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4473 Enclosure
This is a common way to develop a 4-4 point in the corner.
This is the main variation of White's 3-3 invasion of the enclosure. Black 4 may also be played at 7 (see below).
Variants:
Black may also play 1 this way. Then White 2 (or a) lives. Black 7 here is proper, but may be omitted: if Black wants to end in sente here it may make sense to play 1 in this manner, rather than follow the above main variation. Dieter: Question. Black 8 at a reduces the corner to an L+1-group, whose status depends on sente. So Black can play a in sente ?
Black 1 is certainly a good kikashi against the corner. Black 3 here is a useful way to follow it up, for fighting purposes, since it still threatens the corner. It is unlikely to be the correct endgame play, though, in typical situations. This is a copy of the living page "4473 Enclosure" at Sensei's Library. (C) the Authors, published under the OpenContent License V1.0. |