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Go Alphabet
    Keywords: Humour

Jan: (Feel free to improve this SinterklaasRijm - especially where the go knowledge is concerned.)

 A is for atari, one liberty left,
 B is for boshi, you can't go ahead,
 C is for cutting, your group's split in two,
 D is for deiri, double the count, 'cause that's what Bill'd  do.
 E is for eye. Times two is two eyes.
 F is for Fuseki, You'd better think twice.
 G is for gote, now don't lose your step.
 H is for heavy, or you'll have handicap.
 I is for invading, or you will have less.
 J is for joseki, the opening; just like in chess.
 K is for ko, no back and forth.
 L is for ladder: just break it (for what's it worth).
 M is for miai: same all the way round
 N is for nigiri: how many stones have you found?
 O is for oba; go grab'em; they're rare.
 P is for Pi: a movie that's square.
 Q is for quitting, which you will not do.
 R is for reading - you'll learn it too!
 S is for sente, you're one move ahead.
 T is for tsumego, better check if you're dead.
 U is for urgent, a move you should know when to do
 V is for vital, if you can't find them, you haven't a clue.
 W is for wariuchi, play on the side.
 X is for crossing lines, where stones are laid.
 Y is for yosu-miru, you'll get his gist.
 Z is for zed, the end of the alphabet list.

--Jan


Comments

Confused: Reformatted the list and change entry for X. The old entry was: X is for ..., this isn't complete 'cause I lied.

Andrew Grant Excuse me... but I composed the Go Alphabet many years ago. Ahem...

 A's for Atari, one liberty left,
 B is for Black Stones, of eyes all bereft;
 C is for China, where Go was invented,
 D is for Dan players who drive you demented;
 E is for Eyes - go without if you dare,
 F is for Fighting with tactical flair;
 G is for Grovelling in gote abjectly,
 H is for Hamete - answered correctly;
 I's Ikken-tobi - a move seldom wrong,
 J's for Joseki, both short ones and long;
 K is for Ko fights, a source of much strife,
 L's for the Liberties needed for life;
 M's for the Meijin, a strong Japanese,
 N's for Nine stones, to put Black at his ease;
 O's for Ogeima, the weakest of joints,
 P's for Ponnuki, that's worth thirty points;
 Q is for Quickly, how lightning Go's played,
 R's for Resigning, completely dismayed;
 S is for San-san, a corner quite small,
 T's for the Taisha, not easy at all;
 U's Uttegaeshi (a snap-back to you),
 V is for Victory by one point or two;
 W's Watari, to cross underneath,
 X marks the spot where your group came to grief;
 Y is for Yose, where wins slip away,
 And Z's Zoku-suji, which means "vulgar play".


This is a copy of the living page "Go Alphabet" at Sensei's Library.
(OC) 2003 the Authors, published under the OpenContent License V1.0.