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Do Not Create Two Weak Groups
Path: GeneralOpeningPrinciples · Prev: NoPlanInTheOpening · Next: TheLargestPointIsAtTheBoundaryOfYourMoyoAndOpponentSMoyo
Difficulty: Beginner
Keywords: Strategy
Weak groups are always a hassle. You will almost certainly have to use stones to defend them against attack and they normally end up with little territory related to the effort you've invested. However, sometimes you must play so as to create a weak group in order to take a chunk out of your opponents territory or to limit his expansions, and it may be a necessary evil. Creating two weak groups will, in most cases, give you a larger burden than you can live with and the strength your opponent can build up whilst attacking them will often be too much to live with. Conversely, giving up or losing a group easily accounts for 20-30 points, again, this is more than the average balanced game can take. The reason why 2 weak groups are worse than simply 1+1 weak groups is that the opponent can play in a way, so that eventually an attacking move threatens both groups simultaneously. As you then can defend only one group, the other group might die, or the opponent gets a big chunk from it. These kinds of attacks are known as splitting attack or leaning attack. Path: GeneralOpeningPrinciples · Prev: NoPlanInTheOpening · Next: TheLargestPointIsAtTheBoundaryOfYourMoyoAndOpponentSMoyo This is a copy of the living page "Do Not Create Two Weak Groups" at Sensei's Library. (C) the Authors, published under the OpenContent License V1.0. |