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Pages By Distance
    Keywords: SL description

The following lists rank pages by how well they are linked from other pages.

As calculating shortest paths from and to all pages (O(n^3)) is becoming ever more impossible, the following heuristic is used (HomePages are excluded):

  1. a page is picked at random
  2. repeat three times: a random link is followed to a new page - the new page becomes the current page
    • (This simulates a user following three successive random links starting from a random page.)
  3. The current page gets a point.
  4. Repeat steps 1-3 1/2 million times.
  5. results in "Forward" ranking

The same is repeated the other way around, i.e. follow backward references instead of (forward) links in order to get the "Backward" ranking.

Results:

  • the forward ranking calculates how likely it is to visit a certain page, if you click through SL randomly. Essential go terms and concepts rank very high in this rating.
  • the backward ranking calculates from which page you have most likely reached your current page. Central index pages rank very good in this rating.

See also:


List compiled on 2004-09-27

Top 250 Forward

Top 250 Forward · Top 250 Backward · Bottom 250 Forward · Bottom 250 Backward

7458: Nihon Ki-in
2985: Honinbo
2907: Sente
2679: Ko
2635: Nihon Ki-in new promotion system
2488: Atari
2229: Wiki Master Edit
2186: Ko Threat
2023: Joseki
1916: Liberty
1870: Go World
1842: KGS - the Kiseido Go Server
1828: Kansai Ki-in
1819: Eye
1727: Miai
1682: Framework
1651: [Path] Shape
1607: [Path] Tesuji
1592: Oteai
1575: Tenuki
1556: Go Seigen
1543: Capturing race
1508: Seki
1468: [Path] Endgame
1457: Sakata Eio
1406: Thickness
1387: Fuseki
1320: Gote
1300: Miai counting
1297: Meijin
1268: Hane
1243: Hashimoto Utaro
1241: Tengen
1222: Territory
1180: [Path] Life and Death
1171: Dame
1167: [Path] Handicap
1161: Influence
1160: Aji
1160: Shusai
1152: Shortage of liberties
1149: Cho Chikun
1123: Ladder
1088: Vital point
1075: Takagawa Kaku
1060: Connection
1039: Outside the Ki-ins
1029: Hoensha
1029: Yose
1026: Yasui
1011: Shusaku
1003: [Path] Go Proverbs
993: Goban
992: RGG FAQ
988: Ishida Yoshio
971: Liberty - introductory
968: Nihon Ki-in new tournament system
946: Nihon Ki-in Championship
944: Nihon Ki-in Hall of Fame
943: Snapback
913: rec.games.go
901: World Amateur Go Championship
898: Kikashi
889: Sensei's Library
888: [Path] Ko Fighting
880: Go Servers
878: Rules of Go
869: RGG FAQ on SL
865: Oza
860: Meiji Restoration
853: Kiseido
838: Two Eyes
832: Kansai Ki In Championship
804: Kisei
797: 3-3 Point Invasion
796: [Path] Beginner Exercises
786: Net
785: Komi
784: Dosaku
784: Inoue
766: [Path] Mistake
762: Eye Shape
758: Tsumego
745: Segoe Kensaku
741: Komaster
724: Big Titles
722: Combinatorial Game Theory
721: SGF file
719: Ohira Shuzo
714: Cut
711: [Path] Aspects of Sacrifice
707: Wiki Apprentice Edit
706: Extension
705: Temperature
690: To Be Master Edited
679: [Path] Rank
664: Four Houses
660: Weak Group
658: False Eye
655: Edo period
652: Superko
648: Fujitsu Cup
646: Cho Hun-hyeon
643: Eye space
641: [Path] Hikaru No Go
633: Takemiya Masaki
627: Kitani Minoru
626: Ladder-breaker
626: Nakade
624: Invasion
624: Throw-in
623: [Path] Kanazawa Tesuji Series
611: Yamashita Keigo
609: Auto-atari
606: Go
603: Tsuke
591: Ishi Press
591: Territory and Area Scoring
587: RGG FAQ Format Guidelines
585: Cutting Point
581: Hoshi
573: Nobi
572: IGS
572: Middle Game
572: Yi Ch'ang-ho
571: Dan
567: Attack and Defence
560: Professional promotion tournaments
556: Base
555: Japanese Rules
544: Wedge
541: 4-4 Point
540: Bent four in the corner
540: Dead
538: Sansa
536: Oyose
534: Jubango
530: Approach Move
522: [Path] Eyes Collection
522: Shuho
521: Aji keshi
520: Oiotoshi
520: Sabaki
512: Kyu
511: Double Atari
511: Richard Bozulich
509: Heavy
507: Capture
506: Cho U
500: Alive
500: Gosei
488: Deiri Counting
485: Outside Liberties
483: Karui
472: John Power
469: Elwyn Berlekamp
469: Go Client
467: Efficiency
467: Hayashi
465: Peep
454: Honte
450: Mutual Damage
450: Shodan
449: Play urgent moves before big moves
449: Squeeze tesuji
444: 9x9 board
444: Reverse Sente
443: Atari Go
443: Kosumi
443: Urgency
440: James Davies
436: Meiji
434: Approach Ko
433: Bulky Five
429: Triple Ko
423: 3-4 point
418: Keshi
415: 3-3 point
411: The Protracted Game
408: Mathematical Go
403: Jigo
403: Tedomari
401: Shogi
393: Keima
391: Historic Honinbos
390: Probe
389: Almost Fill
388: Sente Sente
385: Pincer
384: Suji
378: Chain
378: Suicide
375: Double Ko
368: Enclosure
368: O Rissei
365: Keiinsha
365: Shapes And Connections
364: Cross-Cut
363: Scoring
354: Ambiguous Position
353: Empty triangle
348: Ing Ko Rule
343: One-point jump
341: Beginners play atari
341: staircase
337: Chang Hao
335: Big Eye
335: GoGoD CD
333: Oba
333: Yutopian
327: Kobayashi Koichi
324: Wall
318: American Go Association
318: Flexibility
318: GNU Go
318: McMahon
313: Follow-up
313: [Path] KGS Wishlist
307: Rin Kaiho
305: Hanging connection
305: kifu
304: Tokugawa Ieyasu
304: Under the Stones
303: 13x13 Board
303: Myoshu
301: Crane's Nest Tesuji
301: Sente-getting tesuji
300: The Magic of Go
299: 4-5 point
299: Cutting stones
298: Ing Rules
297: AGEJ
296: Byo-Yomi
296: [Path] Double kakari
295: Focal point
295: Solid connection
293: Atari Atari
293: Status
290: Database Search
290: Double-purpose plays
290: Recognizing an Eye
287: Chess
287: Chinese Rules
285: Nie Weiping
285: Shin Fuseki
283: Go Editing Programs
281: Tesuji and Anti-Suji of Go
278: Fourth Line
276: Double Sente is Relative
276: Kitani Go First Game

Top 250 Backward

Top 250 Forward · Top 250 Backward · Bottom 250 Forward · Bottom 250 Backward

6303: Names in Go
6279: Problems and Exercises
5856: Reference Section
5508: Starting Points
4677: [Path] Big Question Mark
4093: Meta Discussion
3816: Deshi
3635: [Path] Beginner Exercises
3560: Wiki News
3216: Library Lobby
2960: Guided Tours
2612: [Path] Kanazawa Tesuji Series
2580: Joseki
2539: Unsolved Problems
2483: [Path] Life and Death
2392: Future Use of SL
2319: [Path] Endgame
2199: SL Statistics
2036: [Path] Professionals' pupils
1964: Tour Bus Stop
1956: Joseki pages
1863: Pages for beginners
1861: Go Books
1826: [Path] Beginner Study Section
1795: Front Page
1776: Variants
1623: Fuseki
1617: Go Blogs
1575: Wiki Orphans
1520: [Path] Commented games
1457: Editing Pages / Editing Freedom
1456: Sensei's Library
1449: Page churn
1397: KGS forum at SL discussion
1325: RGG FAQ
1308: First moves
1279: [Path] Go History
1265: Korean Go Terms
1242: Go Terms
1221: Taxonomy of Joseki
1171: [Path] Snapback Workshop
1159: Link Collection
1150: Doug's Go Blog
1138: Fuseki pages
1134: [Path] Tsumego From Games
1108: Joseki / Discussion
1104: BQM Categorical List
1098: Guinea Pigs' Feedback
1068: Advanced Find Page
1053: Find Page
1012: [Path] Please Review Me
1009: Philosophy of Go
1008: Whither Joseki ...
942: [Path] Philosophy and Go
922: [Path] Bad Habits
888: Hikaru No Go Games
887: Joseki Library / Discussion
873: [Path] Rank
863: Teaching Methods
850: [Path] Hikaru No Go
837: [Path] Go Proverbs
821: SL Conventions
806: Go Humour
798: [Path] Yose from Games
791: [Path] Random Tsumego
780: Side patterns
769: Playing a game backwards
754: [Path] One Day 1 Problem
750: Professional
743: [Path] Handicap
740: Beginner Exercises Consolidated
735: Critical Notchers
725: Priority
720: KGS Bots
716: 4-4 point Josekis
713: Message Board
709: KGS - the Kiseido Go Server
701: [Path] Statistical analysis
698: [Path] Central Line
696: Introductory Pages By Topic
687: [Path] Kyu Exercises
684: SL Copyright / Discussion
683: Understanding Wiki Pages
678: Tsumego From Games 29 / Attempts
677: Joseki Quick Reference
669: Coffee Machine
660: Doug's Go Blog - May 2003
656: Database Search
653: Black Sheep Rengo 2003
643: References to Go
631: [Path] Editable RGG FAQ
622: 3-4 point high approach
616: [Path] Shape
610: Tenuki joseki pages index
604: Nihon Ki-in
600: Mathematical vs Metaphorical Understanding
599: [Path] Wedge Variants
594: [Path] Tesuji
593: Big Titles
585: Chinese Go Terms
585: Outside the Ki-ins
577: Ongoing Game
573: Advanced Study Section
565: [Path] Senseis Teaching Ladder
564: Shin Fuseki
562: 4-4 point low approach
558: Commented Professional Games
556: China
555: Opening Systematic Classification
553: Errata In Books
548: 3-4 point Josekis
539: [Path] Middle Game Analysis
537: Table Of Notchers
535: SL History
534: [Path] Speculation
533: guoshou
533: Page difficulty discussion
533: SL Conventions / Discussion
532: Shape Problem 4
529: Teach Yourself Go
525: Yasui Sanchi's pupils
520: Snapback Problem 9
517: Computer Go Programming
511: Advertising On SL / Discussion
501: Unusual enclosures
497: Obsolete Titles
496: Capturing race
495: Posting Problems Discussion
494: [Path] Capturing Race Exercises
492: [Path] Reading Problems
486: Quick Questions
483: Chinese pro ratings end of 2001
478: [Path] Study
465: Go and the Rest of the World
460: Tsumego
459: [Path] Trigantius Archives
455: Teaching Game 67
454: Wildlife terms
449: Crosscut Then Extend / Technical Discussion
449: [Path] How Paths Work
445: How to Teach Go
438: Shin Fuseki Post
437: Shin Fuseki-Ho
434: Framework workshop
431: Wiki Apprentice Edit
429: 4-5 point 4-3 approach
429: KGS Wishlist / Game Handling
428: Technique
427: Get strong at Go Parodies
421: [Path] How To Use Wiki
421: Professional Players' Go Styles
420: Ongoing Game 2
419: Strategy
416: Go Places
413: Why Mirroring Is Bad
412: Endgame Reckoner
410: Elementary moves
408: [Path] Club
408: Takasaki Tainosuke
405: Rating
401: 4-5 point Josekis
399: Go
398: Go Variants That Make You Better Player in Normal Go
398: SGF Archives
393: [Path] Fujitsu 17 Yi - Wang
392: Hayashi
391: Ladder exercises
391: Other Games Considered Unprogrammable
389: Under the Stones
385: Japanese Go Terms
381: RGG FAQ on SL
380: PatrickB's Training Blog
380: Usual Dilemmas
376: [Path] Overview of fuseki patterns
374: Fujitsu 17 Yi Wang/ Discussion
372: Go Programs
370: Eye versus Eye Capturing Race
370: [Path] Linguistics - Japanese
369: Middle Game
369: Names in Go / Discussion
368: New Year's Rengo 2002
367: Controversial Statements
367: Seki
365: Problem collections and copyright discussion
363: How To Read Recent Changes
363: Text Formatting Rules - Introduction
361: Teaching go to newcomers / Discussion
360: Mapping Sensei's Library
359: Study assistance software
355: Strategy for beginners - 4 questions
354: How to read
351: Ongoing Game 1
351: Teaching Game
350: Osawa Ginjiro
347: Dieter's list of trustworthy proverbs
347: [Path] KGS Wishlist
345: [Path] Eyes Collection
344: Why don't we open at tengen
344: Wiki Indexes
343: 4-5 point
340: [Path] Kuksu 47 Game 4
339: Aesthetics
339: Moves or patterns
337: DougSGoBlogOctober2003
333: Computer Go
333: Move
331: Chen Zude
331: [Path] Under The Stones Problems
329: Dieter's ideas on Go Theory
328: Tenuki joseki / Discussion
327: Doug's go blog August 2003
325: [Path] Hikaru No Go Problems
324: Stop The Notation Madness
323: Yoshida Yoichi
321: What Is Your Favorite Go Book
320: Snapback
317: [Path] amateur fuseki
316: Different Sized Boards
316: Go In Hamburg
316: Talk pages
316: Why Did You Start Go
310: Improvement
310: Maeda Nobuaki 108 Discussion
309: A Novice Tries To Write A Go Program
306: Ishi Press
305: Strategy of go - introductory
301: [Path] Second course on ko
298: Systematic joseki
296: Jubango
294: Capturing Race Exercise 3 / Solution
294: Gennan Inseki
294: Playing style
294: Qing
293: One-Two-Three
291: Wiki Etiquette
290: [Path] CGT path
290: High Vs Low Pincer
290: Rules of Go
289: Go Servers
288: Dieter's ideas on improvement
288: DougSGoBlogNovember2003
288: [Path] Fuseki Exercises for Beginners
286: [Path] Secret Art of War
286: [Path] TheTenGoldenRulesList
286: Unusual Gobans
285: Appreciating Famous Games
285: Cosmic game
285: Jabberwocks
285: Joseki and tenuki
282: Fujisawa Hideyuki

Bottom 250 Forward

Top 250 Forward · Top 250 Backward · Bottom 250 Forward · Bottom 250 Backward

1: 1001 Problems/Erratum 2
1: 1001 Problems/Erratum 8
1: 1001 Problems / Erratum 8 - Mannenko Discussion
1: 115 WSNotcher
1: 116 NWNotcher
1: 125 NWNotcher
1: 133 NN Notcher
1: 2003-11-20 discussion
1: 30th LOGC
1: 312SSNotcher
1: 312WWNotcher
1: 33PointWhenDoesItWorkContinuation2
1: 3-4 point, 5-4 approach, one-space low pincer, thrust
1: 3-4 point distant high approach, one-space low pincer
1: 3-4 point high approach, double contact, cut
1: 3-4 point high approach, double contact, wall
1: 3-4 point high approach one-space low pincer attachment noseki
1: 3-4 point high approach, two-space high pincer, ogeima, Cho's variation
1: 3-4 point high approach, two-space high pincer, two-point jump
1: 3583 enclosure
1: 3593 enclosure
1: 364463 enclosure
1: 3 vs 4
1: 4-4 point low approach attach
1: 4-4 point low approach high extension, slide, attachment
1: 4-4 point low approach high extension, slide, pincer
1: 4-4 point low approach low extension, standard joseki, pushing in the centre
1: 4-4 point low approach one-space low pincer, upper contact tsukehiki
1: 7x7 game
1: About 'Search Related'
1: Agt Against Chess Whiz
1: Amano Masafumi
1: Amateur Fuseki 10
1: Amateur Fuseki 11
1: Ando Takeo
1: Anime and Graphic Arts
1: Asymmetric Problem 5 / Solution
1: Austin Go Club
1: A Valid Reason For Move 136
1: [Path] Basic Death Shapes
1: Basic Strategy Of Go Discussion
1: Beginner Exercise 131 / Discussion
1: Beginner Exercise 164 / Solution
1: [Path] Beginner Game Sample 2
1: Beginner Game Sample 4
1: Beginner Move Function Problem 1 / Solution
1: Beginners Endgame Exercise 5
1: Belittling or denigrating the achievements of others
1: Benjamin's Insei Game 2
1: Best Path In Database
1: Black 3 is an approach
1: BQM104
1: BQM110
1: BQM117
1: BQM130
1: BQM 132
1: BQM140
1: [Path] BQM 141
1: BQM143
1: BQM145
1: BQM 146
1: BQM 170
1: BQM 21 / Prologue
1: BQM 23 / Just Kidding
1: BQM 27
1: BQM 49 / Game
1: BQM 56 / Variations
1: BQM57
1: BQM6
1: BQM62
1: BQM66
1: BQM 82
1: BQM Categorical List
1: BSR2003 B73 discussion
1: BSR2003 Move12
1: BSR 2003 W100 discussion
1: BSR 2003 W108 discussion
1: Buying Equipment in North America
1: Capturing Race Exercise 1
1: Capturing Race Exercise 14 / Attempts
1: Capturing Race Exercise 18 / Attempts
1: Capturing race exercise 9 / Solution
1: Cards Go
1: Carrollian developments
1: Cat's Face
1: Chen Jiarui
1: Chinese ISBN Author Topic
1: Chinese Topic Author ISBN
1: Cho Chikun Vs Rin 1989 Apr 06
1: Chung Kuo
1: combos
1: Compromised diagonals and joseki 2
1: Compromised diagonals and joseki 6
1: Confirmation Phase
1: Corner Search Algorithms
1: Cosmic game
1: Counterintuitive Ko Play
1: Cut beyond the edge
1: Cycle Law
1: Dan Problems Made Easy
1: Describe Go to Non-Players
1: Designing a Go Server
1: Deviating From Joseki In Games 1
1: Diagonal to the first line
1: Dieter's advice to beginners
1: Dieter's list of trustworthy proverbs
1: Difference Between Pros And Amateurs/ Discussion
1: D'ohsuji
1: Doppel Blind Wiki Go
1: DougSGoBlogSeptember2003
1: early play in the centre
1: EchellePedagoKGS
1: Edward Kim
1: Enclosure Openings
1: Endo Yoshifumi
1: Entropy of capturing value
1: Equity and soundness
1: events
1: Fhayashi-koing-2003-09-24
1: Filling Dame Example
1: Filling Dame Example / Solution
1: First Line Ogeima Connection/ Solution 1
1: floater
1: FM3
1: Forbidden Move Game
1: [Path] Forcing and initiative
1: Fujita Goro
1: Fujitsu 17 Yi Wang/ Discussion
1: Fujitsu17YiWang/HotOpening
1: Fujiwara Shichishi
1: Fukuhara Yoshitora
1: Fuseki Exercise 10 / Attempts
1: FusekiExercise10/Solution
1: Fuseki Exercise 5
1: Fuseki Exercise 7
1: Fuseki Exercise 8
1: fuzzy rank
1: Get Strong At Cheating
1: Get Strong At Resigning
1: Getting To BQM 20
1: Go and Economics
1: Go Is Better Than Sex
1: Go Is Like Golf
1: Go-- More Than a Game
1: Go Poetry
1: Grotto
1: Havannah
1: Hayase Gendo
1: Hebrew Room
1: Hikaru Problem 4 / Solution
1: Hirano Norikazu
1: Holigor ponders Yose Principles and theory
1: Hottest Basic Move Discussion
1: How off topic can we get at SL
1: How To Remember Your Games Discussion
1: Humourless go proverbs
1: Inagaki Koichi
1: Inflict injury on oneself to win the enemy's trust
1: InfluenceGo1
1: Intermediate Distance
1: Introductory Pages By Topic
1: Invading deep enough
1: Ishida Kazuo
1: Ishigure Makiko
1: Ishihara Tsunesaburo
1: Ito Hitoshi
1: Ito Tomoe's pupils
1: Ito Yoshio
1: Iyomoto Momoichi
1: Japanese Go Books
1: Joseki Library / Discussion
1: Judging forcing plays 3 / Discussion
1: Jumping
1: Kanazawa Discussion 70
1: Kanazawa Problem 10b
1: Kanazawa Problem 10b / Solution
1: Kanazawa Problem 20 b
1: Kanazawa Problem 70 / Solution
1: Kanno Naomi
1: Katakana vs. Hiragana
1: Kato Vs O Rissei 1987 Mar 12
1: Kawamoto Noboru
1: Kenkyukai
1: KGS Animal Players
1: KGS client support for Mac OS9
1: KGS forum at SL discussion
1: KGS Possible Rules Bug Discussion
1: [Path] Kiseong 12 Game 1
1: Kiseong 12 Game 1 Left Side
1: Kiseong 12 Game 1 OYose
1: Kodama Koryu
1: Kodama Kunio
1: Kombilo vs. Master Go
1: Korean Dominance Discussion
1: Kuksu 47 Game 4 Early Fuseki
1: Kusaka Kaneo
1: Kyu Exercise 1
1: Kyu Exercise 13
1: Kyu Exercise 13 / Attempts
1: Kyu Exercise 14
1: Kyu Exercise 17 / Solution
1: Kyu Exercise 23
1: Kyu Exercise 25
1: Kyu Exercise 3
1: Kyu Exercise 3 / Solution
1: Kyu Exercise 7
1: Kyu Exercise 7 / Solution
1: Ladder strategy
1: Learning from Takemiya
1: Let the most respected player sit in the better place
1: Life and Death Intermediate Level Problems Erratum 1
1: [Path] Linguistics - Japanese
1: Live shape
1: Look At A New Page
1: Loot a burning house
1: Lure The Tiger Out Of The Mountain
1: Magic of Go Problem 1 / Wrong Solution
1: Magic of Go Problem 3 / Wrong Solution
1: MagneticStonesExampleGame1
1: Mapping Sensei's Library
1: Mathematical vs Metaphorical Understanding
1: Ma Vs Chang Hao 2000 Feb 18
1: meaning of stones
1: Miyazaki Ryutaro
1: Monkey Jump Problem 1 / Solution
1: Monty Python Parrot Sketch
1: Mori Toyokazu
1: Move one loses the game
1: Murphy's Law Applied to Go
1: Nakaoka Jiro
1: Nessie's face
1: Neural Networks and Go
1: New mythologies of study
1: Non-Joseki Exercise 3 / Solution
1: Non-Joseki Exercise 4
1: Non-Joseki Exercise 5
1: Not using your time
1: November 2002
1: NYR 2002 Alternative 103
1: NYR2002 Alternative Black 125
1: NYR 2002 - W84 variation
1: NYR2002 White 50
1: Obuchi Morito
1: October 2003
1: OD1P - Aug 11 Problem / Failure
1: OD1P - Aug 19 Problem
1: OD1P - Aug 22 Problem / Solution
1: OD1P - July 26 Problem / Solution
1: Okatani Mitsuo
1: Oki Keiji

Bottom 250 Backward

Top 250 Forward · Top 250 Backward · Bottom 250 Forward · Bottom 250 Backward

1: 200 Endgame Problems Winning Tactics
1: 3363 enclosure
1: 3-3 point invasion query 6
1: 33PointWhenDoesItWorkContinuation2
1: 3-4 point very distant high approach from the wrong direction
1: 355563 enclosure
1: 3-5 point low approach one-space low pincer, kosumi
1: 3-5 point low approach one-space low pincer, kosumi, nobi
1: 364463 enclosure
1: 4-4 point low approach high extension, slide, attachment
1: 4-4 point one-space low pincer invasion, interception, hane underneath
1: 4-5 point 4-3 approach ogeima, tenuki
1: 7x7 game
1: A 4-4 and 3-5 strategy, example 1
1: AGEJ
1: Ando Takeo
1: Ando Takeo's pupils
1: Aoba Kaori
1: A pathological seki
1: Aragaki Takeshi
1: Asano Yasuko
1: A Simple Endgame Problem / Solution
1: A Way of Play for the 21st Century
1: Beginner Exercise 121 / Attempts
1: Beginner Exercise 186
1: Beginner Exercise 187
1: Beginner Exercise 193 / Attempts
1: Beginner Exercise 195
1: Beginner Game Sample 3 Part 2
1: Beginner Move Function Problem 3
1: BlackFuseki
1: BQM 29
1: BQM 40
1: BSR2003 Move12
1: Bulky Seven
1: Capturing Exercise 6 / Solution
1: Cast A Brick To Attract A Gem
1: Chang Hao
1: Chen Jiarui
1: Chess Reading Applied to Go
1: Chinen Kaori
1: Comb Formation
1: Confirmation Phase
1: Corner Search Algorithms
1: Create something out of nothing
1: Crossed Five
1: Cut problem 1
1: Double hane example 3
1: Douglas Hofstadter
1: Enda Hideki
1: Endgame from real games - 2002 Meijin
1: Endo Yoshifumi
1: First Line Ogeima Connection/ Solution 1
1: FM1
1: Fujimura Yoshikatsu
1: Full Board Search Algorithms
1: Gaku Yuzuru
1: Game 67 Comments Lost To Lightning
1: Global Seki Ongoing Game
1: go4go
1: Go Review
1: Go Typesetting
1: Gozoku
1: GSLDErratum 1
1: Half-point ko
1: Hans Pietsch
1: Hashimoto Kunisaburo
1: Hashimoto Yujiro
1: Hayashi Yutaro
1: Hidaka Toshiyuki
1: Hikaru Problem 4
1: Hirano Norikazu
1: Honinbo League
1: Hosaka Mayu
1: Hottest Basic Move Discussion
1: IGS 5k Against Low Chinese
1: Improve Your Intuition, Volume 3
1: Inagaki Koichi
1: Inflict injury on oneself to win the enemy's trust
1: Inori Yoko
1: Inoue Ichiro
1: Inoue Kunio
1: Inoue Yasunobu
1: Invincible - The Games of Shusaku
1: Ishida Atsushi
1: Ishigure Makiko
1: Ito Genjiro
1: Ito Hitoshi
1: Ito Kotaro
1: Ito Makoto
1: Ito Yoshio
1: Izutani Minoru
1: James Kerwin
1: Jiang Mingjiu
1: Kageyama Toshiro
1: Kake
1: Kaku Kyushin
1: Kanagawa Masaaki
1: Kanai Shin'ichi
1: Kanazawa Hideo
1: Kanazawa Problem 83 / Hint
1: Karibe Eisaburo
1: Kata
1: Kataoka Satoshi
1: Kato Akihiro
1: Kato's Attack and Kill
1: Katsura Atsushi
1: Keima / Discussion
1: Kenmochi Jo
1: KGS rooms
1: KGSWishlist/ Discussion
1: Kido Hokoku-kai
1: Kifu/ Discussion
1: Kikasare
1: Kikashi / Discussion
1: Kim Hyeon-cheong
1: Kimura Yoshio
1: Kisei Title Matches
1: Kiseong 12 Game 1 Left Side
1: Kitani Toshimi
1: Kobayashi Kenji
1: Kobayashi Koichi's pupils
1: Kobayashi Seiichi
1: Kodama Kunio
1: Ko etymology discussion
1: Kohara Masahiro
1: Koizumi Fujimatsu
1: Ko Lock
1: Kombilo vs. Master Go
1: Konishi Taizo
1: Kuksu 47 Game 4 Midgame Erasing
1: Kusaka Kaneo
1: Kyu Exercise 1
1: Kyu Exercise 13 / Attempts
1: Kyu Exercise 3 / Solution
1: Kyu Exercise 6 / Discussion
1: Ladder exercise 1
1: Ladder Exercise 2
1: Learn To Play Go Series
1: Lee McMahon
1: Life and Death - Intermediate Level Problems
1: Life and Death Intermediate Level Problems Erratum 1
1: Losing Sente
1: Maeda Ryoji
1: Matsumoto Tokuji
1: Meiji
1: Meijin League
1: Meiyo Kisei
1: Mimura Tomoyasu
1: Minamatsu Masaki
1: Miyagawa Fumihiko
1: Miyazaki Hiroshi
1: Miyazaki Ryutaro
1: Mizuma Toshifumi
1: Mok Chin-seok
1: Monkey Jump Problem 1 / Solution
1: Mori Toyokazu
1: Nagasaka Inosuke
1: Nakamura Shin'ya
1: Nakano Hironari
1: negative influence
1: Nine point Eye - Possible Seki
1: Nobuta Shigehito
1: Noguchi Hitoshi
1: Noguchi Motoki
1: non-locality
1: non-urgent play
1: NYR 2002 Alternative 103
1: NYR2002 Alternative Black 125
1: NYR 2002 - other moves for W60
1: Obuchi Morito
1: OD1P - Aug 11 Problem / Failure
1: OD1P - Aug 18 Problem
1: OD1P - Aug 19 Problem
1: OD1P - Aug 8 Problem
1: Oda Hiromitsu
1: Okada Yumiko
1: One weak group between two
1: Ongoing Game One Upper Right Yose
1: Ozaki Suzuko
1: Pages By Distance
1: Pinwheel Ko
1: Pinwheel Manego
1: placid
1: position
1: Preventing the formation of the Chinese opening
1: Principal Study Technique
1: Professional Practice
1: Push in
1: Replace The Beams And Pillars With Rotten Timber
1: Requesting Black against a weaker opponent
1: resolve the ko
1: Rin Shien
1: Rotating komoku
1: Sacrifice a single stone on the second line 1
1: Sakaguchi Tsunejiro
1: Sato Fumitoshi
1: Sato Masaharu
1: Secondary liberties example A
1: Seki Examples
1: Sendai Jiseibo
1: Sensei's Library Decade Book
1: Setting up a Go club
1: Shape Problem 4 Connection
1: Shimamura Eitaro
1: ShinFuDiagPg231
1: Shiori Itsuzo
1: shoujin
1: Showa
1: Small Endgame Play
1: Snapback Problem 18 / Solution
1: Snapback Problem 20
1: Snapback Problem 33
1: Snapback Problem 36 / Solution
1: Snapback Problem 5
1: Snapback Problem 5 / Solution
1: Snapback Problem 6
1: Snapback Problem 7
1: Solid connection
1: Solution To OngoingGame2 - Move 174
1: Squeezing Out the Toothpaste
1: Standard Normal Form
1: submissive
1: super pillbox
1: Suzuki Goro
1: Suzuki Isao
1: Taisha hane-tsuke, hanekomi
1: Taiwan rules
1: Takabayashi Takuji
1: Takagi Shoichi
1: Takahashi Hideo
1: Takemiya Double Kosumi
1: Tan Go
1: Teaching Ladder Ideas
1: Tennouzan
1: Ten-point eye - possible seki
1: Tewari Example 1
1: Tewari Example 4
1: TG 53 How To Invade
1: Thanking your opponent after the game
1: The Glass Bead Game
1: The Largest Area Same Perimeter Test
1: Thickness Exercise 1
1: Threatening a ko
1: Throw In Under Three
1: thrust
1: Tobias Berben
1: Top Eight Players
1: Tozawa Akinobu
1: Tsukehiki



This is a copy of the living page "Pages By Distance" at Sensei's Library.
(OC) 2004 the Authors, published under the OpenContent License V1.0.