[Welcome to Sensei's Library!]

StartingPoints
ReferenceSection
About


Aliases (info)
PushingTheCartFro...

Paths
Mistake
StonesWalkingPath

Referenced by
Push
GettingAheadWithK...
33PointShoulderHit
BQM52
PushingFromBehind
TenBasicPointsAbo...
NYR2002Moves51To90
OrderOfPlayTempta...
BigQuestionMarkPr...
BSR2003White4
GettingToBQM20
AntiPattern
BeginnerGameSample4
BQM87
SixGoodAndSixBadS...

 

Pushing from behind
Path: Mistake   · Prev: Premature   · Next: RawPeep
Path: StonesWalkingPath   · Prev: GettingAhead   · Next: PushingBattle

    Keywords: Tactics

[Diagram]
Black is always behind

Here Black has no choice about continuing to push, because White at a is a very good bend. Black should try to get ahead (3 at a or b), as soon as it is tactically safe to do so.



This is a bad situation for Black, because White can make the decisions, for example by playing hane at B3 instead of W2, or with W4 at a.

The general phenomenon is called a pushing battle.

Pushing from behind is called kuruma no ato-oshi (pushing the cart from behind, 車の後押し) in Japanese.



Path: Mistake   · Prev: Premature   · Next: RawPeep
Path: StonesWalkingPath   · Prev: GettingAhead   · Next: PushingBattle

This is a copy of the living page "Pushing from behind" at Sensei's Library.
(OC) 2003 the Authors, published under the OpenContent License V1.0.