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SelfAtari

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Auto-atari
Path: Mistake   · Prev: BeginnersPlayAtari   · Next: AutomaticPlay
  Difficulty: Introductory   Keywords: Go term

To put your own stones in atari, also called self-atari.


Example 0

[Diagram]
White to move

How can White make best use of the marked stones WC WC?


[Diagram]
Auto-atari

Move W1 is not such a good idea. The connection of W3 puts four W stones in atari.

Question: So would W1 already be called self-atari, because it causes the disaster, or would only W3 be called self-atari, because this is the actual move that puts the stones in atari? -- Sebastian 2003-09-14

Answer: Only W3 is self atari.[1] -- Bill



Example 1

[Diagram]
Example

From the Crane's Nest Tesuji. The circled spot is the last liberty of the chain of five Black stones surrounding it. If Black wants to protect the stones from being captured ...


[Diagram]
Example

Black creates a lump of seven stones, which still have only one liberty left. Thus Black has put the stones into atari (auto-atari): next, White will capture them all at a.

Andrew Grant: I don't think this is a good example of auto-atari, since the five black stones were in atari to start with. To my way of thinking, auto-atari means starting with stones not in atari and putting them into atari by filling a liberty. The example in the first diagram is much better, as is the example below.



Example 2

[Diagram]
Example 2

Doug Ridgway: In the example above, the black stones were already in atari, so the mistake doesn't change much. Here's an example from one of my games where the consequences should have been more serious. Black played at the marked point. I was White, too bad I didn't spot the atari.

coyotebd?: A much better play for Black, naturally would be at a, making two eyes.

Andre Engels: Actually, black has already two eyes, whatever he does (except for playing the move black actually played...) White cannot play at a because it would be suicide, and no other move stops black from playing there and making two eyes.



Dieter: the following discussion should probably be on another page. Not sure.

unkx80: But I thought W2 is auto-atari?

[Diagram]
What is the worst response to Black 1?

Here's another one. White has lots of good responses to Black 1 (consider a, for instance, or perhaps tenuki). What is the worst choice?


[Diagram]
Oops.

This was where I played.

-- Doug Ridgway



I removed discussion resulting from the lack of an extra line on the top of the diagrams. It was very confusing. -- protognsis

Dieter: and where are you going to put it ?


Andrew Grant: The above discussion assumes that auto-atari is a bad move, which is of course almost always true; but once in a while it turns out to be the best move. I've given an example below.

[Diagram]
Black to play

Black's only way to kill White is to play auto-atari at a. If you don't see this, look up RabbittySix. If Black starts by filling an outside liberty, such as b, white answers at a and Black can no longer kill.



[1]

[Diagram]
Ko

Bill: This is in the never happen department, but if Black is komaster this is a 1/3 point sente for Black. White can pick up one point in three net plays in reverse sente by making ko with W3. W5 and W7 are not the actual numbers, they just indicate the order of play. White has to win the ko twice.




Path: Mistake   · Prev: BeginnersPlayAtari   · Next: AutomaticPlay
This is a copy of the living page "Auto-atari" at Sensei's Library.
(OC) 2004 the Authors, published under the OpenContent License V1.0.