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Referenced by DontPlayOnThePoin...
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Asymmetric Problem 3 / Solution
![[Diagram]](../../diagrams/35/6664b3d655d45c03b9789898ef849a83.png) | False solution(1) |
Getting out doesn't work.
![[Diagram]](../../diagrams/40/a37c2ee318e2c02c5295df10a428f097.png) | False solution(2) |
Black is captured in a snap-back (at ).
![[Diagram]](../../diagrams/47/baef09e85cf3a5a3059cdc2c5d6d677d.png) | Solution(1) |
must go down, as after the exchange of a for b, the ladder in the false solution (1) would work
![[Diagram]](../../diagrams/2/3f154df7d02a6401f5de08aa43a13794.png) | Solution(2) |
is an important tesuji : if played immediately at , Black plays at himself, and White has only two liberties. Now , etc. repeat the same manoeuvre on the right, and we get to
![[Diagram]](../../diagrams/48/2f734ef09ffe59c8fbc27c4ce680fb4d.png) | Solution(3) |
Now for the really tricky part (it is easier if White captures) : the incredible , breaking the symmetry at last !! And Black concludes with a double atari at b, on the last point of symmetry :-)
This is a copy of the living page
"Asymmetric Problem 3 / Solution" at
Sensei's Library.
2004 the Authors, published under the OpenContent License V1.0.
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