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3DGobanSoftware

 

glGo
    Keywords: Software

[ext] website [ext] screenshots

"glGo is a prototype for a 3D Goban and client for IGS-Pandanet as a native Win32 and Linux program written in C++. The goal is to provide a successor for the well-known Java gGo client. "glGo" is sort of a codename for the prototype, it might be released as "gGo" or "gGo2" when it is usable."


With the recent release it should slowly get usable. The GNU Go frontend is done except for clock support (not so urgent or important), the SGF editor is almost done, and the IGS client is still very much work in progress but supports most important stuff except for scoring own games (urgent TODO, probably next release).

I noticed some people had trouble getting the 3D board working on Windows. Sounds like a driver problem to me, I can impossible buy and test all graphiccards out there, so little chance I can help with that. But there also is a 2D board which looks quite the same as gGo, which does not require a 3D driver; obviously some people did not find that. :)



This is a copy of the living page "glGo" at Sensei's Library.
(OC) 2003 the Authors, published under the OpenContent License V1.0.