![]() RecentChanges Paths Referenced by
|
Rengo Game
Rengo, or 'pair-go' is played by teams of two or more people each. Each team plays in turn, just like a normal match, but players in each team take turns to play each move, without discussing. Rengo can be played with players of different strengths, as long as the 'strength per team' is roughly equal. Any difference in strength in teams can be compensated for by handicap. It is common to add the 'kyu values' (dans count as negative :-)for each team and give a handicap of half the difference between teams. Discussion on moves before they are played is not allowed, but direct kibitz (or slaughtering) of moves just after they are played is mandatory - especially as long as it is done in a constructive way. Rengos can be a good way for low-level kyus to learn from stronger players, but stronger players will often pull their hairs out as they try to correct blunders made by their partners. :-)) This is a copy of the living page "Rengo Game" at Sensei's Library. (C) the Authors, published under the OpenContent License V1.0. |