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Bouzy Map
An algorithm consisting of repeated "dilations" followed by repeated "erosions." For mid-game positions it produces maps that correspond quite well to players' concepts of territory and influence.
Also see WaveFrontAnalysis and
I think I got the algorithm right... * (print-bouzy-map-for-sl (game-board (getn *g* 46)) 5 21)
This is a copy of the living page "Bouzy Map" at Sensei's Library. (C) the Authors, published under the OpenContent License V1.0. |