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Get Strong at the Endgame
    Keywords: EndGame, Book

"Get Strong at the Endgame" is volume 7 in the "Get Strong at... Series" published by Kiseido. The book is compiled by Richard Bozulich.

The book contains 291 problems, broken down into 42 whole board problems, followed by 120 endgame puzzles, then 101 endgame value calculations, and concluding with 28 practical whole game problems.

The preface to the book recommends solving the whole board problems first, and then solve all the rest of the problems in the book. When you come back to do the first set of problems again, you should see a vast improvement.

[Diagram]
Diag.: Problem 99

What is Black's tesuji in this position?


[Diagram]
Diag.: Book Solution (White 3 points - Black Sente)

the solution says 1 is hard to see and that white must pull back to 2 to make 2 eyes, and that black 3 is then sente.



[Diagram]
Diag.: Hmm?

KarlKnechtel: White has to 'pull back'? Why? I don't see any way of killing this shape.


[Diagram]
Diag.: This way

ChessWhiz: Although I don't see a way to kill, this result is even better than the solution -- only 2 points for white, and black has sente. If instead W4 at 5, B5 at 4, putting half the group in atari and killing the rest.



[Diagram]
Diag.: My solution -- Show me where I went wrong (White 2 points -Black Sente)

Seems 1 threatens to kill white with a shortage of liberties, White is reduced yet another point in sente.


[Diagram]
Diag.: White loses it all

[Diagram]
Diag.: I don't think so.

unkx80: Black loses points instead.

Joeseki: Thanks! I initial thought Black could play 3 to the left of B1, but W4 at 6 would be fine for white as well.



This is a copy of the living page "Get Strong at the Endgame" at Sensei's Library.
(OC) 2003 the Authors, published under the OpenContent License V1.0.