![]() StartingPoints Aliases (info) Referenced by
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Hamete
Difficulty: Advanced
Keywords: Joseki, Tactics, Go term
A hamete is a trick play, a move that yields an unreasonably big advantage to the player if it is not answered correctly.
See also: A trick move analysis by Alexandre Dinerchtein.
A famous example of hamete is Black 5 in this diagram. Typical continuations for this joseki would be at a or b.
White 3 and 5: she is taken in by this hamete.
White happily captures the corner, blissfully unaware that Black is intending to sacrifice the corner.
The sequence up to White 9 results in a huge success for Black. White has 18 points in the corner, but Black has such a thick wall outside that its value is much bigger than White's corner. Besides, Black a is sente.
White can play at 3 to break this hamete. Black must defend at 4, and White 5 attacks the marked black stone. The result is favourable for White.
Alternatively, White can choose to play at 1 and 3 in this diagram. The effect is similar. (Example added by unkx80.) Jasonred : Is the wall here really worth the 18 points?
Doesn't that depend a lot on the global position as well, or does this apply considering on the position in the diagram?
I mean, for normal invasions on against the 4-4 point, the corner is far too small to justify letting a wall build up, but isn't 18 points big?
Pardon my ignorance, but I'm just wondering what a rough estimate of how many moku you would place on that (admittedly intimidating) wall's worth in these situations:
Alex Weldon: 45 points? Really? The wall is bent, but if it was straight, it would have a height of 11 stones. We all know that pushing along the fourth line is good, and if Black was pushing along the fourth line to make a 11 stone wall (and White was cooperating), White would get 22 points of solid territory. Since this is "good for Black," the wall is worth more than 22 points. But pushing along the fifth line is "bad." Pushing along the fifth line to get an 11 stone wall would give White 33 points. Since this is supposed to be bad, can an 11 stone wall really be counted as 45 points? Hmmm... thinking about it a bit more, I realize that the situation is different. Because the wall is bent, it restricts White's corner group from further development, whereas a White side group would still have one avenue for development. Is this enough to bring the value up to 45? How did you arrive at the number 45, Bill? Is there some formula I'm not aware of, or is that just a quick assessment? Either way, it's still more than the 18 points White has...
Bill: It is true that it is not obvious how much a wall is worth. Rarely can you count it by local territory. It would be interesting to see what proper komi would be, starting from this position, as determined by professional play. I expect that it would be 30+ points. So, yes, it's a guess, but an educated one.
A center-facing straight wall is worth between 2 and 3 points per stone. Straight walls are relatively weak, unless they are long, because they are, in some cases, attackable. That makes them worth less than secure walls. Walls that face the side are worth more, and walls that go all the way to the edge even more, because they prevent a sente incursion such as a monkey jump or hane-tsugi, or an outside threat to connect. In addition, a wrap-around wall radiates influence diagonally towards the center. Adding it all up, this wall should be worth more than 40 points. Another way of looking at it is that White has wasted 2 moves. White's position is worth 20+ points, since it has room to expand on the left side. If these 2 moves are worth 25-30 points, Black's wall should be worth 45-50 points. Black's wall is a bit inefficient, so we make an estimate on the low side. Alex Weldon: Sorry... I've gotta run, so I don't have time to think about this too much for myself before asking, but how do you figure White has wasted exactly two moves? Obviously, White's got some extraneous stones in her territory, but how do you figure two moves too many? Bill: Play Black's sente on the top side (which does not alter the count). Then note that White has captured 6 stones inside her territory. Then take out the extra White stones inside that territory. There are 8 of them. White has wasted 2 plays. Hmmm. If you do remove those 8 stones and Black plays to contain White, then it looks like she can play inside and threaten seki, reducing White's territory to 15 points or so by semedori. So White has not wasted 2 whole plays. I have marked 7 extra stones with circles in the last diagram, and one stone with a square, which is worth a few points. So maybe 40-45 points is a better estimate by this method. This is a copy of the living page "Hamete" at Sensei's Library. ![]() |