![]() StartingPoints No references
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V2
Keywords: Shape
LovedInEmerald Hmmmmmm, in light of the fact that my first attempt to create a page has turned quite wishy-washy and whilst it contains some useful information for me it's unlikely to be that informative to many people. Here's my second attempt... inspired mostly by the first page I would like to present version two which hopefully will be more coherent and give a better idea of what I was trying to do with the first page. Firstly I would like to make some things clear... this is a beginner page and as such some of my examples may contain moves that you yourself would not play, this does not mean that no-one would play these moves. Secondly I would appreciate any assistance people can give as long as it doesn't consist of calling my examples unrealistic without any constructive comments afterwards. Thirdly, -anyone- who wishes to add material is welcome to do so as everything is helpful in some way. Thanks for reading this part of the page and I hope this turns out a little bit clearer than the first attempt. You can make good shape and use good connections: and still end up with problems either in the form of having to give up one more move than your opponent to secure the position or being forced to create bad shape. [1] What happens when certain shapes and connections meet?[2]
which is to Black's advantage (as you'd expect: I would like to look at the full triangle a bit more carefully which will no doubt create content overlap or be completely wrong. Still, that's half the fun of trying to write pages :p.
Its weaknesses are:
What happens when these two shapes collide? In the epic battle of thick versus thin there are obviously two possible outcomes for several different reasons. What happens when there are no other stones in the area?
This is where my analysis may start to become wrong so if anyone has any more accurate ideas on correct play from this position then please feel free to contribute :).
If I'm correct in this assumption then Black could be seen to have gained a move as locally White's position is as solid as Black's but with one more move (note: I am only considering the diagram here "unrealistic" as it may be :p).
Here both sides are equal in terms of nearby stones [3] and I would judge this to be a position with advantage to whoever has sente with again the marked point being key in any forthcoming battles.
In games the sequence is more likely to be one given by Charles on my previous attempt at a page with hane at the marked point coming before the full triangle. That is, locally Black is likely to be stronger as thick shapes are often a byproduct of invasion (as Black has the corner we can assume that White is invading and trying to play lightly).
Just to finish off my quite likely incorrect analysis of the position I will point out the this particular position is probably the result of incorrect play by White.
I am trying to adopt an approach used by the great Aaron Nimzowitch (a chess grandmaster) who was famous for his book which attempted to break down chess into simpler forms by analysing artifical endgames to show the relative merits and flaws of the pieces. Not that I would compare myself to him in chess or go but stealing his type of analysis and trying to apply it to go seems reasonable :p. To try and give myself (and hopefully others) more of an idea what to look at when drawing out the battle lines. I am going to start with my original example from the other page only with a few differences... [3] I.e. local tally This is a copy of the living page "V2" at Sensei's Library. ![]() |