![]() StartingPoints Referenced by
|
Whole Board Thinking
Obviously enough, if you can really think globally about board positions in go, that leaves out nothing and is ideal. Still this is very hard to do. Parts of the game that certainly require whole board thinking of some kind include
and no doubt other kinds of planning. In contrast there is the opposite kind of analysis, which you could call modular thinking. Some aspects are
There are important areas that seem to need both types of thinking. For example framework theory has to combine ideas about vital points with ideas relating to direction of play - otherwise you have to read out far too many sequences... This is a copy of the living page "Whole Board Thinking" at Sensei's Library. (C) the Authors, published under the OpenContent License V1.0. |