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Hu of KGS
PageType: HomePage
Go is elegantly simple and deeply beautiful.
You may find me on KGS as user "Hu", 10k-9k (2002-11-15).
KGS is a friendly server with the greatest user interface,
especially for teaching and reviewing (my opinion).
Messages can be left among Hu's messages.
Some Sensei's Library pages that I think deserve higher recognition
and more references:
The following information is an expanded version of my user
information at KGS.
I like to play players of many ranks, games of the odd sizes listed
below and, Japanese rules (but I like Chinese for the Handicaps
because you can place them anywhere). I greatly prefer byo-yomi
according to the plan below, though I sometimes adjust it for slower
or faster play. I don't play blitz because I like Go games like
gourmet meals and not like inhaling fast food.
I like all odd sizes with these time settings for N x N games for
gently rising time pressure:
N % Main Byo Num
Area Time period Byos
7 14 2:00 :15 3 Minimum undecided game.
9 22 4:00 :15 4 Quarter size
11 34 6:00 :20 4
13 47 9:00 :24 5 Half size
15 62 12:00 :30 5 Popular 1000 years
17 80 18:00 :30 6 Popular 500 years, Tibetan
19 100 24:00 :40 6
21 122 30:00 :40 7 21st century Go
23 147 38:00 :48 7
25 173 48:00 :50 8 Hoshi like 19x19
27 202 60:00 1:00 8 Double size
The time settings are calculated from powers that are multiples of the
reciprocal of the golden ratio. Main Time = N ^ 4r seconds, Byo
Period = N ^ 2r sec, Num Byos ~= N ^ r, if r = 1/1.618 = 0.618.
Please wait in case I need to reconnect. Sometimes I may be as long
as 10 minutes if I have to do a full reboot and relogin. Undos are
discouraged but allowed in free games. Hit the Undo button
immediately for misclicks in rated games.
Peace.
"Winning is enjoyable, but losing does not detract from the pleasure of playing." -- Nakayama Noriyuki
My Shusaku Number is 5: Shusaku -- Shuei -- Shusai --
Iwamoto -- Steve Fawthrop -- Hu
A Static Treatise on Shape
Approaching a Life and Death Problem the Right Way,
Basic Techniques of Go,
Best Game of the Era,
Great Wall,
Center Influence,
Changing Fuseki Dogmas,
Chinese Fuseki,
Closed Side - Closed Mind,
Double Hasami - Occupy Three Three,
End Up In the Center,
Equipment Dimensions,
Estimating the Score,
Finishing a Pro Game,
Forcing and Initiative,
Four is Five and Five is Eight and Six is Twelve,
Fourth Line Invasion with One Space on Both Sides,
Fuseki,
Fuseki Experiments,
Future Use of SL,
Go and Ethics,
Go History,
Good Play,
Go Terms,
Handicap Go, The Book,
Help Yourself by Helping Your Body,
How Does it Feel to Improve at Go,
Instant Eye Tester,
Invading an enclosure,
Jabberwocks,
Joseki Repertoire For Mid Kyu Players,
Ko Master,
Literature,
Mistakes,
Monkey Jump,
Murakawa Daisuke,
Mutual Damage,
New Fuseki Era,
Overplay,
Please Review Me,
Prodigy,
Professional Players Go Styles,
Reference Section,
References to Go,
Semedori,
Sente Gains Nothing,
Shibumi,
Shin Fuseki,
Shusaku,
SL Conventions,
SL Statistics,
Stones Walking Path,
Strategy,
Sunjang Baduk,
The First Player to Blunder,
The small low enclosure is secure,
The Magic of Go,
There are No Ko Threats in the Opening,
The Trojan Ponnuki,
Unusual Enclosures,
Usual Dilemmas,
Value of a Monkey Jump,
What is a Good Game,
Why Did You Start Go,
Why Don't We Open At Tengen,
YamashitaKeigo,
Yosu Miru
Anatomical Terms,
Anime and Graphic Arts,
Atekomi,
Auction Komi,
Ch'eon P'ung-cho,
Chung Kuo,
Dan,
Different Sized Boards,
Directed Acyclic Graph,
Eyes Collection,
Free Handicap,
Go and Go Moku,
Gomoku,
Handicap,
History of Komi,
KGS,
KGS Tutors,
Komi,
Komi Go Discussion,
Kyu,
Miai Counting,
MikanNoTaikyoku,
Movies,
Player Gender,
Rank,
Ranka,
References to Go,
Sensei's Library,
Seven Dan Players On KGS,
Seven Deadly Sins,
Shodan,
Shudan,
Small Board Go,
Takemiya Masaki,
Teaching Game,
Teach Yourself Go book,
Tedomari,
Undefined Pages,
University Courses,
Watcha Mean by That,
Wiki Orphans
This is a copy of the living page
"Hu of KGS" at
Sensei's Library.
2003 the Authors, published under the OpenContent License V1.0.
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