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Aliases (info) HikaGo
HnG
Paths HikaruNoGoProblems
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Referenced by KGSTheKiseidoGoSe... Shusaku BigTitles ReferenceSection GoTermsUsedForGoE... PilotGOne Deshi UmezawaYukari KamiNoItte TeachingGame GoBooks HikaruNoGoJunkie ShusakuFuseki Sensei HottaYumi Nigiri HikaruNoGoArchive CounteringMirrorGo ObataTakeshi RankAndWhatYouKnow
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Hikaru No Go
PageType: Path Keywords: Books & Publications
Introduction
Hikaru No Go (ヒカルの碁) is a manga, a Japanese comic, and an anime, a Japanese cartoon about a boy (Hikaru) who discovers the ancient game when he finds an old board in the attic and meets the spirit of a past Go master (Fujiwara no Sai). Thanks to the comic, Go has come into fashion again with the Japanese youth. Published by Jump, the hilarious storyline is by Hotta Yumi; the gripping art is by Obata Takeshi; and photogenic pro 5 dan Umezawa Yukari gets credited for go technical advice.
WARNING: If you follow this link, you may become another Hikaru No Go Junkie. Use at your own risk.
Where to find it
Discussions
Go Material
- Hikaru No Go Problems
- Sensei's Library has a separate shelf devoted to the study of the various go problems and interesting game positions that appear in the manga.
- Hikaru No Go Games
- Some (if not all) of the game positions that appear in Hikaru are from real games played by professionals. Can you add to the list of identified?
- Hikaru No Go Errata
- errors, mistakes, glitches found in the manga, anime, etc.
Background and miscellaneous
News and Spoilers
- Hikaru No Go News and Spoilers
- DON'T READ if you are happily progressing through the series and want to maintain the suspense. That page discusses what happens later in the story. (I warned you :-)
This is a copy of the living page
"Hikaru No Go" at
Sensei's Library.
2004 the Authors, published under the OpenContent License V1.0.
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