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3-4 point high approach one-space low pincer
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Keywords: Joseki
Here are a few well-known answers to the low pincer
Ishida says that d is experimented with. In fact it is more common now than c. The thrust at e can be found at a separate page: 3-4 point, 5-4 approach, one-space low pincer, thrust. f has also been played. The ikken tobi of g is not possible here. See [1]. 1. Moving out: kosumi
Black seems to have two standard answers: the extension to a and attaching with b. 1.1. Extension
White can now attach at a or press at b.
1.1.1 Attach
White has an interesting ko to follow up with, if Black plays tenuki after the previous diagram. If Black a, White b makes a picnic ko. If Black c, White a is humiliating for Black.
1.1.2. Press
White gets influence along the left side and sente. Black's profit in the corner is considered superior locally, so
See BQM34. Labelled 'obsolete joseki' in the Kobayashi Koichi Dictionary. 1.2. Attach
White can play a for central influence or b for preventing Black's connection.
Charles Matthews Dieter: Aha ! That is the natural move and I have been wondering what was wrong with it. Strange that that one is a more recent idea.
The old joseki was this, with White playing tenuki after
This is a variation with the 'new'
This line has been played in a number of games of Cho Hun-hyeon (on the side of White).
White must continue to run out after 2. Attachment + cut
Black cuts at
For
For 2.1. Stretch
When Black extends, 2.1.1. Atari from above
This is one standard sequence. At
John Fairbairn::Isn't this the wrong order of moves? Surely White defers Charles Matthews John is correct. The order of plays shown is a well-known mistake seen up to shodan level.
Lucas: If played in the order shown (
os?: This is a strange argument because it says that White gets an additional option by deviating from the correct order. I think that the above order may be worse than the correct order below, because it allows Black to move out at a or at 9 after White plays
GoranSiska The correct order of moves is this one. 2.1.1.1. Hamete
GoranSiska An interesting move (but hamete) that has potential use in some situations
GoranSiska Black trades the corner and some stones to get development on both sides.
GoranSiska An idea I had when I was about 2 kyu. Territorially the position is the same as in 2.1.1. Atari from above, but I felt that having
At
If the ladder doesn't work for Black, instead of playing a he must extend at 2.1.2 Atari from below
Here, it depends on whether White can cut at a and capture the black stone in a ladder. Charles Matthews See pushing battles in joseki 8 for a fuller treatment.
If the ladder works, Black submits with
I'm not too sure, but I think this variation is too good for Black. (variation by Dieter)
Black crawls on one side but gets ahead on the other (variation by Dieter)
This variation occurs in the 11th Tianyuan title match, game four between Ma XiaoChun and Chang Hao. Locally, White's profit is considered better than Black's influence along the left side but Black takes sente. 2.2. Atari
Against
3. Attachment + hane
This is a well-established line too. Next White plays a (simple), or b, c which are both complex. Recently there have been experiments with 4, also.
Karel? Does anyone actually ever play this? In the high-dan games I've seen, after 4. TenukiThis is not a pincer that White can easily ignore: from the point of view of joseki and tenuki one can ignore White tenuki as a sensible continuation. It is played, though, in a small proportion of pro games. See 3-4 point high approach one-space low pincer, tenuki - the interesting point there is that Black's connection under isn't the most common way to play. [1]
If White resists:
Through
With the kosumi present, Black cannot cut at the marked point after Authors Path: PincerPath · Prev: 44PointLowApproachThreeSpaceHighPincer · Next: 34PointHighApproachOneSpaceHighPincer This is a copy of the living page "3-4 point high approach one-space low pincer" at Sensei's Library. ![]() |