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Aliases (info)
Rengo
RengoGame

Referenced by
OngoingGame
PairGo
Suberi
KikashiSenteDiscu...
OngoingGame2
TeachYourselfGo
OngoingGame3
NewYearSRengo2002
BlackSheepRengo2003
VernalEquinoxReng...
OngoingGame2Moves...
OngoingGame2Moves...
ImprovingSLRengos
MatchTypes
Further135Variants
ConsultationGame
BSR2003W56Discussion
WhyDoesNoOneMakeT...
MakingGoMorePopular
JimKiralyGoBlog

 

Pair go
    Keywords: Rules, Go term

The strict meaning of pair go is go played by teams of one female and one male player, playing in turn, consultation not allowed (but signalling by plays on the board considered legitimate).

This has become an arena for international competition: see

[ext] http://www.pairgo.or.jp/ .


Rengo, or 'pair-go' is played by teams of two or more people each. Each team plays in turn, just like a normal match, but players in each team take turns to play each move, without discussing.

Rengo can be played with players of different strengths, as long as the 'strength per team' is roughly equal. Any difference in strength in teams can be compensated for by handicap. It is common to add the 'kyu values' (dans count as negative :-)for each team and give a handicap of half the difference between teams.

Discussion on moves before they are played is not allowed, but direct kibitz (or slaughtering) of moves just after they are played is mandatory - especially as long as it is done in a constructive way.

Rengos can be a good way for low-level kyus to learn from stronger players, but stronger players will often pull their hairs out as they try to correct blunders made by their partners. :-))

--MortenPahle


See also: Ongoing Game



This is a copy of the living page "Pair go" at Sensei's Library.
(OC) 2003 the Authors, published under the OpenContent License V1.0.