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Referenced by UsualDilemmas
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Connect, or push first
Keywords: Tactics
Conceived by HolIgor
Only a fool does not connect against peeping plays. That is a proverb.
But look at the diagram.
![[Diagram]](../../diagrams/35/e1cfec91706328e14bd6c28f5ced7723.png) | What about a push and connect? |
Pushing first has advantages. The kikashi stone became heavier.
Now the task is to formulate an heuristic rule to choose
a proper reply.
Pushing also has disadvantages: White probably won't play and will keep it as a ko threat. Later, if a fight develops in the area, moves other than might also become sente. These little things often make the difference in strong players' games.
Alain
BillSpight:
![[Diagram]](../../diagrams/31/29b6457ef94376ccba832a5c312ea8d5.png) | What about a push and connect? (ii) |
![[Diagram]](../../diagrams/18/13098ec54643e2d4e47ef0a9ccfe1c7e.png) | What about a push and keima? |
And while Alain has a point about White's not playing right away, if White plays elsewhere, the exchange of with is not good for White. The following looks more realistic:
![[Diagram]](../../diagrams/34/d2226df447a33f57d2eb8e1c194d5210.png) | White jumps |
is lighter play, but there is now no immediate threat to cut.
See also kikashi and influence.
This is a copy of the living page
"Connect, or push first" at
Sensei's Library.
2004 the Authors, published under the OpenContent License V1.0.
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