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TsumegoFromGames9

 

TFG9 - nomad's suggestion
    Keywords: Tactics, Problem

This is the line of play suggested by nomad, 4d* IGS.

[Diagram]
nomad's idea

White 1 looks promising. It leads to ko, but one that favours White.


[Diagram]
Nomad's idea (continued)

If Black answers with 2 here he will die.


[Diagram]
Leading to ko

Playing 2 here is a good response and will lead to ko. The ko favours White.

DaveSigaty: I think this ko doesn't just favor White, but actually is hopeless for Black.


[Diagram]
Hopeless for Black?

Black is in atari and there are no internal threats.


[Diagram]
Any chance for Black?

This 2 also seems to go nowhere. If 6 at 7, White plays 6 and clearly leads in any capturing race.



This is a copy of the living page "TFG9 - nomad's suggestion" at Sensei's Library.
(OC) 2004 the Authors, published under the OpenContent License V1.0.