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Absolute Time
    Keywords: Rules

In a game with absolute time (also called sudden death), each player is alotted a certain amount of time. When that time runs out, the player loses.

The advantage of this system is, that the game is limited to a fixed time.

The inconvenience is, that it animates some people to go on playing junk moves instead of resigning in the hope that their opponent runs out of time. (See Stubborn Play and Continue While Dozens Of Points Behind)

This system isn't very popular on the Internet go servers.

Richard Hunter I like to play 15-minute sudden death on KGS. I have only had one bad experience and the problem was fixed by wms, who responds very well to requests. I complained about an opponent who tried to run me out of time by playing every sente move, then every dame point, and finally all over his own territory. Each reply or pass took me a minimum of one second. wms fixed this by making a pass reset your clock back up to 15 seconds, if you had that much time before passing. This gives you enough time to decide that a move does not threaten anything and you can safely pass. Only further moves cause time to be deducted.



This is a copy of the living page "Absolute Time" at Sensei's Library.
(OC) 2004 the Authors, published under the OpenContent License V1.0.