Cutting the one-point jump
![[Diagram]](../../diagrams/16/9cf1431aa79f977f436830bf9875ec61.png)
Cutting a one-point jump
The diagram shows what happens if White cuts the one-point jump in absence of supporting stones. (Black can of course play at
).
threatens a ladder at a, but Black may well play
differently depending on the board. In general, White will struggle to keep both
+
and
alive.
This is why, in general[1], don't try to cut the one-point jump.
![[Diagram]](../../diagrams/43/5c35f33d11533eb3f93db7682eb66d16.png)
Safe one-point jump
Here, the one-point jump is reinforced by , and can no longer be cut. (after the sequence a - d White cannot cut)
BQM52 has some more information about cutting the one-point jump in connection with walls.
[1] here it looks like a good idea to cut the one-point jump http://www.go4go.net/v2/modules/collection/sgfview.php?id=4900 move 90