[Welcome to Sensei's Library!]

StartingPoints
ReferenceSection
About


Languages
Français Français

Aliases (info)
KnightSMove
KnightSMoves
Kogeima

Paths
Haengma
44PointLowApproac...

Sub-pages
Discussion

Referenced by
Extension
AttackAndDefence
33Point
ShapesAndConnections
CallingOutAtari
ChineseGoTerms
Slow
KnightsMoveNet
AStaticTreatiseOn...
ConnectivityOfEle...
Haengma/Discussion
StrikeAtTheWaistO...
Distance
3464EnclosureStat...
AnswerKeimaWithKo...
JumpingOutWithThe...
De
CutTheKeima
ElementaryMoves
KeimaAttachment

Homepages
Uxs

 

Keima
Path: Haengma   · Prev: IkkenTobi   · Next: TwoSpaceJump
    Keywords: Go term

[Diagram]
Keima

A keima (Japanese) is often referred to as a 'knight's move', as the pattern is the same as the way the chess piece moves. This matches the Japanese usage, where the term keima comes from the knight-equivalent piece in shogi (Japanese chess).

Sometimes the term kogeima (or small knight's move) is used, in order to distinguish this relationship from the ogeima (large knight's move).



The keima is often used by the attacking player in a fight. It is often regarded too weak for defense (an ikken tobi being better), but it is effective in diminishing the running space of a group which is under attack.


Further reading



Path: Haengma   · Prev: IkkenTobi   · Next: TwoSpaceJump
This is a copy of the living page "Keima" at Sensei's Library.
(OC) 2004 the Authors, published under the OpenContent License V1.0.