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Stick To Your Strategy
Path: GeneralOpeningPrinciples · Prev: YourOpponentsGoodMoveIsYourGoodMove · Next: NoPlanInTheOpening It is a common mistake to change your mind halfway through a game or once you see that the results of your initial play were not as expected. In the opening, this often translates by defending a 'territory' based on the fourth line, attacking a weak group in such a way that you end up with no gain and/or a weak group yourself, etc. Often this means that you find yourself responding to your opponents play more than you play what you want to play. Games like these are very frustrating. As stated before, during the opening the rest of the game is outlined, and you should spend more effort defining a clear strategy than actually defining territory. Hence, you should expect a certain kind of response from your opponent to your plays - if that is not the kind of response you want, then you should not play that way. This may sound obvious to some or quite harsh to others, but in go you cannot 'have your cake and eat it'. You must assume that your opponent will exploit your position just like you would his - you should therefore choose your position carefully, in the knowledge of the implications of it. However, as with so many snippets of Go 'knowledge', this should not be taken as eternally rigorous. Any good plan is also flexible enough to cope with unexpected responses and situations. Some would even go so far as to say that you should have No Plan In The Opening. Path: GeneralOpeningPrinciples · Prev: YourOpponentsGoodMoveIsYourGoodMove · Next: NoPlanInTheOpening This is a copy of the living page "Stick To Your Strategy" at Sensei's Library. (C) the Authors, published under the OpenContent License V1.0. |