[Welcome to Sensei's Library!]

StartingPoints
ReferenceSection
About


Paths
StonesWalkingPath
ForcingAndInitiative

Referenced by
Press
DiagonalJump
Push
AnglePlay
35PointLowApproac...
45Point33Approach
PushingFromBehind
34PointDistantHig...
NineSortsOfSuji
DefectInAWall
BambooJointExample1
GettingAheadWithK...
PushingBattlesInJ...
BQM52
PushingBattlesInJ...
FrameworkWorkshop
CornerCoOrdination2
44PointLowApproac...
CappingPlayContac...
PushingBattlesInJ...

 

Pushing Battle
Path: ForcingAndInitiative   · Prev: GettingAhead   · Next: Probe
Path: StonesWalkingPath   · Prev: PushingFromBehind   · Next: Hai

    Keywords: MiddleGame

Contest for influence in which both players build walls (probably with defects) up into the centre. Takes getting ahead to its logical conclusion. (See push.)

A neglected concept in the literature.

[Diagram]
Aragaki-Hikosaka

A passage from a game Aragaki Takeshi-Hikosaka Naoto in the 1983 Kisei. This is a clear-cut sequence in the focal area at the junction of black and white frameworks.

The player who is ahead in the pushing battle has the option: hane or extend (nobi).

In this type of pushing battle, hane makes points - the line of demarcation between frameworks is being decided. Therefore players try to play hane; but there are tactical constraints.



Charles Matthews



Path: ForcingAndInitiative   · Prev: GettingAhead   · Next: Probe
Path: StonesWalkingPath   · Prev: PushingFromBehind   · Next: Hai

This is a copy of the living page "Pushing Battle" at Sensei's Library.
(OC) 2004 the Authors, published under the OpenContent License V1.0.