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Snapback Problem 14 Solution
White would like to play 2 if the ko is favorable. Black can set up a very large ko with 3 (White answers 4). --someone
This is the reason why the author called it a snap-back problem: Black cannot play at 3 without getting caught in a snap-back. --Dieter
So... what now? Does it do something like this? And WHY??? I'm... too.... stupid... I don't even see how white creates ko threats by doing this. This is a copy of the living page "Snapback Problem 14 Solution" at Sensei's Library. (C) the Authors, published under the OpenContent License V1.0. |