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Aliases (info) GoVariant
GoVariants
Variant
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Variants
Keywords: Rules
This is a list of what can be done with a goban and stones, other than conventional Go.
Go Variants That Make You Better Player in Normal Go
Historical or Regional Go Variants, Go with prescribed Openings
Simplified Variants
- AtariGo - Also known as the capture game or first capture
- One-Eyed Go
- No-pass go
- Gonnect: the rules of Go apply except that there is no passing and the winner is the first to connect two opposite sides of the board (or to deprive the opponent of legal moves). The game is usually played on a 13x13 board and the pie rule is used.
- Alter Igo - go-like game with minimalistic ruleset
Complicated Variants
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Dango: Captured stones are not removed from the board. They are moved elsewhere on the board by the capturer!
- N-go played on n go boards, normal rules
Variants with different Scoring or with Bidding
Games that model particular Aspects of Go
Variants with Restrictions and Limitations
Spiced up Variants
Go on Different Boards
Go with Special Stones
Go for 3 or more Players
Crossovers between Chess and Go
Other Surrounding Strategy Games
Other Games with Go Board and Stones
- Gomoku - Five in a row
- Pente - Like Gomoku, but with a way of capturing
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Renju - Japanese variant of Gomoku, but with extra rules to give a fairer balance between black and white.
- Hasami Shogi
- Philosopher's Football - also known as Phutball. A wonderful game invented by John H. Conway?. On first attempts it seems simple, but after thrashing around for a while you realise that advance preparation is required. Soon you are creating massively complex tours around the board, which can even end up self-defeating.
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Tanbo (Tanbo crudely models a system of plant roots which are growing, competing for space, and dying. The object is to completely destroy your opponent.)
- Konane? - A traditional Hawaiian game somewhat resembling checkers or draughts. Although there is no standard board size, various web references say it is often played on an 18x18 board, i.e., on the squares of a go board. The game begins with the board filled with stones alternating black-white. The first player (black) then removes a stone from either the center or corner. White must then remove an adjacent stone. Then the game proceeds with black jumping over a white stone, landing on the open square immediately beyond it, and removing the white stone. White must then re-capture then same way. Only capturing moves are legal. A player may (but doesn't have to) capture multiple stones in a straight line (no 90-degree turn) when such stones are lined up with one empty space in between. The object of the game is not to capture the most stones, but to deprive your opponent of legal moves.
- Connect Four - On IYT this is called
stack4. IYT has also invented a variant called stack 4x4, which is basically the same (i.e. the object is still to get 4 of your counters in a row - horizontally, vertically or diagonally), the difference is that counters can connect to any of the 4 sides, as opposed to just the bottom side. Stack4 and stack 4x4 can be played on the squares of a 9x9 board.
Other Go-related Games
Go Variants Collections
Don't know where to put it, might just be regular 9x9 go
This is a copy of the living page
"Variants" at
Sensei's Library.
2004 the Authors, published under the OpenContent License V1.0.
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