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StartingPoints
ReferenceSection
About
Referenced by MiaiValuesList MiaiValuesList200... BQM127
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miai values list - 1.00 to 1.99
Difficulty: Advanced
Keywords: EndGame
For conventions and explanation, and values up to 0.99, see miai values list. For higher values see miai values list - 2.00 and more.
For questions and discussion, see Miai Values List Discussion.
1.00
![[Diagram]](../../diagrams/32/44b74c096cfa7ce62690c2dc3da21751.png) | Capture and make point |
![[Diagram]](../../diagrams/5/d8d6b515cd12bdfde579837b125ea590.png) | Capture and take away point |
![[Diagram]](../../diagrams/39/9bc698425461cf6ec203fe6e7a490238.png) | Defend two stones |
![[Diagram]](../../diagrams/30/b32095f9763013cb74c69076c5a3de10.png) | Capture two stones |
takes back.
![[Diagram]](../../diagrams/30/02e5a48dbe7997a5389777a6da78e03a.png) | Defend one point, play atari on two stones |
![[Diagram]](../../diagrams/42/21c24bbc2d54df5d28c5a26c061e0b17.png) | Treasure at the end |
![[Diagram]](../../diagrams/41/51139a239d61e5e81d50d28dff2ea0f2.png) | Threatens bigger ko |
![[Diagram]](../../diagrams/45/03da6c922422a8d68f81617df7ceae47.png) | Threatens to threaten bigger ko |
![[Diagram]](../../diagrams/34/10811d011a4eb52afc19b931eb555a36.png) | Protects |
![[Diagram]](../../diagrams/14/0f599cc3f928e5d2a464134ebf86d56a.png) | Two step ko |
1.06
![[Diagram]](../../diagrams/27/ac82ce66776e88fe74289dc8d6b1d9e8.png) | Enter small room |
![[Diagram]](../../diagrams/2/ffe7f0e9f39a6e51878f950f7e7ffc9b.png) | Protect small room |
1.08
![[Diagram]](../../diagrams/22/f0467b69faeb3eb310ded48649948c78.png) | Take away point, gain point, plus |
Later, - is sente (1.00).
1.17
![[Diagram]](../../diagrams/31/8f6e8662f4f104c9252ea65d9b029935.png) | Capture and take away territory |
1.25
![[Diagram]](../../diagrams/41/a5876b7a671ec6840135ce49e125df01.png) | Crawl on 2d line |
Next play is worth 0.5.
1.33
![[Diagram]](../../diagrams/39/a21e0bf3c2613203f9f8469461a878d9.png) | Take away nearly three points |
Later, - is ambiguous (0.67).
1.42
![[Diagram]](../../diagrams/51/d3661f69c3f5138f31166010dcff348e.png) | Take stone, take away territory |
![[Diagram]](../../diagrams/18/69f0ae4ddaa4a70d5caa1990fe125bad.png) | Protect territory |
Next play is worth 1.17.
1.47
![[Diagram]](../../diagrams/42/a9a1fbb318b028ae181de6665ecb0a39.png) | Enter 3-deep 2-width corridor |
The marked white stone doesn't really matter
(see also BQM127).
![[Diagram]](../../diagrams/36/4c3f9b2d6aa8a24fb5476f5a223e186a.png) | Protect 3-deep 2-width corridor |
Later, - is a 1-point exchange (ambiguous).
1.50
![[Diagram]](../../diagrams/0/e983e489bb0113b5e745141ce488e22c.png) | Defend one stone |
![[Diagram]](../../diagrams/38/473af922d506e0cd08874b4836c00507.png) | Capture one stone |
![[Diagram]](../../diagrams/39/a8488d0e78c6929c6709c24f9161524f.png) | Save stone |
Later, - is sente.
![[Diagram]](../../diagrams/17/39c60f149edb2d4fd9c9b109be5cfef9.png) | Take 2 stones |
Later, White has a sente (1.00) at a.
1.58
![[Diagram]](../../diagrams/21/2a141e88be6abea3ff2fde72882f39d7.png) | Connect (reverse sente) |
Taking at a is 0.5 point worse.
Next play is worth 1.42.
1.67
![[Diagram]](../../diagrams/0/63d28144adb9301e3a41615bff9365b6.png) | Save stone + point, make ko |
![[Diagram]](../../diagrams/2/f7c3751cfe209b99f5468a8fa0767c4c.png) | Ko capture forces connection |
![[Diagram]](../../diagrams/21/15c01be0961e967f7af525a07b7f696d.png) | Ko capture forces connection |
![[Diagram]](../../diagrams/27/f62ff4c2481eae77797e81e91a216cbc.png) | Make a point, take away more than two |
Next play is worth 0.33.
1.73
![[Diagram]](../../diagrams/23/1c3436e9f8786f1d0555cfe2269a1f30.png) | Enter 4-deep 2-width corridor |
![[Diagram]](../../diagrams/4/71883e5cbde46881e64c7b7a2696071e.png) | Protect 4-deep 2-width corridor |
Later, - is a 1-point exchange (ambiguous).
1.75
![[Diagram]](../../diagrams/44/82c13659d89968b64aea08afda82cb7a.png) | Defend one stone |
![[Diagram]](../../diagrams/16/313d4a78ebadbd8e5025143dbb5ca1d9.png) | Capture one stone |
![[Diagram]](../../diagrams/47/0d75d634c581fbadfea3ec6c27e5396e.png) | Don't capture one stone |
Next play is worth 1.50.
![[Diagram]](../../diagrams/14/d43eacf3cb439681a5dacca315194b12.png) | Atari 2 stones |
Next play is worth 1.50.
![[Diagram]](../../diagrams/47/b97678213f69c98f072f05a1cb2fb495.png) | Protect territory, take away half point |
After , - is sente (1.00).
1.92
![[Diagram]](../../diagrams/11/f5439cb91dc01f772323151c0443dba2.png) | Capture three stones |
Please see the miai values list discussion. -- Karl Knechtel
This is a copy of the living page
"miai values list - 1.00 to 1.99" at
Sensei's Library.
2004 the Authors, published under the OpenContent License V1.0.
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