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Guided Tours
    Keywords: SL description, Index page

Here is a list of Guided Tours (also known as 'paths'). To create your own have a look at How Paths Work and add your Path Main Page here.

Table of contents

Sensei's Library

Using and contributing to Senseis Library
explanations of how to use and to contribute Sensei's Library - and a bit about how it works as well.

First information on Go

What is Go?
A very brief introduction for those who do not have an idea what Go is.
rec.games.go FAQ
Read through the FAQ for the newsgroup rec.games.go.
Go Proverbs
proverbs give you guidelines on how to play in certain situations. Have a look at their explanation.
Go Terms
a reference list of Japanese go terms and their explanations.
Making your own equipment
create your own goban and stones. Initiated by Morten.
Rank
Go's hierarchy - everyone thinks about it, even if they won't admit it.

Orientation in the basics

About the opening
basics of the opening stage explained for beginners.
Eyes collection
a close study of the two eyes requirement for life.
Tesuji
primary tactics.
Ko Fighting
a basic introduction to ko, ko threats, and some playing principles. Initiated by Morten Pahle.
Handicap go path
handicap games are the traditional method of go teaching (in Japan and elsewhere).

For the improving player

Mistake
a reference for common mistakes and their names.
Good play
a reference for complimentary descriptions of plays.
Aspects of sacrifice
learn to sacrifice and you'll surely improve.
All about influence
what there is in Go besides just taking territory.
Central Line
about central influence in fuseki.
Commented games
opinions on games played here, at all standards.
Diagonal attachment path
clear up many common misconceptions.
Pincer Path
the way of pincer joseki.
Give Me Liberties
in the closest fighting, your liberties may be all that matter.
Invasion Itinerary
invasion sequences and how to think about them.
Stones walking path
the elements of the flow of the game.
Enclosure techniques
enclosures (shimari in Japanese) firmly or loosely take whole corners.
Killing Shape
Recognising basic shapes that, if they almost fill an opponents eyespace, may yield a kill.

Sharpen your understanding

Sequencing questions
an introduction to the subtle side of the game.
Forcing and initiative
a complex debate about the meaning of 'forcing' play.
Second course on ko
expanding on ko fighting.
All you ever wanted to know about sekis
but were afraid to ask.

Opening theory

Wedge variants
a course of study about the wedge plan on a side.
Tsuke-nobi joseki
This tour takes an in-depth look at one of the first joseki beginners learn: the attach-extend joseki.
The nadare joseki
the avalanche joseki is one of the most difficult josekis. Initiated by Andre Engels.
3-4 point high approach, two-space high pincer
another walk-through for a major modern joseki.

For addicts who can never have enough

Harmony
players write on their interpretation of equilibrium in the game.
Speculation
many heuristic ideas, no warranties at all.
Linguistics - Japanese
scholarly talk on Japanese terms.
Statistical analysis
for those who like to see numbers and discuss the use of databases.
CGT path
for the mathematically inclined.


This is a copy of the living page "Guided Tours" at Sensei's Library.
(OC) 2004 the Authors, published under the OpenContent License V1.0.