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Aliases (info)
Induce
Induces

Paths
GoodPlay
SequencingQuestions
ForcingAndInitiative

Sub-pages
ExampleInContext

Referenced by
WhatActionsTheSto...
Choshi
CompromisedDiagon...
BigBulge
HangingConnection...
NineSortsOfSuji
HangingConnection...
NoseTesuji
OneTwoThreeExample3
Move
34PointLowApproac...
VisionAttackingPlay3
45Point43Approach...
34PointDistantLow...
OneTwoThree/Discu...
34PointHighApproa...
45Point43Approach...
34PointLowApproac...
AttachmentInvasio...
AutoProbe

 

Inducing move
Path: ForcingAndInitiative   · Prev: Kikasare   · Next: AutoProbe
Path: GoodPlay   · Prev: ImmediateLife   · Next: IntermediateDistance
Path: SequencingQuestions   · Prev: IntermediatePlays   · Next: TryToGetFirstCaptureInAKo

  Difficulty: Advanced   Keywords: Go term

In a sequence B1, W2, B3, you can call B1 an inducing move if B3 is the key point, but the exchange B1/W2 makes it look even better.

[Diagram]
Atari as inducing move


This type is quite common. Black wants to connect at the point B3. After W2 this looks forced, but works well now in two directions.

Charles Matthews



This kind of play is an example of choshi.


An example in context.



Path: ForcingAndInitiative   · Prev: Kikasare   · Next: AutoProbe
Path: GoodPlay   · Prev: ImmediateLife   · Next: IntermediateDistance
Path: SequencingQuestions   · Prev: IntermediatePlays   · Next: TryToGetFirstCaptureInAKo

This is a copy of the living page "Inducing move" at Sensei's Library.
(OC) 2004 the Authors, published under the OpenContent License V1.0.