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Kanazawa Solution Six Prime
    Keywords: Problem

[Diagram]
Diag.: White to kill

I suggest White 1. It removes all aji that existed in some variations, Black playing 1 and threatening a cut at a.


[Diagram]
Diag.: White to kill

And it kills, of course. Black's only resort was to play at 2, but after the forced sequence up to 7, he can't give atari at a nor at b, because of damezumari.

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