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Aliases (info) GoTerm
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Go Terms
Keywords: Go term
A glossary of Go terms.
See also: Essential Go Terms, English Go Terms, Chinese Go Terms, Korean Go Terms; Japanese Go Terms, Japanese Go Terms Discussion, Japanese terms - overused and underused, Anatomical terms, Wildlife terms, Participle survey, Terms in Dutch Go Magazine, Esperanto terms and Go Terms Used For Go Equipment.
- Aji (potential)
- Aji keshi (destroy own potential)
- Alive (status of group)
- Almost sente (in terms of [follow-up)
- AmariGatachi (overstretched shape)
- Amashi
- Akisankaku (empty triangle)
- Angle play
- Approach ko (Yoseko, "Two step ko" (sic))
- Approach move (in capturing race)
- Atari (threat to capture at next move)
- Atekomi (aim inside diagonal)
- Atsui (Thick)
- Atsumi (Thickness)
- Attachment (Tsuke)
- Auction komi (way to set komi)
- Aya (similar to aji)
- Bad aji (malign possibilities in a position)
- Bad shape (failing formation)
- Baduk (Korean name for Go)
- Bamboo Joint (Take Fu)
- Bang neki (Korean gambling format)
- Base (starter eye space)
- Big eye (in capturing race)
- Boshi (Capping play)
- Bo-tsugi (connection)
- Belly Attachment
- Bulge
- Bump (Tsukiatari)
- Butterfly (enclosure)
- Byo yomi (extra time)
- Chain (solidly connected stones)
- Checking extension (Tsume)
- Chosei
- Chuban (middlegame)
- Clamp
- Compromised diagonal
- Connected
- Counter-atari
- Counter-pincer
- Cross-cut
- Cut
- Cutting point
- Cutting stones
- Dame (neutral point)
- Damezumari (Shortage of liberties)
- Dan (expert rank)
- Dango (dumpling shape)
- De (push or thrust)
- Death
- Degiri (push and cut)
- Deshi (pupil, follower)
- Double Hane
- Double Ko
- Double Sente
- Down
- Dragon
- Empty Triangle
- Eye
- False eye
- Farmer's hat
- Fujite
- Fukure (bulge shape)
- Furikawari (exchange)
- Fuseki (opening)
- Geta (net)
- Goban
- Gote (go-teh) (no initiative)
- Go Theory
- Group (string): see chain
- Group, Strategic
- Guzumi (good empty triangle)
- Haengma
- Hamete (trick play)
- HanamiKo (one sided ko)
- Hane (bend)
- Hasami (pincer)
- Hazama tobi (hole jump)
- Hiraki (extension)
- Honte (honest move)
- Hoshi (star point)
- Ikken Tobi (one space jump)
- Influence
- Insei (apprentice)
- Ishinoshita (playing under stones)
- Jaw
- Jigo (draw)
- Jitsuri (territory)
- Joseki (established sequence)
- Josen
- Jubango
- Kado Ban
- Kakari (corner approach)
- Kake
- KamiNoItte
- Karui (light)
- Kata
- Katteyomi ("selfish reading")
- Katatsuki (shoulder hit)
- Katachi (shape)
- Keima (knight's move)
- Keima kakari
- Keshi (erasure)
- Kiai (fighting spirit)
- Kibitz (commentary)
- Kifu (game record)
- Kikasare
- Kikashi (forcing move)
- Kiri (Cut)
- Ko (repetitive capture)
- Kogeima (large knight)
- Komi
- Komoku (3-4 point)
- Korigatachi (overconcentration)
- Kosumi (diagonal connection)
- Kosumi-tsuke
- Kyuba (urgent point)
- Liberty ("breath")
- Life
- Losing move (irretrievable mistake)
- Magari (turn)
- Mahn Bang (Korean custom)
- Manego (Mirror go)
- Mannenko (Ten thousand year ko, "Thousand year ko" (sic))
- Me (eye)
- Me-ari-me-nashi
- Meijin
- Miai (equivalence)
- Mirror Go (Manego)
- Mochikomi (lost stone or stones, gift)
- Moku
- Mokuhazushi (3-5 point)
- Motare
- Moyo (sphere of influence)
- Mukou (false ko threat)
- Myoshu (brilliancy)
- Nakade
- Neutral point (Dame)
- Ni Ren Sei Fuseki
- Nigiri (toss)
- Niken Jimari (two space enclosure)
- Nikentobi (two space jump)
- Nobi (no-bee) (stretch)
- Non-cutting stones
- No result (cancelled game)
- Nose tesuji
- Notchers (life-and-death patterns)
- Nozoki (peep)
- Nurui (lukewarm play)
- Oba (large point)
- Ogeima (large knight's move)
- Oiotoshi (connect and die)
- Oki (placement)
- One-space jump (Ikken tobi)
- Onigatachi
- Order of play
- Osae (block)
- Overplay
- Parallel fuseki (opening)
- Passing
- Pillbox (enclosure)
- Pincer (Hasami)
- Point
- Ponnuki (capture of one stone)
- Positive
- Prisoners
- Rank
- Reading
- Sabaki (fancy footwork)
- Sagari (descent)
- SangenBasami (three-space pincer)
- San-san (3-3 point)
- Sanrensei Fuseki
- Seki (stalemate)
- Semeai (capturing race)
- Semedori
- Sen Ai Sen
- Sensei (teacher)
- Sente (sen-teh) (initiative)
- Shape
- Shibori
- Shicho (Ladder)
- ShichoAtari (Ladder breaker)
- ShidouGo (Teaching game)
- Shimari (Corner enclosure)
- Shinogi
- Shobute
- Shodan (1 dan; black belt)
- Shoulder Hit (katatsuki)
- Shudan (hand talk)
- Souba (In game commentary, a natural result)
- Squeeze
- Small move
- Snap-back
- Staircase
- Suberi (Slide)
- Suji (line of play, technique))
- Tachi (stand up)
- Tagai Sen
- Takamoku (4-5 point)
- Tasuki fuseki (diagonal opening)
- Tedomari (Last play)
- Tejun
- Tengen
- Tent
- Tenuki (teh-noo-key) (play elsewhere)
- Ten Thousand Year Ko (Mannenko, Thousand year ko (sic))
- Territory
- Tesuji (teh-soo-djee) (skilful play)
- Tewari (changed-order-of-moves analysis)
- Thank You Move
- Three Crows
- Thickness (Atsumi)
- Thousand Year Ko ((sic), Mannenko, Ten Thousand year ko)
- Three Step Ko (Sandanko)
- Tiger Shape
- Tobi (jump)
- Transposition
- Triple Ko
- Trumpet connection
- Tsugi (Connection)
- Tsuke (ts'-keh) (Attachment)
- Tsukiatari (Bump, butting play)
- Tsumego (problem)
- TsuruNoSugomori (crane's nest)
- Two Step Ko (Nidanko)
- Two Step Hane (Nidanbane
- Uchikomi (invasion)
- Unconditional life
- Up
- Vital point
- Wall
- Warikomi (wedge into one-point jump)
- Wariuchi (Wedge)
- Watari (connect along the edge)
- Wedge
- Wei Qi (Chinese name for Go)
- Yon Ren Sei Fuseki
- Yose (endgame)
- Yoseko (Approach ko, "Two-step ko" (sic))
- Yosu-miru (probe)
- Yurumi Shicho (Loose Ladder)
- ZokuSuji (vulgar play, crude move, anti-suji)
A Japanese/English translation page is available here (mostly in Japanese). If your browser supports it, you can see the Kanji for the terms, making it useful for attempting to study Japanese language go books.
A very comprehensive glossary on the web is Mehmet Dardeniz's site in - Michael H.Lester's Go Page.
The French Go club de Versailles has a very comprehensive list Japanese/French
Another one is on Ken Warkentyne's site. It looks like it's not been touched lately, but what's there is still good.
Well, if they don't touch it, and we can't touch it, let's merge it!
Others (in English):
Useful resource (not related to Go):
Jeffrey's Japanese<->English Dictionary Server ( canada mirror, usa mirror)
Scartol: How do we feel about adding pronunciation for these terms? The English teacher in me would love to see them.
eg: hane (han-ay) [1]
- SAS: It's difficult to represent the pronunciations clearly (as your example shows). It may be better just to point people where they can
hear the terms spoken.
- Bill: Actually, pronouncing go terms like Spanish is close to the mark. The vowels are typically short.
- a -> ah
- i -> ee (but shorter in length)
- u -> oo (as in book)
- e -> eh
- o -> oh (but shorter in length)
The length of a Japanese syllable is about 1/4 sec.
Example: hane (hah - neh)
[1] I'm creating a page at JapaneseGoPronunciations with some guidelines to pronunciation of go terms. Hane is actually pronounced with a short 'eh' sound rather than as 'ay' as you can read on that page. :) --ElDraco
This is a copy of the living page
"Go Terms" at
Sensei's Library.
2003 the Authors, published under the OpenContent License V1.0.
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