[Welcome to Sensei's Library!]

StartingPoints
ReferenceSection
About


Paths
KanazawaSolutions

Referenced by
KanazawaProblem87

 

Kanazawa Solution 87
Path: KanazawaSolutions   · Prev: KanazawaSolution86   · Next: KanazawaSolution88
    Keywords: Problem

Main line & variations: unkx80 and Dieter

Solution

[Diagram]
Main line

After 9, White can't play at a because of the snap back.


[Diagram]
Continuation

So Black captures and can connect at 3 if White ataris at 2.


[Diagram]
Variation 1

If White connects at 6, Black 7 and 9 captures the three stones including 8 (White a, Black b and the result is connect and die).


[Diagram]
Variation 2

White can not play this way because the marked black stone makes assures the second eye at the circled point.



Failures

[Diagram]
Failure at 7

The order of play is important here. If Black tries to get a stone at 7 first, then gives atari, White's shortage of liberties has bvanished. She plays 10 to make miai of cutting at a or saving the cutting stones at b.


[Diagram]
Failure at 7 (ii)

Here, White simply connects and has one liberty more than the 4 stones in atari.



Path: KanazawaSolutions   · Prev: KanazawaSolution86   · Next: KanazawaSolution88
This is a copy of the living page "Kanazawa Solution 87" at Sensei's Library.
(OC) 2004 the Authors, published under the OpenContent License V1.0.