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Press
Path: StonesWalkingPath · Prev: DoubleHane · Next: Kake
Keywords: Joseki
Since
This way of cutting through the pressing play is considered to be an overplay, in normal circumstances. It is sometimes playable in conditions when White is strong locally. But in general White has quite a hard time taking care of the corner. (It can end up as a carpenter's square.) Note the windmill pattern. The press is for the most part too simple-minded a play to be seen often in pro games. It also gives the opponent territory early on, which is something about which strong players feel a basic reluctance. It certainly occurs in combination with other stones, in two ways:
It was a traditional teaching that in this case There is probably much truth still in that. White does better to play at 2, before 1; or play a pincer in the top left.
Nothing is ever quite that simple, though. White can try fighting this way, making
Therefore in games from the early Edo period, when these matters were still being worked out, you see
These days, one is just as likely to see the extension on the fourth line with Example moved to corner co-ordination 2. Note: Calling this move, kake, a press makes for ambiguity with osae. Maybe that's OK, considering the ambiguity between nobi and hiraki, both called extensions. But it's worth noting. --Bill Spight Path: StonesWalkingPath · Prev: DoubleHane · Next: Kake This is a copy of the living page "Press" at Sensei's Library. ![]() |