3-4 point low approach
This gives an overview of 3-4 point low approach Josekis that have a page (or several pages) on Sensei's Library.
For each joseki a standard sequence is given (this is one of the more common ones, but need not be the absolutely most common one), and an overview of pages dealing with that joseki and its variations.
This approach has been researched for at least 400 years in Japan, so the number of variations in the books is large. The key ideas are these:
- good for a tight, territorial play;
- good for settling quickly, if that is your only aim;
- not so good for central influence or attacking play.
The last point should be qualified, in the case of a counterpincer joseki strategy.
See 3-4 approach, high or low for comparisons of the common approach moves.
- 3-4 point low approach diagonal
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at a: Honte Lib 1
- see also: Shusaku fuseki
- 3-4 point low approach one-space low pincer
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at a, black b: Hamete
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at c: diagonal plays as non-standard
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tenuki: 3-4 point low approach one-space low pincer tenuki
- 3-4 point low approach one-space high pincer
- This variation (
): 3-4 point low approach one-space high pincer knight's move
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at b: 3-4 point low approach one-space high pincer contact underneath
- See also: Driving Tesuji Problem 2 / Solution
- 3-4 point low approach two-space low pincer
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tenuki: 3-4 point low approach two-space low pincer tenuki
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at a: 3-4 point low approach two-space low pincer diagonal
- This variation (
here): 3-4 point low approach two-space high pincer diagonal
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at a: 3-4 point low approach two-space high pincer one-point jump
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at b: 3-4 point low approach two-space high pincer press
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at c
- black a, white d: BQM 82
- 3-4 point low approach three-space low pincer
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at a: Seen in a Shusaku Game
- see also: High Vs Low Pincer
- 3-4 point low approach three-space high pincer
- 3-4 point low approach three-space high pincer, two-point jump, tenuki