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POV-Ray
Keywords: Software
The The goban image on the front page of SL is rendered with POV-Ray. -- Bisqwit 2003-10-23 wms: The KGS web graphics are also all made with POV ray. The "splash screen" KGS image is also made with POV ray. If you tell POV ray to use an infinite-zoom-infinitely-far-away camera (can't remember what POVray calls this, it's the camera setting where the rendering rays are all parallel to each other instead of emanating from a single point near the image), then you can get nice images that look "flat" on a web page instead of having perspective. POVray is very handy for this sort of thing, but of course has its limits; the actual boards in KGS had to all be generated programmatically to make sure I can get different sizes without having pixelization due to scaling errors. gimpf: POVRay has its limits, but what has this to do with procedural textures? (btw, I think you meant the orthogonal camera) Some links for POV-Ray Go (sorted from the best on top to not so best on bottom):
--tasuki This is a copy of the living page "POV-Ray" at Sensei's Library. ![]() |