![]() StartingPoints Paths Referenced by
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Inducing Move
Path: GoodPlay · Prev: ImmediateLife · Next: Karui Path: SequencingQuestions · Prev: IntermediatePlays · Next: TryToGetFirstCaptureInAKo Path: ForcingAndInitiative · Prev: Kikasare · Next: LadderBreaker
Difficulty: Advanced
Keywords: Go term
In a sequence Black 1, White 2, Black 3, you can call Black 1 an inducing move if Black 3 is the key point, but the exchange 1/2 makes it look even better.
Path: GoodPlay · Prev: ImmediateLife · Next: Karui Path: SequencingQuestions · Prev: IntermediatePlays · Next: TryToGetFirstCaptureInAKo Path: ForcingAndInitiative · Prev: Kikasare · Next: LadderBreaker This is a copy of the living page "Inducing Move" at Sensei's Library. ![]() |