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KGS Wishlist / FAQ
Sub-page of KGSWishlist
Here are some things that people have added to KGS Wishlist in the past, but don't really belong there: Kogo's Joseki Dictionarywms: The problem is that Kogo's is generated with WinMGT, and WinMGT produces bogus SGF files. CGoban 2 is very careful to only be able to write valid SGF; in fact, its internal data structures are not capable of holding invalid SGF. When it reads a file that is invalid, it reports errors. CGoban 1 (and most other apps) aren't as careful and don't notice the mistakes in the file. I have exchanged email with the author of WinMGT about this, and his answer was that the SGF standard is stupid and he won't fix his program. I could probably make CGoban 2 do a better job of fixing the problems as it reads in Kogo's, but as you can imagine, writing code to repair files written by programs whose authors have that attitude isn't real high on my list of things to do. My advice: Please complain to the author of WinMGT, and tell him to make his program emit valid SGF. Once he fixes his program, and Kogo/Gary Odom start using a fixed version, then these errors will disappear.
EscapersThere is already a system in place to deal with escapers - if someone has a too high proportion of escaped rated games, their old games get forfeited. Anything beyond this is unlikely to happen because (1) wms does not want to burden admins/assistants with unnecessary tasks (since there is already an automated system) and (2) people should not be forced to play games they do not want to play. If you feel a really urgent need to talk about this, please go to KGS Escaper Policy Discussion? instead of cluttering up the Wishlist. Ing Ruleswms: Ing ko rules cannot be implemented by a computer, because they sometimes require knowledge of whether a ko threat will always have an inside answer or not, which is well beyond the ability of today's computers. (You could argue that doing this perfectly is also beyond the ability of humans, but that's beside the point here). So a full ing rules cannot be done. The Ing foundation has shown willingness to switch to a superko system when necessary, but once you get rid of the ko rule Ing is close enough to other rule systems that having it as a separate bullet item seems unnecessary. Ing clocks, where you can buy more time by giving points to your opponent, are optional; not all Ing games are required to use this system. I'm against implementing Ing clocks because they are so very different from existing clocks (way more different than Fischer for example), in that they do more than control time use, they can also change the score of the game! Also, as far as I know, they have never been used outside of Ing tournaments, and lastly of course I think there are already too many time systems on KGS so I'm really reluctant to add another. Fischer TimeSee /Fischer Discussion. wms: I personally don't plan on implementing Fischer time, because it doesn't seem well suited to go. In Fischer time, you can move fast in the beginning to build up a time pool that you use late in the game. For Chess, this makes sense, because as the game goes on you get into less-well-known areas and need to think more. In Go, most strong players think the most in the early and early-mid games, and move faster and faster as the game progresses because the decisions become easier. Fischer time does not work well for that style of time use, so I do not think it will lead to better games. PS - Just thought I should add, I've been proven wrong before on things like this, so if somebody demonstrates to me that Fischer is indeed more fun than Byo-Yomi or Canadian, I may implement it later! But for now, it just does't look interesting enough. This is a copy of the living page "KGS Wishlist / FAQ" at Sensei's Library. ![]() |