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Bouzy Map
Path: Speculation · Prev: InfluenceFunction · Next: AdjustedLengthAnalysis An algorithm consisting of repeated "dilations" followed by repeated "erosions." For mid-game positions it produces maps that correspond quite well to players' concepts of territory and influence.
Also see WaveFrontAnalysis and
I think I got the algorithm right... * (print-bouzy-map-for-sl (game-board (getn *g* 46)) 5 21)
Path: Speculation · Prev: InfluenceFunction · Next: AdjustedLengthAnalysis This is a copy of the living page "Bouzy Map" at Sensei's Library. ![]() |