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LukeNine45 KGS Commented Game 1
I am black. I would be happy to hear the comments of other people. :) I am going to point out the moves that I can tell are bad. Please take my comments with a grain or three of salt as I am only 18 kyu. :) I would be especially interested in mistakes I made that I didn't point out here. (Note that this was a fairly quick game. But I should have been able to avoid many of these mistakes regardless.)
Rich: In this situation,
AndyPierce: I think
kokiri I'm not sure i agree with that. playing Rich: For what it's worth, I like the two-space high pincer in 4- and 5- handicap games for this reason, and have a good record with it. It cramps white more than the 10-4, but still works with the handicap stones' purpose; especially if white chooses the one-space jump out, you either end in sente or his group has a very shaky base. But yes, it is important to treat the pincer lightly and make the stone work for you. LukeNine45: Thanks everyone for your comments! I learned a lot from my mistakes in this game. :)
Rich:
I don't think I did anything terrible here, considering the situation (but see the next diagram and comment).
JoelR: I think
For a similar reason, I would play LukeNine45: Yes, I can see how those would have been quite a bit better. Thanks for pointing that out.
After 1-4, I decided that the marked stones of mine were pretty dead. I think now I should have either made that call sooner, or tried harder to save them.
I made
I'm not sure if
Rich: In this case, I'd have played the other way, and kept your stones connected.
LukeNine45: You mean playing Rich: Yes, it's a SplittingAttack - white then has two weak groups to defend - maybe even the left side group too, depending how it develops. Many of your subsequent plays around here will be multi-purpose. If you can keep weak groups apart, you'll win a lot of handicap games.
Black makes a nice wall which isn't good for anything, while White eats half his territory. I was trying to kill the white invasion, but after these moves, I'll be doing well if I don't loose the entire corner. Rich: On the other hand, connecting around 'a' looks interesting for attacking; a play at 'b' makes miai of 'c' and 'd' and you've cut the group off. So white has to run in the centre, and you build up strength to attack the groups around it! LukeNine45: That never even occured to me, it's definitely something I should have at least thought about! I would have had a lot less trouble later on. :) Rich: Tesuji like this are easily-spotted when you know what to look for and difficult when you've never seen them :) If you haven't already, I'd definitely suggest reading Tesuji by James Davies - you're at a level to really get a lot out of it.
Despite my best efforts, Black manages to save a few stones out of the corner.
I like
Here we play out the first section of that capturing race. :)
After this, it's not that interesting. Here is the final position. I resigned because the librarian was kicking me off the computer, but I should have anyway because I was way behind.
This is a copy of the living page "LukeNine45 KGS Commented Game 1" at Sensei's Library. ![]() |