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ForcingAndInitiative
StonesWalkingPath

Referenced by
Press
DiagonalJump
Push
MetaDiscussion
GettingAheadWithK...
34PointDistantHig...
BQM52
PushingFromBehind
45Point33Approach
BambooJointExample1
AnglePlay
TaishaFiveWayJunc...
34PointLowApproac...
FrameworkWorkshop
PushingBattlesInJ...
BQM56
34PointHighApproa...
PushingBattlesInJ...
44PointLowApproac...
PushingBattlesInJ...

 

Pushing Battle
Path: ForcingAndInitiative   · Prev: GettingAhead   · Next: Probe
Path: StonesWalkingPath   · Prev: PushingFromBehind   · Next: Hai

    Keywords: MiddleGame

Contest for influence in which both players build walls (probably with defects) up into the centre. Takes getting ahead to its logical conclusion. (See push.)

A neglected concept in the literature.

[Diagram]
Aragaki-Hikosaka

A passage from a game Aragaki Takeshi-Hikosaka Naoto in the 1983 Kisei. This is a clear-cut sequence in the focal area at the junction of black and white frameworks.

The player who is ahead in the pushing battle has the option: hane or extend (nobi).

In this type of pushing battle, hane makes points - the line of demarcation between frameworks is being decided. Therefore players try to play hane; but there are tactical constraints.



Charles Matthews



Path: ForcingAndInitiative   · Prev: GettingAhead   · Next: Probe
Path: StonesWalkingPath   · Prev: PushingFromBehind   · Next: Hai

This is a copy of the living page "Pushing Battle" at Sensei's Library.
(OC) 2003 the Authors, published under the OpenContent License V1.0.