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Aliases
Choshi
Induce
Induces

Paths
GoodPlay
SequencingQuestions
ForcingAndInitiative

Referenced by
SakeBottleShape
BQM32
NoseTesuji
WatchTheFireBurni...
ThreeFourLowAppro...

 

Inducing Move
Path: GoodPlay   · Prev: ImmediateLife   · Next: Karui
Path: SequencingQuestions   · Prev: IntermediatePlays   · Next: TryToGetFirstCaptureInAKo
Path: ForcingAndInitiative   · Prev: Kikasare   · Next: LadderBreaker

  Difficulty: Advanced   Keywords: Go term

In a sequence Black 1, White 2, Black 3, you can call Black 1 an inducing move if Black 3 is the key point, but the exchange 1/2 makes it look even better.

[Diagram]
Diag.: Atari as inducing move


This type is quite common. Black wants to connect at the point 3. After White 2 this looks forced, but works well now in two directions.

Charles Matthews



Path: GoodPlay   · Prev: ImmediateLife   · Next: Karui
Path: SequencingQuestions   · Prev: IntermediatePlays   · Next: TryToGetFirstCaptureInAKo
Path: ForcingAndInitiative   · Prev: Kikasare   · Next: LadderBreaker

This is a copy of the living page "Inducing Move" at Sensei's Library.
(OC) 2003 the Authors, published under the OpenContent License V1.0.