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Pair go
Keywords: Rules, Go term
The strict meaning of pair go is go played by teams of one female and one male player, playing in turn, consultation not allowed (but signalling by plays on the board considered legitimate). This has become an arena for international competition: see
picture by domi (inspired by KGS nicknames) Rengo, or 'pair-go' is played by teams of two or more people each. Each team plays in turn, just like a normal match, but players in each team take turns to play each move, without discussing. Rengo can be played with players of different strengths, as long as the 'strength per team' is roughly equal. Any difference in strength in teams can be compensated for by handicap. It is common to add the 'kyu values' (dans count as negative :-)for each team and give a handicap of half the difference between teams. Discussion on moves before they are played is not allowed, but direct kibitz (or slaughtering) of moves just after they are played is mandatory - especially as long as it is done in a constructive way. Rengos can be a good way for low-level kyus to learn from stronger players, but stronger players will often pull their hairs out as they try to correct blunders made by their partners. :-)) You can play rengo on KGS (as far as I know this is the only server that supports rengo). There is rengo room (top menu > Rooms > Social > Rengo Room). You are welcome! See also: Ongoing Game
This is a copy of the living page "Pair go" at Sensei's Library. ![]() |