Pages By Distance

    Keywords: SL description

The following lists rank pages by how well they are linked from other pages.

As calculating shortest paths from and to all pages (O(n^3)) is becoming ever more impossible, the following heuristic is used (HomePages are excluded):

  1. a page is picked at random
  2. repeat three times: a random link is followed to a new page - the new page becomes the current page
    • (This simulates a user following three successive random links starting from a random page.)
  3. The current page gets a point.
  4. Repeat steps 1-3 1/2 million times.
  5. results in "Forward" ranking

The same is repeated the other way around, i.e. follow backward references instead of (forward) links in order to get the "Backward" ranking.

Results:

  • the forward ranking calculates how likely it is to visit a certain page, if you click through SL randomly. Essential go terms and concepts rank very high in this rating. WikiOrphans, pages that are not linked, are not included in this list.
  • the backward ranking calculates from which page you have most likely reached your current page. Central index pages rank very good in this rating.

See also:


List compiled on 2005-09-08

Top 250 Forward

Top 250 Forward · Top 250 Backward · Bottom 250 Forward · Bottom 250 Backward

6208: Nihon Ki-in
3240: Sente
2781: Japanese Go Terms
2441: Ko
2421: Honinbo
2136: Atari
2116: Ko Threat
2037: Wiki Master Edit
2007: KGS - the Kiseido Go Server
1920: Kansai Ki-in
1890: Nihon Ki-in new promotion system
1823: Joseki
1812: Miai
1804: Eye
1714: Liberty
1617: Framework
1506: Go World
1491: Seki
1481: Tenuki
1463: [Path] Endgame
1442: [Path] Tesuji
1374: [Path] Shape
1346: Go Seigen
1270: Territory
1263: Professional Go Associations
1260: go board
1259: Capturing race
1221: Hane
1199: Aji
1158: Sakata Eio
1125: Cho Chikun
1118: Shortage of liberties
1115: Meijin
1111: Influence
1106: Oteai
1104: Miai counting
1092: Thickness
1061: Vital point
1053: Yose
1045: [Path] Life and Death
1032: Ladder
1014: Dame
946: Hashimoto Utaro
929: Fuseki
913: [Path] Go Proverbs
903: Tengen
902: Shusai
891: Rules of Go
885: Connection
874: rec.games.go
867: [Path] Handicap
860: Takagawa Kaku
854: Liberty - introductory
850: Go Servers
840: Go
833: Ishida Yoshio
823: RGG FAQ
807: Shusaku
803: Snapback
801: Wedge
799: SGF
797: Komi
792: Yasui
783: Two Eyes
772: [Path] Beginner Exercises
771: Hoensha
770: Dan
756: Kikashi
750: RGG FAQ on SL
737: Combinatorial Game Theory
732: Outside the Ki-ins
731: Sensei's Library
729: Inoue
729: Wiki Master Editor
728: [Path] Big Titles
728: Kiseido
717: Judan
716: Weak Group
715: Nihon Ki-in Championship
708: Nihon Ki-in new tournament system
696: World Amateur Go Championship
694: Extension
688: To Be Master Edited
686: 3-3 Point Invasion
685: Superko
683: Nihon Ki-in Hall of Fame
681: Eye Shape
681: Hankuk Kiwon
678: Wiki Apprentice Edit
676: Kisei
672: Kitani Minoru
671: [Path] Hikaru No Go
671: Net
669: Dosaku
669: Takemiya Masaki
665: Segoe Kensaku
656: Eye space
650: Oza
647: [Path] Ko Fighting
646: Yi Ch'ang-ho
637: Komaster
637: Throw-in
632: False Eye
631: Middle Game
629: [Path] Sacrifice
621: Cut
611: Nobi
607: Star Point
606: Territory and Area Scoring
604: Heavy
604: Meiji Restoration
603: Auto-atari
603: Cho Hun-hyeon
603: Fujitsu Cup
600: Capture
596: Tsumego
595: Invasion
592: Reverse Sente
583: Joban
566: Judan Tournament Winners
564: Ponnuki
561: Ohira Shuzo
560: [Path] Rank
548: Cutting Point
547: IGS
544: Zhongguo Qiyuan
541: Opening
538: 3-4 point
529: [Path] Kanazawa Tesuji Series
528: Sente Sente
526: Thick
523: Keima
516: Chain
511: Alive
509: Approach Move
508: Cross-Cut
506: Taiwan Qiyuan
498: Insei
497: Oiotoshi
495: Bent four in the corner
493: [Path] Eyes Collection
493: Ishi Press
491: Kansai Ki In Championship
488: Contact play
482: 4-4 Point
480: Japanese Rules
478: Aji keshi
475: [Path] KGS Wishlist
474: Cho U
473: Dead
473: Jubango
472: Ambiguous Position
470: Kyuuba
464: RGG FAQ Format Guidelines
460: Attack and Defence
456: Enclosure
454: Yamashita Keigo
440: Sente-getting tesuji
439: GNU Go
433: Elwyn Berlekamp
433: Temperature
432: Approach Ko
430: Shuho
428: Honte
425: 3-3 point
425: McMahon Pairing
423: Kobayashi Koichi
423: Shogi
418: Four Houses
418: Tedomari
416: light
413: Outside Liberties
412: Dragon Go Server
412: Kosumi
412: Sente gains nothing
412: Triple Ko
409: Gosei
404: Double Sente is Relative
403: Cutting stones
402: Ladder-breaker
402: Overconcentrated shape
402: Western Ex-insei
401: Urgency
400: 9x9 board
400: James Davies
394: Double Atari
388: Suicide
387: Scoring
385: Efficiency
384: Sente Gote
381: O Rissei
381: Sabaki
380: Big Point
380: Edo period
379: Go Client
379: How big is the 6 point double sente
378: Nakade
373: Pincer
371: Hayashi
367: Atari Go
366: American Go Association
364: Professional promotion tournaments
363: Mathematical Go
361: Mutual Damage
361: Thin
359: [Path] Mistake
354: Tewari
351: Richard Bozulich
350: Bulky Five
350: [Path] Time Systems
345: Base
341: Kyu
336: Empty triangle
336: Group
334: Play urgent moves before big moves
332: Large knight's move
327: GoGoD CD
326: Reduction
325: Byo-Yomi
322: Jigo
322: Shin Fuseki
321: 4-5 point
319: Squeeze tesuji
318: Probe
316: Ing Rules
316: Peep
314: Strategy
313: Rules of Go - introductory
313: White
312: Loss-Making Threats
310: Yutopian
309: Meiji
309: Splitting Move
309: Tactics
306: 3-5 point
306: Kato Masao
305: Almost Fill
305: Takagi Shoichi
305: Yang Yilun
304: Status
303: KGS Teaching Ladder
303: Rin Kaiho
297: 3-4 point Josekis
297: Eye Definition Discussion
297: Go Editing Programs
296: 3-3 point josekis
294: Segoe Tesuji Dictionary
292: losing sente example
292: Rob Van Zeijst
289: Double Ko

Top 250 Backward

Top 250 Forward · Top 250 Backward · Bottom 250 Forward · Bottom 250 Backward

6363: Problems and Exercises
5495: Meta Discussion
4409: Reference Section
4131: Guided Tours
4067: [Path] Beginner Exercises
3892: [Path] Big Question Mark
3567: Names in Go
3273: Starting Points
2180: [Path] Life and Death
2161: Library Lobby
1997: Joseki
1957: BQM Categorical List
1939: Shusai's Pupils/Discussion
1935: General Discussion Pages
1889: [Path] Kanazawa Tesuji Series
1864: Deshi
1781: Go Blogs
1754: Tour Bus Stop
1696: Front Page
1687: Guinea Pigs' Feedback
1642: SL Statistics
1563: Future Use of SL
1508: Wiki Orphans
1498: [Path] Big Titles
1432: Go Books
1410: Variants
1402: [Path] Professionals' pupils
1397: [Path] Beginner Study Section
1372: Page churn
1270: Pages for Beginners
1257: Opening
1254: [Path] Yose from Games
1232: [Path] Endgame
1214: Joseki pages
1121: [Path] Commented games
1046: Sensei's Library
1022: Editing Pages / Editing Freedom
990: RGG FAQ
964: [Path] Tsumego From Games
962: Link Collection
933: [Path] Go History
922: BQM 218
919: [Path] Practical Endgame Tests
916: Go Terms
902: Quick Questions
901: Doug's Go Blog
898: Taxonomy of Joseki
886: [Path] Some Endgame Problems
876: First moves
875: [Path] Go Proverbs
858: Understanding Wiki Pages
847: Late Yose Problems
832: [Path] Go Humour
823: [Path] Tesuji
792: Joseki / Discussion
778: [Path] Hikaru No Go
761: [Path] How Paths Work
759: [Path] Please Review Me
756: [Path] Snapback Workshop
753: Wiki News
747: Fuseki pages
744: Philosophy of Go
708: Chinese Go Terms
707: Get Strong at Go Parodies
699: SL History
694: Korean Go Terms
692: [Path] Bad Habits
681: Computer Go Programming
681: Mapping Sensei's Library
676: Hikaru No Go Games
673: Message Board
669: BQM task force
668: Why Mirroring Is Bad
658: Go Riddle
647: Whither Joseki ...
644: [Path] Random Tsumego
641: Big Question Mark/ Discussion
605: [Path] One Day 1 Problem
600: Jared Beck / Development of Go
598: [Path] Kyu Exercises
596: Reference games
591: Side patterns
589: Playing a game backwards
585: Critical Notchers
583: Probability
562: Ongoing Game
550: Advanced Find Page
546: [Path] Philosophy and Go
545: Beginner Exercises Consolidated
542: KGS - the Kiseido Go Server
539: Find Page
534: [Path] Editable RGG FAQ
532: Joseki Quick Reference
526: [Path] Statistical analysis
525: Systematic Joseki/ Discussion
524: [Path] Central Line
520: Religion
515: Shin Fuseki
503: [Path] Study
501: Professional
501: Teach Yourself Go
500: Black Sheep Rengo 2003
490: Doug's Go Blog - May 2003
488: [Path] Shape
487: 3-4 point Josekis
481: Priority
478: Tournaments
477: Tenuki joseki pages index
475: 4-4 point low approach
473: Advertising On SL / Discussion
473: Outside the Ki-ins
467: 3-4 point high approach
465: Japanese Go Terms
463: 4-4 point Josekis
463: Nihon Ki-in
459: Database Search
458: [Path] Handicap
455: KGS Clans
455: SL Conventions
450: [Path] Fujitsu 17 Yi - Wang
443: SL Copyright / Discussion
439: Commented Professional Games
430: BQM 1
423: Thickness
410: Table Of Notchers
408: Under the Stones
408: Unusual enclosures
407: Go Servers
406: Opening Systematic Classification
406: [Path] Wedge Variants
405: Wiki Orphans / Aliases To Keep
403: Go Places
402: Advanced Study Section
399: [Path] Rank
397: References to Go
396: Posting Problems Discussion
396: SL Conventions / Discussion
396: Snapback Problem 9
395: Fujitsu 17 Yi Wang/ Discussion
388: Wiki Etiquette
383: Page difficulty discussion
379: Systematic Joseki 5-5
378: Go-Playing Programs
378: [Path] Middle Game Analysis
376: Wildlife terms
375: KGS Bots
374: Teaching Methods
369: Improvement
369: Tsumego
368: [Path] KGS Wishlist
368: [Path] Reading Problems
368: Shape Problem 4
366: Go and the Rest of the World
363: guoshou
360: [Path] Trigantius Archives
359: Go Programs
359: [Path] How To Use Wiki
357: Shusai's pupils
355: Fujisawa Hideyuki
355: Mathematical vs Metaphorical Understanding
355: Yasui Sanchi's pupils
354: KGS Wishlist / Game Handling
349: Ultimate Go Server
344: [Path] Capturing Race Exercises
342: Articulation problem
340: Teaching Game 67
340: Tesuji from Games 4
336: Ongoing Game 2
333: Go Calendar
333: [Path] PositionalJudgementQuestions
329: [Path] Senseis Teaching Ladder
328: Shin Fuseki Post
327: Usual Dilemmas
324: Elementary moves
321: [Path] Tesuji From Games
317: Ladder exercises
317: Seki
313: Kyu Exercise 38 / Attempts
313: PatrickB's Training Blog
313: Takasaki Tainosuke
310: Framework workshop
310: Under The Stones Problem 9
309: Literature
307: China
306: DougSGoBlogOctober2003
304: Famous Amateur Wannabe Go Players
303: Different Sized Boards
303: Professional Players' Go Styles
300: TesujiFromGames/games
298: [Path] Overview of fuseki patterns
297: Employers with Go Clubs
295: Endgame Reckoner
294: Dieter's ideas on Go Theory
291: Stop The Notation Madness
290: Doug's go blog August 2003
290: Go
288: Ongoing Game 1
283: [Path] Club
283: Tenuki
281: [Path] CGT path
281: Obsessive-Compulsive Wiki Editing Disorder
281: [Path] Under The Stones Problems
278: Systematic Joseki/Layout
277: Move
276: Controversial Statements
275: Equipment
274: Snapback
272: Beginners' Guide to Go Problems
272: Obsolete Titles
271: Crosscut Then Extend / Technical Discussion
271: IGS World Rapid Championship
267: [Path] Linguistics - English
267: Yutopian
266: Yoshida Yoichi
265: [Path] Kuksu 47 Game 4
262: Capturing race
262: SGF Archives
262: Study assistance software
262: Unusual Gobans
259: New Year's Rengo 2002
258: 4-5 point 4-3 approach
258: Jabberwocks
258: Technique
257: Dont Follow Proverbs Blindly/ Discussion
257: Sanrensei fuseki
256: Problem collections and copyright discussion
254: Shin Fuseki-Ho
253: [Path] Noseki
252: Strategy
252: Why don't we open at tengen
251: [Path] All about influence
250: [Path] Secret Art of War
250: Top Players By Country
248: Rant
247: 4-5 point
247: 4-5 point Josekis
247: Teaching Game
244: DougSGoBlogNovember2003
244: Hayashi
241: [Path] Hikaru No Go Problems
241: Other Games Considered Unprogrammable
241: What Is Your Least Favorite Go Book
240: Igowin
239: [Path] amateur fuseki
239: How to read
238: Dieter's list of trustworthy proverbs
238: KGS Plans
236: Aesthetics
236: Systematic Joseki 4-4 3-6
234: Go etiquette

Bottom 250 Forward

Top 250 Forward · Top 250 Backward · Bottom 250 Forward · Bottom 250 Backward

1: 113WS notcher
1: 115 WSNotcher
1: 116NNNotcher
1: 125 NWNotcher
1: 18x18 Ongoing Game
1: 2005 Goodwill Rengo / Discussion
1: 213WN notcher
1: 214NN notcher
1: 222WN notcher
1: 28th Meijin Game 5 Life and Death Problem
1: 3-4 point, 5-4 approach, one-space low pincer, thrust
1: 3-4 point high approach inside contact/fight
1: 3-4 point high approach one-space low pincer attachment noseki
1: 3-4 point high approach outside contact, tsukehiki solid connection
1: 3-4 point high approach outside contact, tsukenobi main line
1: 3-4 point high approach, two-space high pincer daidaigeima
1: 3-4 point high approach, two-space high pincer, inside attachment
1: 3-4 point high approach two-space high pincer ogeima bump
1: 3-4 point high approach, two-space high pincer, ogeima, hashimoto soji's variation
1: 3-4 point high approach, two-space high pincer, ogeima, Kajiwara's variation
1: 3-4 point high approach, two-space high pincer, outside attachment
1: 3-4 point low approach one-space low pincer press
1: 3-4 point with parallel 3-3 point
1: 3-4 point with parallel 3-3 point statistics
1: 3583 enclosure
1: 364463 enclosure 3-3 invasion
1: 4463 enclosure 3-3 invasion
1: 4-4 point 3-3 invasion joseki, hane inside cut, hane
1: 4-4 point low approach attach hane
1: 5-2 invasion
1: 7x7 Best Play
1: 9x9 Do Not Pass Go
1: A 4-4 and 3-5 strategy, example 1
1: Agt Against Chess Whiz
1: Akira's Top Right 48
1: A little knowledge is a dangerous thing
1: All I need to know I learned from Go
1: alter Pedro Teaching Game
1: [Path] amateur fuseki
1: Amateur Fuseki 11
1: Amateur Fuseki 12
1: An interesting point about direction
1: Approach on the Open Side - Exceptions
1: Area Counting
1: Arimaa
1: Articulation problem
1: auto-probe
1: Basic Endgame Theory/ Discussion
1: Basil
1: Beginner Exercise 164 / Solution
1: Beginner Exercise 226 / Attempts
1: Beginner Exercise 229 / Solution
1: Beginner Exercise 230 / Solution
1: Beginner Exercise 7 / Attempts
1: [Path] BeginnerGameSample3
1: BeginnerGameSample3Part1
1: Beginner Game Sample 3 Part 4
1: Beginner Game Sample 4
1: [Path] Beginner Game Sample 5
1: Beginner Move Function Problem 2 / Solution
1: Beginner Problems 1
1: BeginnersEndgameExercise2/Attempts
1: Biggest Known Eye Space for which there is a Nakade / Solution 1
1: Big Question Mark/ Discussion
1: BQM102
1: BQM111
1: BQM114
1: BQM118
1: BQM119
1: BQM 12
1: BQM129
1: BQM131
1: BQM133
1: BQM136
1: BQM137
1: BQM139
1: BQM 14
1: BQM142
1: BQM 146
1: BQM165
1: BQM166
1: BQM177
1: BQM186
1: BQM191
1: BQM195
1: BQM195/Moves for White
1: BQM 2 / Solution
1: BQM 20
1: BQM 21
1: BQM 213 summary
1: BQM 218
1: BQM 219
1: BQM38
1: BQM45
1: BQM46
1: BQM50
1: BQM6
1: BQM60
1: BQM62
1: BQM63
1: BQM69
1: BQM 86
1: BQM95
1: BSR 2003 W108 discussion
1: BSR 2003 W94 discussion
1: Buying Equipment / in North America
1: Capturing Race Exercise 1 / Solution
1: Capturing Race Exercise 10 / Attempts
1: Capturing Race Exercise 18 / Attempts
1: Capturing Race Exercise 5 / Solution
1: Capturing Race Exercise 6 / Solution
1: Capturing Race Exercise 8 / Solution
1: Cards Go
1: Cast A Brick To Attract A Gem
1: Cat's Face
1: Cheng Xiaoliu
1: Cheon Seu Wien
1: ChessWhiz Against Dieter Verhofstadt
1: Choice of corner opening plays
1: Classical Go Problem books
1: Club fees for dan players
1: [Path] Commented games
1: Complaining about time settings
1: Compromised diagonals and joseki 2
1: Contradictory Information
1: Corner co-ordination 1
1: Cosmic game
1: Coupling
1: Create something out of nothing
1: Cryptonomicon
1: Cut beyond the edge
1: Daniel Dennett Applied To Go
1: Diagonal to the first line
1: Dieter's advice to beginners
1: Dieter Verhofstadt / Teaching experiences
1: Disabilities
1: Discussion Format
1: Distraction
1: DJVsNitsch
1: Doi Makoto
1: Domin Go Ongoing Game
1: Don't Get Too Close/Discussion
1: Don't play on the point of symmetry / Solution 1
1: Double enclosure
1: Double Hasami - Occupy Three-Three
1: Elementary Moves / Moves close to friendly and hostile stones
1: El Go
1: Employers with Go Clubs
1: Enclosure Openings
1: Entire Board Territory Problem
1: Erasure or Invasion
1: Estimating the score using half counting example
1: Face To Face Vs Internet Go
1: Famous Amateur Go Players
1: Famous Amateur Wannabe Go Players
1: Fear of Losing
1: Felix Dueball
1: Flying off orthogonally
1: Free Go/ Discussion
1: Fujisawa Kazunari
1: Fujitsu17YiWang/FusekiTop
1: Fujitsu17YiWang/HotOpening
1: Fujitsu17YiWang/MovesBeyond120
1: Fujitsu 17 Yi Wang Chuban Part 2
1: Fujitsu 8 Game 9
1: Fuseki Exercise 1
1: Fuseki Exercise 2
1: Fuseki Exercise 7 / Solution
1: Fuseki Problem 3
1: Get Strong At Resigning
1: Get Strong At Semeai
1: Get Strong At Subtle Invasions
1: Go and the Rest of the World
1: Go at the Olympics
1: Go Blindness
1: Go is an indirect game
1: Go Is Like Golf
1: Go Journals
1: Go Links
1: Go Poetry
1: Go Riddle
1: Gorilla
1: Go Seigen 1
1: Go Theory
1: Go Verbs
1: Go World / Errata
1: Group Scoring
1: Guoshou Tournament
1: Hamanaka Takamitsu
1: Harada Magosuke
1: [Path] Harmony
1: Hero - the movie
1: High invasion of mixed three space extension
1: High Pincer Variant Life And Death
1: Hikaru No Wakajishi Sen
1: Hikaru Problem 1 / Discussion
1: Hikaru Problem 4 / Solution
1: Hisai Keishi
1: [Path] Hol Igor Explores Yose
1: HolIgor meets triple ko
1: Holigor ponders Yose Principles and theory
1: Holigor's log
1: HouseBot
1: How Does It Feel to Improve at Go
1: How to Beat Anyone At Go
1: I Found The Hand of God
1: If you don't have a sente move, resign
1: Igo Shoreikai
1: Improvement / Frequency Of Play
1: Improving SLRengos
1: Infinite Board
1: Infinitesimals Optimal Play
1: Influence Go
1: InfluenceGo1
1: Introduction to the 'touch' tactic / Discussion
1: Inukai Tsuyoshi
1: Invading deep enough
1: Invasion of third line three space extension
1: Is Go an Addictive Drug
1: Ishigaya Kosaku
1: Ito Tomoe's pupils
1: January 2003
1: Japanese copyright law
1: Japanese Go Terms / Discussion
1: Jared Beck / Development Of Go - Early History
1: Jared Beck / Development Of Go - Recent History
1: Jared Beck / Development Of Go Timeline
1: Jared Beck/ Teaching Experiences
1: Joseki Library
1: Joseki-related life-and-death example 6
1: Judging forcing plays 1 / Discussion
1: Kanbayashi Haruko
1: Kato Vs O Rissei 1987 Mar 12
1: Kawamoto Noboru
1: Keep It Simple
1: Keima Go
1: KGS Animal Players
1: KGS Issue - Banning Policy
1: KGS Issue - Firewall
1: KGS Possible Rules Bug Discussion
1: KGS Rooms / Hebrew Room
1: KGS Rooms / Texas Go Players
1: KGS User Names
1: Killing techniques
1: Kim Ok-kyun
1: Kirimoto Kazuo
1: Kiseong 12 Game 1 Early Fuseki
1: Kishimoto
1: Kishimoto Resigns
1: Kitani Toshimi

Bottom 250 Backward

Top 250 Forward · Top 250 Backward · Bottom 250 Forward · Bottom 250 Backward

1: 116NNNotcher
1: 13x13 Board
1: 18x18 Ongoing Game
1: 3-3 point invasion query 9
1: 3-3 point very distant low approach, tenuki
1: 3-4 point distant low approach, one-space low pincer, tenuki
1: 3-4 point high approach, two-space high pincer, two-point jump
1: 355563 enclosure
1: 35 point low approach two-space low pincer tenuki
1: 4474 Enclosure
1: 4-4 point, double high approach
1: 4-4 point low approach low extension, 3-2 contact play on the slide
1: 4-4 point low approach three-space low pincer
1: 5-2 invasion
1: A 4-4 and 3-5 strategy, example 1
1: AGA Distribution
1: A Japanese Book Shop / Attempts2
1: Akaboshi Intetsu
1: Akira's Top Right 48
1: Anti Atari Go
1: Aoba Kaori
1: Aragaki Takeshi
1: arimasen
1: Asano Hideaki
1: Atari Inc.
1: Attack while dozens of points ahead
1: A Way of Play for the 21st Century
1: Baba Shigeru
1: Beginner Exercise 193 / Attempts
1: Beginner Exercise 231 / Attempts
1: Beginner Exercise 238 / Solution
1: Beginner Exercise 239
1: Beginner Move Function Problem 3
1: BeginnersEndgameExercise2/Attempts
1: Bent four in the corner exercises / Solution 4
1: Best Game of the Era
1: Bill Taylor
1: BQM114
1: BQM129
1: BQM191
1: BQM38
1: BQM39
1: BQM 40
1: BQM51
1: BQM 86
1: BQM 94
1: BSR 2003 W94 discussion
1: Capturing Race Exercise 12
1: Capturing Race Exercise 12 / Solution
1: Capturing Race Exercise 14
1: Capturing Race Exercise 16
1: Capturing Race Exercise 4
1: Capturing Race Exercise 6 / Solution
1: Catalin Taranu
1: Chen Zhixing
1: Cheong Su-hyeon
1: Chino Tadahiko
1: Cho Chikun - Kato Masao, 14th Judan 1975 (Triple Ko)
1: Confirmation Phase
1: connect and die farmer's hat gives one eye in gote
1: Cost Benefit Analysis
1: Counting Problem 1 / Solution
1: Counting without Tears
1: Create something out of nothing
1: Crossed Five
1: Cross The Sea Under Camouflage
1: Cut problem 1
1: Cut problem 1 / Discussion
1: Dan Ko
1: descent/Discussion
1: Ding Shi
1: Doetsu
1: Door group exercise 1
1: El Go
1: erc
1: Errata In Books
1: Exclusive liberties
1: Eyes win semeais
1: Farid Ben Malek
1: Fifth line
1: Finger
1: Fleet-footed
1: Floating stones
1: Force on the side you won't reinforce
1: Fujii Junichi
1: Fujimura Yoshikatsu
1: Fujita Toyojiro
1: Fujitsu 17 Yi - Wang / Small yose - starting from 201
1: Fujiwara Shichishi
1: Furuta Naoyoshi
1: Fu ZZ/ Gobans
1: Get angry
1: Get Strong At Life And Death/Errata
1: GettingAheadWithAOnePointJump/Discussion
1: Global Seki Ongoing Game
1: Go Seigen 1
1: Guoshou Tournament
1: Gu Shuiru
1: Hanami Ko/ Discussion
1: HandicapFusekiQuestion3
1: Hane seki
1: Hayase Hiroshi
1: Hikaru Omake Background
1: Hikaru Problem 1 / Discussion
1: Hikaru Problem 3
1: Hirano Norikazu
1: Hiroe Katsuhiko
1: Hisai Keishi
1: Hisajima Kunio
1: HonKo
1: Hoshino Toshi
1: Hotta Seiji
1: How to respond to kakari in a four-stone handicap game
1: How To Shrink A Goban
1: If Life Was Like Hikaru No Go
1: Iida Haruji
1: Improve Your Intuition Series
1: Improve Your Intuition, Volume 2
1: Inducing move
1: Ingenious life and death puzzles / Errata
1: InternationalGoFederation
1: Inukai Tsuyoshi
1: Ippoji/Discussion
1: Is Go an Addictive Drug
1: Ishida Volume 2
1: Ishigaya Kosaku
1: Ito Hitoshi
1: Ito Kojiro
1: Iwamoto's pupils
1: Izumi Kiichiro
1: Japan China Agon Cup
1: Japanese copyright law
1: Japanese Rules/ Discussion
1: JBQM3
1: Josaku
1: Kada Katsuji
1: Kado Hayato
1: Kajiwara Takeo
1: Kake
1: Kaku Kyushin
1: Kanagawa Masaaki
1: Kanazawa Hideo
1: Kanazawa Problem 83
1: Kanazawa Problem 89 / Solution
1: Kanazawa Problem 90 / Attempts
1: Kanazawa Problem 93
1: Kanazawa Problem 97
1: Kanbara Shigeji
1: Kanbayashi Haruko
1: Kanno Naomi
1: Kataoka Satoshi
1: Katsuda Eiho
1: Katteyomi
1: Kawabata Yasunari
1: Kawai Tetsuyuki
1: Kawamoto Noboru
1: Kee Rules of Go
1: Keima protecting the cutting point
1: KGS Issue - Escapers / Discussion
1: KGS Issue - Kogo's Joseki Dictionary
1: KGSMentor Scheme And Teaching Ladder
1: Kido Yearbook
1: Kikasare Example 1
1: Kim Ch'an-u
1: Kimura Yoshio
1: Kirimoto Kazuo
1: Kitamura Hiroshi
1: Kobayashi Kenji
1: Kohara Masahiro
1: Koizumi Fujimatsu
1: Kojima Takaho
1: Konagai Masaru
1: Kondo Sachiko
1: Kong Xiangming
1: Konishi Taizo
1: Kono Mitsuki
1: Kosugi Kiyoshi
1: Kuksu 47 Game 4 Fuseki Development
1: Kurai
1: Kuroda Yukio
1: Kuwamoto Shinpei
1: Kyu Exercise 28 / Attempts
1: Kyu Exercise 29
1: Kyu Exercise 3 / Solution
1: Kyu Exercise 41
1: Kyu Exercise 6 / Discussion
1: Ladder exercise 1
1: Large knight's move cap
1: Lee McMahon
1: Liao Xingwen
1: Local Ko Threat
1: Loot a burning house
1: Low invasion of mixed three space extension
1: Maeda Ryoji
1: Maetani Shingo
1: Magnetic Stones Question 1
1: Mahn Bang
1: Matsubayashi Yoshihiko
1: Matsuoka Teruo
1: Matsuura Yoshihiro
1: Maxim Cup
1: Maximum Number Of Liberties In A Dead Chain
1: Meiji
1: Meijin League
1: Meiyo Kisei
1: Mimura Tomoyasu
1: Minamatsu Masaki
1: Mistake In Scartol's Flash
1: Mitsuhara's pupils
1: Miyasaka Shinji
1: Miyazaki Ryutaro
1: Miyazawa Goro
1: more Miai in the fuseki
1: Morikawa Masao
1: Mori Toyokazu
1: move out
1: Multiple Ko
1: Muramatsu Ryuichi
1: Murata Seiko
1: Nagasaka Inosuke
1: Nakagawa Shinji
1: Nakamura Hidehito
1: Nakanishi Shosai
1: Nakazawa Ayako
1: negative influence
1: New In Go
1: Nine point Eye - Possible Seki
1: Nishimura Keiji
1: No Pass Go Problem 1
1: NYR 2002 Alternative 103
1: NYR2002 Alternative Black 125
1: NYR 2002 - other moves for W60
1: Obuchi Morito
1: OD1P - Aug 14 Problem / Attempts
1: OD1P - July 31 Problem
1: Ogawa Masaharu
1: Ohira Kenji
1: Okada Yumiko
1: Onda Yasuhiko
1: One Thousand and One Life-and-Death Problems / Erratum 2
1: One Thousand and One Life-and-Death Problems / Erratum 4
1: One weak group between two
1: Ongoing Game 1 Moves 50 To 71
1: Orthodox fuseki - high variant
1: OsramCup
1: Otake Hideo vs Cho Chikun - 2nd Meijin
1: Pechin Hamahiga
1: PGB21
1: Picky Endgame Problem / Attempts
1: Pintsugi


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