3-4 point low approach two-space high pincer two space jump

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[Diagram]

Two-space jump

This seems to be very popular -- I was surprised that it didn't have its own page.

What are the most important continuations here? Are there any tricks to avoid?



Charles This can turn into one of the pushing battle and counter-pincer joseki family. For that reason complex and interesting fights can happen: context (probably assume a 4-4 point for White in the upper right) is very important before deciding on a play like WC.

[Diagram]

Two-space jump

Of Black's next moves:


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