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Referenced by 34PointLowApproac...
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3-4 point low approach two-space high pincer two space jump
Difficulty: Advanced Keywords: Joseki
![[Diagram]](../../diagrams/47/33fd26ab10b9a73881e7d7bd58172362.png) | Two-space jump |
This seems to be very popular -- I was surprised that it didn't have its own page.
What are the most important continuations here? Are there any tricks to avoid?
Charles This can turn into one of the pushing battle and counter-pincer joseki family. For that reason complex and interesting fights can happen: context (probably assume a 4-4 point for White in the upper right) is very important before deciding on a play like .
![[Diagram]](../../diagrams/29/a76ace8421049c4ed0cd83006e631f37.png) | Two-space jump |
Of Black's next moves:
- at a is by far the most common, allowing White the counterpincer
- at b is a quite recent idea, being played currently
- at c is a large-scale joseki, famous but obsolescent except for a few lines
- at d used to be played in the 1960s, not really fashionable
- at e is a special technique to take the corner.
This is a copy of the living page
"3-4 point low approach two-space high pincer two space jump" at
Sensei's Library.
2004 the Authors, published under the OpenContent License V1.0.
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