![]() StartingPoints Aliases (info) Paths Referenced by
|
Sente Sente
Path: Endgame · Prev: AmbiguousPosition · Next: Tedomari
Keywords: EndGame
A sente-sente (or double-sente) move is a move which is sente for either player. It is always important to grab these moves as soon as possible, because whoever plays them gets points for free - no move is lost by playing a double sente play, but it does give one points. Note: However ... Double Sente is Relative. Example 1
The simplest sente-sente position is on the left. White can play Double sente plays should normally be played whenever the value of the play is larger than other moves on the board. Since a double sente play is 'first-come first-served', they are often played earlier than that, if the sente 'threat' is large enough.
For example, in this case, if Black does not answer at Example 2
In this diagram (assuming that there is white territory to the left and black to the right), It is important to play this type of move before the opponent does so: Black has gained six points here compared to a white play at 1, at no cost of moves. Giving two of these, rather common, positions to your opponent already costs over 10 points - which can easily be the difference between win and loss even at moderate levels. See How Big is the 6 point Double Sente Author: Morten Pahle. WikiMasterEdited by unkx80. Path: Endgame · Prev: AmbiguousPosition · Next: Tedomari This is a copy of the living page "Sente Sente" at Sensei's Library. ![]() |