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Modular Thinking
Any kind of analysis of Go that uses the idea of looking at a definite restricted area first, and only then trying to understand how it fits into the overall picture. It is complementary to whole board thinking. Related ideas are use of sub-boards, disjunctive sums of games, concurrent fights, and uncoupling in the endgame. This is a copy of the living page "Modular Thinking" at Sensei's Library. (C) the Authors, published under the OpenContent License V1.0. |