Below is the widest path (found by following the most popular response to the most popular move... etc.) for the three years 1975 through 1977 as they are represented in GoGoDCD. --DaveSigaty
That's all! Black tried each of d and e so the "Widest Path" had reduced to a single game after only 8 plays in this period.
Here the sequence according to MasterGo:
Black 1 - 276 games, black wins 60% (total winning percentage for black is 56%)
White 2 - 121 games, black wins 59%. Here more clearly ahead than with GoGod - the komoku scores 77, san-san 51
Black 3 - 77 games, black wins 58%.
Black 4 - 25 games, black wins 60%. san san at a scores 24, hoshi at c scores 17.
Black 5 - 10 games, black wins 50%. Both the high Chinese at c and the kakari at 7 score 8 games.
White 6 - 3 games, black wins 33%. The two game collections differ here - GoGoD gives d. MasterGo gives 3 games for e as well, but I chose white 6 here, because d is similar, while e has no similar move (the only remaining one is 7).
Black 7 - 2 games, black wins 50%. The "widest path" goes to one move after this, Ando Akio playing f against Ogoshi Ichiro, while Otake Hideo plays g against Kobayashi Koichi.
See Chinese fuseki for more.