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Kanazawa Problem 17 / Solution
Sub-page of KanazawaProblem17
Authors:
White 3 is tesuji.
Leaving out the hane enables Black to play hane himself. The most White can get out of it is to starting a (terribly disadvantageous) ko at a.
The throw-in at 4 and the atari at 6 will throw the entire black group into a ko.
If White connects the ko at 3, the atari at 4 blows the eyeshape away. If White doesn't, a black capture at 3 continues the ko.
White 1 here doesn't threaten anything, giving Black the time to make an eye false at 4.
Go to Problem 18 This is a copy of the living page "Kanazawa Problem 17 / Solution" at Sensei's Library. ![]() |