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Aliases (info)
DoublePurposeMove
DoublePurposePlay
DualPurposeMove
DualPurposeMoves
DualPurposePlay
DualPurposePlays
KillingTwoBirdsWi...

Paths
GeneralOpeningPri...

Referenced by
Efficiency
FocalPoint
SplittingAttack
BeginnerExercise1...
KeshiIsWorthAsMuc...
ImmediateLife
Priority
AnswerTheCappingP...
BQM93
ShapeGame
Game33
HaengmaExercise1
HowToWinWithA9Sto...
BeginnerExercise9...
MagneticHaengma
Opposing34Points
DefendingAnEnclosure
FusekiExercise8/S...
Move
WhenInDoubtTenuki

 

Double-purpose plays
  Difficulty: Beginner   Keywords: Strategy

Any play that has two meanings, regarding tactics or strategy or both. For example double atari, or a play that defends your group while attacking your opponent, or a good ladder breaker that has some effect. Another tactical example is the double threat ladder-maker.

Much of basic strategy aims at setting up double-purpose plays, or denying them to your opponent. See for example immediate life. Clearly they are in general useful, and a sign that you are co-ordinating different objectives. Sometimes they are also cases of the miai concept, but certainly not always.



This is a copy of the living page "Double-purpose plays" at Sensei's Library.
(OC) 2004 the Authors, published under the OpenContent License V1.0.