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Hikaru No Go Problems
The Sensei collective doesn't read Hikaru no go for the pictures, the plot twists, the charming personalities... no, not even for the cute little wrinkle in Akari's cheeks when she smiles. They read it for The ProblemsHolIgor: I've never read any manga or comic strips. But this one is about go and people liked to discuss it. So, I've downloaded some. It is quite interesting and there is go there too. Umezawa Yukari does her work. Hikaru - Problem 1So, here is a problem that Sai solved at a glance provoking Hikaru's remark That spoiled a game in children's tournament.
Comments were that even a pro would take time to solve it. No solution is given, of course. Those who read the manga know the first move in the solution, but do they see the implications? So I open the discussion of the problem Hikaru - Problem 2The problem is from chapter 7.
Hikaru - Problem 3Also from chapter 7.
Hikaru - Problem 4Still from chapter 7.
Hikaru - Problem 5This one comes from chapter 19.
Hikaru - Problem 6
This is not a formal problem but is interesting. In chapter 61 Hikaru and Sai are playing a teaching game. Hikaru has been inspired by his recent game and is talking about how much he wants to get stronger. In the midst of this Hikaru plays 1. Sai is thinking about what Hikaru has just said and criticizes this play.
Where should a student professional (or any student?) play instead of 1? Why? Hikaru - Problem 7
This game appears in chapters 90/91. Hikaru takes black here and his lower right corner is apparently in trouble. Can black live? Hint: the hero of the manga is Hikaru, so the answer to this question is pretty obvious. :) The more interesting part is how.
This is a copy of the living page "Hikaru No Go Problems" at Sensei's Library. (C) the Authors, published under the OpenContent License V1.0. |