KGS Clans

    Keywords: Online Go, Clubs & Places

Table of contents

News

2005-9-12: With hunting season only a week old, a power struggle has already emerged, with four clans vying for top honors in the early going: SGC has jumped to an unexpected 15-8 record, behind Shindou 5k's fearless play, followed by pH1, who at 13-8 have done well on the strength of Drimgere 5k's 6 early wins, while still keeping their trio of lethal dans in reserve. G4K has kept pace with some solid play at 10-10, and TSC, by far the strongest clan pound-for-pound, has yet to reveal its true power at 8-8, after a disappointing start.

SGC and Providence also played the first clan battle, a 3x3 match of even games, with SGC coming out on top in what is sure to be the first of many such clashes.

As always, we welcome additional clans to the fray; joining the party late is not a handicap, as milestone honors are awarded for win percentage and win streaks, as well as victory total. Choose your men and women wisely, play well, be recognized.

Reminder: For all clans with at least 5 members, you are entitled to 1 (one) free permanent clan room in which to conduct your sinister business. Email owl per the guidelines listed below! -cuby

2005-9-9: When adding a game result to any of the Sensei's pages PLEASE make sure you check the "minor edit" box so we don't clog up the recent changes listing. -reprisal

2005-9-5: Custom clan rooms are now being created. Read about the changes in the clan formation guidelines below.

Also, we welcome all those in clans or interested about the clans to the new room "♦ The Battlefield", under social. This is a general room for everyone to discuss clan matters. --reprisal

2005-9-5: "danoontje 7d: white put up a nice fight, but we must agree that utwig was godlike"

In the inaugural clan game, 116 observers watched as utwig defeated TheCaptain in a vicious battle that covered the entire board, earning pH1 the first clan victory. Cheers to both players for the great game.

Now that the gates have opened, let the games begin!

2005-8-29: New Guidelines We've discussed the birth of clans on KGS with the administration and we're excited about the potential for making clans an official part of KGS. However, greater recognition means that we must have stricter requirements for clans to form. I've updated the guidelines, please read them carefully, especially the new system for getting a permanent clan room on KGS. reprisal

Many thanks to owl and celila for their help.

2005-8-29: Revamped this page, added clan guidelines and also the KGS Clan List, which is all we need for now. Clan play begins (tentatively) later this week, with an inaugural high dan game. After that you're all on your own.

2005-8-28: Stay tuned to this page! In the next few days we will be finalizing the few basic details that we need before we're let out into the wild -- we want to do this right, so please wait for the gunshot before declaring open season. In the meantime, take this opportunity to create your clan pages and gather your members. Keep your sensei's pages up-to-date, as this is the best way to find clan members to challenge. (Or, don't keep a page here at all if you're a hidden clan ... use your imaginations dammit.)

Thanks! cuby


Introduction

Some say that go is a challenge one levels against oneself; that the opponent across from you is not the opponent at all, but rather the medium through which your own game will grow, and your challenge met. A victory is a personal triumph shared with no one else.

Others say that go is in fact a pure and direct confrontation with another human, one in which your technique and saavy will aid you, and your fears and weaknesses doom you. That your triumph represents the defeat of another, and in overcoming your foe is your greatest satisfaction attained.

It is time for a new level of go. One in which a victory means not just a personal ascension, or the vanquishing of a single enemy. In this go, your success is the celebration of many.

Clans have come to KGS.


Guidelines

Disclaimer: These are not "rules", they are merely "guidelines". They exist only for the purpose of having a basic framework in place. It is totally understood that as clans evolve, so too will these guidelines.

Clan Formation

  • Forming a clan: Gather members, choose a name, and include a clan tag or other identifier in your KGS info.
  • Clan Rep: Choose a responsible clan head.
  • Minimum members: 3 player minimum to be included on the KGS Clan List, which is where records are being kept. You can run around as a 1-man clan if you want but it won't be recognized here. If you are just starting a clan but do not yet have 3 members, list your clan on the temp clan list on this page until you have your dudes and ladies in place.
  • Maximum members: No max, but a 25 player limit is strongly encouraged for now.
  • Accounts: One account per user, and only one clan per user. You can have alternate accounts but they can not be associated with any clan.
  • Clan Tags: Clan tags are traditionally abbreviations or acronyms of the clan's name. Usually they are 1-4 letters surrounded by symbols. We encourage all clans to design a creative tag and have all their members put it in their user info to show their allegiance to the clan. Some examples of clan tags: {-pH1-} |VSF| ~N~.
  • Rooms: After discussing the matter with the KGS administration, we have decided we are not going to use the normal KGS system for creating rooms. In order to have a private room for your clan, you must do the following:
    • Gather at least 5 clan members. We are currently recognizing 3 member clans to form and play, but they will not be able to have their own room on KGS.
    • The clan rep should send an email to owl AT igoweb DOT org. The email must be from the address with which they registered their KGS account. In the email, list the clan members, the clan name, and the clan tag. The clan tag will be the room's name.
    • To avoid cluttering up KGS with unused rooms, only serious clans with committed members should apply.
    • All clan rooms will be created under the "social" category, with a ♦ identifier in front of them.
    • Clans are welcome to have creative, elaborate tags, but in the interests of clarity owl reserves the right to condense an elaborate tag for your room name.

Please do not ask an admin on KGS to make a temporary clan room permanent.

Games

  • Not every game between clans is a clan match. Represent your clan as seldom or as often as you like, or whatever your clan decides.
  • Board: Any size board, as long as both players agree.
  • Timing: Any timing, as long as both players agree.
  • Handi: Any handi, as long as both players agree. That means that a 5d can play a 10k even, provided both are in agreement.
  • Rated/Free: Again, it's up to you.
  • Starting: At the beginning of a game, both players should include an identifier in the chat to id the game as a clan match. Whatever you want, as long as there is no mistake (for example "Drimgere: clan pH1" "TheCaptain: TSC arr yaar"). Without the clan identifier at the beginning of a match, it is just a regular game.
  • Records: After a game, the winner is responsible for recording the win and loss on the KGS Clan List. All you are noting is the win/loss, no other statistics are being kept there. If you want more detailed statistical breakdowns, feel free to nerd out on your own clan page. If a player isn't comfortable with wiki or is otherwise lazy, s/he can ask the opponent to record it, or just find someone else to help. It is understood that there is a certain degree of trust in recording wins and losses; you can certainly cheat, but if you're caught, word will spread.

2005-9-12 cuby & reprisal


Temp Clan List

Starting a clan? Put it here. Got 3 members? You're for real, so put it on the KGS Clan List. Got 5 members? Get a room, email owl (see guidelines above). Clans in bold have made it to The Battlefield.


More details and debate at KGSClans/Discussion


This is a copy of the living page "KGS Clans" at Sensei's Library.
(OC) 2005 the Authors, published under the OpenContent License V1.0.
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