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RTG Problem 3 Solution
Keywords: Problem
![[Diagram]](../../diagrams/0/21bfa680b23658ea35c3f199eb458903.png) | Solution |
The key is at , making a tiger shape. Notice that Black cannot play at a. And if Black plays at b, White will play at a.
![[Diagram]](../../diagrams/10/6fd81e289211a7a081946b282eba09fb.png) | Solution |
If blocks, descends and secures one eye. If at , then , Black a, White b, Black c, White d, and White still secures the eye on the right side.
![[Diagram]](../../diagrams/17/7acdf3f6b8a689b6413b894c32975657.png) | Solution |
The interesting part comes when attempts to destroy the other eye. However, White can play as in Beginner Exercise 19, making the throw-in at and capturing three black stones in a connect-and-die to form the second eye. Subsequently, if Black a, White b plays atari.
![[Diagram]](../../diagrams/28/768c18a02e4583712c4157c97a2ebca4.png) | Failure 1 |
(or a) trying to expand the eye space fails instead. The wedge at is the vital point, and is a common killing technique. Now it is not possible to make a real eye on the left side.
![[Diagram]](../../diagrams/31/fc5cf74bc12cd1f3ea2b5f07789e468f.png) | Failure 2 |
Six die but eight live, so connecting at does not work either.
KarlKnechtel, HolIgor, unkx80
This is a copy of the living page
"RTG Problem 3 Solution" at
Sensei's Library.
2004 the Authors, published under the OpenContent License V1.0.
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