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Widest Path
Path: StatisticalAnalysis · Prev: MiaiInTheFusekiStatisticalAnalysis · Next: BestPathInDatabase
PageType: Path Keywords: Opening
This is a simple abstract concept that applies to database search, and gives one answer to the question: what do 'they' play? It is particularly interesting for whole-board (fuseki) patterns, which tend to fluctuate according to fashion.
In its pure form, you look at the most popular Note that this doesn't necessarily reach the most common position to be found in the database, at a given depth. Logically speaking an option followed 50% of the time might next split ten ways each getting 5%, while the option followed 20% of the time might next split three ways getting 10%, 6% and 4% of attention. If it does reach the most popular position there is perhaps something going on: for example one can speculate that certain plays are adopted because they have a constraining effect on the opponent. This effect is to be seen in Kobayashi Koichi's research, to give one salient example.
In a less pure form one can take into account transpositions: allow different orders for getting to the same position to count together. This is potentially a nuisance to express, but in practice interchange of Examples of widest path analyses can be found on the statistical analysis path. [1] Impress your friends by using the scholarly term hapax legomenon for this concept, the down-to-earth phrase being each game goes its own way. Widest paths collection
Path: StatisticalAnalysis · Prev: MiaiInTheFusekiStatisticalAnalysis · Next: BestPathInDatabase This is a copy of the living page "Widest Path" at Sensei's Library. ![]() |