![]() StartingPoints No references
|
KGSPlans/ Discussion
Sub-page of KGSPlans
anon: I miss the go back in demo games feature a lot, because as a weaker player you sometimes forget the last moves. So it's convenient to check the move sequence that lead to the current situation. I miss it even more if the 'teacher' (the guy having control) says something like 'this ko was set up 3 moves ago'.
Hu: I would like to see it too. And disabling chat while "gone back" seems reasonable too. Here is a related wish that may be suitable for transferring to the wishlist but is hardly even halfbaked: When teaching or reviewing, often the student or observers want to make a remark and have it attached to a particular move such as the last one paused at. However, the teacher often moves the focus before or just as the Enter key is pressed, so that the remark ends up attached to some other move, possibly an inappropriate move. I've thought about asking students to type a period to get my attention to give them control or a number to indicate a move to jump to so they can type the remark, but it could be cumbersome. So it occurs to me in context of the "go back" issue being discussed that perhaps the student could "go back", attach the comment to the appropriate move, and have a "pending remark" button appear on the teacher's board that when pressed goes back to the move and makes the comment appear. Perhaps a ghost marker could appear in the Editing tools whenever the student is out of sync with the teacher. The whole student teacher interaction could make even more interactive than currently by using schema such as these proposed here. WMS, you have already suggested some improvements such as having questions and remarks be filtered by the teacher or a moderator. Others have proposed ideas like drawing lines or shading on the board, and though there are SGF issues with that, it might lead to some productive avenues for increasing the already high level of pedagogical usefulness of the client. Some out of the box thinking could generate some interesting ideas and then some could be adapted into CGoban2 with modest effort. The CGoban2 client can be used for real-time interaction but it can also be used offline as an editor to build a carefully crafted and commented tree for presentation back online. (I'm still hoping for Directed Acyclic Graphs!) It would be great to be able to edit and craft such SGF files interactively and cooperatively online. One of the things about KGS that gives me the greatest pleasure is the wonderful interactivity of the teaching / review / demo capability, and I would be thrilled to see that developed to an even higher degree. -- Hu This is a copy of the living page "KGSPlans/ Discussion" at Sensei's Library. ![]() |