Go Dojo
Wilcox's Go Dojo: Contact Fights
Bruce Wilcox, famous author of EZ-GO has released an interesting hyperlinked SGF viewer and study material on Contact Fights.
http://webpages.charter.net/suewilcox/Contact.htm
Here is an exerpt from the AGJ
AshleyF: I just started using it this morning. Very interesting. Similar browsing idea to Bob Myers' Igowalker™. I've only gone through the first section so far but the Contact Fights material is very interesting as well; quite precise; much like EZ-GO. It almost feels like the priciples were designed for a game engine and then retrofitted for human consumption! It's cool though - I recommend it. Consider it Basic Instinct heuristics for those of us still on the path to making such thing second nature.
BruceW?: Review in the British Go Journal: http://www.britgo.org/reviews/godojo.html
Bruce: Sector Fights is now also released. http://webpages.charter.net/suewilcox/Sector.htm
kritz This program is scary good for a 15k. A slap on the side of the head.
Petri I did go through the sector fights "book". It is quite bit better than the contact fights book. It gives you kind of advise you can actually understand - a problem that you may not have as I do, mere 10k/KGS, with some go books: Like A is not good and as an explanation is a 20 move sequence I could never play nor do I see what is wrong about that.
So, explanation does make sense and can be understood by players like me and they do open your eyes to some mistakes which at least I make constantly. And yes, much of this information can be found from other books but expressed quite differently. For example Co-operation of stones is handled to great detail with multitude of examples. If you compare same subject say from InTheBeginning, Sure same advice is given but with mere two/three examples.
Great thing is sample games of the GreatWall fuseki and neatly explaining how it works with the theory presented in this e-book. I will certainly experiment with it now, and lose bunch of games just see if I can learn something from it.
On down side is:
- early parts of the book in problems you are not supposed to know even a single jump escape from containment. So what I would see as an correct answer is wrong cause "has not been shown yet" ==> reader is assumed to be a beginner.
- Some of the information can be outright wrong. Like in choosing which 3-4 point to play if opponent has the other corner - this example is not really good as I think it does not really make a difference which one you pick.
- And as mentioned somewhre else about EZ-Go book: Uses non familiar language.
Overall. I think it bit expensive, but depending how good you are and how you like the style writing Bruce uses it may well teach you more than what you would get from spending same amnount of money on other books.