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Technique
    Keywords: Go term

While it is clearly a useful concept that strong players are strong because of better technique (not just factors that would apply to any sport such as will power, focus, stamina), there is no one way to express the nature of go technique.

Parts of the game that appear technically dense to beginners and intermediate players would be:

These happen to be the parts of the game where mistakes can be most easily identified and discussed.

Dividing things up according to Japanese terms, technique would correspond most close to suji, but in a complex of ideas including also kata (basic patterns) and tesuji. These are all concepts used to define good technique, as opposed to failing technique: for example discussion is of tesuji that exploit bad shape, rather than of bad shape itself.

In the light of Korean terminology, things are somewhat different, with maek being close to a translation of 'technique' (covering both of suji and tesuji), haengma more like 'dynamic technique' and seoksu being a term for 'technically inadequate play''.

Charles Matthews

Bill: As in, "That play seoksu"? ;-)
Charles Works better with Japanese pronunciation (silent u); su here is 'soo' phonetically (I think it's from the hanzi read te in Japanese, cf. shudan).

Further reading



This is a copy of the living page "Technique" at Sensei's Library.
(OC) 2003 the Authors, published under the OpenContent License V1.0.