[Welcome to Sensei's Library!]

StartingPoints
ReferenceSection
About


Paths
ForcingAndInitiative

Referenced by
HighApproachUpper...
FrameworkWorkshop
PushingFromBehind
BQM52
Press
BambooJointExample1

 

Pushing Battle
Path: ForcingAndInitiative   · Prev: GettingAhead   · Next: ScreeningKikashi
    Keywords: MiddleGame

Contest for influence in which both players build walls (probably with defects) up into the centre. Takes getting ahead to its logical conclusion.

A neglected concept in the literature.

[Diagram]
Diag.: Aragaki-Hikosaka

A passage from a game Aragaki Takeshi-Hikosaka Naoto in the 1983 Kisei. This is a clear-cut sequence in the focal area at the junction of black and white frameworks.

The player who is ahead in the pushing battle has the option: hane or extend (nobi).

In this type of pushing battle, hane makes points - the line of demarcation between frameworks is being decided. Therefore players try to play hane; but there are tactical constraints.



[Diagram]
Diag.: Joseki choice

In this position (Kajiwara-Sakata from the 1983 Tengen) White has the joseki choice problem: is it a next, which is more normal, or b? To play at b allows Black a in sente.


[Diagram]
Diag.: Foreseeing the pushing battle

White chose b in tune with the importance of Black's push at 4, which starts a pushing battle. White 1 becomes a well-placed stone. White's shape is strong enough for White to invade at e after the exchange White c, Black d.

Charles Matthews



Path: ForcingAndInitiative   · Prev: GettingAhead   · Next: ScreeningKikashi
This is a copy of the living page "Pushing Battle" at Sensei's Library.
(C) the Authors, published under the OpenContent License V1.0.