Roberts vs Casey 6-13
Keywords: Ongoing game
![[Diagram]](../../diagrams/44/ba4e5704955b8f6b1d0a741773be9437.png) | Moves 6 |
White answers at . He is rightly assuming, that this hits a weak spot, but is too hasty. The game has a theme now: Will Black find a good moment to cut at a?
![[Diagram]](../../diagrams/12/49918268db6e573b82513aa5a3af8ba0.png) | First chance |
To begin with, he could cut immediately. White is separated into 3 stones whereas black is at least loosely connected to one group. This looks fine to me!
![[Diagram]](../../diagrams/33/b962950f242a37bd2cbbd6cf8386e7d7.png) | Alternative W8 |
After White might even turn back to defend at . provides some aji to be used later.
The reader might consider the cut /defense at (a in the initial diagram) for any of the next moves himself!
![[Diagram]](../../diagrams/30/6bb7931b4899df3e45cb90c048563b62.png) | Moves 6-10 |
Just a word about : , and are setting up a staircase. Useful ideas might be found there, if Black wants to answer locally. is a One-Two-Three error: forcing his opponent to a necessary move.
![[Diagram]](../../diagrams/30/8d155e6d0aa5643f1ca61adc0ef704a8.png) | Moves 11-13 |
With (move 13) the game comes to a pause: White has successfully invaded in sente. He can now defend at a and the game would be almost over.
This is a copy of the living page
"Roberts vs Casey 6-13" at
Sensei's Library.
2004 the Authors, published under the OpenContent License V1.0.
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