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shut in
Path: Mistake · Prev: Rigidity · Next: Slack
Difficulty: Beginner
Keywords: Strategy
Don't let your groups get shut in. Well, don't. A surrounded group will often have to make defensive plays inside the group, losing points. In the endgame, such a group will suffer more from sente moves against it than if it were connected to the outside. Of course, as the game progresses, all groups are surrounded. Which encirclement spells danger and which not, comes through experience and intuition. Why not? Weak groups, and even groups that will not die, should jump out into the centre while they can, assuming there is no good way to develop or connect along the sides. Reasons:
There is a related proverb: "jump out once and then make eyes". Path: Mistake · Prev: Rigidity · Next: Slack This is a copy of the living page "shut in" at Sensei's Library. ![]() |