![]() StartingPoints Referenced by
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BeginnerExercise201/Solution
Sub-page of BeginnerExercise201
ChrisSchack: The clamp is the best I can see, 6 at either 7 or 8 are obvious failures ... but it fails anyway on the throw-in. LukeNine45: This is what I had in mind and is quite close to what actually happened in the game.
White can't connect because she would still be in atari. This is a copy of the living page "BeginnerExercise201/Solution" at Sensei's Library. ![]() |