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Don't take away your own liberties
Path: GiveMeLiberties · Prev: TooClose · Next: TheBambooJointIsShortOfLiberties Path: Mistake · Prev: Blunder · Next: ClumsyDoubleContact
Difficulty: Introductory
Keywords: Tactics
A common mistake in Go, is taking away your own liberties. Example 1
White has taken territory and Black some influence. It is tempting to reduce White's territory by pushing at a.
However, Black has reduced his own liberties from six to five. As his formation is still open to invasion, reduction or attack, losing a liberty is too high a cost compared to White's cost of one point. Furthermore, this move loses a ko-threat, but that was not the issue here. Example 2
White's stone has four liberties.
A vain attempt to cut the bamboo joint: White's stones now have three liberties. Almost as bad as losing a liberty, is playing but not gaining any liberties.
The exchange
After A more complex situation where removing one's own liberties gives a bad result: Removing one's own liberties Example 1 This proverb or heuristic also is at the base of the proverb telling you to fill outside liberties first in a capturing race. Authors Path: GiveMeLiberties · Prev: TooClose · Next: TheBambooJointIsShortOfLiberties Path: Mistake · Prev: Blunder · Next: ClumsyDoubleContact This is a copy of the living page "Don't take away your own liberties" at Sensei's Library. ![]() |