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Referenced by
Sente
Seki
MiaiCounting
Temperature
MutualDamage
Honte
AmbiguousPosition
ButterflySeven
FollowUp
SenteGote
SenteGainsNothing
SenteGettingTesuji
DoubleSenteIsRela...
HowBigIsThe6Point...
FollowingTheOppon...
KoThreatFunctions
EyeDefinitionDisc...
Slow
TwoByThreeBox
DoubleSenteGainDi...

 

Gote
Path: Endgame   · Prev:   · Next: Sente
Path: ForcingAndInitiative   · Prev: Sente   · Next: Kikashi

    Keywords: Go term

Gote is the opposite of sente and implies a move which does not need to be answered and/or which loses initiative.

[Diagram]
gote endplay

In this endgame example, the sequence played is gote for Black, since he starts and finishes the sequence.



Gote is not always a mistake, though this page appears in the Mistake path. If a move starts a sequence ending in gote, but the sequence is worth more than twice any available sequence ending in sente, then it might be the best move. This kind of calculation is typical of yose (endgame) play.



Path: Endgame   · Prev:   · Next: Sente
Path: ForcingAndInitiative   · Prev: Sente   · Next: Kikashi

This is a copy of the living page "Gote" at Sensei's Library.
(OC) 2003 the Authors, published under the OpenContent License V1.0.