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End Game Test Two White Solution 1
Difficulty: Advanced
Keywords: EndGame
Post your solutions here.
FCS: Well, let's go with the gut reactions of a beginner... White 1 seems nice to me because it necessitates a black reply at 2, and so keeps sente. It also creates a ponnuki and connects white's territory on the left and right a little more.
Now we'll get some criticisms and start a discussion! =)
Interesting board size 11x11 :-)
Hmm. That leaves me wanting to play something like this:
Note by HolIgor. I am not ready to post my variation yet. Maximum I got was 7 points for white. But I can criticize others though. In the diagram above black's 6 should be at 'a', then 7 and sooner or later white is forced to defend a point at 'b'. I don't think white would play 7 and fight ko. Point 'c' is exposed to white's attack too.
MortenPahle: Don't know what I was thinking leaving 'c' :~/ But, more to the point, why would white answer black 6 at 'a' by filling the ko? The ko has no value except for a half-point in gote?
Circled points are dame. That leaves white with 30 points of territory and black with 20 + 1 prisoner, i.e. white wins with 9. However, I have great difficulty in assessing the size of the moves, and the right sequence of play, so I'm sure that this is not optimal. This is a copy of the living page "End Game Test Two White Solution 1" at Sensei's Library. (C) the Authors, published under the OpenContent License V1.0. |