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DiagonalFuseki
DiagonalOpenings

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OverviewOfFusekiP...

Referenced by
SidePatterns
HoligorSKombiloAn...
EnclosureOpening
GoTerms
ParallelFuseki
CrossHoshi
PushingBattleAndC...
FirstMoves
ChoiceOfCornerOpe...
FusekiNotTakingFr...
NumberOfDifferent...
ParallelFusekiOpt...
Opposing34Points
DieterVerhofstadt...
Black3IsAnEnclosure
Kiseong12Game1Ear...
MoveOneLosesTheGame
White4IsAnApproach

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Tasuki

 

Tasuki Fuseki
    Keywords: Opening, Go term

A tasuki fuseki is one in which both players make their initial plays in diagonally opposite empty corners.

[Diagram]
A common tasuki fuseki

When Black plays 1 at komoku (3-4 point), White plays 2 in the adjacent corner facing B's open position, perhaps intending to use 2 to support an approach move at 'a' shortly. B now has the opportunity to play in the diagonally opposite corner from 1 (at 3 or another point close by). If W now plays at or around 4, the result is a tasuki fuseki.


[Diagram]
Not a tasuki fuseki

The first 3 plays are the same as above. However, instead of playing in the empty corner, White approaches the upper right immediately at 4. Black plays away (tenuki) in order to take the open corner himself with 5. White perhaps plays 6, having forgone the play in the open corner in order to have the opportunity to torment Black with her favorite taisha joseki :-) Notice that the fuseki has now transformed into a form of parallel fuseki.



Well known examples include the regulation fuseki and cross hoshi. See also opposing 3-4 points. The pushing battle and counter-pincer joseki family becomes important for diagonal fuseki.



This is a copy of the living page "Tasuki Fuseki" at Sensei's Library.
(OC) 2004 the Authors, published under the OpenContent License V1.0.