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BQM 19
Keywords: Question
Black has just made a marked move. It is not difficult for White to win the semeai. HolIgor made it so. But can HolIgor play go? Capturing the stones is gote for Black. No big white group would be threatened. The black group will become stronger of course, but it looks quite strong already. There are plenty of good moves on the board, especially the moves erasing Black's framework. So, would you play tenuki? And if it's to be tenuki, then what would your plan for the game be? Will you invade the moyo? And where? Or would you try to make the heavy black group in the lower left corner make eyes, fortifying your position on the bottom and in the center and invade later with more support? (A note for those who wonder about the C2 stone. It was a misclick.) Another note for those who wonder. White won the game. White likes to analyse his victories, searching for a better defence for the opponent. HolIgor My analysis (Andre Engels): First, let us count.
We have to decide what to compare our count with - I will count the number of points White has to the right to and including the left circled point, and the number of points Black has to the left to and including the right circled point. Thus, this position, which is what we get if White plays first, has a value of 0 for Black and 5 for White.
If Black plays first, he will likely get the 5 to 8 combination later. White will exchange White a for Black b. In this diagram Black has 7 points, White minus 6. In total, the difference is 18 points. According to go theory, 18 points is too little to play a 'pure profit' move in the opening, we need close to 25 points for that. Thus, tenuki is probably best. As for where a tenuki move should be played, I personally think White a looks quite appealing - this way white can remove quite a large chunk from Black's moyo without unduly strengthening the rest. Alternatively, one could start with some forcing moves against the upper right corner.
BillSpight: I get a slightly different answer, but the moral is the same. This is a large yose play.
Counting the marked points and stones, the net local score is -9.
After Black 1, White can tenuki. Later, Black 3 - White 4 is sente.
Later still, Black 1 - White 6 is sente. This is a copy of the living page "BQM 19" at Sensei's Library. ![]() |