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Playing Check List
  Difficulty: Beginner  

As I was studying playing techniques, I found it worth applying them to my games :) .

But while playing, my mind is totally focused on the next move, not on remembering those items I wished to acquire.

This is why I had the idea to use a check-list: it is a simple sheet of paper where I wrote the points I have to remember for that particular game.

I would advise not to work with more than 5 items in a row, as it quickly interferes with the game itself.

I use it in two ways:

  • before the game, to keep in mind what to do (it also serves as a mental preparation).
  • after the game, to check how seriously I could apply each item; and I write in front of it the level of acquisition.

I usually use values like '100% done' 'not understood' 'forgot it' and so on.

I find it is a good improving technique as it helps to keep track of one's progression following a self-built list of rules to apply.

Here is a sample skeleton of items for the list; they are ordered by theme. Reader: feel free to reorder as you wish or to add any new item to the list.

Of course I know that the following is very redundant with SL's material: could there be a link to such a 'principles list' as ToBeDiscovered?. Or could we imagine that this list is a kind of summary of the later page ?

By the way, I guess that an automatic "check-list generator" would be best. Coming soon ;)


General principles

  • Keep good mood till the end
  • Keep global vision
  • Don't be sealed in
  • Respect your opponent and his strength

Strategic

  • Attacking is for getting ahead, not killing
  • Choose your target
  • Evaluate your position

Tactic

  • Keima is for attack
  • Contact is for defense
  • Are you really sure of your reading ?

For each move

  • Think of 3 moves then choose
  • Urgent before big
  • Shape


This is a copy of the living page "Playing Check List" at Sensei's Library.
(OC) 2003 the Authors, published under the OpenContent License V1.0.