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Thank You Move
  Difficulty: Beginner   Keywords: Go term

A "Thank You Move" is a move played which forces the opponent to respond where he would have liked to play anyway.


[Diagram]
Diag.: Thank you move

A typical example is to peep at a one-space jump. It will normally cause the opponent to connect. But your stone, which is plastered against a wall of at least 3 stones, has very little value.

In the example, yes, black will respond at 2, but what is the value of 1 afterwards?

On the other hand, for black to be able to defend at 2 is quite useful. Although white cannot at this moment cut at 2, it is still aji. Black has gained more in this exchange than white has. Such a situation, where one player plays a forcing move (kikashi), but the other benefits, is called a 'thank you move'.

--MortenPahle, AndreEngels



I don't think this example is exactly bad for white... A good number of peeps make good ladder blocks, depending on the situation.

Is my example at Do not peep at cutting points better? Please comment. Thanks.

--unkx80.


BillSpight: I agree with unkx80. This example looks very much like a kikashi without loss. The White stones on the left look strong, and there is no obvious alternative.

There is a question of when to play the nozoki. My inclination is to wait, but it seems to largely be a question of style. Takagawa was a waiter, but Sakata likes to take his kikashi before it gets away.



[Diagram]
Diag.: Doumo arigato gozaimashita!

Black 1 is a good example of a thank-you move. It forces White to connect her stones, pretty much in sente, fixing the biggest flaw in her shape before launching an attack on the top. (From a GTL? game)



This is a copy of the living page "Thank You Move" at Sensei's Library.
(C) the Authors, published under the OpenContent License V1.0.