![[Welcome to Sensei's Library!]](../../images/stone-hello.png)
StartingPoints
ReferenceSection
About
Referenced by EssentialGoTerms DistanceFromFront... SLStatistics WikiIndexes MetaDiscussion2001 AboutSearchRelated StartingPoints WikiNews
|
Pages By Distance
Keywords: SL description
The following lists rank pages by how well they are linked from other pages.
As calculating shortest paths from and to all pages (O(n^3)) is becoming ever more impossible, the following heuristic is used (HomePages are excluded):
- a page is picked at random
- repeat three times: a random link is followed to a new page - the new page becomes the current page
- (This simulates a user following three successive random links starting from a random page.)
- The current page gets a point.
- Repeat steps 1-3 1/2 million times.
- results in "Forward" ranking
The same is repeated the other way around, i.e. follow backward references instead of (forward) links in order to get the "Backward" ranking.
Results:
- the forward ranking calculates how likely it is to visit a certain page, if you click through SL randomly. Essential go terms and concepts rank very high in this rating.
- the backward ranking calculates from which page you have most likely reached your current page. Central index pages rank very good in this rating.
See also:
List compiled on 2004-01-11
Top 250 Forward
Top 250 Forward · Top 250 Backward · Bottom 250 Forward · Bottom 250 Backward
8078: Nihon Ki-in
2671: Ko Threat
2529: Go World
2358: Kansai Ki-in
2039: Oteai
1938: Wiki Master Edit
1926: Miai
1902: Liberty
1738: Sakata Eio
1651: Hashimoto Utaro
1495: Thickness
1455: RGG FAQ on SL
1361: Miai counting
1357: Outside the Ki-ins
1330: Gote
1330: Territory
1304: Takagawa Kaku
1297: Nihon Ki-in new tournament system
1289: Ishida Yoshio
1237: Influence
1195: RGG FAQ
1163: Yasui
1145: Kansai Ki In Championship
1144: Go Seigen
1128: Handicap
1108: Hoensha
1096: Ko Fighting
1078: Go Servers
1066: Vital point
1051: Ohira Shuzo
1036: Two Eyes
1023: Liberty - introductory
998: Go Proverbs
994: Inoue
966: Life and Death
933: Meiji Restoration
933: Shusai
893: Kiseido
887: Kikashi
873: Cho Chikun
872: Ishi Press
864: Eye Shape
841: World Amateur Go Championship
828: Bent four in the corner
820: Kanazawa Tesuji Series
799: Mistake
798: Tsumego
782: Combinatorial Game Theory
765: Aspects of Sacrifice
753: Cho Hun-hyeon
743: Four Houses
741: Temperature
735: Yamashita Keigo
733: Extension
729: False Eye
725: Kitani Minoru
709: Ladder-breaker
707: Professional promotion tournaments
703: Rank
698: RGG FAQ Format Guidelines
696: Weak Group
694: Takemiya Masaki
685: Nakade
684: Throw-in
657: Invasion
651: Japanese Rules
650: Attack and Defence
637: Edo period
631: Cho U
623: Approach Move
621: Cutting Point
621: Jubango
616: Base
613: Territory and Area Scoring
609: Go
590: Shusaku
573: Hayashi
569: Auto-atari
560: Efficiency
553: Komaster
550: Sabaki
549: Shodan
541: Mutual Damage
540: Oiotoshi
534: Wiki Apprentice Edit
523: Heavy
518: Yi Ch'ang-ho
503: Richard Bozulich
491: Play urgent moves before big moves
488: Dosaku
488: Double Atari
486: Peep
485: John Power
483: Meiji
481: Reverse Sente
477: Almost Fill
475: Squeeze tesuji
474: Suji
470: Tedomari
463: Ing Ko Rule
462: Triple Ko
459: Elwyn Berlekamp
453: James Davies
450: Pincer
447: O Rissei
445: Bulky Five
445: Karui
441: Kawabata's Master of Go
441: Scoring
439: Urgency
437: Historic Honinbos
437: Mathematical Go
435: Dead
432: Double Ko
421: Go Client
419: Keiinsha
414: The Magic of Go
413: Ambiguous Position
409: 13x13 Board
407: Probe
406: Kato Masao
405: Eyes Collection
403: Approach Ko
402: Keshi
400: Outside Liberties
400: Ryu Shikun
388: Carpenter's Square
386: Shogi
384: Bent Four
380: Chain
379: Ing Rules
377: Chang Hao
374: Fourth Line
374: Segoe Kensaku
368: Yutopian
367: staircase
365: Loss-Making Threats
363: Ko threats - basic
363: Oba
361: Suicide
358: Yu Ch'ang-hyeok
357: Solid connection
356: Double-purpose plays
356: Third Line
355: Hanging connection
354: Atari Go
348: GoGoD CD
346: Kobayashi Koichi
346: One-point jump
343: Shin Fuseki
342: Empty triangle
341: Butterfly Seven
340: Wedge
339: Beginners play atari
334: 9x9 board
334: Shapes And Connections
331: Local Ko Threat
330: Status
326: 19x19 Board
326: Chinese Rules
325: Crane's Nest Tesuji
322: About Influence
321: Sente Gote
321: The Second Book of Go
319: influence function
317: Follow-up
315: Wariuchi
313: Wall
310: Zokusuji
309: Flexibility
308: Kyuuba
307: Atari Atari
307: KoRules
307: Rin Kaiho
302: Focal point
301: About the Opening
298: Editable RGG FAQ
298: How big is the 6 point double sente
297: Nie Weiping
296: Go Programs
295: Lessons In The Fundamentals Of Go
293: Costly atari
292: Yoda Norimoto
291: Double Sente is Relative
289: Chinese Fuseki
285: Capture
285: Kiseisha
285: Sente gains nothing
284: Chess
282: American Go Association
281: Attack and Defense - the book
281: Karigane Junichi
279: Ishida's Joseki Dictionary
279: Oshitsubushi
278: Thin
278: two-space extension
276: Basics on kos
274: Positional Judgment
274: Sente-getting tesuji
273: Group
273: Killer of Go
273: Overview of fuseki patterns
272: Database Search
271: Hanami Ko
271: There are No Ko Threats in the Opening
270: Basic living eye shapes
269: Miai in the Fuseki
269: Nine point Eye - Possible Seki
267: Double kakari
267: Real Half Point Ko
267: Shuwa
265: Japanese Counting
264: An example of removing a local threat
264: Kitani Go First Game
263: Winning Ways
259: Protect the middle of three double ataris
258: Otake Hideo
256: Cutting stones
256: Double Hane
255: Framework theory
255: Yasuda Yasutoshi
254: Calling Out Atari
253: hanedashi
252: Half-point ko
252: Yasui Chitoku
251: Oza Winners List
250: Overconcentration
249: More thoughts about fuseki
248: Remove double threats before you first capture the ko
246: Life And Death - the book
246: Tesuji - the book
245: Hane at the Head of Two
245: Killable eye shapes
242: Cross-cut then extend
241: Reading
240: Kombilo
239: Ten Thousand Year Ko
238: Legal position
238: Running Fights
237: Rui Naiwei
237: Tengen Statistics
235: Ko Threat Functions
235: Thank You Move
231: Honinbo Shuei
231: Taisha Joseki
231: Unremovable Ko Threat
231: Yasui II Sanchi
230: 9x9 Tengen Openings
228: LG Cup
228: Trumpet connection
Top 250 Backward
Top 250 Forward · Top 250 Backward · Bottom 250 Forward · Bottom 250 Backward
7688: Names in Go
6641: Reference Section
4319: Deshi
4187: Guided Tours
4125: Problems and Exercises
4049: Library Lobby
3912: Kanazawa Tesuji Series
2884: Meta Discussion 2001
2716: General Discussion Pages
2675: SL Statistics
2429: KanazawaSolutions
2426: Professionals' pupils
2408: Tsumego
2300: Tour Bus Stop
2272: Future Use of SL
2098: Pages for beginners
2032: Joseki pages
1978: Taxonomy of Joseki
1766: Page churn
1764: Life and Death
1764: Variants
1708: Reference games
1633: RGG FAQ
1187: Statistical analysis
1126: Editing freedom - discussion
1110: Commented games
1109: Advanced Study Section
1060: Hikaru No Go Games
1031: Bad Habits
1008: Whither Joseki ...
1006: Snapback Workshop
982: Joseki Quick Reference
962: Handicap Go path
954: Philosophy and Go
943: Priority
943: Rank
926: Side patterns
889: Central Line
875: Joseki Discussion
865: Study
863: Go Proverbs
847: SL Copyright Discussion
835: Understanding Wiki Pages
832: Go Blogs
827: SL Conventions
809: Study assistance software
802: Critical Notchers
802: Saikyo
798: China
786: Doug's Go Blog - May 2003
769: Database Search
758: Linguistics - Japanese
758: References to Go
736: Errata In Books
732: Editable RGG FAQ
727: Advertising On SL Discussion
724: Tenuki joseki pages index
710: Nihon Ki-in
699: Page difficulty discussion
695: 3-4 point high approach
691: Tsumego From Games
690: Speculation
687: Women
685: Philosophy of Go
676: 4-4 point low approach
674: How to Teach Go
672: Wildlife terms
667: Shape Problem 4
652: Outside the Ki-ins
648: guoshou
637: Shopping list versus investment
635: Chinese pro ratings end of 2001
633: Snapback Problem 9
631: 4-4 point Josekis
626: PatrickB's Training Blog
609: Go Programs
607: Table Of Notchers
603: Computer Go
597: SL Conventions Discussion
592: Problem collections and copyright discussion
591: Shin Fuseki Post
585: Ongoing Game
560: Difference Between Pros and Amateurs
558: Middle Game Analysis
555: Yasui Sanchi's pupils
553: Yose from Games
551: Wedge Variants
549: Shin Fuseki
546: One Day 1 Problem
535: Teaching Game 67
532: Commented Professional Games
531: Rating
529: Controversial Statements
527: RecentChanges Junkie's Nightmare
525: How Paths Work
517: Unusual enclosures
514: Framework workshop
498: Ongoing Game 2
498: Trigantius Archives
484: RGG FAQ on SL
483: Overview of fuseki patterns
483: Takasaki Tainosuke
479: Strategy
477: Elementary moves 1
475: Chen Zude
472: Shin Fuseki-Ho
471: Go programs discussion
469: Beginners Study Discussion
469: Hayashi
469: Mapping Sensei's Library
469: Usual Dilemmas
468: Ongoing Game 1
465: Tsumego From Games 29
463: Teaching go to newcomers - discussion
458: Moves or patterns
453: Professional Players' Go Styles
448: Go and the Rest of the World
448: Technique
445: DougSGoBlogOctober2003
438: Handicap
438: What Is Your Favorite Go Book
436: Adding Pages Discussion
435: Cross Cut Then Extend Technical Discussion
429: Posting Problems Discussion
418: Second course on ko
414: Hikaru No Go Problems
413: Teaching Game
408: Rant
407: Appreciating Famous Games
406: Computer Go Programming
405: Arno's thoughts about SL
405: Compost Heap
403: Jabberwocks
402: Tsumego From Games 29 attempts
401: Names in Go Discussion
401: Text Formatting Rules - Introduction
400: Chinese Go Terms
400: Haengma discussion
400: The sanrensei files
398: CGT path
398: Talk pages
396: 2003-11-20 discussion
396: Men
396: Scoring And Counting Discussion
391: Playing style
391: Yoshida Yoichi
389: Jubango
385: New Year's Rengo 2002
383: Eyes Collection
382: Page Number 3000
381: Editing Pages
380: Strategy of go - introductory
375: Ishi Press
373: 4-5 point Josekis
373: Secret Art of War
371: Systematic joseki
364: Obsessive-Compulsive Wiki Editing Disorder
363: Osawa Ginjiro
361: One-Two-Three
356: Gennan Inseki
355: Overplay
352: Carrollian developments
352: Go In Hamburg
351: Literature
349: Shuwa's pupils
348: Stop The Notation Madness
347: Qing
347: Small board Go
345: A Novice Tries To Write A Go Program
342: BQM 9
341: Japanese Go Terms Discussion
340: Basics, fundamentals, and beginner knowledge
338: Doug's Go Blog - July 2003
337: Kyu Exercises
335: Enclosure techniques
331: Invasion itinerary
328: Doug's Go Blog - June 2003
327: Rikka-kai
324: Forcing and initiative
320: Beginner Game Sample1
320: Shapes And Connections
318: All about influence
318: Wiki Apprentice Edit
315: Thickness
313: Hosokawa Senjin
311: How To Read Recent Changes
311: Strange Endings
310: Named points
310: Teaching Game 66
307: Japanese terms - overused and underused
305: FM3
300: RGG FAQ Part 5
298: ShapeProblems
298: Yoshida Misako
298: Yutopian
295: Framework theory
294: Capturing Race Exercise 3
293: Go
292: RGG FAQ Part 4
291: Snapback Problem 19
290: BeginnerGameSamplesToComment
290: Miai counting
289: Go Servers
289: The 1971 Honinbo Tournament
286: Magic Sword
285: Go Infinitesimals
285: Mistake
283: Beginner Exercise 144
283: Inoue
283: Kato Shin
283: Nerai Discussion
282: Lao Tse
281: Capturing Race Exercise 3 Solution
281: Random Tsumego
279: Igo Doshikai
279: Temperature and Terminology Discussion
277: What actions the stones are doing
275: FAQ 'Deutsche Ecke'
274: Non-Fiction
273: 3464 enclosure statistics
273: 3-4 point low approach
271: Go theory and CGT discussion
270: Advanced technique
269: Compare go to chess
268: Beginner Exercise 144 Attempts
268: SmallFurryCreaturesFromAlphaCentauri
265: Adapting Play To Score
264: Go Research
264: Non-Joseki Exercises
264: RGG FAQ Part 1
263: Widest Path
262: Vernal Equinox Rengo 2003
261: Snapback Problem 31
260: TG53 1 to 70
259: Go Theory
257: Beginner Exercise 147
257: BQM 10
256: In the Beginning
255: English Go Terms
255: More Variations Thanthe Taisha
255: Sakai Michiharu
254: Hikaru No Go News and Spoilers
254: Wiki Etiquette
253: Attack and Defence
251: tenuki joseki discussion
249: execution
249: Good Habits
248: October 2002
248: Tedomari
247: Study Techniques
Bottom 250 Forward
Top 250 Forward · Top 250 Backward · Bottom 250 Forward · Bottom 250 Backward
1: 133 NN Notcher
1: 28th Meijin Game 5 Life and Death Problem Solution
1: 311NS notcher
1: 3-4 point distant high approach, one-space low pincer
1: 3-4 point high approach outside contact, tsukehiki extend up
1: 3-4 point high approach outside contact, tsukenobi main line
1: 3-4 point high approach, two-space high pincer, keima
1: 3-4 point high approach, two-space high pincer, ogeima, Cho's variation
1: 3-4 point low approach two-space high pincer hazama tobi
1: 364463 enclosure
1: 364463 enclosure 3-3 invasion
1: 4-4 point low approach low extension, standard joseki, pushing in the centre
1: 4-4 point low approach one-space low pincer, upper contact tsukehiki
1: 4-4 point low approach one-space low pincer, upper contact tsukenobi
1: Absolut Sente
1: Amayake Nobuo
1: Aoki Shin'ichi
1: Arimura Hiroshi
1: Aug 11 Failure
1: Beginner Exercise 140 Attempts
1: Beginner Game Sample 2
1: BeginnerGameSample3
1: Beginner Game Sample 4
1: Beginner Game Sample 5
1: Beginner Game Sample 5 Part 4
1: Beginner Move Function Problem 2 Solution
1: Best Path In Database
1: Biggest Problem for Beginners is Thickness
1: Black 3 is an enclosure
1: Bottleneck theories
1: BQM101
1: BQM106
1: BQM120
1: BQM125
1: BQM126
1: BQM133
1: BQM 17
1: BQM 20
1: BQM 21 Bottom Side
1: BQM 25
1: BQM3
1: BQM 40
1: BQM43
1: BQM62
1: BQM66
1: BQM 71
1: BQM77
1: BQM 82
1: BQM89
1: BQM91
1: BQM 91 - attempt 2 by Charles
1: BQM92
1: BQM96
1: BQM 98
1: BQM99
1: BSR2003 B51 Discussion
1: BSR 2003 W100 discussion
1: BSR 2003 W108 discussion
1: BSR 2003 W118 discussion
1: BSR 2003 W56 Discussion
1: Buying Equipment in North America
1: Can White Win At 136
1: Capturing Exercise 6 Solution
1: Capturing Race Exercise 10 Attempts
1: Capturing Race Exercise 10 Solution
1: Capturing Race Exercise 7 Solution
1: CGT Values Of Eyes
1: Chemistry and life
1: Chino Tadahiko
1: ChoChikunKobayashiKoichi19820630
1: Commented Professional Games
1: Confucius
1: Connect instead of hane
1: Controversial Questions
1: Corner co-ordination 1
1: Counterintuitive Ko Play
1: Cycle Law
1: Daniel Dennett Applied To Go
1: Describe Go to Non-Players
1: Difference Between Pros and Amateurs
1: Disabilities
1: Discussion about pairing with Gerlach's program
1: Does Kami No Itte Exist
1: Do inferior plays have values
1: Doppel Blind Wiki Go
1: Doug's Go Blog - July 2003
1: DougSGoBlogOctober2003
1: DougSGoBlogSeptember2003
1: Eccentric wedges
1: Eggs In A Basket Problem
1: Employers with Go Clubs
1: Endgame Test Two - Black Solution 1
1: Entropy of capturing value
1: Erratum 8 Mannenko Discussion
1: Famous Go Games
1: Fear
1: Feng Wei Xu Qi
1: Fhayashi-koing-2003-09-24-part 2
1: FM2
1: FM3
1: Forbidden Move Game
1: Fujita Goro
1: Fuseki Exercise 10 Attempt
1: Fuseki Exercise 11 attempts
1: Fuseki Exercise 7
1: Go and the Rest of the World
1: Go at the Olympics
1: Go club activities
1: Go Computings Future Article
1: Go Dreams
1: Go for Beginners Erratum 1
1: Go Is Like Golf
1: Go Places in the USA
1: Go Research on Ko
1: Go Research on the Endgame
1: Go Review
1: Hikaru Problem 1 Discussion
1: Hikaru Problem 5 Solution
1: Hiroe Hiroyuki
1: Hiroe Katsuhiko
1: Hitachi Number 314 Intermediate Discussion
1: Hitachi Number 314 Intermediate Solution
1: Hol Igor Explores Yose
1: Holigor's Log problem 1 answer
1: Hottest Basic Move Discussion
1: How Does It Feel to Improve at Go
1: Humour One-Liners
1: Hyppy's Blog Problem
1: Infinite Board
1: Inukai Tsuyoshi
1: Ishida Atsushi
1: Ishii Kunio
1: Ito Tomoe's pupils
1: Izumitani Masanori
1: Izumo Eiji
1: JamesA vs BlueWyvern
1: Japanese Go Term Help Page
1: Jonatan vs Dennis
1: Joseki Popularity
1: Joseki-related life-and-death example 1
1: Judging forcing plays 3 discussion
1: July 26 Solution 1
1: July 27 Problem
1: July 28 Solution 2
1: July 31 Discussion
1: July 31 Problem
1: Kame no Itte
1: Kanazawa Derived Problem 56
1: Kanazawa Problem 20b solution
1: Kenkyukai
1: KGSueMe
1: Kim Hyeon-cheong
1: Kinoshita Takao
1: Kirimoto Kazuo
1: Kono Yukio
1: Ko situation 1
1: Ko situations from games
1: Kurotaki Masaki
1: Kyu Exercise 10
1: Kyu Exercise 10 Solution
1: Kyu Exercise 12
1: Kyu Exercise 13 Attempts
1: Kyu Exercise 14 Solution
1: Kyu Exercise 3 Solution
1: Kyu Exercise 5
1: Kyu Exercise 5 Solution
1: Ladder strategy
1: Liubo
1: Live shape
1: Look At A New Page
1: Lost Board Edge
1: Lost Prisoner Tally
1: Magnetic haengma
1: Magnetic Stones Question 1
1: Mapping Sensei's Library
1: Mashiko Fumihiko
1: Matsuura Yoshihiro
1: meaning of stones
1: Mero Csaba
1: Meta Discussion 2001
1: Michael's Cafe
1: Migeru's Question 2
1: Mind GC
1: Miny
1: Mitsuhara's pupils
1: Miyazaki Shimako
1: Mizokami Tomochika
1: Mori Toyokazu
1: Move one loses the game
1: Nakanishi Shosai
1: Names in Go Discussion
1: Naming all your Excuses for Losing
1: Neural Networks and Go
1: Non-Joseki Exercise 1
1: No Pass Go Problem 1
1: NYR 2002 Alternative 103
1: NYR2002 Alternative Black 125
1: NYR 2002 - another alternative to 103
1: NYR2002 move 158
1: October 2002
1: OG 2 W 150 The Score
1: One-Eyed Go
1: Ongoing game 1 problem
1: Ongoing Game2 Lower Right Probe Analysis
1: Ongoing Game 2 Moves 11 To 30
1: OpenGoStory
1: Orion's Belt
1: Osawa Ginjiro
1: Page churn
1: Page Number 3000
1: Pass stone
1: Pechin Hamahiga
1: PGB101
1: PGB201
1: PGB21
1: PGB241
1: PGB271
1: PGB81
1: PGB91
1: Planning the game
1: Playing Check List
1: Prescribed Openings
1: Previous Hot Topics
1: principles
1: Reading Non-English books
1: Reference games
1: Reification
1: RTG Problem 3
1: RTG Problem 4 Attempts
1: RTG Problem 5
1: RTG Problem 8
1: Sake
1: Sato Fumitoshi
1: Sealing in by striking at the waist
1: Seen in a Shusaku Game
1: SegoeTesujProblem1
1: Sekiyama Sendaiu
1: Sequence
1: Shape Problem 4 discussion
1: She Xiao Jiu Da
1: Shibayama Bungo
1: Shirai Matsumi
1: Shoulder invasion of mixed three space extension
1: Showa
1: Size Twenty-One Game
1: SizeTwentyoneGame2
1: SL Conventions Discussion - Usefulness
1: SL Conventions Discussion - White vs Black
1: Sliding Stones On The Board
1: SL March Madness Go Tournament
Bottom 250 Backward
Top 250 Forward · Top 250 Backward · Bottom 250 Forward · Bottom 250 Backward
1: 3-4 point high approach two-space high pincer, ogeima, tenuki
1: 355563 enclosure
1: 364463 enclosure
1: 4474 Enclosure
1: 5-2 invasion
1: Amayake Nobuo
1: American Go Association
1: Ando Takeo
1: Ando Takeo's pupils
1: Aragaki Takeshi
1: Art Of Capturing Stones
1: Asano Yasuko
1: Aug 10 Solution
1: Aug18Problem
1: Aug19Problem
1: Aug 22 Problem
1: Beginner Exercise 121 Attempts
1: Beginner Exercise 123
1: Beginner Exercise 127
1: Beginner Exercise 133 Attempts
1: Beginner Exercise 135 Attempts
1: Beginner Exercise 135 Solution
1: Beginner Exercise 138
1: Beginner Exercise 138 Solution
1: Beginner Exercise 139 Solution
1: Beginner Exercise 142 Solution
1: Beginner Exercise 151
1: Beginner Exercise 159 Solution
1: Beginner Exercise 160
1: Beginner Game Sample 5 Part 4
1: Bent four in the corner exercise 2 solution
1: Bi Qiang Zi Bao
1: BlackSheepMove170LowerLeftEndgame
1: Blind Spot Example 2 Solution
1: BQM35
1: BQM39
1: BQM 40
1: Capturing Race Exercise 11
1: Capturing Race Exercise 12
1: Chinen Kaori
1: Cho Sang-yeon
1: Come Up to Shodan
1: Cost Benefit Analysis
1: Count
1: Cut Off Or Defend
1: David Wolfe
1: Dead Stones
1: Diagonal Moyo
1: Doi Makoto
1: Don't touch weak stones
1: Don't Trade a Dollar for a Penny
1: Endgame Coupling
1: Endgame Test Two Black - Solution Points
1: Endgame Test Two - White Solution 1
1: Extension of crosscut tactics
1: Feng Wei Xu Qi
1: Finger
1: First line connection
1: Fujita Goro
1: Fujita Sumiko
1: Fukui Susumu
1: Go as Communication
1: Go as Communication - The Educational and Therapeutic Value of the Game of Go
1: Goban Illustrator
1: GoTools Online - Quick Start
1: Guzumi
1: Hanawa Yasutoki
1: Hane at the head of three
1: hanedashi
1: Hashimoto Kunisaburo
1: Hashimoto Yoshimi
1: Hayashi Tokuzo
1: Hidaka Toshiyuki
1: Hikaru Problem 1 Discussion
1: Hikosaka Naoto
1: Hiroe Katsuhiko
1: Holigor's Log problem 1 answer
1: honeycomb
1: Hoshino Toshi
1: Hottest Basic Move Discussion
1: How to Beat Anyone At Go
1: How to Destroy and Preserve
1: Huang Longshi
1: Imamura Yoshiaki
1: Improve Your Intuition, Volume 1
1: Inagaki Yo
1: Inoue Hatsue
1: Inoue Ichiro
1: Inoue Kunio
1: Inukai Tsuyoshi
1: Ishi
1: Ishida Akira
1: Ishida Kazuo
1: Ishida Volume 3
1: Ishii Kunio
1: Itoda Keiko
1: Ito Kotaro
1: Ito Makoto
1: Ito Yoshio
1: Iwata Tatsuaki
1: Izumi Kiichiro
1: Izumitani Hideo
1: Izumo Eiji
1: Izutani Minoru
1: JBS Solution
1: July 28 Solution 2
1: July 31 Discussion
1: July 31 Problem
1: Kada Katsuji
1: Kado Hayato
1: Kageyama Toshiro
1: Kame no Itte
1: Kanazawa Attempts 87
1: Kanazawa Derived Problem 56
1: Kanazawa Hideo
1: Kanazawa Hint 91
1: Kanazawa Hints 83
1: Kanazawa Problem 86
1: KanazawaSolution85
1: Kanbara Shigeji
1: Kanno Kiyonori
1: Kanno Masashi
1: Kataoka Satoshi
1: Katsura Atsushi
1: Kenmochi Jo
1: Kido Hokoku-kai
1: Kill Two Birds With One Stone
1: Kirimoto Kazuo
1: Ko Exchange
1: Koizumi Fujimatsu
1: Kono Mototora
1: Kono Yukio
1: Ko situations from games
1: Kosugi Kiyoshi
1: Kurai
1: Kyu Exercise 18
1: Kyu Exercise 6 Discussion
1: Kyuuba
1: Lee McMahon
1: Light play example 5
1: Local Ko Threat
1: Loot a burning house
1: Mahn Bang
1: Mashiko Fumihiko
1: Matsumoto Nayoko
1: Matsuoka Hideki
1: Matsuura Yoshihiro
1: Maxim Cup
1: Meiyo Kisei
1: Mistake In Scartol's Flash
1: Miyagawa Fumihiko
1: Miyazaki Hiroshi
1: Miyazaki Shimako
1: Mizuma Toshifumi
1: Mori Toyokazu
1: Murata Seiko
1: Mutual Forcing Moves
1: Nagasaka Inosuke
1: Nakamura Kuniko
1: Nakayama Kaoru
1: Nakayama Shigeyuki
1: Nishimura Keiji
1: Non-locality solution
1: NYR2002 move 158
1: Ogata Masaki
1: Ogoshi Ichiro
1: Oki Keiji
1: Onizuka Genji
1: Open-Source License
1: Ozaki Harumi
1: Ozaki Suzuko
1: Paedal Wang
1: Pechin Hamahiga
1: Pierre Colmez
1: Play before thinking
1: position
1: Push in
1: Requesting Black against a weaker opponent
1: Rob Van Zeijst
1: Sakaguchi Tsunejiro
1: Sakai Takeshi
1: Sakamaki Kosuke
1: Sake
1: sangen-basami
1: Sato Fumitoshi
1: Secondary liberties example 8
1: Secondary liberties example U
1: Segawa Yoshio
1: Shimojima Yohei
1: Shinohara Masami
1: Shirai Matsumi
1: Shortage of liberties Exercise 2
1: Shuhaku
1: Six Die But Eight Live
1: SK New Stars
1: Snapback Problem 14
1: Snapback Problem 4
1: SnapbackProblem5 Solution
1: Sometani Kazuo
1: Sonoda Yuichi
1: Squeezing Out the Toothpaste
1: Sub-orthodox formation - high variant
1: Sugiuchi Masao
1: Su Kaiseki
1: super pillbox
1: Surface Finish
1: Suzuki Keizo
1: Tachi
1: Taiwan rules
1: Takabayashi Masahiro
1: Takagi Shoichi
1: Takeda Misao
1: Takemiya kosumi tenuki
1: Takeuchi Sumio
1: Tamura Minoru
1: Tanimiya Ayako
1: Tanimura Yoshiyuki
1: Tei Meiko
1: Tengen, center, corners
1: Tennouzan
1: Ten-point eye - possible seki
1: The Argument That With Best Play They Might Have Been Played Earlier By One Of The Players
1: The Largest Area Same Perimeter Test
1: The Practical Endgame Test Four
1: The World of Chinese Go
1: Throw In Under Three
1: Tomita Shuroku
1: Tozawa Akinobu
1: Tsumego From Games 14
1: Tsumego From Games 14 Attempts
1: Tsurumaru Keiichi
1: Tsuru no Sugomori
1: Tsuruoka Saburosuke
1: Tsutsui Katsumi
1: Ueki Yoshio
1: Umeki Suguru
1: Wedge - Side Contact
1: Yamaguchi Shigeharu
1: Yamamoto Yutaka
1: Yamazaki Masuo
1: Yi Sang-hun
1: Yomiuri Shinbun
1: Yoneyama Toku
1: Yoshida Shizu
2: 214NWNotcher
2: 3363 enclosure
2: 3-4 point high approach, double contact hane
2: 3-4 point high approach one-space low pincer, tenuki
2: 3-4 point high approach, two-space high pincer, two-point jump
2: 3-4 point very distant high approach from the wrong direction
This is a copy of the living page
"Pages By Distance" at
Sensei's Library.
2004 the Authors, published under the OpenContent License V1.0.
|