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Chronos Manual
    Keywords: Equipment

My Chronos clock is several years old, and I think at least one newer model has come out since then. I hope somebody with a newer clock will edit this information if it is obsolete. --Matt Noonan


General Information

To get to the main menu for clock modes, start with the clock off. Holding in both black buttons at once, press the red button. Pressing the red button now cycles through modes. To select a mode, press the corresponding black button. You may then begin to play with the default settings for this mode, or hold in the red button to edit the settings. When editing values, the red button moves to the next item, and the black button adjusts the value. To finish editing and start playing, hold in the red button again.

When you are playing a game, hold in the red button to add or remove time from the clocks. Press the red button a bunch of times in a row to reset the time controls.

The final menu for each mode says Copy to 0. To make it easy to use these options at a later time, change 0 to a number from 1 to 4 and then finish editing. This will save your time controls into one of the 4 slots which appear when you turn on the clock by pressing the red button.

Note that setting time or number of moves to zero is equivalent to setting it to the highest value: setting a timer with the format x:yz to 0:00 will give 10 minutes. Similarly, setting a 2-digit move counter to 00 will be interpreted as 100 moves. Therefore, in most modes you cannot turn off a timer or a move counter: try setting them to 1 second or 1 move instead.

[Japanese ByoYomi]

Choose the mode go - J1. The first screen is the main time allotted to each player. The next screen is the total amount of byoyomi. In this mode, each byoyomi period is one minute long, so if you move within the minute, you get it back, otherwise it is gone. The next screen is the beep and LED options, followed by beep at end. Next comes beep at tc (time control) -- turn this on if you want the clock to beep when byoyomi time begins. The following menu is the halt at end option. After this is the byo beeps menu. The clock will beep when you are in the last seconds of a byoyomi block. The byo beeps option lets you set how many seconds the clock should beep. The next option is dbl beeps. Turn this on if you want the beeps ending each period to be double, to set them apart from normal time control beeps.

Alternatives:

go - J2 is similar to go - J1 but with finer byoyomi control: after setting the main time, you will see a display like 05 - 0:30. The first number sets the number of byoyomi periods, the second number sets the length of each byoyomi period. The rest of the options are the same as go - J1. The cost of this extra control over byoyomi is the main time in go - J2 can go 'only' to 9:59:59, while go - J1 can go to 99:59:59, for people who like to do too much thinking.

Example:

KGS default byoyomi:

  • Mode: go - J2
  • Main time: 0:30:00
  • Byoyomi: 05 - 0:30
  • Beep: 0
  • LED: 1
  • Beep at End: 1
  • Beep at tc: 0
  • Halt at End: 1
  • Byo Beeps: 5
  • Dbl Beeps: 1

[Canadian Overtime]

Starting with the clock off, hold in both black buttons and press the red button. Press the red button until the mode go - C1 appears and choose this mode. The first screen is the main time allotted to each player. The next screen will say something like "25_0:15:00". Here 25 is the number of moves which must be made in each 15 minute period after the main time is used up. After this screen is the beep/LED setup, followed by the beep at end option, then beep at tc (see the section about the go - J1 mode), and finally halt at end.

Alternatives:

go - C2 appears to be the same as go - C1 but there is no main time, both players begin in overtime.

go - C3 is like go - C1 but after each time control screen you can also set a delay (default is 5 seconds). If you move within this delay period, no time is deducted from your clock.

go - C4 is the same as go - C3 except the clock does not flash "Forfeit" when the time runs out. This is something like the manual chess clocks, where the winner must call flag.

Example:

1/5 game, IGS style:

  • Mode: go - C1
  • Main Time: 0:01:00
  • Overtime: 25_0:05:00
  • Beep: 0
  • LED: 1
  • Beep at End: 1
  • Beep at tc: 0
  • Halt at End: 1

Progressive

From the main menu, choose go - P1. The first menu is the main time for each player. The second menu is the first overtime setting, and looks something like 25 - 0:15:00. This means that once the main time is up, you must play 25 moves in the 15 minute first overtime period. The next menu is the setting for the second overtime period, and looks like 10 ^ 0:05:00. This means that after the first overtime period is up, you will have 5 minutes added to your clock for each 10 moves you make. The next menu has the usual beep/LED options, then beep at end, beep at tc, and finally halt at end.

Example

To play a game like 1/5 Canadian where the remainder of each overtime period stays on the clock:

  • Mode: go - P1
  • Main time: 0:01:00
  • First overtime: 25 - 0:05:00
  • Second overtime: 25 ^ 0:05:00

Fischer Time

From the main menu, choose go - P2. The first menu is the main time, which acts like a normal clock (no added time each move). The next menu is the amount of time to put on the clock once the main time is up. The third menu is the amount of time to add to the clock after each move (once the main time is up). The usual menus beep through halt and end follow.

Example:

To play Fischer time controls of 5 minutes plus 15 seconds per move:

  • Mode: go - J2
  • Main time: 0:00:01
  • Added time: 0:05:00
  • +time per move: 0:15

Absolute Time

From the main menu, choose Sd - 1. The first menu is the time per player, followed by beep, LED, beep at end and halt at end options.

Hourglass

From the main menu, choose Ch - H1. The first menu is the starting time for each player, followed by beep, LED, beep at end and halt at end options. Every time a second ticks off of one clock, a second is added to the other clock.



This is a copy of the living page "Chronos Manual" at Sensei's Library.
(OC) 2004 the Authors, published under the OpenContent License V1.0.