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InfluenceFunction

 

Bouzy Map
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An algorithm consisting of repeated "dilations" followed by repeated "erosions." For mid-game positions it produces maps that correspond quite well to players' concepts of territory and influence.

Also see WaveFrontAnalysis and [ext] Algorithm details

I think I got the algorithm right...

 * (print-bouzy-map-for-sl (game-board (getn *g* 46)) 5 21)

[Diagram]
Diag.: Jirong vs Tinhore, Bouzy 5-21

[Diagram]
Diag.: Move 92


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This is a copy of the living page "Bouzy Map" at Sensei's Library.
(OC) 2003 the Authors, published under the OpenContent License V1.0.