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Aliases (info)
Dodging

Paths
GoodPlay
StonesWalkingPath

Referenced by
BasicInstinct
Suberi
JosekiAsASourceOf...
DiagonalAttachmen...
SplitShape

 

Dodge
Path: GoodPlay   · Prev: DivideAndConquer   · Next: DroppingBack
Path: StonesWalkingPath   · Prev: Suberi   · Next: BQM52

  Difficulty: Advanced   Keywords: Tactics

Various kinds of good play could be described as dodging the opponent's attack.

Examples:

Transferring your weight onto the other foot

[Diagram]
Invade at 3-3

When White plays the marked stone, it is part of natural good feeling for the game to invade the corner with Black 1. If Black can live this way, it isn't necessary to fight on the outside too.



Dropping back

[Diagram]
From a joseki

B1 is considered correct here (Black a is the play from old Chinese games, used recently by Yamashita Keigo). But what if White tries to cut?


[Diagram]
Relax ...

In most positions Black 2 is perfectly adequate, dropping back rather than defending at 3 and allowing White to cut at 2. The damage to the marked white stone makes up for the weakening of the two marked black stones. (See easy way out of a double kakari.)

See also the dropping back page.



Other examples:

Further aspects of dodging are the whole topics of sabaki and flexible play.

Charles Matthews



Path: GoodPlay   · Prev: DivideAndConquer   · Next: DroppingBack
Path: StonesWalkingPath   · Prev: Suberi   · Next: BQM52

This is a copy of the living page "Dodge" at Sensei's Library.
(OC) 2003 the Authors, published under the OpenContent License V1.0.