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Get Strong At Teaching
Ted Keiser's teaching system is easy to use and it emphasizes the difficult-to-learn stuff up front, but quickly dives into the fun stuff. The pupil learns at his own pace and nothing is introduced before necessary. -ChadMiller Metadiscussion:A bit of discussion on the KGS Teaching Ladder page made me think this page might be a good idea. Basically this can be a page for giving and getting tips on teaching Go, mainly to those who already know what the game is. I know for myself, I enjoy teaching, and even feel that both I and the student get a lot out of the games and reviews I give, but I still feel like I'm sorta muddling through. If anyone has any tips, I will definitely appreciate them. And, of course, if anyone has any questions, I'd gladly answer, if I can. ariel: I have a small, perhaps banal, teaching tip - 'make students do the work' (avoid telling them things). You can do this by asking students questions, e.g. a student has made a "bad" move, (they can often see it when they look at it again), ask them to provide a better move..... puripuri: I've used the same "Make students do the work" idea, but instead of asking them about a bad move, I ask them about an exceptionally good move they made. Like about an important shape point or an effective multi-purpose move. What all did they ponder through before placing the stone? Also in high handicap teaching games, when a local fight or a similar part of the game becomes completed, I never have second thoughts about stopping the game and backtracking dozens of moves to show why the sequence at hand was wrong or how B would have lived. After discussing the situation, game continues from a point where the student still had several choices of how to proceed in the game. Hummph, I thought this was a new book in the parody series ;-( This is a copy of the living page "Get Strong At Teaching" at Sensei's Library. ![]() |