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auto-probe
Path: ForcingAndInitiative · Prev: InducingMove · Next: LadderBreaker
Keywords: Strategy
This isn't a standard go term (for good reason) but would make a natural fourth idea with kikashi, probe and inducing move. So, 'auto-probe' is to 'probe' as 'inducing move' is to 'kikashi'. You play in such as way as to make definite which out of two or more options you will follow.
This is one classical case. To begin with
This way of thinking is probably part of the rigidity mistake. It may be helpful in discovering and defining a problem one has to solve to win the game. It may also make the strategy of the game fit more closely with some template one understands. The loss, however, of flexibility is a real loss[1], unless one can provide a convincing reason to play one way. And in that case the concept seems to be rather lacking in content. [1] This is my interpretation of some of Guo Juan's seminar teaching. Path: ForcingAndInitiative · Prev: InducingMove · Next: LadderBreaker This is a copy of the living page "auto-probe" at Sensei's Library. ![]() |