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Aliases (info)
TrickPlay

Referenced by
GoTerms
RelyingOnTrickPlays
EnglishGoTerms
ANoviceTriesToWri...
EasyWayOutOfADoub...
ThreeThreePointIn...
AmariGatachi
BQM32
Overplay
MurphySLawApplied...

 

Hamete
    Keywords: Tactics, Go term

A hamete is a trick play, a move that yields an unreasonably big advantage to the player if it is not answered correctly.


[Diagram]
Diag.: Hamete Example

A famous example of hamate is black 5 in this diagram. Typical continuations for this joseki would be at a or b.


[Diagram]
Diag.: Hamete Example

White 3, 5 is taken in by this hamete.


[Diagram]
Diag.: Hamete Example

White happily captures the corner, blissfully unaware that black is intending to sacrifice the corner.


[Diagram]
Diag.: Hamete Example (White 3 at marked stone)

The sequence up to white 9 results in a huge success for black. White has 18 points in the corner, but black has such a thick wall outside whose value is much bigger than white's corner. Besides, black a is sente.


[Diagram]
Diag.: Hamete Counterplay

White can play at 3 to break this hamate. Black must defend at 4, and white 5 attacks the marked black stone. The result is favourable for white.


[Diagram]
Diag.: Hamete Counterplay

Alternatively, white can chose to play at 1 and 3 in this diagram. The effect is similar.

(Example added by unkx80)



This is a copy of the living page "Hamete" at Sensei's Library.
(C) the Authors, published under the OpenContent License V1.0.