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Numbers
Path: EndGame · Prev: Chilling · Next: Infinitesimals Many go positions chill to numbers in CGT. Conventionally, we just call them numbers. If there are no kos involved, it s never optimal to play in a number instead of a hotter play, and it is never wrong to play in the hotter of two numbers. With no kos involved, go numbers always have a power of 2 in the denominator. The ones with larger denominators are hotter; play in them has a miai value of 1 - 1/D, where D is the denominator. Here are some examples. Nearly every yose book has a diagram like this:
The corridor a is worth -1/2 (1/2 point for White). b is worth -1 1/4. c is worth -2 1/8, d is worth -3 1/16, and e is worth -4 1/32. The whole thing, their sum, is worth -10 31/32. (Note on diagrams. These are not full board diagrams. The outer stones that frame the position are assumed to be alive.) In the play of numbers (sans ko) the player with the move (sente) can "round the number" to the nearest integer in his direction. Here Black to play can play to -10, White can play to -11.
That's it. ;-)
Well, the rest is miai. B 1 had a miai value of 31/32.
All same same.
This is worth -11. W 1 was worth 31/32.
B 1 is worth 15/16. W 2 is worth 31/32. This position is the same as the previous one, worth -11. Black's mistake of 1/32 point ended up costing a full point, because it allowed White to round down to -11. Scary! Empty corridors are prototypical numbers, but there are many others. For instance,
This is also a number, as you may verify. If that's not clear, see another number.
See yet another number.
See one more number. -- BillSpight Path: EndGame · Prev: Chilling · Next: Infinitesimals This is a copy of the living page "Numbers" at Sensei's Library. (C) the Authors, published under the OpenContent License V1.0. |