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Why Speed Go Is Bad
  Difficulty: Beginner   Keywords: Tactics

The following position occurred in a game between 1D and a 4kyu on KGS. Time limits were 1minute, and 25 stones in 2 minutes. That leaves about 4 seconds per move. Netlag can determine the winner under those conditions.

[Diagram]
to live

The position was never resolved. Black did not find the obvious move. Black won on time in the end.



[Diagram]
A 20 kyu attempt


So, correct me if I am wrong, but the position is resolved already within about 15 points gote; black lives with white to move. So, it might have indeed been better to tenuki, depending on the center game and so forth. Or, at least, it might have been feasible; away from the essentially settled corner may have well been where the real strategic potential was.

Velobici: Arghhh...miscopied the position. Now corrected.



This is a copy of the living page "Why Speed Go Is Bad" at Sensei's Library.
(OC) 2003 the Authors, published under the OpenContent License V1.0.