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Paths
KanazawaTesujiSeries

Referenced by
Tsumego
TwoByThreeBox
KanazawaSolution69
UnderTheStonesSol...
KanazawaSolution61
KanazawaSolution72
SquareNineInTheCo...
KanazawaSolution66
KanazawaSolution76
KanazawaSolutionFour
KanazawaSolution71
KanazawaSolution74
KanazawaSolution80
KanazawaAttempts88
KanazawaSolution81
KanazawaSolution73
KanazawaSolution77
KanazawaSolutionT...
KanazawaSolution75
KanazawaSolution95

 

Main Line
    Keywords: Problem

The Main line in a Go problem is a sequence of moves where each move is supposed to be the strongest answer. The strongest answer is the one making it as difficult as possible for the opponent. Making it difficult means increasing the probability that the opponent goes wrong, reducing his strongest moves to (that one) imaginative tesuji.

Of course, this is all very subjective. At the very opposite end of the MainLine, lies dying in gote. (See GoHumour on how to accomplish that :-)



This is a copy of the living page "Main Line" at Sensei's Library.
(OC) 2003 the Authors, published under the OpenContent License V1.0.