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TFG9 - nomad's suggestion
Keywords: Tactics, Problem
This is the line of play suggested by nomad, 4d* IGS.
White 1 looks promising. It leads to ko, but one that favours White.
If Black answers with 2 here he will die.
Playing 2 here is a good response and will lead to ko. The ko favours White. DaveSigaty: I think this ko doesn't just favor White, but actually is hopeless for Black.
Black is in atari and there are no internal threats.
This 2 also seems to go nowhere. If 6 at 7, White plays 6 and clearly leads in any capturing race. This is a copy of the living page "TFG9 - nomad's suggestion" at Sensei's Library. ![]() |