![]() StartingPoints Referenced by
|
Alak
One-dimensional go variant, with a change to the rules to the effect that filling in the final liberty of your own chain means that chain remains. That rule is attributed to Alan Baljeu. (See a posting of his to rec.games.abstract on 2001-12-30.) This is a quotation from that posting. ''A.K. Dewdney, in his book "The Planiverse" (a sci-fi book exploring the science of a 2D universe) mentioned a 2 player game called Alak[1]. Alak was described as go in 1D, but that doesn't work as a serious game. So I fiddled with the rules a bit and came up with something with surprisingly complex strategy. Rules:
jsha: I haven't read the original source, but from the blurb in Planiverse it sounds like filling the last liberty of your own chain is not like making two eyes. IIf you fill the last liberty of your own chain, you are alive until you capture one of the adjacent (enemy) groups. After that, your opponent may immediately play under one of his captured stones to capture your group in a snapback. Note there is no ko here; in order to fill your last liberty, you must make a chain of at least 2 stones.
...and then this allows white to make a chain that is not in atari, filling in the last liberty herself, thereby giving it life. Yes?
Modulo the legality of W4, of course. - Migeru
You're probably right. But apparently suicide of more than one stone is not suicide but "making life". What gives? - Migeru HadouKen It looks to me like W4 is not suicide because it both creates a chain (of one stone) and deprives it of its last liberty at the same time. So it's life. Scartol: I hope this doesn't sound crass, but I'm lost and no longer care about all this intricacy. I've got my hands full with a new teaching job.. If someone else wants to take my place in AlakGame1, feel free. Reference: article by Neto and Taylor in Abstract Games #13. This is a copy of the living page "Alak" at Sensei's Library. ![]() |