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StartingPoints
ReferenceSection
About
Aliases (info) KoFight
KoFights
Paths HowPathsWork SecondCourseOnKo
Referenced by KoThreat LossMakingThreats Oshitsubushi BasicsOnKos ThereAreNoKoThrea... RemoveDoubleThrea... KoThreatAmplifica... AlternatingPlay CaptureOnceToUseU... KoThreatCards MiddlegameJoseki DoubleKoThreats BadAji LongThreat LocalTally ReferenceSection SenteKo Amateurish TakingSenteInAKo GuidedTours
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Ko Fighting
PageType: Path
Difficulty: Beginner
Keywords: Ko
One of the central principles of the go rules is the concept of a ko. In general, a ko cannot be recaptured straight away, and if the ko has any value, what is known as a ko-fight develops.
This page is meant to give you some basic information about what a ko-fight is, and how to play it.
There is much more at the second course on ko.
This is a copy of the living page
"Ko Fighting" at
Sensei's Library.
2004 the Authors, published under the OpenContent License V1.0.
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