authors, published under the OpenContent License V1.0.
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