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Fair Game without Komi
It's probably not necessary to use komi in order to get a fair game. Let the players be A and B.
The idea is that player A should choose a move that is not too good (so Black doesn't have an advantage) and not too bad (so White doesn't have an advantage). There are 55 essentially different moves to choose from, and the best is probably only about 14 points better than the worst, so it's quite likely that there is at least one point which makes the game entirely fair, in the sense that it would be a jigo with best play. It's not clear, however, which point would do the trick. (In a thread on rec.games.go, Simon Goss suggested the 10-2 point, but others felt this was too good. Bill Taylor suggested 2-2.) Michael Eisenberg: I think this idea originates among Hex players, where it's the standard method of eliminating the first player's large advantage. This is a copy of the living page "Fair Game without Komi" at Sensei's Library. (C) the Authors, published under the OpenContent License V1.0. |