[Welcome to Sensei's Library!]

StartingPoints
ReferenceSection
About


Referenced by
34PointLowApproach
34PointLowApproac...
Fujitsu17YiWang/M...
Fujitsu17YiWang/R...

 

3-4 point low approach one-space high pincer knight's move
    Keywords: Joseki

[Diagram]
The knight's move

The first point is that W1 here is safe enough from being cut.


[Diagram]
Bad idea for Black

Black will not want to play this way, blighting the corner stone.


[Diagram]
Black's replies

Black's usual replies are a (most popular), b and c.


[Diagram]
Black's reply at a

If B1 here, White normally plays W2 in the corner. Now there are two variations.


[Diagram]
Variation 1

Playing B1 in the corner allows White good shape - the counter-atari with B3 at W4 isn't playable here.


[Diagram]
Variation 2

Instead, B1 and B3 to cut in the centre lead to a large-scale fight (Black 11 at a) with White requiring a way to make shape in the centre.


[Diagram]
Black's reply at b

In this case White needs to connect, and usually turns to attack the pincer stone. Next Black can jump, the standard way to stay light, but also simply extend.


[Diagram]
Black jumps

If Black jumps White has the thicker position after W2 and W4.


[Diagram]
Black extends

Black's intention in extending is to provoke a pushing battle in the centre. You can say that B1 is a typical heavy play, but here W2 is natural and B3 goes for power on the upper side first. Black's corner stones are resilient enough.


[Diagram]
Black's reply at c

If Black extends to B1 here, the old move in this position, White again puts pressure on the pincer stone.

Charles Matthews



This is a copy of the living page "3-4 point low approach one-space high pincer knight's move" at Sensei's Library.
(OC) 2004 the Authors, published under the OpenContent License V1.0.