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Tight, loose and destructive
Path: GeneralOpeningPrinciples · Prev: DoNotCreateTwoWeakGroups · Next: StickToYourStrategy
Keywords: Opening, Strategy
Another starting point for opening strategy. Try to classify your plays in the opening into three categories: tight territorial, loose territorial and destructive. These are neither good nor bad in themselves.
If the time has come at which you really must create a weak group for yourself, to keep in the game, it is probably the middle game. An example of applying the principle about tight plays: forming a corner enclosure from a 3-4 point is tight. Therefore once it is made, extensions from it are preferably loose. If there is a fight in that part of the board, the corner already has a good base. Path: GeneralOpeningPrinciples · Prev: DoNotCreateTwoWeakGroups · Next: StickToYourStrategy This is a copy of the living page "Tight, loose and destructive" at Sensei's Library. ![]() |