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Paths
KanazawaTesujiSeries

Referenced by
Tsumego
TwoByThreeBox
SLCopyrightDiscus...
KanazawaSolutionOne
KanazawaSolution61
KanazawaSolution69
KanazawaSolution72
KanazawaSolution74
SquareNineInTheCo...
KanazawaSolutionFour
KanazawaAttempts88
KanazawaSolution76
KanazawaSolution66
KanazawaSolution71
KanazawaSolutionT...
KanazawaSolution73
KanazawaSolution81
KanazawaSolutionTwo
KanazawaSolution77
KanazawaSolution75

 

Main Line
    Keywords: Problem

The Main line in a Go problem is a sequence of moves where each move is supposed to be the strongest answer. The strongest answer is the one making it as difficult as possible for the opponent. Making it difficult means increasing the probability that the opponent goes wrong, reducing his strongest moves to (that one) imaginative tesuji.

Of course, this is all very subjective. At the very opposite end of the MainLine, lies dying in gote. (See GoHumour on how to accomplish that :-)



This is a copy of the living page "Main Line" at Sensei's Library.
(OC) 2003 the Authors, published under the OpenContent License V1.0.