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Homepages Migeru Zarlan
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Alex Weldon
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April 3, 2003: I'd really like to play an ongoing game with someone on Sensei's; having pretty much only been playing on IGS recently, I'd like to try a game in a different environment. Anyone up for a game with me?
- I'm up for it. My IGS rating is not reliable, though, so I don't know what handicap is appropriate. - Migeru
- Migeru vs. Alex Weldon is up. - Migeru
March 14, 2003: Woohoo! I made it to single-digit kyu on IGS for the first time.
I'm a Canadian, living in Korea and teaching English. I took up Badouk as a hobby in January 2002, but have only made serious efforts to improve since maybe the beginning of September 2002. At that time, I was about 23k* IGS. I still suck (5k* IGS as of April, 2003), but 23k* to 5k* in 8 months isn't bad at all. Next stop, dan level (I hope)! :)
In Korea, my play has been assessed at 5 Gup or so.
July 3, 2003: Took a break from playing for a while, then started playing again about a month ago, playing on KGS rather than IGS. I was under the impression that IGS was supposed to be stronger than KGS, but despite being 5k* IGS, I'm still only 7k KGS.
Also, I'd like to start a Page difficulty discussion.
My strengths, as I see them:
- Better at whole board thinking than other players my level.
- Good at fuseki, and the middle game, except when complicated life and death issues arise.
- Good at positional judgement, timing invasions and reductions, expanding my own moyo, etc.
- Good at seeing multi-purpose moves.
- I'm starting to see interesting tesujis in the endgame, and in fighting.
My weaknesses:
- Play too quickly, especially when I'm winning. Often get ahead and then lose by blundering in yose.
- Bad at reading things out, poor ability to visualize complicated sequences of moves before they're played. Getting better at this.
- A lot of players my level seem to have keener life-and-death ability than me, particularly the Japanese players. When it comes to life and death on the side or in the corner, I die more often than I kill.
- Don't know very many joseki. (although some people would claim this is a good thing, since it means I actually think about my plays in the fuseki, instead of just playing some sequence I memorized)
- Not good at sabaki... although who is, at my level? I'm getting better though.
- Sometimes find myself falling into single territory strategy. Not so much anymore.
- Have a tendency to forget about miai, until after they're no longer miai. If I have a group that can either escape or make life, and therefore leave it alone, sometimes I get too caught up in fighting elsewhere on the board, and fail to notice when that fighting causes the escape route to get cut off. If my opponent notices that my group is now in life-threatening danger before I do... well, so it goes...
My playing style:
- Leaning more towards influence than territory.
- Prefer side territories to corners.
- Dislike excessively complicated fighting and life and death.
- Equally dislike one huge moyo vs. one huge moyo games.
- Try to win with calm moves, aiming for a small victory, rather than trying to destroy everything in sight (no kyu disease for me, thankfully).
- I like to invite invasions into my moyo which I can attack to build strength, and then use that strength to destroy my opponent's territory.
This is a copy of the living page
"Alex Weldon" at
Sensei's Library.
2003 the Authors, published under the OpenContent License V1.0.
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