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Ladder-breaker
Path: ForcingAndInitiative · Prev: AutoProbe · Next: ThreateningAKo
Keywords: Tactics, Go term
A ladder-breaker (shicho-atari in Japanese) is a stone that prevents a successful ladder. It may be an existing stone on the board. Or it may be a play made after the ladder has been set up - in the latter case, the player who has the ladder must decide whether to complete the ladder capture, or answer the ladder-breaker. This can be a serious dilemma. See ladder for more basic information. There are certain plays that are a long way from being part of joseki, and which are expected only in the context that they are ko threats or ladder-breakers.
For example
There is an overlap between plays that make good ladder-breakers and those that are good ko threats, therefore. And if these plays are ignored, the same sorts of local follow-ups will apply. In general fighting a ko is much more complex in its implications. There is a difference, though, when one considers what the other side (Black in this case) can do to resist. In the case of ko fights, answering is just what the opponent counts on.
Here it would depend on the actual ladder whether Path: ForcingAndInitiative · Prev: AutoProbe · Next: ThreateningAKo This is a copy of the living page "Ladder-breaker" at Sensei's Library. ![]() |