How To Teach Go / Proposed Outline

Sub-page of HowToTeachGo

This topic is currently under discussion. Jared proposed this outline for a topic about new players (newcomers, curious cats and children), but after adding a chapter or two on teaching intermediate players it can turn into a good outline for HowToTeachGo in general.

Table of contents

1. The First Lesson

1.1. Which concepts are absolutely neccesary to start playing go?

1.2. Which concepts are advanced / semi-optional?

1.3. Which concepts are completely optional?



2. Teaching Style

2.1. In which order should concepts be introduced?

2.2. Should the "capture game" be used?

2.3. How should the lesson be kept fun and interesting?



3. Different Students

3.1. Teaching Go to Children

amadis: I would like to organize a go afternoon for children, but the idea is a bit terrifying. Any advice from people who are experienced at teaching go to kids? How would you organize such an event?

3.2. Introducing Go to Curious People

3.3. How should teaching be adjusted to the student?


Dieter: This page has become idle. We should revive the How to teach go pages in general.


This is a copy of the living page "How To Teach Go / Proposed Outline" at Sensei's Library.
(OC) 2004 the Authors, published under the OpenContent License V1.0.
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