![]() StartingPoints Referenced by Homepages
|
Teaching Game 66
Difficulty: Beginner
BenShoemaker: I know this is a move too late, but it's pretty much the same situation again, right?
AvatarDJFlux Well, not exactly... For what I understand of the game (pls remember, I'm only 3k), we both have pushed one step further, so, as I said before, also my group is stronger and more solid: I do not feel to keep on pushing (for instance, with a move at a) and I prefer to establish my moyo, or, IOW, to put to use the influence I've obtained. BenShoemaker: Ok, well I don't know how to respond directly to 2, so I'll start something in another corner.
DJ I think the first half of your comment is about right (WhenInDoubtTenuki?), but the second contains two common mistakes... ;-))) BenShoemaker: I chose that corner because I thought B11 and B13 would reinforce each other... But if you feel the B11 group was relatively strong (and uninteresting) I guess that didn't help too much.
DJ Thanks, Bill. I too felt that the right side is more important. OTOH, I also wanted to press B low on the left one and make him overconcentrated, but I wasn't able to think of a good move. Maybe later... BenShoemaker: I considered d, but played B15 at c because it seemed to take a stake in a larger part of the board.
DJ 16: Your pincer is very good, and I really didn't know where to play... Most of the options I considered had some serious drawbacks, to my opinion... I'm afraid I've taken on too big of a job! BenShoemaker: I don't want to lose the corner, so I play at d now with B17.
AvatarDJFlux I'll take this on. I'm only 3k, so not everything I'll say will be right, but still I may give you some hints. BenShoemaker: My Strategy is basically:
DJ I think you have a basic, sound strategy for your level. I'm personally always afraid of talking of strategies because I fear I'll not be able to carry them on consistently... Nevertheless if you play NiRenSei it means you want to go for influence, moyo and an attacking game, so I play Mokuhazushi only to bother you... ;-) BenShoemaker I do find that I have trouble following through in some situations (like high-handicap games) where I have the advantage and white is tempted to resign, but I ensure them "it's not as bad as it looks." Is 5 okay, or should I be developing a or b? Scartol: Being a masterful expert at Go (har har) who is currently being vivisected in two teaching games, I would say that B5 is good -- getting in there and making a place for oneself early on is a good tactic. The longer I wait, the harder it is. Now I just need to work on making those invading stones live..
DJ Well... As I understand, a play on Mokuhazushi places emphasis on influence, that's way I played it: to contrast the influence of your Hoshi's.
BenShoemaker : my idea with 7 is to keep 5 alive with corner/side possibilities, and cede the inside influence for now. Ben: DJ? Hello?
DJ Sorry, Ben, I must have missed you move in the RecentChanges... BenShoemaker : I considered c, but that seemed to leave me locked in the corner, so I chose 9 to extend along the side a bit further.
DJ I think your move is in the right direction, but usually you would want to jump ahead of W as soon as possible, so 9 could have been at d: see in fact TG66move9Joseki, where I have also added some comments. (Non-game commentary moved to bottom of page) Search for TeachingGame resulted in: TeachingGame TeachingGame22 TeachingGame44 So I assume following the naming convention makes the next teaching game 66?
I think lots of commentary (by everyone) makes for a good learning experience (and nice reading material for other beginners.) This is a copy of the living page "Teaching Game 66" at Sensei's Library. (C) the Authors, published under the OpenContent License V1.0. |