Wu Ren Go 1

    Keywords: Variant, Online Go

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The game has ended. /Review.

Captures and Komi  

Moves 51 to 60  

B51 Herman: Build the bottom while removing aji.

W52 kb: Resign. Any more moves, because of the slow rate of choosing moves (I am also at fault here), is just pedantic. I think a great deal of learning can come from a review *now* and not later, when those involved have moved on.

Anonymous: I think some commentary on R13 is in order. In retrospect it looks like a very good move, but was it?

Moves 41 to 50  

B41 unkx80: Obvious move...

W42 ThorAvaTahr: Finish local shape

B43 unkx80: Strengthen the Black group. I treat W40 and B43 as miai.

W44 ThorAvaTahr: connect out!

B45 unkx80: The last big move, in the opening sense.

W46 kb: Move out, attach against the stronger side

B47 unkx80: Hane.

W48 kb: Extend - natural and thick.

B49 unkx80: Extend - build a base.

W50 kb: Block (joseki).

Moves 31 to 40  

B31 Herman: Strengthen left side while leaning.

W32 ThorAvaTahr: Finishing the corner

B33 unkx80: Play at the biggest area.

W34 kb

B35 unkx80: Crawl along.

W36 kb: This must the the correct direction of play. Can White take advantage? This is a tough situation for any player, let alone amateurs ;)

B37 unkx80: It's time to settle the group.

W38 ThorAvaTahr: Defend against the peep.

B39 unkx80: Continue settling the group.

W40 ThorAvaTahr: Hane at the bottom of two?

Moves 21 to 30  

B21 unkx80: Continuation of the standard sequence.

W22 kb: Only move again. Good shape inside your opponent's influence is necessary.

B23 unkx80: Get ahead in the running fight.

W24 ThorAvaTahr: Increasing the dimensionality of the white group (1D->2D) :) )

B25 unkx80: Prevent the W24 group from going home.

W26 ThorAvaTahr: going home ;)

B27 unkx80: White ignored the shoulder hit, so we turn that White stone into an armpit hit.

W28 ThorAvaTahr: Get to the other side first :P (ok getting our head out )

B29 unkx80: Now that B25 and B27 has done its job, it's time to approach the upper-left corner from the left side.

W30 ThorAvaTahr: Reinforce the corner

Moves 11 to 20  

B11 unkx80: Prevent White from forming sanrensei on the left side.

W12 kb: Invade Black's enclosure on the right - over-extended by one space.

B13 unkx80: Prevents W12 from making a base.

W14 kb: The one-space jump is never bad

B15 unkx80: The one-space jump is never bad.

W16 kb: The one-space jump is never bad

B17 unkx80: The one-space jump is never bad.

W18 kb: After B17, the White stones are thin and need to be settled.

B19 unkx80: Standard reply.

W20 kb: Likewise

Moves 1 to 10  

B1 Herman: If both the strongest and the weakest team member suggest this move, it cannot possibly be bad! :-)

W2 ThorAvaTahr: Multiple votes for W2 so, here we go :)

B3 unkx80: Two votes received for this move, and that's my preference too. =)

W4 kb: Star point got the most votes.

B5 unkx80: Since Herman is away, I think I'll be making moves for quite a while... until he comes back or some other captain joins the team.

W6 ThorAvaTahr: Prevent black from making two shimaris (like kanzenryu said)

B7 unkx80: Pincer cum extension.

W8 kb: Flexible shape against a loose pincer.

B9 unkx80: The common response.

W10 kb: Take a common big point.

Wu Ren Go 1 last edited by on December 23, 2009 - 15:35
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