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StartingPoints
ReferenceSection
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Aliases (info) Choshi
Induce
Induces
Paths GoodPlay SequencingQuestions ForcingAndInitiative
Referenced by CompromisedDiagon... WhatActionsTheSto... HangingConnection... HangingConnection... NineSortsOfSuji SakeBottleShape VisionAttackingPlay3 34PointHighApproa... SeenInAShusakuGame 34PointDistantLow... 34PointLowApproac... OneTwoThreeExample3 OneTwoThreeDiscus... AutoProbe NoseTesuji 45Point43Approach... ForceOnTheSideYou... 34PointLowApproac... 45Point43Approach... AttachmentInvasio...
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Inducing move
Path: GoodPlay
· Prev: ImmediateLife · Next: IntermediateDistance
Path: SequencingQuestions
· Prev: IntermediatePlays · Next: ForceOnTheSideYouWonTReinforce
Path: ForcingAndInitiative
· Prev: Kikasare · Next: ForceOnTheSideYouWonTReinforce
Difficulty: Advanced
Keywords: Go term
In a sequence , , , you can call an inducing move if is the key point, but the exchange / makes it look even better.
![[Diagram]](../../diagrams/7/394ddddbe3880834d9e387b8d64b925c.png) | Atari as inducing move |
This type is quite common. Black wants to connect at the point . After this looks forced, but works well now in two directions.
Charles Matthews
Path: GoodPlay
· Prev: ImmediateLife · Next: IntermediateDistance
Path: SequencingQuestions
· Prev: IntermediatePlays · Next: ForceOnTheSideYouWonTReinforce
Path: ForcingAndInitiative
· Prev: Kikasare · Next: ForceOnTheSideYouWonTReinforce
This is a copy of the living page
"Inducing move" at
Sensei's Library.
2003 the Authors, published under the OpenContent License V1.0.
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