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Mirror Go
Keywords: Strategy
IntroductionIn a game of mirror go, one player will always play his move at a point that "mirrors" the point that his opponent's previous move. Usually, the "mirror" is a 180-degree rotation about the tengen. The theory behind mirror go is that a move that mirrors the opponent's move can't be worse off. Also, the player who mirrors the moves can abort the mirroring process when his opponent makes a bad move, giving him an advantage. In present games, white is more likely to perform the mirroring as black is burdened by a komi. As such, some competitions forbid mirror go to exceed a certain number of moves. Below are two games that demonstrates mirror go.
Countering Mirror GoBelow shows two examples of countering mirror go. Of course, the result is absurd, but if the player who mirrors abort halfway, the other player would have succeeded in stopping the mirror.
--unkx80 Various players have tried mirror go at different times. Here is Go Seigen's attempt against Kitani Minoru in 1929. DaveSigaty This is a copy of the living page "Mirror Go" at Sensei's Library. (C) the Authors, published under the OpenContent License V1.0. |