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34PointHighApproach

 

3-4 point high approach, two-space high pincer, two-point jump
Path: 34PointHighApproachTwoSpaceHighPincer   · Prev: 34PointHighApproachTwoSpaceHighPincerOutsideAttachment   · Next: 34PointHighApproachTwoSpaceHighPincerDaidaigeima
  Difficulty: Expert   Keywords: Joseki

[Diagram]
Two-point jump

The two-point jump at W1 is a light, defensive move. White plays this way to avoid coming under attack too severely.


[Diagram]
Preparing for attack

If Black plays at B2, he is strengthening himself. The white two-point jump is now thin, and Black can look forward to attacking it later.


[Diagram]
Taking profit

Here B2 answers White's light move by imitation. This way, Black takes territory, and/or sente, but his chances of attacking White are less.

There is a known tenuki variation here (3-4 point high approach, two-space high pincer, two-point jump, tenuki), with B2 elsewhere and White playing at B2.



Path: 34PointHighApproachTwoSpaceHighPincer   · Prev: 34PointHighApproachTwoSpaceHighPincerOutsideAttachment   · Next: 34PointHighApproachTwoSpaceHighPincerDaidaigeima
This is a copy of the living page "3-4 point high approach, two-space high pincer, two-point jump" at Sensei's Library.
(OC) 2003 the Authors, published under the OpenContent License V1.0.