![]() StartingPoints Referenced by
|
One-Two-Three example 3
Keywords: Tactics
Atari-then-connect may be 'natural' for many players; but in this case simply connecting at
White goes on the attack, with
Though he eventually lost this two-stone game, this sequence gives an idea of Jowa's power. [1] Without the atari, White has to be more circumspect.
Assuming Black just connects solidly with Isn't playing atari in cases like this generally considered bad style? Black is forcing White to play at a point that would otherwise be a cutting point, thus Black's atari is a thank you move. -- Andre Engels Yes; there is probably a rule like 'only play atari then connect when both stones are essential', just because atari will so often be aji keshi. -- Charles This is a copy of the living page "One-Two-Three example 3" at Sensei's Library. ![]() |