Endgame
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PageType: Path
Keywords: EndGame
The endgame (or in Japanese yose [1]) is the final stage of the game when the status of all big groups is already determined and the remaining moves aim at expansion of own territory and reduction of the territory of the opponent.
The endgame is all about Sente and Gote relationships, calculating or estimating the count, and then putting everything together into the right sequence. Practice is the best teacher.
Read Basic Endgame Theory first.
More about the Principles of Yose.
Some endgame terms and concepts:
Those who want mathematical theory and application can visit the Combinatorial Game Theory path.
Books:
Some endgame tesujis:
Let's try some on smaller boards ...
More endgame problems:
- A 19x19 endgame question at beginner level as taken from a GTL review: GTL Review 1558.
Yose from Games
Counting problems:
See also: Parkjr yose move, Late Yose Problems, Yose Dictionary Erratum 1, Magic of Go Errata 1-3.
Bill Spight talks about the difficulty in counting endgame
plays in Picky endgame problem
Kris Rhodes: I have created a rather simple endgame problem, and I just want to test it out here on these pages if you don't mind. Please take a look at it at A Simple Endgame Problem. Thanks... And sorry to interrupt, I couldn't find a better place to link to it from...
Authors:
[1]
The Japanese term yose properly describes the 'drawing together' of territory or territories.
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This is a copy of the living page
"Endgame" at
Sensei's Library.
2003 the Authors, published under the OpenContent License V1.0.
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