![]() StartingPoints Aliases (info) Paths Referenced by
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Dodge
Path: GoodPlay · Prev: DivideAndConquer · Next: DroppingBack Path: StonesWalkingPath · Prev: Suberi · Next: BQM52
Difficulty: Advanced
Keywords: Tactics
Various kinds of good play could be described as dodging the opponent's attack. Examples: Transferring your weight onto the other foot
When White plays the marked stone, it is part of natural good feeling for the game to invade the corner with Black 1. If Black can live this way, it isn't necessary to fight on the outside too.
Dropping back
In most positions Black 2 is perfectly adequate, dropping back rather than defending at 3 and allowing White to cut at 2. The damage to the marked white stone makes up for the weakening of the two marked black stones. (See easy way out of a double kakari.) See also the dropping back page.
Other examples: Further aspects of dodging are the whole topics of sabaki and flexible play. Path: GoodPlay · Prev: DivideAndConquer · Next: DroppingBack Path: StonesWalkingPath · Prev: Suberi · Next: BQM52 This is a copy of the living page "Dodge" at Sensei's Library. ![]() |