![]() StartingPoints Aliases Referenced by
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Hamete
Difficulty: Advanced
Keywords: Joseki, Tactics, Go term
A hamete is a trick play, a move that yields an unreasonably big advantage to the player if it is not answered correctly.
A famous example of hamete is Black 5 in this diagram. Typical continuations for this joseki would be at a or b.
White 3 and 5: she is taken in by this hamete.
White happily captures the corner, blissfully unaware that Black is intending to sacrifice the corner.
The sequence up to White 9 results in a huge success for Black. White has 18 points in the corner, but Black has such a thick wall outside that its value is much bigger than White's corner. Besides, Black a is sente.
White can play at 3 to break this hamete. Black must defend at 4, and White 5 attacks the marked black stone. The result is favourable for White.
Alternatively, White can choose to play at 1 and 3 in this diagram. The effect is similar. (Example added by unkx80.) This is a copy of the living page "Hamete" at Sensei's Library. ![]() |