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Play Kikashi Before Living
Path: GoProverbs · Prev: ARichManShouldNotPickQuarrels · Next: KeshiIsWorthAsMuchAsAnInvasion Path: ForcingAndInitiative · Prev: ScreeningKikashi · Next: GrabTheShapePointsInKikashi
Keywords: Proverb
Adapted from Kanazawa Solution 21.
White can live with either a or b, but plays kikashi with 1 before living.
If White immediately takes a vital point, she lives too, but now she has failed to force Black. If White plays 3 later in the game, the value of that move is reduced to 4+ points, and Black can choose to ignore it. If White eventually captures the marked stones with 5 and 7, Black can make shape with 6 and 8. Also, 1 has now been turned into a superfluous move, a one-point loss.
The difference with the correct diagram is that, if Black ignores White 1, then the capture of the marked stones yields not merely 4 points, but also life for the corner. Now look again at the previous diagram, which is as if White plays at a here, in exchange for a black move elsewhere, really a ridiculous turn of events.
Comment: Depending on the situation, if White plays at 1 alone, then later the peep at 3 may turn out useful. --unkx80 Path: GoProverbs · Prev: ARichManShouldNotPickQuarrels · Next: KeshiIsWorthAsMuchAsAnInvasion Path: ForcingAndInitiative · Prev: ScreeningKikashi · Next: GrabTheShapePointsInKikashi This is a copy of the living page "Play Kikashi Before Living" at Sensei's Library. ![]() |