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Choshi
Induce
Induces

Paths
GoodPlay
SequencingQuestions
ForcingAndInitiative

Referenced by
SakeBottleShape
34PointHighApproa...
HangingConnection...
HangingConnection...
34PointLowApproac...
SeenInAShusakuGame
NoseTesuji
OneTwoThreeExample3
VisionAttackingPlay3
AutoProbe
BQM32
WatchTheFireBurni...
45Point43Approach...
AttachmentInvasio...
CompromisedDiagon...
ForceOnTheSideYou...
NineSortsOfSuji
OneTwoThreeDiscus...
WhatActionsTheSto...

 

Inducing Move
Path: GoodPlay   · Prev: ImmediateLife   · Next: IntermediateDistance
Path: SequencingQuestions   · Prev: IntermediatePlays   · Next: ForceOnTheSideYouWonTReinforce
Path: ForcingAndInitiative   · Prev: Kikasare   · Next: ForceOnTheSideYouWonTReinforce

  Difficulty: Advanced   Keywords: Go term

In a sequence B1, W2, B3, you can call B1 an inducing move if B3 is the key point, but the exchange B1/W2 makes it look even better.

[Diagram]
Atari as inducing move


This type is quite common. Black wants to connect at the point B3. After W2 this looks forced, but works well now in two directions.

Charles Matthews



Path: GoodPlay   · Prev: ImmediateLife   · Next: IntermediateDistance
Path: SequencingQuestions   · Prev: IntermediatePlays   · Next: ForceOnTheSideYouWonTReinforce
Path: ForcingAndInitiative   · Prev: Kikasare   · Next: ForceOnTheSideYouWonTReinforce

This is a copy of the living page "Inducing Move" at Sensei's Library.
(OC) 2003 the Authors, published under the OpenContent License V1.0.