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Pages By Distance
Keywords: SL description
The following lists rank pages by how well they are linked from other pages.
As calculating shortest paths from and to all pages (O(n^3)) is becoming ever more impossible, the following heuristic is used (HomePages are excluded):
- a page is picked at random
- repeat three times: a random link is followed to a new page - the new page becomes the current page
- (This simulates a user following three successive random links starting from a random page.)
- The current page gets a point.
- Repeat steps 1-3 1/2 million times.
- results in "Forward" ranking
The same is repeated the other way around, i.e. follow backward references instead of (forward) links in order to get the "Backward" ranking.
Results:
- the forward ranking calculates how likely it is to visit a certain page, if you click through SL randomly. Essential go terms and concepts rank very high in this rating.
- the backward ranking calculates from which page you have most likely reached your current page. Central index pages rank very good in this rating.
See also:
List compiled on 2004-09-27
Top 250 Forward
Top 250 Forward · Top 250 Backward · Bottom 250 Forward · Bottom 250 Backward
7458: Nihon Ki-in
2985: Honinbo
2907: Sente
2679: Ko
2635: Nihon Ki-in new promotion system
2488: Atari
2229: Wiki Master Edit
2186: Ko Threat
2023: Joseki
1916: Liberty
1870: Go World
1842: KGS - the Kiseido Go Server
1828: Kansai Ki-in
1819: Eye
1727: Miai
1682: Framework
1651: Shape
1607: Tesuji
1592: Oteai
1575: Tenuki
1556: Go Seigen
1543: Capturing race
1508: Seki
1468: Endgame
1457: Sakata Eio
1406: Thickness
1387: Fuseki
1320: Gote
1300: Miai counting
1297: Meijin
1268: Hane
1243: Hashimoto Utaro
1241: Tengen
1222: Territory
1180: Life and Death
1171: Dame
1167: Handicap
1161: Influence
1160: Aji
1160: Shusai
1152: Shortage of liberties
1149: Cho Chikun
1123: Ladder
1088: Vital point
1075: Takagawa Kaku
1060: Connection
1039: Outside the Ki-ins
1029: Hoensha
1029: Yose
1026: Yasui
1011: Shusaku
1003: Go Proverbs
993: Goban
992: RGG FAQ
988: Ishida Yoshio
971: Liberty - introductory
968: Nihon Ki-in new tournament system
946: Nihon Ki-in Championship
944: Nihon Ki-in Hall of Fame
943: Snapback
913: rec.games.go
901: World Amateur Go Championship
898: Kikashi
889: Sensei's Library
888: Ko Fighting
880: Go Servers
878: Rules of Go
869: RGG FAQ on SL
865: Oza
860: Meiji Restoration
853: Kiseido
838: Two Eyes
832: Kansai Ki In Championship
804: Kisei
797: 3-3 Point Invasion
796: Beginner Exercises
786: Net
785: Komi
784: Dosaku
784: Inoue
766: Mistake
762: Eye Shape
758: Tsumego
745: Segoe Kensaku
741: Komaster
724: Big Titles
722: Combinatorial Game Theory
721: SGF file
719: Ohira Shuzo
714: Cut
711: Aspects of Sacrifice
707: Wiki Apprentice Edit
706: Extension
705: Temperature
690: To Be Master Edited
679: Rank
664: Four Houses
660: Weak Group
658: False Eye
655: Edo period
652: Superko
648: Fujitsu Cup
646: Cho Hun-hyeon
643: Eye space
641: Hikaru No Go
633: Takemiya Masaki
627: Kitani Minoru
626: Ladder-breaker
626: Nakade
624: Invasion
624: Throw-in
623: Kanazawa Tesuji Series
611: Yamashita Keigo
609: Auto-atari
606: Go
603: Tsuke
591: Ishi Press
591: Territory and Area Scoring
587: RGG FAQ Format Guidelines
585: Cutting Point
581: Hoshi
573: Nobi
572: IGS
572: Middle Game
572: Yi Ch'ang-ho
571: Dan
567: Attack and Defence
560: Professional promotion tournaments
556: Base
555: Japanese Rules
544: Wedge
541: 4-4 Point
540: Bent four in the corner
540: Dead
538: Sansa
536: Oyose
534: Jubango
530: Approach Move
522: Eyes Collection
522: Shuho
521: Aji keshi
520: Oiotoshi
520: Sabaki
512: Kyu
511: Double Atari
511: Richard Bozulich
509: Heavy
507: Capture
506: Cho U
500: Alive
500: Gosei
488: Deiri Counting
485: Outside Liberties
483: Karui
472: John Power
469: Elwyn Berlekamp
469: Go Client
467: Efficiency
467: Hayashi
465: Peep
454: Honte
450: Mutual Damage
450: Shodan
449: Play urgent moves before big moves
449: Squeeze tesuji
444: 9x9 board
444: Reverse Sente
443: Atari Go
443: Kosumi
443: Urgency
440: James Davies
436: Meiji
434: Approach Ko
433: Bulky Five
429: Triple Ko
423: 3-4 point
418: Keshi
415: 3-3 point
411: The Protracted Game
408: Mathematical Go
403: Jigo
403: Tedomari
401: Shogi
393: Keima
391: Historic Honinbos
390: Probe
389: Almost Fill
388: Sente Sente
385: Pincer
384: Suji
378: Chain
378: Suicide
375: Double Ko
368: Enclosure
368: O Rissei
365: Keiinsha
365: Shapes And Connections
364: Cross-Cut
363: Scoring
354: Ambiguous Position
353: Empty triangle
348: Ing Ko Rule
343: One-point jump
341: Beginners play atari
341: staircase
337: Chang Hao
335: Big Eye
335: GoGoD CD
333: Oba
333: Yutopian
327: Kobayashi Koichi
324: Wall
318: American Go Association
318: Flexibility
318: GNU Go
318: McMahon
313: Follow-up
313: KGS Wishlist
307: Rin Kaiho
305: Hanging connection
305: kifu
304: Tokugawa Ieyasu
304: Under the Stones
303: 13x13 Board
303: Myoshu
301: Crane's Nest Tesuji
301: Sente-getting tesuji
300: The Magic of Go
299: 4-5 point
299: Cutting stones
298: Ing Rules
297: AGEJ
296: Byo-Yomi
296: Double kakari
295: Focal point
295: Solid connection
293: Atari Atari
293: Status
290: Database Search
290: Double-purpose plays
290: Recognizing an Eye
287: Chess
287: Chinese Rules
285: Nie Weiping
285: Shin Fuseki
283: Go Editing Programs
281: Tesuji and Anti-Suji of Go
278: Fourth Line
276: Double Sente is Relative
276: Kitani Go First Game
Top 250 Backward
Top 250 Forward · Top 250 Backward · Bottom 250 Forward · Bottom 250 Backward
6303: Names in Go
6279: Problems and Exercises
5856: Reference Section
5508: Starting Points
4677: Big Question Mark
4093: Meta Discussion
3816: Deshi
3635: Beginner Exercises
3560: Wiki News
3216: Library Lobby
2960: Guided Tours
2612: Kanazawa Tesuji Series
2580: Joseki
2539: Unsolved Problems
2483: Life and Death
2392: Future Use of SL
2319: Endgame
2199: SL Statistics
2036: Professionals' pupils
1964: Tour Bus Stop
1956: Joseki pages
1863: Pages for beginners
1861: Go Books
1826: Beginner Study Section
1795: Front Page
1776: Variants
1623: Fuseki
1617: Go Blogs
1575: Wiki Orphans
1520: Commented games
1457: Editing Pages / Editing Freedom
1456: Sensei's Library
1449: Page churn
1397: KGS forum at SL discussion
1325: RGG FAQ
1308: First moves
1279: Go History
1265: Korean Go Terms
1242: Go Terms
1221: Taxonomy of Joseki
1171: Snapback Workshop
1159: Link Collection
1150: Doug's Go Blog
1138: Fuseki pages
1134: Tsumego From Games
1108: Joseki / Discussion
1104: BQM Categorical List
1098: Guinea Pigs' Feedback
1068: Advanced Find Page
1053: Find Page
1012: Please Review Me
1009: Philosophy of Go
1008: Whither Joseki ...
942: Philosophy and Go
922: Bad Habits
888: Hikaru No Go Games
887: Joseki Library / Discussion
873: Rank
863: Teaching Methods
850: Hikaru No Go
837: Go Proverbs
821: SL Conventions
806: Go Humour
798: Yose from Games
791: Random Tsumego
780: Side patterns
769: Playing a game backwards
754: One Day 1 Problem
750: Professional
743: Handicap
740: Beginner Exercises Consolidated
735: Critical Notchers
725: Priority
720: KGS Bots
716: 4-4 point Josekis
713: Message Board
709: KGS - the Kiseido Go Server
701: Statistical analysis
698: Central Line
696: Introductory Pages By Topic
687: Kyu Exercises
684: SL Copyright / Discussion
683: Understanding Wiki Pages
678: Tsumego From Games 29 / Attempts
677: Joseki Quick Reference
669: Coffee Machine
660: Doug's Go Blog - May 2003
656: Database Search
653: Black Sheep Rengo 2003
643: References to Go
631: Editable RGG FAQ
622: 3-4 point high approach
616: Shape
610: Tenuki joseki pages index
604: Nihon Ki-in
600: Mathematical vs Metaphorical Understanding
599: Wedge Variants
594: Tesuji
593: Big Titles
585: Chinese Go Terms
585: Outside the Ki-ins
577: Ongoing Game
573: Advanced Study Section
565: Senseis Teaching Ladder
564: Shin Fuseki
562: 4-4 point low approach
558: Commented Professional Games
556: China
555: Opening Systematic Classification
553: Errata In Books
548: 3-4 point Josekis
539: Middle Game Analysis
537: Table Of Notchers
535: SL History
534: Speculation
533: guoshou
533: Page difficulty discussion
533: SL Conventions / Discussion
532: Shape Problem 4
529: Teach Yourself Go
525: Yasui Sanchi's pupils
520: Snapback Problem 9
517: Computer Go Programming
511: Advertising On SL / Discussion
501: Unusual enclosures
497: Obsolete Titles
496: Capturing race
495: Posting Problems Discussion
494: Capturing Race Exercises
492: Reading Problems
486: Quick Questions
483: Chinese pro ratings end of 2001
478: Study
465: Go and the Rest of the World
460: Tsumego
459: Trigantius Archives
455: Teaching Game 67
454: Wildlife terms
449: Crosscut Then Extend / Technical Discussion
449: How Paths Work
445: How to Teach Go
438: Shin Fuseki Post
437: Shin Fuseki-Ho
434: Framework workshop
431: Wiki Apprentice Edit
429: 4-5 point 4-3 approach
429: KGS Wishlist / Game Handling
428: Technique
427: Get strong at Go Parodies
421: How To Use Wiki
421: Professional Players' Go Styles
420: Ongoing Game 2
419: Strategy
416: Go Places
413: Why Mirroring Is Bad
412: Endgame Reckoner
410: Elementary moves
408: Club
408: Takasaki Tainosuke
405: Rating
401: 4-5 point Josekis
399: Go
398: Go Variants That Make You Better Player in Normal Go
398: SGF Archives
393: Fujitsu 17 Yi - Wang
392: Hayashi
391: Ladder exercises
391: Other Games Considered Unprogrammable
389: Under the Stones
385: Japanese Go Terms
381: RGG FAQ on SL
380: PatrickB's Training Blog
380: Usual Dilemmas
376: Overview of fuseki patterns
374: Fujitsu 17 Yi Wang/ Discussion
372: Go Programs
370: Eye versus Eye Capturing Race
370: Linguistics - Japanese
369: Middle Game
369: Names in Go / Discussion
368: New Year's Rengo 2002
367: Controversial Statements
367: Seki
365: Problem collections and copyright discussion
363: How To Read Recent Changes
363: Text Formatting Rules - Introduction
361: Teaching go to newcomers / Discussion
360: Mapping Sensei's Library
359: Study assistance software
355: Strategy for beginners - 4 questions
354: How to read
351: Ongoing Game 1
351: Teaching Game
350: Osawa Ginjiro
347: Dieter's list of trustworthy proverbs
347: KGS Wishlist
345: Eyes Collection
344: Why don't we open at tengen
344: Wiki Indexes
343: 4-5 point
340: Kuksu 47 Game 4
339: Aesthetics
339: Moves or patterns
337: DougSGoBlogOctober2003
333: Computer Go
333: Move
331: Chen Zude
331: Under The Stones Problems
329: Dieter's ideas on Go Theory
328: Tenuki joseki / Discussion
327: Doug's go blog August 2003
325: Hikaru No Go Problems
324: Stop The Notation Madness
323: Yoshida Yoichi
321: What Is Your Favorite Go Book
320: Snapback
317: amateur fuseki
316: Different Sized Boards
316: Go In Hamburg
316: Talk pages
316: Why Did You Start Go
310: Improvement
310: Maeda Nobuaki 108 Discussion
309: A Novice Tries To Write A Go Program
306: Ishi Press
305: Strategy of go - introductory
301: Second course on ko
298: Systematic joseki
296: Jubango
294: Capturing Race Exercise 3 / Solution
294: Gennan Inseki
294: Playing style
294: Qing
293: One-Two-Three
291: Wiki Etiquette
290: CGT path
290: High Vs Low Pincer
290: Rules of Go
289: Go Servers
288: Dieter's ideas on improvement
288: DougSGoBlogNovember2003
288: Fuseki Exercises for Beginners
286: Secret Art of War
286: TheTenGoldenRulesList
286: Unusual Gobans
285: Appreciating Famous Games
285: Cosmic game
285: Jabberwocks
285: Joseki and tenuki
282: Fujisawa Hideyuki
Bottom 250 Forward
Top 250 Forward · Top 250 Backward · Bottom 250 Forward · Bottom 250 Backward
1: 1001 Problems/Erratum 2
1: 1001 Problems/Erratum 8
1: 1001 Problems / Erratum 8 - Mannenko Discussion
1: 115 WSNotcher
1: 116 NWNotcher
1: 125 NWNotcher
1: 133 NN Notcher
1: 2003-11-20 discussion
1: 30th LOGC
1: 312SSNotcher
1: 312WWNotcher
1: 33PointWhenDoesItWorkContinuation2
1: 3-4 point, 5-4 approach, one-space low pincer, thrust
1: 3-4 point distant high approach, one-space low pincer
1: 3-4 point high approach, double contact, cut
1: 3-4 point high approach, double contact, wall
1: 3-4 point high approach one-space low pincer attachment noseki
1: 3-4 point high approach, two-space high pincer, ogeima, Cho's variation
1: 3-4 point high approach, two-space high pincer, two-point jump
1: 3583 enclosure
1: 3593 enclosure
1: 364463 enclosure
1: 3 vs 4
1: 4-4 point low approach attach
1: 4-4 point low approach high extension, slide, attachment
1: 4-4 point low approach high extension, slide, pincer
1: 4-4 point low approach low extension, standard joseki, pushing in the centre
1: 4-4 point low approach one-space low pincer, upper contact tsukehiki
1: 7x7 game
1: About 'Search Related'
1: Agt Against Chess Whiz
1: Amano Masafumi
1: Amateur Fuseki 10
1: Amateur Fuseki 11
1: Ando Takeo
1: Anime and Graphic Arts
1: Asymmetric Problem 5 / Solution
1: Austin Go Club
1: A Valid Reason For Move 136
1: Basic Death Shapes
1: Basic Strategy Of Go Discussion
1: Beginner Exercise 131 / Discussion
1: Beginner Exercise 164 / Solution
1: Beginner Game Sample 2
1: Beginner Game Sample 4
1: Beginner Move Function Problem 1 / Solution
1: Beginners Endgame Exercise 5
1: Belittling or denigrating the achievements of others
1: Benjamin's Insei Game 2
1: Best Path In Database
1: Black 3 is an approach
1: BQM104
1: BQM110
1: BQM117
1: BQM130
1: BQM 132
1: BQM140
1: BQM 141
1: BQM143
1: BQM145
1: BQM 146
1: BQM 170
1: BQM 21 / Prologue
1: BQM 23 / Just Kidding
1: BQM 27
1: BQM 49 / Game
1: BQM 56 / Variations
1: BQM57
1: BQM6
1: BQM62
1: BQM66
1: BQM 82
1: BQM Categorical List
1: BSR2003 B73 discussion
1: BSR2003 Move12
1: BSR 2003 W100 discussion
1: BSR 2003 W108 discussion
1: Buying Equipment in North America
1: Capturing Race Exercise 1
1: Capturing Race Exercise 14 / Attempts
1: Capturing Race Exercise 18 / Attempts
1: Capturing race exercise 9 / Solution
1: Cards Go
1: Carrollian developments
1: Cat's Face
1: Chen Jiarui
1: Chinese ISBN Author Topic
1: Chinese Topic Author ISBN
1: Cho Chikun Vs Rin 1989 Apr 06
1: Chung Kuo
1: combos
1: Compromised diagonals and joseki 2
1: Compromised diagonals and joseki 6
1: Confirmation Phase
1: Corner Search Algorithms
1: Cosmic game
1: Counterintuitive Ko Play
1: Cut beyond the edge
1: Cycle Law
1: Dan Problems Made Easy
1: Describe Go to Non-Players
1: Designing a Go Server
1: Deviating From Joseki In Games 1
1: Diagonal to the first line
1: Dieter's advice to beginners
1: Dieter's list of trustworthy proverbs
1: Difference Between Pros And Amateurs/ Discussion
1: D'ohsuji
1: Doppel Blind Wiki Go
1: DougSGoBlogSeptember2003
1: early play in the centre
1: EchellePedagoKGS
1: Edward Kim
1: Enclosure Openings
1: Endo Yoshifumi
1: Entropy of capturing value
1: Equity and soundness
1: events
1: Fhayashi-koing-2003-09-24
1: Filling Dame Example
1: Filling Dame Example / Solution
1: First Line Ogeima Connection/ Solution 1
1: floater
1: FM3
1: Forbidden Move Game
1: Forcing and initiative
1: Fujita Goro
1: Fujitsu 17 Yi Wang/ Discussion
1: Fujitsu17YiWang/HotOpening
1: Fujiwara Shichishi
1: Fukuhara Yoshitora
1: Fuseki Exercise 10 / Attempts
1: FusekiExercise10/Solution
1: Fuseki Exercise 5
1: Fuseki Exercise 7
1: Fuseki Exercise 8
1: fuzzy rank
1: Get Strong At Cheating
1: Get Strong At Resigning
1: Getting To BQM 20
1: Go and Economics
1: Go Is Better Than Sex
1: Go Is Like Golf
1: Go-- More Than a Game
1: Go Poetry
1: Grotto
1: Havannah
1: Hayase Gendo
1: Hebrew Room
1: Hikaru Problem 4 / Solution
1: Hirano Norikazu
1: Holigor ponders Yose Principles and theory
1: Hottest Basic Move Discussion
1: How off topic can we get at SL
1: How To Remember Your Games Discussion
1: Humourless go proverbs
1: Inagaki Koichi
1: Inflict injury on oneself to win the enemy's trust
1: InfluenceGo1
1: Intermediate Distance
1: Introductory Pages By Topic
1: Invading deep enough
1: Ishida Kazuo
1: Ishigure Makiko
1: Ishihara Tsunesaburo
1: Ito Hitoshi
1: Ito Tomoe's pupils
1: Ito Yoshio
1: Iyomoto Momoichi
1: Japanese Go Books
1: Joseki Library / Discussion
1: Judging forcing plays 3 / Discussion
1: Jumping
1: Kanazawa Discussion 70
1: Kanazawa Problem 10b
1: Kanazawa Problem 10b / Solution
1: Kanazawa Problem 20 b
1: Kanazawa Problem 70 / Solution
1: Kanno Naomi
1: Katakana vs. Hiragana
1: Kato Vs O Rissei 1987 Mar 12
1: Kawamoto Noboru
1: Kenkyukai
1: KGS Animal Players
1: KGS client support for Mac OS9
1: KGS forum at SL discussion
1: KGS Possible Rules Bug Discussion
1: Kiseong 12 Game 1
1: Kiseong 12 Game 1 Left Side
1: Kiseong 12 Game 1 OYose
1: Kodama Koryu
1: Kodama Kunio
1: Kombilo vs. Master Go
1: Korean Dominance Discussion
1: Kuksu 47 Game 4 Early Fuseki
1: Kusaka Kaneo
1: Kyu Exercise 1
1: Kyu Exercise 13
1: Kyu Exercise 13 / Attempts
1: Kyu Exercise 14
1: Kyu Exercise 17 / Solution
1: Kyu Exercise 23
1: Kyu Exercise 25
1: Kyu Exercise 3
1: Kyu Exercise 3 / Solution
1: Kyu Exercise 7
1: Kyu Exercise 7 / Solution
1: Ladder strategy
1: Learning from Takemiya
1: Let the most respected player sit in the better place
1: Life and Death Intermediate Level Problems Erratum 1
1: Linguistics - Japanese
1: Live shape
1: Look At A New Page
1: Loot a burning house
1: Lure The Tiger Out Of The Mountain
1: Magic of Go Problem 1 / Wrong Solution
1: Magic of Go Problem 3 / Wrong Solution
1: MagneticStonesExampleGame1
1: Mapping Sensei's Library
1: Mathematical vs Metaphorical Understanding
1: Ma Vs Chang Hao 2000 Feb 18
1: meaning of stones
1: Miyazaki Ryutaro
1: Monkey Jump Problem 1 / Solution
1: Monty Python Parrot Sketch
1: Mori Toyokazu
1: Move one loses the game
1: Murphy's Law Applied to Go
1: Nakaoka Jiro
1: Nessie's face
1: Neural Networks and Go
1: New mythologies of study
1: Non-Joseki Exercise 3 / Solution
1: Non-Joseki Exercise 4
1: Non-Joseki Exercise 5
1: Not using your time
1: November 2002
1: NYR 2002 Alternative 103
1: NYR2002 Alternative Black 125
1: NYR 2002 - W84 variation
1: NYR2002 White 50
1: Obuchi Morito
1: October 2003
1: OD1P - Aug 11 Problem / Failure
1: OD1P - Aug 19 Problem
1: OD1P - Aug 22 Problem / Solution
1: OD1P - July 26 Problem / Solution
1: Okatani Mitsuo
1: Oki Keiji
Bottom 250 Backward
Top 250 Forward · Top 250 Backward · Bottom 250 Forward · Bottom 250 Backward
1: 200 Endgame Problems Winning Tactics
1: 3363 enclosure
1: 3-3 point invasion query 6
1: 33PointWhenDoesItWorkContinuation2
1: 3-4 point very distant high approach from the wrong direction
1: 355563 enclosure
1: 3-5 point low approach one-space low pincer, kosumi
1: 3-5 point low approach one-space low pincer, kosumi, nobi
1: 364463 enclosure
1: 4-4 point low approach high extension, slide, attachment
1: 4-4 point one-space low pincer invasion, interception, hane underneath
1: 4-5 point 4-3 approach ogeima, tenuki
1: 7x7 game
1: A 4-4 and 3-5 strategy, example 1
1: AGEJ
1: Ando Takeo
1: Ando Takeo's pupils
1: Aoba Kaori
1: A pathological seki
1: Aragaki Takeshi
1: Asano Yasuko
1: A Simple Endgame Problem / Solution
1: A Way of Play for the 21st Century
1: Beginner Exercise 121 / Attempts
1: Beginner Exercise 186
1: Beginner Exercise 187
1: Beginner Exercise 193 / Attempts
1: Beginner Exercise 195
1: Beginner Game Sample 3 Part 2
1: Beginner Move Function Problem 3
1: BlackFuseki
1: BQM 29
1: BQM 40
1: BSR2003 Move12
1: Bulky Seven
1: Capturing Exercise 6 / Solution
1: Cast A Brick To Attract A Gem
1: Chang Hao
1: Chen Jiarui
1: Chess Reading Applied to Go
1: Chinen Kaori
1: Comb Formation
1: Confirmation Phase
1: Corner Search Algorithms
1: Create something out of nothing
1: Crossed Five
1: Cut problem 1
1: Double hane example 3
1: Douglas Hofstadter
1: Enda Hideki
1: Endgame from real games - 2002 Meijin
1: Endo Yoshifumi
1: First Line Ogeima Connection/ Solution 1
1: FM1
1: Fujimura Yoshikatsu
1: Full Board Search Algorithms
1: Gaku Yuzuru
1: Game 67 Comments Lost To Lightning
1: Global Seki Ongoing Game
1: go4go
1: Go Review
1: Go Typesetting
1: Gozoku
1: GSLDErratum 1
1: Half-point ko
1: Hans Pietsch
1: Hashimoto Kunisaburo
1: Hashimoto Yujiro
1: Hayashi Yutaro
1: Hidaka Toshiyuki
1: Hikaru Problem 4
1: Hirano Norikazu
1: Honinbo League
1: Hosaka Mayu
1: Hottest Basic Move Discussion
1: IGS 5k Against Low Chinese
1: Improve Your Intuition, Volume 3
1: Inagaki Koichi
1: Inflict injury on oneself to win the enemy's trust
1: Inori Yoko
1: Inoue Ichiro
1: Inoue Kunio
1: Inoue Yasunobu
1: Invincible - The Games of Shusaku
1: Ishida Atsushi
1: Ishigure Makiko
1: Ito Genjiro
1: Ito Hitoshi
1: Ito Kotaro
1: Ito Makoto
1: Ito Yoshio
1: Izutani Minoru
1: James Kerwin
1: Jiang Mingjiu
1: Kageyama Toshiro
1: Kake
1: Kaku Kyushin
1: Kanagawa Masaaki
1: Kanai Shin'ichi
1: Kanazawa Hideo
1: Kanazawa Problem 83 / Hint
1: Karibe Eisaburo
1: Kata
1: Kataoka Satoshi
1: Kato Akihiro
1: Kato's Attack and Kill
1: Katsura Atsushi
1: Keima / Discussion
1: Kenmochi Jo
1: KGS rooms
1: KGSWishlist/ Discussion
1: Kido Hokoku-kai
1: Kifu/ Discussion
1: Kikasare
1: Kikashi / Discussion
1: Kim Hyeon-cheong
1: Kimura Yoshio
1: Kisei Title Matches
1: Kiseong 12 Game 1 Left Side
1: Kitani Toshimi
1: Kobayashi Kenji
1: Kobayashi Koichi's pupils
1: Kobayashi Seiichi
1: Kodama Kunio
1: Ko etymology discussion
1: Kohara Masahiro
1: Koizumi Fujimatsu
1: Ko Lock
1: Kombilo vs. Master Go
1: Konishi Taizo
1: Kuksu 47 Game 4 Midgame Erasing
1: Kusaka Kaneo
1: Kyu Exercise 1
1: Kyu Exercise 13 / Attempts
1: Kyu Exercise 3 / Solution
1: Kyu Exercise 6 / Discussion
1: Ladder exercise 1
1: Ladder Exercise 2
1: Learn To Play Go Series
1: Lee McMahon
1: Life and Death - Intermediate Level Problems
1: Life and Death Intermediate Level Problems Erratum 1
1: Losing Sente
1: Maeda Ryoji
1: Matsumoto Tokuji
1: Meiji
1: Meijin League
1: Meiyo Kisei
1: Mimura Tomoyasu
1: Minamatsu Masaki
1: Miyagawa Fumihiko
1: Miyazaki Hiroshi
1: Miyazaki Ryutaro
1: Mizuma Toshifumi
1: Mok Chin-seok
1: Monkey Jump Problem 1 / Solution
1: Mori Toyokazu
1: Nagasaka Inosuke
1: Nakamura Shin'ya
1: Nakano Hironari
1: negative influence
1: Nine point Eye - Possible Seki
1: Nobuta Shigehito
1: Noguchi Hitoshi
1: Noguchi Motoki
1: non-locality
1: non-urgent play
1: NYR 2002 Alternative 103
1: NYR2002 Alternative Black 125
1: NYR 2002 - other moves for W60
1: Obuchi Morito
1: OD1P - Aug 11 Problem / Failure
1: OD1P - Aug 18 Problem
1: OD1P - Aug 19 Problem
1: OD1P - Aug 8 Problem
1: Oda Hiromitsu
1: Okada Yumiko
1: One weak group between two
1: Ongoing Game One Upper Right Yose
1: Ozaki Suzuko
1: Pages By Distance
1: Pinwheel Ko
1: Pinwheel Manego
1: placid
1: position
1: Preventing the formation of the Chinese opening
1: Principal Study Technique
1: Professional Practice
1: Push in
1: Replace The Beams And Pillars With Rotten Timber
1: Requesting Black against a weaker opponent
1: resolve the ko
1: Rin Shien
1: Rotating komoku
1: Sacrifice a single stone on the second line 1
1: Sakaguchi Tsunejiro
1: Sato Fumitoshi
1: Sato Masaharu
1: Secondary liberties example A
1: Seki Examples
1: Sendai Jiseibo
1: Sensei's Library Decade Book
1: Setting up a Go club
1: Shape Problem 4 Connection
1: Shimamura Eitaro
1: ShinFuDiagPg231
1: Shiori Itsuzo
1: shoujin
1: Showa
1: Small Endgame Play
1: Snapback Problem 18 / Solution
1: Snapback Problem 20
1: Snapback Problem 33
1: Snapback Problem 36 / Solution
1: Snapback Problem 5
1: Snapback Problem 5 / Solution
1: Snapback Problem 6
1: Snapback Problem 7
1: Solid connection
1: Solution To OngoingGame2 - Move 174
1: Squeezing Out the Toothpaste
1: Standard Normal Form
1: submissive
1: super pillbox
1: Suzuki Goro
1: Suzuki Isao
1: Taisha hane-tsuke, hanekomi
1: Taiwan rules
1: Takabayashi Takuji
1: Takagi Shoichi
1: Takahashi Hideo
1: Takemiya Double Kosumi
1: Tan Go
1: Teaching Ladder Ideas
1: Tennouzan
1: Ten-point eye - possible seki
1: Tewari Example 1
1: Tewari Example 4
1: TG 53 How To Invade
1: Thanking your opponent after the game
1: The Glass Bead Game
1: The Largest Area Same Perimeter Test
1: Thickness Exercise 1
1: Threatening a ko
1: Throw In Under Three
1: thrust
1: Tobias Berben
1: Top Eight Players
1: Tozawa Akinobu
1: Tsukehiki
This is a copy of the living page
"Pages By Distance" at
Sensei's Library.
2004 the Authors, published under the OpenContent License V1.0.
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