![]() StartingPoints Paths Referenced by
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Other Games Considered Unprogrammable
If you think programming Go is too difficult (with all that ko, seki, counting rules, life and death; even the rules are difficult to get completely correct) to start one's own program, here are some alternatives: Of course a lot of games exist, for which no good computer opponent exists, perhaps no-one ever tried. Often however there's a strategic component in the game that the human player can handle well, but the computer can not, with current methods.
Similar to Go in the aspects:
Especially interesting are the following two: Hex
Havannah("unprogrammable"?!, $1000 for computer that beats human) havannah is very similar to hex:
Is a strong opponent possible with hex methods? -- ab Dots and Boxes
ilanpi: I find this game similar to Go in many ways. I believe
that it might be more difficult than Go, because there is
a parity condition where I could give it inherent instability.
It has been completely analyzed by computer up to the 5x5 dots
case (16 boxes). The 6x6 case (25 boxes)
is unsolved as of 2002. I have played these sizes
and have found the play quite similar to 7x7 Go, and therefore
similarly much simpler than 9x9 Go. Unfortunately, it seems
hard to get a good game on anything larger than a 5x5 dots
board, so I don't think much concrete is known about Dots
strategy for larger sizes (as compared to go, for example).
I have written a web site
about Dots:
Twixtanother "connection game"; almost no programs exist currently, so they are also weaker than human players; difficulty..?
Some discussion, for example
In general Variant: Twixt PP, no links are ever removed, own links may cross other own links; this may be easier to program, with those few and difficult special cases left out, where links had to be removed. Similar to chessWhile the upper two were for the Go players, the following one is for the chess players Arimaa
ShogiAnonymous opinion: I've heard this is hard for the computers too. Otherktronktron: Seems very difficult to me too. Although this is an "action"-game, if you remove the time pressure from the human player you can also look at it as a strategy game, played on a graph, with branching factor 3 and possibly large depth. Given the condition for winning (being the last player with a legal play), Tron would seem to be well-suited to the kind of analysis so popular on SL. Zertz
Gerhard:
The Zertz game ( Links
See also
Artificial Intelligence Programming This is a copy of the living page "Other Games Considered Unprogrammable" at Sensei's Library. ![]() |