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Miniban
    Keywords: Software

A program developed by Sebastian Helm to record and replay go games with a Pocket PC.

Download the beta version for free from [ext] http://www.helm.org/s/en/miniban.htm and post your feedback here or e-mail it via the link on that page. In either case, please make sure you include the build number. (You can find the build number under Help -> About. If you send e-mail through the provided link it should already automatically be included in the header). -- Sebastian 2003-09-09


I just realized that some friendly person posted a nice entry about Miniban on Pocket PC and even added screenshots!

Whoever it was - thanks a lot! -- Sebastian 2003-09-16

I also got some nice feedback by e-mail (which I was allowed to publish on my [ext] webpage), but I'm hoping for some feedback on this page, as well. Don't be shy!


Feature Discussion

Guessing Game

I was thinking of a feature, where one could guess the next move and specifically allow more than one choice. The result would be a "congeniality" value, which tells you how close your thinking to the player(s) you're emulating is.

AshleyF: That would be a pretty nifty feature for Miniban; to play through pro games, choosing say 3 - 5 points on each turn that I think are important, then see stats across all phases of the game of my choice's proximity in both space and time to the pro's plays. That'd be interesting to see.

AshleyF: By proximity in 'time' I mean that the chosen point was played later in the game. If you guess a point that was played just a few moves later then perhaps you're beginning to grasp a new concept but your timing is off. I've noticed in my own games that as I focus study on some concept (e.g. 'reducing frameworks') then I start to make correct moves in that one respect but have trouble balancing with other competing objectives - decent move, wrong time to play it.

(Sebastian:) Not sure what you mean by the two proximities. The way I wanted to do it was:

  • Allow the user to click as many points as he/she wants. There will be one tenuki button, which means move was somewhere outside the current zoomed view.
  • When done, the forward button or key has the following effect:
    • Miniban compares if move has been predicted. If so then user gets points, (value depending on if actual move agrees with first or last prediction. Less points for tenuki because it contains more fields.)
    • display next move

But your idea sounds better.

Bug reports

  • In the games from IGS the word PANDANET in the description is in capital letters. Miniban report this as a series of mistakes.
  • In the same files from IGS there is information about the stones marked as dead when scoring. Miniban crashes there.

(Sebastian:) Thanks for the feedback. I didn't have problems with IGS in summer, but appparently they have changed the format - none of my SGF files contains the word PANDANET, nor do they have properties for dead stones. I've only been playing on KGS since. Could you pls send me a sample file (to Bashan2003@helm.org)? Maybe this is a code page issue. Which language version of the OS are you using, and what are your locale settings?

Desired features

  • The number of captured stones displayed near the board.

(Sebastian:) I definitely should make this available. Question: Does it have to be always present or can it be reached by a menu? I prefer the latter because space is very limited, and you usually don't always need this information.



This is a copy of the living page "Miniban" at Sensei's Library.
(OC) 2003 the Authors, published under the OpenContent License V1.0.