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Referenced by FusekiTrends
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Widest Path 1970 to 74
Path: StatisticalAnalysis
· Prev: WidestPath1965To69 · Next: WidestPath1975To77
Keywords: Opening
Below is the "widest path" (found by following the most popular response to the most popular move... etc.) for the first half of the 70's as they are represented in GoGoDCD. --DaveSigaty
![[Diagram]](../../diagrams/48/75094edba312f27af9a29237a181de8c.png) | Diag.: 1970 - 1974 moves 1-10 |
- Black 1 - 240 games; B wins 50.8%, White wins 48.3%
- White 2 - 75 games; B 50.6%, W 48.0%
- Black 3 - 28 games; B 46.4%, W 50.0% Black 3 is the most popular choice in this position but opposing komoku at a is a close alternative (regulation fuseki) with 25 appearances.
- White 4 - 8 games; B 50.0%, W 50.0% No less than 6 alternatives were employed by White at this point in the 28 games featuring the position after Black 3. The next most popular choice was a white play at 5 which appeared 6 times.
- Black 5 - 7 games; B 42.8%, W 57.1%
- White 6 - 7 games; B 42.8%, W 57.1% The high approach move appeared in the 65-69 period 8 times but played almost exclusively by Go Seigen (7 of 8 games). Now it has completely replaced the older small knight approach of White at 7.
- Black 7 through 13 (next diagram) was a one-way street in this period - 5 games; B 40.0%, W 60.0%
![[Diagram]](../../diagrams/17/4ad93606aa3b04e1f33736e6a42f8955.png) | Diag.: 1970 - 1974 moves 11-13 |
For White 14 the alternatives a, b, and c were all played.
See enclosure opening for more.
Path: StatisticalAnalysis
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This is a copy of the living page
"Widest Path 1970 to 74" at
Sensei's Library.
2003 the Authors, published under the OpenContent License V1.0.
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