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Carpenter's Square
Path: SecondCourseOnKo   · Prev: KoThreatCards   · Next: KoSituationsFromGames
  Difficulty: Dan level   Keywords: Life & Death, Ko

The so called carpenter's square is one of the most complicated of the basic life and death positions. It is simple enough as far as its vital point and status are concerned - it almost always results in a ko. However there are endless ways to set up the ko, and even more ways to defend incorrectly and end up dead anyway.

It is said that anyone who completely understands the carpenter's square must be at least a shodan. My personal interpretation of that gem of wisdom is that I can happily postpone complete study of the shape until I turn shodan, thank you very much.

The discussion is divided into an easy part, a difficult part and an extra part (the Weak Carpenter's Square).


Easy part

[Diagram]
Carpenter's square

The black formation in this diagram is the carpenter's square. The vital point is a: Black can play there to live. White can play there to turn the corner into ko.



Difficult part

No outside liberties

[Diagram]
Basic ko (no outside liberties)

The best way to set up the ko depends to a large extent on the number of outside liberties of the black group. If Black has none, White starts by playing on the vital point. Black attaches on the first line, and White stretches in the other direction.


[Diagram]
Continuation

White further reduces the black eye space and after 5, the only way left for Black to win is engage in a ko.



One outside liberty

[Diagram]
One outside liberty

With one outside liberty, White sets up the ko in a different way.


[Diagram]
One outside liberty

Black 4 in the previous diagram is forced: here's how Black dies by playing atari.


[Diagram]
The basic method fails

Here's why the basic method fails when there is an outside liberty. Everything goes smoothly for White until 6.


[Diagram]
Continuation

However Black squeezes White for two eyes with 2 after White first captures the ko.



Two outside liberties

[Diagram]
Two outside liberties

If the black group has two outside liberties, White's best way towards the ko is to hane before playing on the vital 2-2 point.


[Diagram]
Alternative response

Black can also turn at 2, in which case White needs to continue at the 3-2 point.


[Diagram]
Basic attack

The basic attack only produces a two-stage ko that is harder for White to win.



For the extra part of this discussion, see the Weak Carpenter's Square.

See also: BQM 61.

Shapes related to the carpenter's square


-- Stefan



Path: SecondCourseOnKo   · Prev: KoThreatCards   · Next: KoSituationsFromGames
This is a copy of the living page "Carpenter's Square" at Sensei's Library.
(OC) 2003 the Authors, published under the OpenContent License V1.0.