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How to read diagrams
  Difficulty: Introductory  

Table of contents Table of diagrams
Empty board
First move
After the first move
Second move
After the second move
Third move
Fourth move
Moves 1 to 4
Starting position
The moves
Corner
Marked stone
Sending two, returning one
Sending two, returning one
Sending two, returning one
Another example
Wrong
Correct

Introduction

This page aims to introduce to people the notation used in Go diagrams.

The reader is assumed to have read and understood the introductory rules of Go.

Example game

Here, we shall use an example game to show how to read a diagram.

[Diagram]
Empty board

We shall begin with a 5x5 empty board. Recall that we start a game with an empty board, unless there are handicaps.


[Diagram]
First move

Black plays the first move at B1.


[Diagram]
After the first move

After the first move, this is the situation on the board now.


[Diagram]
Second move

Then White makes the second move at W2.


[Diagram]
After the second move

After the second move, this is the situation on the board now.


[Diagram]
Third move

Black decides to make the third move at B3.


[Diagram]
Fourth move

White decides to make the fourth move at W4.



And the game continues...

Summarizing the moves in a single diagram

However, showing one move per diagram is very cumbersome. So, we summarize the process by indicating multiple moves in a single diagram.

[Diagram]
Moves 1 to 4

This diagram summarizes the sequence of moves shown earlier. The way we read this diagram is to start with an empty board, then Black plays at B1, then White plays at W2, then Black plays at B3, and then White Plays at W4.



Showing a sequence of moves from a given position

It is often convenient to show a series of moves from a given position, where some moves have already been played.

[Diagram]
Starting position

Suppose we have a position as shown here.


[Diagram]
The moves

From the given position, Black makes a move at B1, and White makes a move at W2.

Note that to save space, often only this diagram is shown, but not the previous diagram. But it should be easy to infer the starting position from this diagram: simply remove all the numbered moves.



Showing only a portion of the board

[Diagram]
Corner

It is also common to show only a portion of the board to save space, as illustrated in this example.

However, from the diagram alone, we do not know what the remainder of the board looks like.



Marked stones

[Diagram]
Marked stone

It is also common to mark one or more stones with a square, circle or triangle, to facilitate discussions. However, the marked stone is not part of any sequence of moves.



Playing on the same point as a captured stone

[Diagram]
Sending two, returning one

Say in the game, White played at W1, then B2 captures two White stones...


[Diagram]
Sending two, returning one

... and then W3 recaptures the B2 stone.


[Diagram]
Sending two, returning one

(W3 at W1)

We can summarize the three moves in one diagram by putting "W3 at W1" as shown here. An alternative notation to indicate this is "W3 = W1".



[Diagram]
Another example

(B2 at BC)

Marked stones come in very handy when we want to play a move at a point that was occupied by an unnumbered stone, like in this diagram.



As a principle, removing all numbered stones should give the initial position! Labelling a ko as follows is therefore wrong:

[Diagram]
Wrong

There was a stone at W4 from the start (otherwise White wouldn't need the ko threat W2, of course).



[Diagram]
Correct

(W4 at WC)



Authors: unkx80.



This is a copy of the living page "How to read diagrams" at Sensei's Library.
(OC) 2004 the Authors, published under the OpenContent License V1.0.