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Check escape routes first
Path: GoProverbs · Prev: EyesWinSemeais · Next: RespondToAttachmentWithHane
Difficulty: Beginner Keywords: Proverb
Check your opponent's escape routes for a weak group very carefully before moving in for the kill. That is, don't play nakade moves, in particular, against a group that may still escape or connect out. That doesn't mean that one shouldn't remove the base; that's a typical way of chasing a group while making profit. If you do concentrate on destroying eye shape as well as eye space, before closing off all escape routes, then
A situation where this proverb might be applied is when the territories are already defined, and collapsing a group's eye space forces it to flee into territory you more or less control. A vicious tooth-and-nail fight inside what was your own territory is not something you want unless you know you can win. (I think invented this one. -- BlueWyvern) Edited - Charles Matthews Path: GoProverbs · Prev: EyesWinSemeais · Next: RespondToAttachmentWithHane This is a copy of the living page "Check escape routes first" at Sensei's Library. ![]() |