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Referenced by
EssentialGoTerms
DistanceFromFront...
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Pages By Distance
    Keywords: SL description

The following lists rank pages by how well they are linked from other pages.

As calculating shortest paths from and to all pages (O(n^3)) is becoming ever more impossible, the following heuristic is used (HomePages are excluded):

  1. a page is picked at random
  2. repeat three times: a random link is followed to a new page - the new page becomes the current page
    • (This simulates a user following three successive random links starting from a random page.)
  3. The current page gets a point.
  4. Repeat steps 1-3 1/2 million times.
  5. results in "Forward" ranking

The same is repeated the other way around, i.e. follow backward references instead of (forward) links in order to get the "Backward" ranking.

Results:

  • the forward ranking calculates how likely it is to visit a certain page, if you click through SL randomly. Essential go terms and concepts rank very high in this rating.
  • the backward ranking calculates from which page you have most likely reached your current page. Central index pages rank very good in this rating.

See also:


List compiled on 2004-01-11

Top 250 Forward

Top 250 Forward · Top 250 Backward · Bottom 250 Forward · Bottom 250 Backward

8078: Nihon Ki-in
2671: Ko Threat
2529: Go World
2358: Kansai Ki-in
2039: Oteai
1938: Wiki Master Edit
1926: Miai
1902: Liberty
1738: Sakata Eio
1651: Hashimoto Utaro
1495: Thickness
1455: RGG FAQ on SL
1361: Miai counting
1357: Outside the Ki-ins
1330: Gote
1330: Territory
1304: Takagawa Kaku
1297: Nihon Ki-in new tournament system
1289: Ishida Yoshio
1237: Influence
1195: RGG FAQ
1163: Yasui
1145: Kansai Ki In Championship
1144: Go Seigen
1128: Handicap
1108: Hoensha
1096: [Path] Ko Fighting
1078: Go Servers
1066: Vital point
1051: Ohira Shuzo
1036: Two Eyes
1023: Liberty - introductory
998: [Path] Go Proverbs
994: Inoue
966: [Path] Life and Death
933: Meiji Restoration
933: Shusai
893: Kiseido
887: Kikashi
873: Cho Chikun
872: Ishi Press
864: Eye Shape
841: World Amateur Go Championship
828: Bent four in the corner
820: [Path] Kanazawa Tesuji Series
799: [Path] Mistake
798: Tsumego
782: Combinatorial Game Theory
765: [Path] Aspects of Sacrifice
753: Cho Hun-hyeon
743: Four Houses
741: Temperature
735: Yamashita Keigo
733: Extension
729: False Eye
725: Kitani Minoru
709: Ladder-breaker
707: Professional promotion tournaments
703: [Path] Rank
698: RGG FAQ Format Guidelines
696: Weak Group
694: Takemiya Masaki
685: Nakade
684: Throw-in
657: Invasion
651: Japanese Rules
650: Attack and Defence
637: Edo period
631: Cho U
623: Approach Move
621: Cutting Point
621: Jubango
616: Base
613: Territory and Area Scoring
609: Go
590: Shusaku
573: Hayashi
569: Auto-atari
560: Efficiency
553: Komaster
550: Sabaki
549: Shodan
541: Mutual Damage
540: Oiotoshi
534: Wiki Apprentice Edit
523: Heavy
518: Yi Ch'ang-ho
503: Richard Bozulich
491: Play urgent moves before big moves
488: Dosaku
488: Double Atari
486: Peep
485: John Power
483: Meiji
481: Reverse Sente
477: Almost Fill
475: Squeeze tesuji
474: Suji
470: Tedomari
463: Ing Ko Rule
462: Triple Ko
459: Elwyn Berlekamp
453: James Davies
450: Pincer
447: O Rissei
445: Bulky Five
445: Karui
441: Kawabata's Master of Go
441: Scoring
439: Urgency
437: Historic Honinbos
437: Mathematical Go
435: Dead
432: Double Ko
421: Go Client
419: Keiinsha
414: The Magic of Go
413: Ambiguous Position
409: 13x13 Board
407: Probe
406: Kato Masao
405: [Path] Eyes Collection
403: Approach Ko
402: Keshi
400: Outside Liberties
400: Ryu Shikun
388: Carpenter's Square
386: Shogi
384: Bent Four
380: Chain
379: Ing Rules
377: Chang Hao
374: Fourth Line
374: Segoe Kensaku
368: Yutopian
367: staircase
365: Loss-Making Threats
363: Ko threats - basic
363: Oba
361: Suicide
358: Yu Ch'ang-hyeok
357: Solid connection
356: Double-purpose plays
356: Third Line
355: Hanging connection
354: Atari Go
348: GoGoD CD
346: Kobayashi Koichi
346: One-point jump
343: Shin Fuseki
342: Empty triangle
341: Butterfly Seven
340: Wedge
339: Beginners play atari
334: 9x9 board
334: Shapes And Connections
331: Local Ko Threat
330: Status
326: 19x19 Board
326: Chinese Rules
325: Crane's Nest Tesuji
322: About Influence
321: Sente Gote
321: The Second Book of Go
319: influence function
317: Follow-up
315: Wariuchi
313: Wall
310: Zokusuji
309: Flexibility
308: Kyuuba
307: Atari Atari
307: KoRules
307: Rin Kaiho
302: Focal point
301: [Path] About the Opening
298: [Path] Editable RGG FAQ
298: How big is the 6 point double sente
297: Nie Weiping
296: Go Programs
295: Lessons In The Fundamentals Of Go
293: Costly atari
292: Yoda Norimoto
291: Double Sente is Relative
289: Chinese Fuseki
285: Capture
285: Kiseisha
285: Sente gains nothing
284: Chess
282: American Go Association
281: Attack and Defense - the book
281: Karigane Junichi
279: Ishida's Joseki Dictionary
279: Oshitsubushi
278: Thin
278: two-space extension
276: Basics on kos
274: Positional Judgment
274: Sente-getting tesuji
273: Group
273: Killer of Go
273: [Path] Overview of fuseki patterns
272: Database Search
271: Hanami Ko
271: There are No Ko Threats in the Opening
270: Basic living eye shapes
269: Miai in the Fuseki
269: Nine point Eye - Possible Seki
267: [Path] Double kakari
267: Real Half Point Ko
267: Shuwa
265: Japanese Counting
264: An example of removing a local threat
264: Kitani Go First Game
263: Winning Ways
259: Protect the middle of three double ataris
258: Otake Hideo
256: Cutting stones
256: Double Hane
255: Framework theory
255: Yasuda Yasutoshi
254: Calling Out Atari
253: hanedashi
252: Half-point ko
252: Yasui Chitoku
251: Oza Winners List
250: Overconcentration
249: More thoughts about fuseki
248: Remove double threats before you first capture the ko
246: Life And Death - the book
246: Tesuji - the book
245: Hane at the Head of Two
245: Killable eye shapes
242: Cross-cut then extend
241: Reading
240: Kombilo
239: Ten Thousand Year Ko
238: Legal position
238: Running Fights
237: Rui Naiwei
237: Tengen Statistics
235: Ko Threat Functions
235: Thank You Move
231: Honinbo Shuei
231: Taisha Joseki
231: Unremovable Ko Threat
231: Yasui II Sanchi
230: 9x9 Tengen Openings
228: LG Cup
228: Trumpet connection

Top 250 Backward

Top 250 Forward · Top 250 Backward · Bottom 250 Forward · Bottom 250 Backward

7688: Names in Go
6641: Reference Section
4319: Deshi
4187: Guided Tours
4125: Problems and Exercises
4049: Library Lobby
3912: [Path] Kanazawa Tesuji Series
2884: Meta Discussion 2001
2716: General Discussion Pages
2675: SL Statistics
2429: [Path] KanazawaSolutions
2426: [Path] Professionals' pupils
2408: Tsumego
2300: Tour Bus Stop
2272: Future Use of SL
2098: Pages for beginners
2032: Joseki pages
1978: Taxonomy of Joseki
1766: Page churn
1764: [Path] Life and Death
1764: Variants
1708: Reference games
1633: RGG FAQ
1187: [Path] Statistical analysis
1126: Editing freedom - discussion
1110: [Path] Commented games
1109: Advanced Study Section
1060: Hikaru No Go Games
1031: [Path] Bad Habits
1008: Whither Joseki ...
1006: [Path] Snapback Workshop
982: Joseki Quick Reference
962: [Path] Handicap Go path
954: [Path] Philosophy and Go
943: Priority
943: [Path] Rank
926: Side patterns
889: [Path] Central Line
875: Joseki Discussion
865: [Path] Study
863: [Path] Go Proverbs
847: SL Copyright Discussion
835: Understanding Wiki Pages
832: Go Blogs
827: SL Conventions
809: Study assistance software
802: Critical Notchers
802: Saikyo
798: China
786: Doug's Go Blog - May 2003
769: Database Search
758: [Path] Linguistics - Japanese
758: References to Go
736: Errata In Books
732: [Path] Editable RGG FAQ
727: Advertising On SL Discussion
724: Tenuki joseki pages index
710: Nihon Ki-in
699: Page difficulty discussion
695: 3-4 point high approach
691: [Path] Tsumego From Games
690: [Path] Speculation
687: [Path] Women
685: Philosophy of Go
676: 4-4 point low approach
674: How to Teach Go
672: Wildlife terms
667: Shape Problem 4
652: Outside the Ki-ins
648: guoshou
637: Shopping list versus investment
635: Chinese pro ratings end of 2001
633: Snapback Problem 9
631: 4-4 point Josekis
626: PatrickB's Training Blog
609: Go Programs
607: Table Of Notchers
603: Computer Go
597: SL Conventions Discussion
592: Problem collections and copyright discussion
591: Shin Fuseki Post
585: [OngoingGame] Ongoing Game
560: Difference Between Pros and Amateurs
558: [Path] Middle Game Analysis
555: Yasui Sanchi's pupils
553: [Path] Yose from Games
551: [Path] Wedge Variants
549: Shin Fuseki
546: One Day 1 Problem
535: [OngoingGame] Teaching Game 67
532: Commented Professional Games
531: Rating
529: Controversial Statements
527: RecentChanges Junkie's Nightmare
525: [Path] How Paths Work
517: Unusual enclosures
514: Framework workshop
498: [OngoingGame] Ongoing Game 2
498: [Path] Trigantius Archives
484: RGG FAQ on SL
483: [Path] Overview of fuseki patterns
483: Takasaki Tainosuke
479: Strategy
477: [Path] Elementary moves 1
475: Chen Zude
472: Shin Fuseki-Ho
471: Go programs discussion
469: Beginners Study Discussion
469: Hayashi
469: Mapping Sensei's Library
469: Usual Dilemmas
468: [OngoingGame] Ongoing Game 1
465: Tsumego From Games 29
463: Teaching go to newcomers - discussion
458: Moves or patterns
453: Professional Players' Go Styles
448: Go and the Rest of the World
448: Technique
445: DougSGoBlogOctober2003
438: Handicap
438: What Is Your Favorite Go Book
436: Adding Pages Discussion
435: Cross Cut Then Extend Technical Discussion
429: Posting Problems Discussion
418: [Path] Second course on ko
414: [Path] Hikaru No Go Problems
413: Teaching Game
408: Rant
407: Appreciating Famous Games
406: Computer Go Programming
405: Arno's thoughts about SL
405: Compost Heap
403: Jabberwocks
402: Tsumego From Games 29 attempts
401: Names in Go Discussion
401: Text Formatting Rules - Introduction
400: Chinese Go Terms
400: Haengma discussion
400: The sanrensei files
398: [Path] CGT path
398: Talk pages
396: 2003-11-20 discussion
396: Men
396: Scoring And Counting Discussion
391: Playing style
391: Yoshida Yoichi
389: Jubango
385: [OngoingGame] New Year's Rengo 2002
383: [Path] Eyes Collection
382: Page Number 3000
381: Editing Pages
380: Strategy of go - introductory
375: Ishi Press
373: 4-5 point Josekis
373: [Path] Secret Art of War
371: Systematic joseki
364: Obsessive-Compulsive Wiki Editing Disorder
363: Osawa Ginjiro
361: One-Two-Three
356: Gennan Inseki
355: Overplay
352: Carrollian developments
352: Go In Hamburg
351: Literature
349: Shuwa's pupils
348: Stop The Notation Madness
347: Qing
347: Small board Go
345: A Novice Tries To Write A Go Program
342: BQM 9
341: Japanese Go Terms Discussion
340: Basics, fundamentals, and beginner knowledge
338: Doug's Go Blog - July 2003
337: [Path] Kyu Exercises
335: [Path] Enclosure techniques
331: [Path] Invasion itinerary
328: Doug's Go Blog - June 2003
327: Rikka-kai
324: [Path] Forcing and initiative
320: Beginner Game Sample1
320: Shapes And Connections
318: [Path] All about influence
318: Wiki Apprentice Edit
315: Thickness
313: Hosokawa Senjin
311: How To Read Recent Changes
311: Strange Endings
310: Named points
310: [OngoingGame] Teaching Game 66
307: Japanese terms - overused and underused
305: FM3
300: RGG FAQ Part 5
298: [Path] ShapeProblems
298: Yoshida Misako
298: Yutopian
295: Framework theory
294: Capturing Race Exercise 3
293: Go
292: RGG FAQ Part 4
291: Snapback Problem 19
290: [Path] BeginnerGameSamplesToComment
290: Miai counting
289: Go Servers
289: The 1971 Honinbo Tournament
286: Magic Sword
285: Go Infinitesimals
285: [Path] Mistake
283: Beginner Exercise 144
283: Inoue
283: Kato Shin
283: Nerai Discussion
282: Lao Tse
281: Capturing Race Exercise 3 Solution
281: [Path] Random Tsumego
279: Igo Doshikai
279: Temperature and Terminology Discussion
277: What actions the stones are doing
275: FAQ 'Deutsche Ecke'
274: Non-Fiction
273: 3464 enclosure statistics
273: 3-4 point low approach
271: Go theory and CGT discussion
270: Advanced technique
269: Compare go to chess
268: Beginner Exercise 144 Attempts
268: SmallFurryCreaturesFromAlphaCentauri
265: Adapting Play To Score
264: Go Research
264: Non-Joseki Exercises
264: RGG FAQ Part 1
263: Widest Path
262: [OngoingGame] Vernal Equinox Rengo 2003
261: Snapback Problem 31
260: [OngoingGame] TG53 1 to 70
259: Go Theory
257: Beginner Exercise 147
257: BQM 10
256: In the Beginning
255: English Go Terms
255: More Variations Thanthe Taisha
255: Sakai Michiharu
254: Hikaru No Go News and Spoilers
254: Wiki Etiquette
253: Attack and Defence
251: tenuki joseki discussion
249: execution
249: [Path] Good Habits
248: October 2002
248: Tedomari
247: Study Techniques

Bottom 250 Forward

Top 250 Forward · Top 250 Backward · Bottom 250 Forward · Bottom 250 Backward

1: 133 NN Notcher
1: 28th Meijin Game 5 Life and Death Problem Solution
1: 311NS notcher
1: 3-4 point distant high approach, one-space low pincer
1: 3-4 point high approach outside contact, tsukehiki extend up
1: 3-4 point high approach outside contact, tsukenobi main line
1: 3-4 point high approach, two-space high pincer, keima
1: 3-4 point high approach, two-space high pincer, ogeima, Cho's variation
1: 3-4 point low approach two-space high pincer hazama tobi
1: 364463 enclosure
1: 364463 enclosure 3-3 invasion
1: 4-4 point low approach low extension, standard joseki, pushing in the centre
1: 4-4 point low approach one-space low pincer, upper contact tsukehiki
1: 4-4 point low approach one-space low pincer, upper contact tsukenobi
1: Absolut Sente
1: Amayake Nobuo
1: Aoki Shin'ichi
1: Arimura Hiroshi
1: Aug 11 Failure
1: Beginner Exercise 140 Attempts
1: [Path] Beginner Game Sample 2
1: [Path] BeginnerGameSample3
1: Beginner Game Sample 4
1: [Path] Beginner Game Sample 5
1: Beginner Game Sample 5 Part 4
1: Beginner Move Function Problem 2 Solution
1: Best Path In Database
1: Biggest Problem for Beginners is Thickness
1: Black 3 is an enclosure
1: Bottleneck theories
1: BQM101
1: BQM106
1: BQM120
1: BQM125
1: BQM126
1: BQM133
1: BQM 17
1: BQM 20
1: BQM 21 Bottom Side
1: BQM 25
1: BQM3
1: BQM 40
1: BQM43
1: BQM62
1: BQM66
1: BQM 71
1: BQM77
1: BQM 82
1: BQM89
1: BQM91
1: BQM 91 - attempt 2 by Charles
1: BQM92
1: BQM96
1: BQM 98
1: BQM99
1: BSR2003 B51 Discussion
1: BSR 2003 W100 discussion
1: BSR 2003 W108 discussion
1: BSR 2003 W118 discussion
1: BSR 2003 W56 Discussion
1: Buying Equipment in North America
1: [OngoingGame] Can White Win At 136
1: Capturing Exercise 6 Solution
1: Capturing Race Exercise 10 Attempts
1: Capturing Race Exercise 10 Solution
1: Capturing Race Exercise 7 Solution
1: CGT Values Of Eyes
1: Chemistry and life
1: Chino Tadahiko
1: ChoChikunKobayashiKoichi19820630
1: Commented Professional Games
1: Confucius
1: Connect instead of hane
1: Controversial Questions
1: Corner co-ordination 1
1: Counterintuitive Ko Play
1: Cycle Law
1: Daniel Dennett Applied To Go
1: Describe Go to Non-Players
1: Difference Between Pros and Amateurs
1: Disabilities
1: Discussion about pairing with Gerlach's program
1: Does Kami No Itte Exist
1: Do inferior plays have values
1: [OngoingGame] Doppel Blind Wiki Go
1: Doug's Go Blog - July 2003
1: DougSGoBlogOctober2003
1: DougSGoBlogSeptember2003
1: Eccentric wedges
1: Eggs In A Basket Problem
1: Employers with Go Clubs
1: Endgame Test Two - Black Solution 1
1: Entropy of capturing value
1: Erratum 8 Mannenko Discussion
1: Famous Go Games
1: Fear
1: Feng Wei Xu Qi
1: Fhayashi-koing-2003-09-24-part 2
1: FM2
1: FM3
1: Forbidden Move Game
1: Fujita Goro
1: Fuseki Exercise 10 Attempt
1: Fuseki Exercise 11 attempts
1: Fuseki Exercise 7
1: Go and the Rest of the World
1: Go at the Olympics
1: Go club activities
1: Go Computings Future Article
1: Go Dreams
1: Go for Beginners Erratum 1
1: Go Is Like Golf
1: Go Places in the USA
1: Go Research on Ko
1: Go Research on the Endgame
1: Go Review
1: Hikaru Problem 1 Discussion
1: Hikaru Problem 5 Solution
1: Hiroe Hiroyuki
1: Hiroe Katsuhiko
1: Hitachi Number 314 Intermediate Discussion
1: Hitachi Number 314 Intermediate Solution
1: [Path] Hol Igor Explores Yose
1: Holigor's Log problem 1 answer
1: Hottest Basic Move Discussion
1: How Does It Feel to Improve at Go
1: Humour One-Liners
1: Hyppy's Blog Problem
1: Infinite Board
1: Inukai Tsuyoshi
1: Ishida Atsushi
1: Ishii Kunio
1: Ito Tomoe's pupils
1: Izumitani Masanori
1: Izumo Eiji
1: [OngoingGame] JamesA vs BlueWyvern
1: Japanese Go Term Help Page
1: [OngoingGame] Jonatan vs Dennis
1: Joseki Popularity
1: Joseki-related life-and-death example 1
1: Judging forcing plays 3 discussion
1: July 26 Solution 1
1: July 27 Problem
1: July 28 Solution 2
1: July 31 Discussion
1: July 31 Problem
1: Kame no Itte
1: Kanazawa Derived Problem 56
1: Kanazawa Problem 20b solution
1: Kenkyukai
1: KGSueMe
1: Kim Hyeon-cheong
1: Kinoshita Takao
1: Kirimoto Kazuo
1: Kono Yukio
1: Ko situation 1
1: Ko situations from games
1: Kurotaki Masaki
1: Kyu Exercise 10
1: Kyu Exercise 10 Solution
1: Kyu Exercise 12
1: Kyu Exercise 13 Attempts
1: Kyu Exercise 14 Solution
1: Kyu Exercise 3 Solution
1: Kyu Exercise 5
1: Kyu Exercise 5 Solution
1: Ladder strategy
1: Liubo
1: Live shape
1: Look At A New Page
1: Lost Board Edge
1: Lost Prisoner Tally
1: Magnetic haengma
1: Magnetic Stones Question 1
1: Mapping Sensei's Library
1: Mashiko Fumihiko
1: Matsuura Yoshihiro
1: meaning of stones
1: Mero Csaba
1: Meta Discussion 2001
1: Michael's Cafe
1: Migeru's Question 2
1: Mind GC
1: Miny
1: Mitsuhara's pupils
1: Miyazaki Shimako
1: Mizokami Tomochika
1: Mori Toyokazu
1: Move one loses the game
1: Nakanishi Shosai
1: Names in Go Discussion
1: Naming all your Excuses for Losing
1: Neural Networks and Go
1: Non-Joseki Exercise 1
1: No Pass Go Problem 1
1: [OngoingGame] NYR 2002 Alternative 103
1: [OngoingGame] NYR2002 Alternative Black 125
1: [OngoingGame] NYR 2002 - another alternative to 103
1: [OngoingGame] NYR2002 move 158
1: October 2002
1: OG 2 W 150 The Score
1: One-Eyed Go
1: [OngoingGame] Ongoing game 1 problem
1: [OngoingGame] Ongoing Game2 Lower Right Probe Analysis
1: [OngoingGame] Ongoing Game 2 Moves 11 To 30
1: OpenGoStory
1: Orion's Belt
1: Osawa Ginjiro
1: Page churn
1: Page Number 3000
1: Pass stone
1: Pechin Hamahiga
1: PGB101
1: PGB201
1: PGB21
1: PGB241
1: PGB271
1: PGB81
1: PGB91
1: Planning the game
1: Playing Check List
1: Prescribed Openings
1: Previous Hot Topics
1: [Path] principles
1: Reading Non-English books
1: Reference games
1: Reification
1: RTG Problem 3
1: RTG Problem 4 Attempts
1: RTG Problem 5
1: RTG Problem 8
1: Sake
1: Sato Fumitoshi
1: Sealing in by striking at the waist
1: Seen in a Shusaku Game
1: SegoeTesujProblem1
1: Sekiyama Sendaiu
1: Sequence
1: Shape Problem 4 discussion
1: She Xiao Jiu Da
1: Shibayama Bungo
1: Shirai Matsumi
1: Shoulder invasion of mixed three space extension
1: Showa
1: [Path] Size Twenty-One Game
1: SizeTwentyoneGame2
1: SL Conventions Discussion - Usefulness
1: SL Conventions Discussion - White vs Black
1: Sliding Stones On The Board
1: SL March Madness Go Tournament

Bottom 250 Backward

Top 250 Forward · Top 250 Backward · Bottom 250 Forward · Bottom 250 Backward

1: 3-4 point high approach two-space high pincer, ogeima, tenuki
1: 355563 enclosure
1: 364463 enclosure
1: 4474 Enclosure
1: 5-2 invasion
1: Amayake Nobuo
1: American Go Association
1: Ando Takeo
1: Ando Takeo's pupils
1: Aragaki Takeshi
1: Art Of Capturing Stones
1: Asano Yasuko
1: Aug 10 Solution
1: Aug18Problem
1: Aug19Problem
1: Aug 22 Problem
1: Beginner Exercise 121 Attempts
1: Beginner Exercise 123
1: Beginner Exercise 127
1: Beginner Exercise 133 Attempts
1: Beginner Exercise 135 Attempts
1: Beginner Exercise 135 Solution
1: Beginner Exercise 138
1: Beginner Exercise 138 Solution
1: Beginner Exercise 139 Solution
1: Beginner Exercise 142 Solution
1: Beginner Exercise 151
1: Beginner Exercise 159 Solution
1: Beginner Exercise 160
1: Beginner Game Sample 5 Part 4
1: Bent four in the corner exercise 2 solution
1: Bi Qiang Zi Bao
1: BlackSheepMove170LowerLeftEndgame
1: Blind Spot Example 2 Solution
1: BQM35
1: BQM39
1: BQM 40
1: Capturing Race Exercise 11
1: Capturing Race Exercise 12
1: Chinen Kaori
1: Cho Sang-yeon
1: Come Up to Shodan
1: Cost Benefit Analysis
1: Count
1: Cut Off Or Defend
1: David Wolfe
1: Dead Stones
1: Diagonal Moyo
1: Doi Makoto
1: Don't touch weak stones
1: Don't Trade a Dollar for a Penny
1: Endgame Coupling
1: Endgame Test Two Black - Solution Points
1: Endgame Test Two - White Solution 1
1: Extension of crosscut tactics
1: Feng Wei Xu Qi
1: Finger
1: First line connection
1: Fujita Goro
1: Fujita Sumiko
1: Fukui Susumu
1: Go as Communication
1: Go as Communication - The Educational and Therapeutic Value of the Game of Go
1: Goban Illustrator
1: GoTools Online - Quick Start
1: Guzumi
1: Hanawa Yasutoki
1: Hane at the head of three
1: hanedashi
1: Hashimoto Kunisaburo
1: Hashimoto Yoshimi
1: Hayashi Tokuzo
1: Hidaka Toshiyuki
1: Hikaru Problem 1 Discussion
1: Hikosaka Naoto
1: Hiroe Katsuhiko
1: Holigor's Log problem 1 answer
1: honeycomb
1: Hoshino Toshi
1: Hottest Basic Move Discussion
1: How to Beat Anyone At Go
1: How to Destroy and Preserve
1: Huang Longshi
1: Imamura Yoshiaki
1: Improve Your Intuition, Volume 1
1: Inagaki Yo
1: Inoue Hatsue
1: Inoue Ichiro
1: Inoue Kunio
1: Inukai Tsuyoshi
1: Ishi
1: Ishida Akira
1: Ishida Kazuo
1: Ishida Volume 3
1: Ishii Kunio
1: Itoda Keiko
1: Ito Kotaro
1: Ito Makoto
1: Ito Yoshio
1: Iwata Tatsuaki
1: Izumi Kiichiro
1: Izumitani Hideo
1: Izumo Eiji
1: Izutani Minoru
1: JBS Solution
1: July 28 Solution 2
1: July 31 Discussion
1: July 31 Problem
1: Kada Katsuji
1: Kado Hayato
1: Kageyama Toshiro
1: Kame no Itte
1: Kanazawa Attempts 87
1: Kanazawa Derived Problem 56
1: Kanazawa Hideo
1: Kanazawa Hint 91
1: Kanazawa Hints 83
1: Kanazawa Problem 86
1: KanazawaSolution85
1: Kanbara Shigeji
1: Kanno Kiyonori
1: Kanno Masashi
1: Kataoka Satoshi
1: Katsura Atsushi
1: Kenmochi Jo
1: Kido Hokoku-kai
1: Kill Two Birds With One Stone
1: Kirimoto Kazuo
1: Ko Exchange
1: Koizumi Fujimatsu
1: Kono Mototora
1: Kono Yukio
1: Ko situations from games
1: Kosugi Kiyoshi
1: Kurai
1: Kyu Exercise 18
1: Kyu Exercise 6 Discussion
1: Kyuuba
1: Lee McMahon
1: Light play example 5
1: Local Ko Threat
1: Loot a burning house
1: Mahn Bang
1: Mashiko Fumihiko
1: Matsumoto Nayoko
1: Matsuoka Hideki
1: Matsuura Yoshihiro
1: Maxim Cup
1: Meiyo Kisei
1: Mistake In Scartol's Flash
1: Miyagawa Fumihiko
1: Miyazaki Hiroshi
1: Miyazaki Shimako
1: Mizuma Toshifumi
1: Mori Toyokazu
1: Murata Seiko
1: Mutual Forcing Moves
1: Nagasaka Inosuke
1: Nakamura Kuniko
1: Nakayama Kaoru
1: Nakayama Shigeyuki
1: Nishimura Keiji
1: Non-locality solution
1: [OngoingGame] NYR2002 move 158
1: Ogata Masaki
1: Ogoshi Ichiro
1: Oki Keiji
1: Onizuka Genji
1: Open-Source License
1: Ozaki Harumi
1: Ozaki Suzuko
1: Paedal Wang
1: Pechin Hamahiga
1: Pierre Colmez
1: Play before thinking
1: position
1: Push in
1: Requesting Black against a weaker opponent
1: Rob Van Zeijst
1: Sakaguchi Tsunejiro
1: Sakai Takeshi
1: Sakamaki Kosuke
1: Sake
1: sangen-basami
1: Sato Fumitoshi
1: Secondary liberties example 8
1: Secondary liberties example U
1: Segawa Yoshio
1: Shimojima Yohei
1: Shinohara Masami
1: Shirai Matsumi
1: Shortage of liberties Exercise 2
1: Shuhaku
1: Six Die But Eight Live
1: SK New Stars
1: Snapback Problem 14
1: Snapback Problem 4
1: SnapbackProblem5 Solution
1: Sometani Kazuo
1: Sonoda Yuichi
1: Squeezing Out the Toothpaste
1: Sub-orthodox formation - high variant
1: Sugiuchi Masao
1: Su Kaiseki
1: super pillbox
1: Surface Finish
1: Suzuki Keizo
1: Tachi
1: Taiwan rules
1: Takabayashi Masahiro
1: Takagi Shoichi
1: Takeda Misao
1: Takemiya kosumi tenuki
1: Takeuchi Sumio
1: Tamura Minoru
1: Tanimiya Ayako
1: Tanimura Yoshiyuki
1: Tei Meiko
1: Tengen, center, corners
1: Tennouzan
1: Ten-point eye - possible seki
1: The Argument That With Best Play They Might Have Been Played Earlier By One Of The Players
1: The Largest Area Same Perimeter Test
1: The Practical Endgame Test Four
1: The World of Chinese Go
1: Throw In Under Three
1: Tomita Shuroku
1: Tozawa Akinobu
1: Tsumego From Games 14
1: Tsumego From Games 14 Attempts
1: Tsurumaru Keiichi
1: Tsuru no Sugomori
1: Tsuruoka Saburosuke
1: Tsutsui Katsumi
1: Ueki Yoshio
1: Umeki Suguru
1: Wedge - Side Contact
1: Yamaguchi Shigeharu
1: Yamamoto Yutaka
1: Yamazaki Masuo
1: Yi Sang-hun
1: Yomiuri Shinbun
1: Yoneyama Toku
1: Yoshida Shizu
2: 214NWNotcher
2: 3363 enclosure
2: 3-4 point high approach, double contact hane
2: 3-4 point high approach one-space low pincer, tenuki
2: 3-4 point high approach, two-space high pincer, two-point jump
2: 3-4 point very distant high approach from the wrong direction



This is a copy of the living page "Pages By Distance" at Sensei's Library.
(OC) 2004 the Authors, published under the OpenContent License V1.0.