[Welcome to Sensei's Library!]

StartingPoints
ReferenceSection
About


Aliases (info)
TheOpponentsMoveI...
TheOpponentSPlayI...

Paths
GoProverbs
GeneralOpeningPri...

Referenced by
33PointInvasion
PlayingInfinitesi...
InvadingAnEnclosure
Tedomari/Discussion
DochiYoseTesuji
Move
SolutionToOngoing...
FusekiAdviceThatH...
BeginnerExercise2...
CapturingRaceExer...
ChoiceGoGame1
LureTheTigerOutOf...
BeginnersEndgameE...
FusekiExercise1
SevenDeadlySins

 

Your opponent's good move is your good move
  Difficulty: Beginner   Keywords: Opening, MiddleGame, Proverb

It may often be useful to think about what your opponent would like to play if it was his move. If it is a good thing for your opponent to get something, it is a good thing for you to stop him from getting it. To stop him from playing on a point, you can play there yourself.

Note that your move need not always be exactly the same move as he would have played. Rather, it often is a move in the same general area. Still, one can often settle the issue of who gets a key point simply by occupying it yourself.

See for example:



This is a copy of the living page "Your opponent's good move is your good move" at Sensei's Library.
(OC) 2004 the Authors, published under the OpenContent License V1.0.