KGS Arch-Nemesis Scheme

    Keywords: Online Go, Humour

Table of contents

Throughout the history of film, television and comic books, superheroes and über-villains have profited from the competitive spirit embodied in the traditional arch-nemesis relationship.

Benefits

An exhaustive list of benefits would represent a substantial document indeed, but a summary of just a few highlights paints an enticing picture:

Hero

Villain

Drawbacks

While worth noting, the list of potential negative elements engendered in such a relationship is quite meager.

Hero

Villain


Inspired by this tried and true competitive arrangement, I'm proposing this KGS arch-nemesis scheme as a complement to the KGS mentoring scheme. Here, potential KGS rivals can arrange such a relationship with others of similar skill levels, experience, contrasting styles, etc. and arrange for regular clashes of titanic proportions. The competitive desire to gain or maintain the upper hand in future battles will inspire both parties to improve.

Available Rivals

Please list your ID, rank and villians' guild/superhero alliance affiliation (ordered by rank):


This is a copy of the living page "KGS Arch-Nemesis Scheme" at Sensei's Library.
(OC) 2004 the Authors, published under the OpenContent License V1.0.
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