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Phantom Go
Phantom Go is a variant of Go for two players and a referee. The players each have their own board, set up so that they can't see the other player's board. The referee has a board of his own. The players play stones on their own board and the referee then copies the move made on his own board, after checking whether the move is legal (i.e. does not try to occupy an intersection on which the opponent has already played or is committing suicide). The referee tells the players what the result of the move was. If the move could be performed normally he says: 'Black has moved' If the move was illegal he says 'Illegal move' (but not whether the move was illegal due to a stone already being present or because of the suicide rule). If the move leads to capture, the referee says 'Black has captured the following stones ...' after which he points out exactly which stones where captured to the White player (and to Black should that be necessary). To give fair warning to the players the referee also warns when groups are first put into atari. A snapback sounds like this: Black plays and puts a white group into atari. White captures one stone and puts himself into atari. Black captures seventeen stones. For speed, the game is best played on a 13x13 board. Bill: I have played a form of this game, which we called Kriegspiel Go, after the similar chess variant. The referee only informed the players when it was their turn, prevented illegal moves (the opponent could hear him do that), and removed captured stones. A 9x9 board was large enough. ;-) Jan: I've also played it that way, but the information about ataris tends to speed up the game and provides some extra confusion... I'm the second best Phantom Go player in Utrecht, by the way :-) This is a copy of the living page "Phantom Go" at Sensei's Library. ![]() |