Angle play after diagonal attachment
Path: DiagonalAttachmentPath
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Keywords: Opening, Joseki
![[Diagram]](../../diagrams/44/cb1e6903024e1ad9f313d9769eab2d89.png) | Ugly angle play |
The problem is with . I (Who? Charles Me - did sign at the bottom.) see this often when White enters Black's sanrensei. Black can get good territory by playing at a; while in a handicap game playing at b for influence is also good.[1]
![[Diagram]](../../diagrams/36/09a175611ac16639c6c4c39237fb2deb.png) | Plays for a base |
If White really wants to make a base, playing is better. The common play is c, but that can mean that White is driven out into the centre.
![[Diagram]](../../diagrams/40/1b09d718887dd26f73294752ba83a62c.png) | Another way |
Fhayashi - This is suggested in The Power of the Star Point
Charles is fine, but is a bit heavy: try at a (or even b) instead.
![[Diagram]](../../diagrams/4/14af21175391b24af3901871da36a123.png) | Takemiya-Jiang |
From Takemiya Masaki-Jiang Zhujiu 1988-08-21. Here takes into account the earlier exchange of and to the right. White lives quickly (White 11 at d) and claims that Black is a little overconcentrated to the right. In return, Black can claim greater security on the left: to invade at e and get the answer Black f is seemingly a bad idea for White, seriously weakening her side group.
Charles Matthews
[1] Why is bad? Please show an example.
In answer to , Black has a choice of playing at in this diagram, or this sequence to give White bad shape.
Path: DiagonalAttachmentPath
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This is a copy of the living page
"Angle play after diagonal attachment" at
Sensei's Library.
2004 the Authors, published under the OpenContent License V1.0.
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