[Welcome to Sensei's Library!]

StartingPoints
ReferenceSection
About


Paths
KanazawaTesujiSeries

Referenced by
Tsumego
RectangularSixInT...
KanazawaProblem1/...
SquareNineInTheCo...
KanazawaProblem69...
KanazawaProblem61...
KanazawaProblem66...
KanazawaProblem72...
KanazawaProblem74...
KanazawaProblem76...
KanazawaProblem81...
KanazawaProblem2/...
KanazawaProblem95...
KanazawaProblem71...
KanazawaProblem73...
KanazawaProblem4/...
KanazawaProblem75...
KanazawaProblem78...
KanazawaProblem88...
ProblemCollection...

 

Main Line
    Keywords: Problem

The Main line in a Go problem is a sequence of moves where each move is supposed to be the strongest answer. The strongest answer is the one making it as difficult as possible for the opponent. Making it difficult means increasing the probability that the opponent goes wrong, reducing his strongest moves to (that one) imaginative tesuji.

Of course, this is all very subjective. At the very opposite end of the main line, lies dying in gote. (See Get Strong At Gote on how to accomplish that.)



This is a copy of the living page "Main Line" at Sensei's Library.
(OC) 2004 the Authors, published under the OpenContent License V1.0.