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Computer Go
IntroductionThere is much yet to be done in the field of computer go. While many different approaches have been tried, the level of the best go playing programs is still low, even compared to amateur dan players (at least 10 stones !), not to mention professionals... Therefore it's a very exciting part of Artificial Intelligence (AI) as new ideas and techniques are yet to be discovered in order to succeed. It's interesting to note that, compared to the approach that proved successful with chess, brute force is useless here given the huge branching factor of the game tree. First, some philosophical questions about computers and go. ProgramsCheck out Go Programs for a discussion about the best programs currently available. CompetitionsInternational Competitions:
Regional Competitions:
Small Board Competitions: AI Techniques
AlgorithmsLife and Death Estimating Moyos Influence Pages somehow related to programmingPapers
ArticlesProgramming ResourcesHere at SL :
"OpenGo is intended as a workbench for programmers interested in the challenges of writing automated Go opponents." Computer Go Source Code Links
still active ? Jan van der Steen's computer go page has numerous links to famous programs and programmers as well as programming resources and articles.
Including Neural Networks, Genetic Algorithms, Temporal Difference Learning... Archive of Computer Go newsletter, issues 1 to 16. In PDF. Computer Go discussionWhat do you think this page should become ? In particular should we move all outside links to the LinkCollection, or keep them here ? Also it would probably be better to split everything with, say, ComputerGoPapers?, ComputerGoAI?, ComputerGoProgramming? pages... Authors: Gounter Nico This page definitely needs to be edited and split. I would think of a Computer Go path of some kind... This is a copy of the living page "Computer Go" at Sensei's Library. ![]() |