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StartingPoints
ReferenceSection
About


Paths
KanazawaTesujiSeries

Referenced by
Tsumego
TwoByThreeBox
KanazawaSolution61
SquareNineInTheCo...
KanazawaSolution69
KanazawaSolution66
KanazawaSolution72
KanazawaSolution74
UnderTheStonesSol...
KanazawaSolutionT...
KanazawaSolution76
KanazawaSolutionTwo
KanazawaSolution81
KanazawaSolution77
KanazawaSolutionFour
KanazawaSolution71
KanazawaSolution78
KanazawaAttempts88
KanazawaSolution70
KanazawaHint87

 

Main Line
    Keywords: Problem

The Main line in a Go problem is a sequence of moves where each move is supposed to be the strongest answer. The strongest answer is the one making it as difficult as possible for the opponent. Making it difficult means increasing the probability that the opponent goes wrong, reducing his strongest moves to (that one) imaginative tesuji.

Of course, this is all very subjective. At the very opposite end of the MainLine, lies dying in gote. (See GoHumour on how to accomplish that :-)



This is a copy of the living page "Main Line" at Sensei's Library.
(OC) 2004 the Authors, published under the OpenContent License V1.0.