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4-4 point low approach one-space high pincer
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    Keywords: Joseki

Amongst other things, this pincer discourages a double kakari; it is also powerful against tenuki.

There are some interesting variations when Black tries to steal White's base.

[Diagram]
One-space high pincer

This pincer aims at playing next at a.


[Diagram]
One-point jump out is usual

W2 next is normal, though both the 3-3 invasion at a and attachment at b are played.


[Diagram]
Joseki

This is joseki, but White has no reason to be dissatisfied; compared to the catenaccio joseki White has better aji.


[Diagram]
Black intervenes

Therefore B1 is played in an attempt to force White. If White simply answers at a, Black can go back happily to b.


[Diagram]
Shape

White more often plays W1 here to gain some shape (a bulge/atekomi). Black simply connects at B2, and White takes the corner with W3. Black's payoff comes with B4, when White can answer at a as well as the safe b.


[Diagram]
Continuation

Black can cut with B2 but has to return to B4 in gote; so W5 lives in the corner, and a fight has broken out in the centre. Black usually plays B6. White has some bad shape but also has chance to capture B2, since Black's forcing moves at a and b to connect it cause shortage of liberties.

Charles Matthews



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(OC) 2004 the Authors, published under the OpenContent License V1.0.