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Aliases (info)
Urgent
UrgentPoint

Paths
MentalProcess

Referenced by
MiaiCounting
Tenuki
DeiriCounting
MiaiInTheFuseki
OneTwoThree
IfItSWorthOnly15P...
TemperatureAndTer...
Hot
GraphColouringGames
TypesOfEndgameSen...
ExtendingFromASin...
ForcingMoveMisund...
AnglePlay
SubOrthodoxFormation
HosaiSFormation
Opposing34Points
CutOffOrDefend
OngoingGame2Moves...
GoTheoryAndCGTDis...
TG5371To140

 

Urgency
  Difficulty: Beginner   Keywords: Go term

Informal go concept, as in the proverb about urgent points. The urgency of a play is supposed to give a correct idea of the priority to give it.

There is a contrast with big plays, which are demonstrably of importance in terms of prospective territory or the score. Sometimes urgent plays relating to attack and defence should be made ahead of big plays with fewer implications.

Non-urgent plays can be considered slow, or slack, or small.



This is a copy of the living page "Urgency" at Sensei's Library.
(OC) 2003 the Authors, published under the OpenContent License V1.0.