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Tamsin
PageType: HomePage    

Hihi, I'm Tamsin Jones. I live in Chester in North West England. I'm a musician and a teacher.

Yay! On 25 August 2004 I reached a little goal: I was 1 dan on both dashn and KGS at the same time. I doubt it will last long though, but it is nice to have accomplished it, all the same.

I like cats very much and my hobbies include reading and wine. I live in a very old house (it was built sometime in the 18th century) with my two puss cats, Dusty (girl) and Zhin Zha (boy).

I enjoy travelling very much. I have been to Germany on many occasions, and also to France and Holland. I went to Taiwan in 2000, and to Japan in 2002 and 2003, and to the USA in 2003. The next place I'd like to see is Italy, especially Venice or Rome. I'd also rather fancy a trip to Paris or the Scottish Highlands.

I use my own name to play on KGS. You can call me "Tammy", "Tams" or "Tamsin", but I'm not so keen on "Tam". I also get called "Tasmin" a heck of a lot, but I suppose it's understandable...

Starter of Magister tournament.

http://homepages.tesco.net/t.jones1/nicepic.jpg

Tamsin's own proverb: "The key to successful centre strategy is not to try to turn a central moyo into territory, but to use the threat of making territory in the middle to create and destroy profit on the sides".

This means that if you try to cling onto territory in the middle, then the opponent's territory on the sides will expand and solidify while your centre shrinks. Instead, use the influence and threat of creating territory in the middle to support invasions and attacks, and to develop your own groups on the side. This is something I have learned from experience; proving I am right is another matter altogether. You could compare it to handicap strategy, though: weak players will try to defend the corners, instead of using the star points to support fighting. In the same way, as centre stones are best at giving influence, then surely it is best to use that for aggressive purposes. If your opponent threatens your cosmic moyo, then punish them elsewhere on the board!

I like dnerra's heuristic, given on a BQM, which basically says "Count the stones before starting a fight. If you have fewer stones in the area, it's probably not a good place to fight."

Tamsin's Paper Go Computer



This is a copy of the living page "Tamsin" at Sensei's Library.
(OC) 2004 the Authors, published under the OpenContent License V1.0.