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Referenced by
MiaiCounting
Temperature
MutualDamage
AmbiguousPosition
ButterflySeven
SenteGote
FollowUp
HowBigIsThe6Point...
DoubleSenteIsRela...
SenteGainsNothing
SenteGettingTesuji
KoThreatFunctions
FollowingTheOppon...
Slow
LocalTally
TwoByThreeBox
DeathInGote
SizeAndSafetyOfTe...
HowManyPointsForT...
JosekiAndTenuki

 

Gote
Path: Endgame   · Prev:   · Next: Sente
Path: ForcingAndInitiative   · Prev: Sente   · Next: Kikashi

    Keywords: Go term

Gote is the opposite of sente and implies a move which does not need to be answered and/or which loses initiative.

[Diagram]
gote endplay

In this endgame example, the sequence played is gote for Black, since he starts and finishes the sequence.



Gote is not always a mistake, though this page appears in the Mistake path. If a move starts a sequence ending in gote, but the sequence is worth more than twice any available sequence ending in sente, then it might be the best move. This kind of calculation is typical of yose (endgame) play.



Path: Endgame   · Prev:   · Next: Sente
Path: ForcingAndInitiative   · Prev: Sente   · Next: Kikashi

This is a copy of the living page "Gote" at Sensei's Library.
(OC) 2004 the Authors, published under the OpenContent License V1.0.