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StartingPoints
ReferenceSection
About
Aliases (info) Induce
Induces
Paths GoodPlay SequencingQuestions ForcingAndInitiative
Sub-pages ExampleInContext
Referenced by WhatActionsTheSto... Choshi CompromisedDiagon... BigBulge HangingConnection... NineSortsOfSuji HangingConnection... NoseTesuji OneTwoThreeExample3 Move 34PointLowApproac... VisionAttackingPlay3 45Point43Approach... 34PointDistantLow... OneTwoThree/Discu... 34PointHighApproa... 45Point43Approach... 34PointLowApproac... AttachmentInvasio... AutoProbe
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Inducing move
Path: ForcingAndInitiative
· Prev: Kikasare · Next: AutoProbe
Path: GoodPlay
· Prev: ImmediateLife · Next: IntermediateDistance
Path: SequencingQuestions
· Prev: IntermediatePlays · Next: TryToGetFirstCaptureInAKo
Difficulty: Advanced Keywords: Go term
In a sequence , , , you can call an inducing move if is the key point, but the exchange / makes it look even better.
![[Diagram]](../../diagrams/7/394ddddbe3880834d9e387b8d64b925c.png) | Atari as inducing move |
This type is quite common. Black wants to connect at the point . After this looks forced, but works well now in two directions.
Charles Matthews
This kind of play is an example of choshi.
An example in context.
Path: ForcingAndInitiative
· Prev: Kikasare · Next: AutoProbe
Path: GoodPlay
· Prev: ImmediateLife · Next: IntermediateDistance
Path: SequencingQuestions
· Prev: IntermediatePlays · Next: TryToGetFirstCaptureInAKo
This is a copy of the living page
"Inducing move" at
Sensei's Library.
2004 the Authors, published under the OpenContent License V1.0.
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