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Tsumego From Games 3
I watched this game on IGS in September 2000. It is between 2 4d*'s. Both were short of time. The game is finished except for the final ko at 1. The whole board situation is a half-point game, whoever wins the ko will win the game. White plays a ko threat at 2. If this is a real threat then Black does not have enough threats to win the ko so he connects at 3. What is the status of the corner - what should W do next and how does it turn out?
Here is game continuation but is it the "solution"? This is a copy of the living page "Tsumego From Games 3" at Sensei's Library. (C) the Authors, published under the OpenContent License V1.0. |