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Hikaru No Go GBA Two
Hikaru no Go 2 for the Game Boy Advance came out in Japan on July 18th, 2002. The story revolves around your character's life as a new Insei.
Official Website :
Preorder at MikeNoGo: I've preordered already, and I'm looking forward to getting the game. I was unable to obtain a copy of HikaruNoGo GBA (1), so I made sure to grab up this one. Look here for a walkthrough and info after it comes out. The strength of HnG 2 is HILARIOUS... they've made the non-winning/losing parts more interesting by having special effects, like slicing your opponent's stones in half, Sakura blossoms falling, etc etc. Not only that, but they realised that players got DARN bored waiting for the computer to make it's moves all the time, so they shortened that... sadly, the result is, the enchanced graphics and stuff takes up memory and processing power, plus reduced thinking time... it's actually even WEAKER than HnG 1 for GBA, I think that Akari, who was easiest in HnG 1 is like 2 stones stronger than like Nase, who is the 2nd weakest in HnG 2... either that or I'm getting stronger... There's storyline and stuff which is ultra cool, but I suggest playing the non-story modes FIRST.. cause that's the way to win special effect stones, to design your own custom stone. You'll be playing a LOT of 9x9 games in story mode, as it's the main way to raise the opinion of Isumi, Waya etc of you. And they're so weak, you NEED to have some custom stones just to distract you from the futility of their struggles and stuff... This is a copy of the living page "Hikaru No Go GBA Two" at Sensei's Library. ![]() |