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StartingPoints
ReferenceSection
About
Aliases (info) Induce
Induces
Paths GoodPlay SequencingQuestions ForcingAndInitiative
Referenced by HangingConnection... WhatActionsTheSto... CompromisedDiagon... HangingConnection... NineSortsOfSuji SakeBottleShape VisionAttackingPlay3 OneTwoThreeExample3 45Point43Approach... 34PointLowApproac... OneTwoThreeDiscus... 34PointHighApproa... NoseTesuji BigBulge 34PointDistantLow... 45Point43Approach... ForceOnTheSideYou... AttachmentInvasio... 34PointLowApproac... 34PointLowApproac...
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Inducing move
Path: ForcingAndInitiative
· Prev: Kikasare · Next: ForceOnTheSideYouWonTReinforce
Path: GoodPlay
· Prev: ImmediateLife · Next: IntermediateDistance
Path: SequencingQuestions
· Prev: IntermediatePlays · Next: ForceOnTheSideYouWonTReinforce
Difficulty: Advanced
Keywords: Go term
In a sequence , , , you can call an inducing move if is the key point, but the exchange / makes it look even better.
![[Diagram]](../../diagrams/7/394ddddbe3880834d9e387b8d64b925c.png) | Atari as inducing move |
This type is quite common. Black wants to connect at the point . After this looks forced, but works well now in two directions.
Charles Matthews
Path: ForcingAndInitiative
· Prev: Kikasare · Next: ForceOnTheSideYouWonTReinforce
Path: GoodPlay
· Prev: ImmediateLife · Next: IntermediateDistance
Path: SequencingQuestions
· Prev: IntermediatePlays · Next: ForceOnTheSideYouWonTReinforce
This is a copy of the living page
"Inducing move" at
Sensei's Library.
2004 the Authors, published under the OpenContent License V1.0.
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