[Welcome to Sensei's Library!]

StartingPoints
ReferenceSection
About


Paths
GoProverbs
ForcingAndInitiative

Referenced by
JGroups
Game33
DonTBeGreedy
TFG7Solution
KikashiSenteDiscu...
KanazawaSolution21

 

Play Kikashi Before Living
Path: GoProverbs   · Prev: ARichManShouldNotPickQuarrels   · Next: KeshiIsWorthAsMuchAsAnInvasion
Path: ForcingAndInitiative   · Prev: ScreeningKikashi   · Next: GrabTheShapePointsInKikashi

    Keywords: Proverb

Adapted from Kanazawa Solution 21.

[Diagram]
Diag.: Correct

White can live with either a or b, but plays kikashi with 1 before living.


[Diagram]
Diag.: No kikashi

If White immediately takes a vital point, she lives too, but now she has failed to force Black. If White plays 3 later in the game, the value of that move is reduced to 4+ points, and Black can choose to ignore it. If White eventually captures the marked stones with 5 and 7, Black can make shape with 6 and 8. Also, 1 has now been turned into a superfluous move, a one-point loss.



[Diagram]
Diag.: Difference

The difference with the correct diagram is that, if Black ignores White 1, then the capture of the marked stones yields not merely 4 points, but also life for the corner. Now look again at the previous diagram, which is as if White plays at a here, in exchange for a black move elsewhere, really a ridiculous turn of events.

--DieterVerhofstadt



[Diagram]
Diag.: Comment

Comment: Depending on the situation, if White plays at 1 alone, then later the peep at 3 may turn out useful.

--unkx80



Path: GoProverbs   · Prev: ARichManShouldNotPickQuarrels   · Next: KeshiIsWorthAsMuchAsAnInvasion
Path: ForcingAndInitiative   · Prev: ScreeningKikashi   · Next: GrabTheShapePointsInKikashi

This is a copy of the living page "Play Kikashi Before Living" at Sensei's Library.
(C) the Authors, published under the OpenContent License V1.0.