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Aliases (info)
DoublePurpose
DoublePurposeMove
DoublePurposePlay
DualPurposeMove
DualPurposeMoves
DualPurposePlay
DualPurposePlays

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Referenced by
Efficiency
SplittingAttack
FocalPoint
AnswerTheCappingP...
BeginnerExercise1...
ShapeGame
BeginnerExercise9...
HaengmaExercise1
DefendingAnEnclosure
FusekiExercise3So...
Opposing34Points
BasicStrategiesList
Priority
TeachingGame67Mov...
AnInterestingPoin...
Game33
HowToWinWithA9Sto...
TG531To70
ScartolVsOldskyma...
Teaching44FortyOn...

 

Double-Purpose Plays
  Difficulty: Beginner   Keywords: Strategy

Any play that has two meanings, regarding tactics or strategy or both. For example double atari, or a play that defends your group while attacking your opponent, or a good ladder breaker that has some effect. Another tactical example is the double threat ladder-maker.

Much of basic strategy aims at setting up double-purpose plays, or denying them to your opponent. See for example immediate life. Clearly they are in general useful, and a sign that you are co-ordinating different objectives. Sometimes they are also cases of the miai concept, but certainly not always.



This is a copy of the living page "Double-Purpose Plays" at Sensei's Library.
(OC) 2003 the Authors, published under the OpenContent License V1.0.