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ShindoHonSuyonGame
Watching episode 36 I've been quite impressed by the game. Anime is better than the manga in this respect as it shows the dynamics of the fight. I made a sgf record of the game using kifu from "Go-rgeous characters guide". I plan to put it in diagrams here and open a discussion.
Black 5: Hon Suyon follows the pro's advice to enter komoku against mokohazushi as soon as possible. What is sooner than immediate? :) White 6: Shindo knew perhaps the statistics presented by Dave. This is one of the two winning moves.
White 14: Hikaru is fast to attack. Black 15: Strange. This looks like black force white to make a good move. Black 17: A small extension. usually people play a wider one. But this move happens frequently too.
Black 7. This move has to be a preparation to the invasion on the left side. Otherwise it looks a little bit too defnsive. White 8. This has to be a defence against the invasion. White 10: Getting thick before a fight.
White 102 is the famous "bad hand". I wonder if this is the only way to cut Black to pieces. Giving the opponent a ponnuki seems too much, but I have to agree that starting from here Shindo was enjoying an attacking game, getting points everywhere little by little while his opponent was more concerned with building two eyes. BlueWyvern: I think that's one thing that makes this move so good. I'd assume quite a lot of people wouldn't even examine this continuation, thinking it to be bad because of the ponnuki.
During the next ten moves Shindo had to wait patiently until Black finishes a set of forcing moves.
Shindo's attack starts.
First White forces Black to build two eyes on the left getting thick in the process. After that White is ready for the 136 cut. Black's group at the top is not secure now and has to build two eyes, while White attacks a group in the center. At the moves 136 and 138 the spectators and the opponent noticed that the stones in the center are perfectly placed to support the attack. Did he read this far when playing 102?
White attacks Black's positions all over the board.
Black 151 tries to expand the eye space for the group and White gets some profit in the center. Black then takes a large gote play with 155; and White uses sente to limit Black on the right. This is a copy of the living page "ShindoHonSuyonGame" at Sensei's Library. (C) the Authors, published under the OpenContent License V1.0. |