RTG Problem 13 / Solution
Solution
![[Diagram]](../../diagrams/26/17b7220f5bd52fe2f63752f696b10a05.png) | Solution |
The key is the descent at .
![[Diagram]](../../diagrams/27/cc2539a6ffbecb2d60a253c24443dd02.png) | Main line |
If , the sequence of to is a fairly standard way of killing. Black dies of a bulky five.
![[Diagram]](../../diagrams/25/9c137250cb9aad1c2f92d3a15dd64f98.png) | Variation |
tries to expand the eyespace but onwards kill.
![[Diagram]](../../diagrams/49/b11331aec5bbf1af83d635f7d9b5f7fa.png) | Variation |
If makes a diagonal move, can squeeze. does not work here because and can turn the other eye into a false eye.
Failure
![[Diagram]](../../diagrams/33/ddae05e95f4c5308cdf8a62ed687a77f.png) | Failure |
This is a seki.
![[Diagram]](../../diagrams/47/9a261ba5644e86219bc133ae7708f3e0.png) | Failure |
This lives too. But is an important move.
![[Diagram]](../../diagrams/43/365fb6c389708dfc4d341560b940db67.png) | Failure |
The jump of is too fanciful. captures and lives.
This is a copy of the living page
"RTG Problem 13 / Solution" at
Sensei's Library.
2004 the Authors, published under the OpenContent License V1.0.
|