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44 low approach one-space high pincer
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    Keywords: Joseki

Amongst other things, this pincer discourages a double kakari; it is also powerful against tenuki.

There are some interesting variations when Black tries to steal White's base.

[Diagram]
Diag.: One-space high pincer

This pincer aims at playing next at a.


[Diagram]
Diag.: One-point jump out is usual

White 2 next is normal, though both the 3-3 invasion at a and attachment at b are played.


[Diagram]
Diag.: Joseki

This is joseki, but White has no reason to be dissatisfied; compared to the catenaccio joseki White has better aji.


[Diagram]
Diag.: Black intervenes

Therefore Black 1 is played in an attempt to force White. If White simply answers at a, Black can go back happily to b.


[Diagram]
Diag.: Shape

White more often plays 1 here to gain some shape (a bulge/atekomi). Black simply connects at 2, and White takes the corner with 3. Black's payoff comes with 4, when White can answer at a as well as the safe b.


[Diagram]
Diag.: Continuation

Black can cut with 2 but has to return to 4 in gote; so White 5 lives in the corner, and a fight has broken out in the centre. Black usually plays 6. White has some bad shape but also has chance to capture Black 2, since Black's forcing moves at a and b to connect it cause shortage of liberties.

Charles Matthews



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