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Beginner Exercise 100 Solution
To win the capturing race, black has to play at 1.
White 2 throw-in and black 3 captures. Due to the special properties of the corner, white cannot play at a and so black wins the capturing race by one move.
Black 1 reduces the wrong liberty. White 2 captures the two black stones in a connect and die. This is a copy of the living page "Beginner Exercise 100 Solution" at Sensei's Library. (C) the Authors, published under the OpenContent License V1.0. |