Hikaru No Go

PageType: Path     Keywords: Books & Publications

Table of contents

Introduction

Hikaru No Go (ヒカルの碁) is a manga, a Japanese comic, and an anime, a Japanese cartoon about a boy (Hikaru) who discovers the ancient game when he finds an old board in the attic and meets the spirit of a past Go master (Fujiwara no Sai). Thanks to the comic, Go has come into fashion again with the Japanese youth. Published by [ext] Jump, the hilarious storyline is by Hotta Yumi; the gripping art is by Obata Takeshi; and photogenic pro 5 dan Umezawa Yukari gets credited for go technical advice.

WARNING: If you follow this link, you may become another Hikaru No Go Junkie. Use at your own risk.


Where to find it

Discussions

Go Material

Hikaru No Go Problems
Sensei's Library has a separate shelf devoted to the study of the various go problems and interesting game positions that appear in the manga.
Hikaru No Go Games
Some (if not all) of the game positions that appear in Hikaru are from real games played by professionals. Can you add to the list of identified?
/Errata
errors, mistakes, glitches found in the manga, anime, etc.

Background and miscellaneous

News and Spoilers

Hikaru No Go News and Spoilers
DON'T READ if you are happily progressing through the series and want to maintain the suspense. That page discusses what happens later in the story. (I warned you :-)

This is a copy of the living page "Hikaru No Go" at Sensei's Library.
(OC) 2004 the Authors, published under the OpenContent License V1.0.
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