![]() StartingPoints Paths Referenced by
|
Framework theory
Path: AllAboutInfluence · Prev: Ippoji · Next: FrameworkWorkshop
Difficulty: Advanced Keywords: MiddleGame, Strategy
Frameworks are mostly empty space. Empty space is usually the most interesting thing on the go board until some time in the middle game (see Classification of Positions). If there is a big group you can capture, or key stones, those may be more interesting. In general, however, in attack and defence when groups have no reason to die, you are supposed to take into account the frameworks on the board to get the correct direction of play in which to chase or run. For example:
That is, there is a certain logic about weak groups on the edges of frameworks. One can also work out some schematics about weak groups inside frameworks (invasions). For example the best kind of invasion of a framework is often the type that creates a weak group for the opponent also. There are so many kinds of frameworks possible that some general ways of thinking are helpful. Other topics:
In order to build up one's understanding of theory, one must look at examples. Framework workshop gathers up raw material. Path: AllAboutInfluence · Prev: Ippoji · Next: FrameworkWorkshop This is a copy of the living page "Framework theory" at Sensei's Library. ![]() |