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Hu of KGS
PageType: HomePage    

Go is elegantly simple and deeply beautiful.

KGS is a friendly server with the greatest user interface, especially for teaching and reviewing (my opinion).

You may find me on KGS as user "Hu", about 9k (2003-4). Joined KGS as hu783 Nov. 5, 2001 as 18k.


The following information is an expanded version of my user information at KGS.

I sometimes like:

  • Odd sizes 7x7, 11x11, 15x15, 19x19, 21x21, and other odd sizes
  • Chinese handicaps (placed anywhere) / Japanese rules for even games
  • Byo-yomi, mostly 24:00 main time plus 6 byo-yomi of 40 seconds or 20:00 + 5 byo-yomi of 0:30
  • Simultaneous games
  • Sometimes to play wild openings

As a Teacher, I am happiest when my students succeed by exceeding me. Some of my proteges (all started out weaker than me): Sephiroth 4d, sound 3d, ?? 2d (formerly vices), Shenron 5k, Mehve 5k.

I like to play players of many ranks, games of the odd sizes listed below and, Japanese rules (but I like Chinese for the Handicaps because you can place them anywhere). I greatly prefer byo-yomi according to the plan below, though I sometimes adjust it for slower or faster play. I don't play blitz because I like Go games like gourmet meals and not like inhaling fast food. The fastest I play is about fifteen seconds per move.

I like all odd sizes with these time settings for N x N games for gently rising time pressure:

  N    %    Main   Byo    Num
     Area   Time  period  Byos
  7   14    2:00    :15    3  Minimum undecided game.
  9   22    4:00    :15    4  Quarter size
 11   34    6:00    :20    4
 13   47    9:00    :24    5  Half size
 15   62   12:00    :30    5  Popular 1000 years
 17   80   18:00    :30    6  Popular 500 years, Tibetan
 19  100   24:00    :40    6
 21  122   30:00    :40    7  21st century Go
 23  147   38:00    :48    7
 25  173   48:00    :50    8  Hoshi like 19x19
 27  202   60:00   1:00    8  Double size

The time settings are calculated from powers that are multiples of the reciprocal of the golden ratio. Main Time = N ^ 4r seconds, Byo Period = N ^ 2r sec, Num Byos ~= N ^ r, if r = 1/1.618 = 0.618.

Please wait in case I need to reconnect. Sometimes I may be as long as 10 minutes if I have to do a full reboot and relogin. Undos are discouraged but allowed in free games. Hit the Undo button immediately for misclicks in rated games.

Peace.

"Winning is enjoyable, but losing does not detract from the pleasure of playing." -- Nakayama Noriyuki

PS: I used to like Turn-based games but discovered I spent too much time on an individual game and didn't move quickly enough or often enough. Here is how to set one KGS: Set Free and Time None. Resume, move, close; repeat


My Shusaku Number is 5: Shusaku -- Shuei -- Shusai -- Iwamoto -- Steve Fawthrop -- Hu


Some Sensei's Library pages that I think deserve higher recognition and more references:

A Static Treatise on Shape, Answer Keima with Kosumi, Approaching a Life and Death Problem the Right Way, Balance, Basic Edge Patterns, Basic Techniques of Go, Best Game of the Era, Center Influence, Changing Fuseki Dogmas, Chinese Fuseki, Closed Side - Closed Mind, Double Hasami - Occupy Three Three, End Up In the Center, Equipment Dimensions, Estimating the Score, Finger, Finishing a Pro Game, Forcing and Initiative, Four is Five and Five is Eight and Six is Twelve, Fourth Line Invasion with One Space on Both Sides, Fuseki, Fuseki Experiments, Future Use of SL, Go and Ethics, Go History, Good Play, Go Terms, Great Wall, Handicap Go, The Book, Help Yourself by Helping Your Body, How Does it Feel to Improve at Go, Instant Eye Tester, Invading an Enclosure, Jabberwocks, Joseki Repertoire For Mid Kyu Players, Kiai, Ko Master, Literature, Mistakes, Monkey Jump, Murakawa Daisuke, Mutual Damage, New Fuseki Era, Overplay, Please Review Me, Probe (Yosu Miru), Prodigy, Professional Players Go Styles, Reference Section, References to Go, Semedori, Sente Gains Nothing, Side Patterns, Shape and Connections, Shibumi, Shin Fuseki, Shusaku, SL Conventions, SL Statistics, Stones Walking Path, Strategy, Sunjang Baduk, The First Player to Blunder, The Magic of Go, The Small Low Enclosure is Secure, There are No Ko Threats in the Opening, Transposition, Triple Ko, Unusual Enclosures, Urgent Points before Big Points, Usual Dilemmas, Value of a Monkey Jump, What is a Good Game, Why Did You Start Go, Why Don't We Open At Tengen, Yamashita Keigo


Anatomical Terms, Anime and Graphic Arts, Atekomi, Auction Komi, Ch'eon P'ung-cho, Chung Kuo, Dan, Different Sized Boards, Directed Acyclic Graph, Eyes Collection, Free Handicap, Go and Go Moku, Gomoku, Handicap, History of Komi, KGS, KGS Tutors, Komi, Komi Go Discussion, Kyu, Miai Counting, MikanNoTaikyoku, Movies, Player Gender, Rank, Ranka, References to Go, Sensei's Library, Seven Dan Players On KGS, Seven Deadly Sins, Shodan, Shudan, Small Board Go, Takemiya Masaki, Teaching Game, Teach Yourself Go book, Tedomari, Undefined Pages, University Courses, Watcha Mean by That, Wiki Orphans




This is a copy of the living page "Hu of KGS" at Sensei's Library.
(OC) 2004 the Authors, published under the OpenContent License V1.0.