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Endgame - how to find the move
Path: Endgame · Prev: SomeEndgameProblems · Next: EndgameFromRealGames2002Meijin
Difficulty: Advanced Keywords: EndGame
Hi this is my first page here, so feel free to erase the odds... First it shows a problem and then the solution. Afterwards I have a question and I hope somebody can give me an answer. What is the best sequence for Black (assume no captures, and Komi 0)[1]?
The solution is
Well, this is nice and Black wins the game. But now I have a question about this. The question is: Is there a way to find this sequence without calculating "all" the possiblilities and corresponding outcomes?
I.e. how to order the possible moves by values? I reckon the answer corresponds to MiaiValue, DeiriCounting and Tedomari. So probably Bill is the person to ask ,-), but of course everybody is welcome. -Optimist Bill: You do not have to read out the whole endgame to find the best play. This is a tedomari problem. Analysis on Endgame - How to find the move: Analysis
[1] From Mathematical Go, by Berlekamp and Wolfe. Slowman: my opinion: move 1 is worth 1.5 points (1+2 follow-up, so 3/2=1.5) But if white takes this point, he creates 3rd 2-point move, so he can take 2 of them
Bill: If that play is worth 1.5 points (deiri), why is
Path: Endgame · Prev: SomeEndgameProblems · Next: EndgameFromRealGames2002Meijin This is a copy of the living page "Endgame - how to find the move" at Sensei's Library. ![]() |