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Handicap Fuseki Question 1
Path: Handicap · Prev: HowToWinWithA9StoneHandicap · Next: ChessWhizAgainstLavalyn
Keywords: Opening, Question
I am a bit afraid that it may be a very silly question, but in this position (3 stones handicap), is any one of a-d clearly better then the other ones or are they simply different games?
unkx80: Are you referring to
iff I am interested in the next move for white (
My answer for both
kokiri if white plays on the star point, i'll pretty much always preserve the symmetry by playing at f. it's probably less workable than other moves, but it semms to lead to interesting games.
Klaus: What about this? A classical wedge enables white to open a second stable fighting unit. Kushi: How to answer 4 then? The top stone will live, making the area uninteresting for black. But with 4 black has made a big moyo, and is poised to make profit from an attack on either 1 or 3.
Klaus: Personally, I don't like situations like this, because white needs a second stable group, but it won't be easy to find a good place for it. Dieter: A handicap game is too easy for Black. That's the paradox about handicap go. It's usually considered bad attitude to count on your opponent's mistakes but in a handicap game you have to rely on them (outnumbering your own). The proper way to play small handicap Go is building stable groups, try to overconcentrate his position and only slightly overstretch your own, and win a lot of points in the endgame. Depends on stylo too. Here the san-ren-sei is certainly invadable: you may not like it but usually Black doesn't like it either to be invaded by a stronger player.
Jesse: I might try a high wedge, and then if Black replies at the top, tenuki to approach at a. Path: Handicap · Prev: HowToWinWithA9StoneHandicap · Next: ChessWhizAgainstLavalyn This is a copy of the living page "Handicap Fuseki Question 1" at Sensei's Library. ![]() |