[Welcome to Sensei's Library!]

StartingPoints
ReferenceSection
About


Aliases (info)
KoFight
KoFights

Paths
HowPathsWork
SecondCourseOnKo

Referenced by
Ko
KoThreat
Oshitsubushi
LossMakingThreats
BasicsOnKos
ThereAreNoKoThrea...
RemoveDoubleThrea...
KoThreatAmplifica...
DoubleKoThreats
MiddlegameJoseki
LongThreat
BadAji
AlternatingPlay
KoThreatCards
CaptureOnceToUseU...
LocalTally
Tartrate
ReferenceSection
Amateurish
SenteKo

 

Ko Fighting
PageType: Path   Difficulty: Beginner   Keywords: Ko

One of the central principles of the go rules is the concept of a ko. In general, a ko cannot be recaptured straight away, and if the ko has any value, what is known as a ko-fight develops.

This page is meant to give you some basic information about what a ko-fight is, and how to play it.

There is much more at the second course on ko.



This is a copy of the living page "Ko Fighting" at Sensei's Library.
(OC) 2003 the Authors, published under the OpenContent License V1.0.